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Skullgirls 1.01 Slightly Different Edition patch for XBLA on hold due to Microsoft's update file size limit

Posted by Steven 'Dreamking23' Chavez • January 8, 2013 at 10:26 a.m. PST
Skullgirls 1.01 Slightly Different Edition patch for XBLA on hold due to Microsoft's update file size limit Xbox Live Arcade players have been patiently waiting for the Skullgirls 1.01 Slightly Different Edition patch to drop for some time now. It has recently been reported by XBLA Fans that the reason for this huge delay is actually due to Microsoft's XBLA update file size limit.

The update for Lab Zero's XBLA Skullgirls patch is around 590 MB and the size limit for Microsoft's updates is a maximum of 4 MB. According to the official Japanese Skullgirls Twitter account, it is possible to be granted an exception but it will prove to be a very long and difficult process.

Lab Zero is still currently working closely with Microsoft to get this patch to XBLA users as quickly as they can. Unfortunately, this update has been on hold since roughly December 12 of last year and although the team is still working very hard at getting things sorted out, it seems like little progress has been made.

Comments

BumblebeeCody said on January 8, 2013 at 10:31 a.m.

"The update for Lab Zero's XBLA Skullgirls patch is around 590 MB and the size limit for Microsoft's updates is a maximum of 4 MB".
You sliiiiightly overshot the limit there Lab Zero....just slightly.

#1
Teohkaka said on January 8, 2013 at 10:33 a.m.

Why don't they just release as a compatibility/free essential add on in the market place , instead of an auto update/patch upon logging in ?

590mb is a bit much for a patch/slightly different edition .... i wonder if new characters/ bits of new characters are hiding in there for dlc plans later ?

#2
revolvingsun said on January 8, 2013 at 10:34 a.m.

(This user was banned.)

#3
HooliganComboFTW said on January 8, 2013 at 10:42 a.m.

Just release the Majority of patch as some form of DLC for free(or make it ridiculously cheap if it makes the process easier). Make the Patch drastically smaller that only reminds players that the DLC update is out and go to Marketplace to download that 500 Mb+ size

#4
CelestialCondor said on January 8, 2013 at 10:47 a.m.

They should've broken it up, or Microsoft should increase the limit.

#5
Kawalorn said on January 8, 2013 at 10:50 a.m.

I wonder if thats why the patch 1.06 for SFxT PC is delayed... It's 600 MB cause of the 12 DLC chars... On the other hand it's already on Live servers so... hypocrisy much?

#6
GokaiGreen said on January 8, 2013 at 10:56 a.m.

(This user was banned.)

#7
GokaiGreen said on January 8, 2013 at 10:57 a.m.

(This user was banned.)

#8
jme said on January 8, 2013 at 11:15 a.m.

Just hurry with some new characters already, the game is fine.

#9
ShinAkiraDesu said on January 8, 2013 at 11:42 a.m.

damn. Juped on the 360 version :(

#10
Echo01 said on January 8, 2013 at 11:58 a.m.

Oh great. Well unfortunately, I think my patience has run short. Sitting here waiting for EU P4A/SG 360 patch like an idiot. Neither are going to happen any time soon - if at all, eh?

#11
LordProsper said on January 8, 2013 at 12:01 p.m.

Damn, Lab Zero just can't catch a break.

#12
pbafp said on January 8, 2013 at 12:30 p.m.

Don't forget Microsoft's ridiculous patch "fee" which is $40,000. That might have something to do with the delay.

#13
Kawalorn said on January 8, 2013 at 12:42 p.m.

#13
Actually part of the reason this patch is so big is that the first patches are free on Xbox Live. That's why they wanted to fix as much as they could in one patch. :P

#14
Vawned said on January 8, 2013 at 12:56 p.m.

Still waiting for a PC version of it.

#15
mrdrofficer said on January 8, 2013 at 1:07 p.m.

Skullgirls feels like the fighting game version of 38 studios.

+ Two guys start a game with great ideas.

+ Team is assembled.

+ Publisher signs on!

+ Game released!

- Community complains about art-style

- IPS purposely broken, game becomes infinite-driven.

- Community shuns game for lack of characters despite never giving the game a chance to show its depth.

- Producers fire staff.

- New characters prove harder with lack of staff and community ambivalence.

- Patch is delayed. And delayed. And delayed.

- Community complains.

The FGC really has to re-analyze the way we treat Indie developers who are, really, just our own and trying their best. The cards are stacked against them, yet we weight them against studios like Capcom. And make fun of them like we're competing against them at a 90's XMvSF tournament. It's kinda sickening.

Best of luck, Z and staff. Keep fighting damn it.

#16
Zentsurugi said on January 8, 2013 at 1:32 p.m.

I agree with you mrdrofficer. We really need to cut the indie developers some slack, because they're not a big company like Namco or Capcom. Their budgets and resources are much more limited. They are trying their best guys. What they need is your support.

#17
GokaiGreen said on January 8, 2013 at 1:41 p.m.

(This user was banned.)

#18
baiken said on January 8, 2013 at 1:56 p.m.

#13

This is not their first patch on Live. Stop talking like you know something.

#19
FullAnime said on January 8, 2013 at 2:08 p.m.

Ouch... That's a bummer.

#20
Existent said on January 8, 2013 at 2:09 p.m.

Wait, 4 MB?

#21
thf24 said on January 8, 2013 at 2:16 p.m.

@13 How do you know the fee is "ridiculous"? Are you a Microsoft exec? Do you know their expenses involved? Maybe it is ridiculous and they're just cost gouging, but you have no idea. Sorry, I'm just sick of the know-it-all comments with no perspective behind them from this community.

#22
JELIFISH19 said on January 8, 2013 at 2:44 p.m.

590MB? That's half the size of the game. What kind of update is it? Were they planning on it being DLC? There's no way you can make a 590MB mandatory Title Update. It's just way too big. You can't even do that for a retail game. The biggest TU ever is a 10th of the size of this patch. The only way for something that big to be delivered is to be DLC and I feel like they would have to charge for something if they went that route. I don't think I can even blame MS. Their policies may suck but information about this stuff is readily available for developers. I feel like this is all part of poor planning or not paying careful attention to details.

Why shouldn't we expect the same from them as from Capcom? I've been seeing this happen so much over the years. For some reason, MvC3 was incomplete because it has no spectator mode but KOF13 was perfect without it. It's a major problem when SFxT has on-disc DLC characters but KOF13 had it too. And data for them were found on the KOF12 disc. People complain that Capcom is greedy because there are so many versions of SF4, but ASW has more versions of BB and charges more for them. I think we need to take off our rose-tinted glasses when it comes to non-Capcom games.

#23
mrdrofficer said on January 8, 2013 at 3 p.m.

"Mr D You want us to fund them or something?"

In passing, we should try to help them make the game we want. If that requires a kickstarter, then f#($ yeah! If the people want it, we'll help make it. Seems fair.

#24
Dark_Obliske said on January 8, 2013 at 3:08 p.m.

@23 wtf?! "MvC3 was incomplete because it has no spectator mode but KOF13 was perfect without it" kof13 doesnt even have lobbies...you cant expect a huge company like capcom thats been around for like 15+ years to project zero thats no where near as big as capcom and doesnt even have money unlike capcom...."ASW has more versions of BB and charges more for them." thats a lie,all the updates on bbcs and bbcs2 were free ...omg so much is wrong with your post.

#25
ya_boy said on January 8, 2013 at 3:14 p.m.

I've had some PS3 games that require a 200+MB update but reaching 500MB?
Though M$ is being M$ there is no reason for a 500+MB auto/mandatory update.

#26
Exand said on January 8, 2013 at 3:50 p.m.

4MB is a typo right? I'm fairly certain I've downloaded patches for XBLA games that were much bigger than that...

#27
doctorzoidberg said on January 8, 2013 at 5:28 p.m.

and this is just one of the many reasons i jummped off the scrapbox bandwagon.

#28
Ihateweeaboos said on January 8, 2013 at 5:48 p.m.

@25
""ASW has more versions of BB and charges more for them." thats a lie,all the updates on bbcs and bbcs2 were free ...omg so much is wrong with your post."

He's right you know:
BBCT - $60
BBCS - $40
BBCS2 - Free
BBCSE - $40

That alone is more than the SFIV series. Not to mention the 3 DLC characters for $8 a pop and all the frivolous DLC like colors or announcers that actually trumps Capcom's SFIV costume crap in price and volume.

#29
Dark_Obliske said on January 8, 2013 at 9:25 p.m.

@29 ct was 50 unless you bought the limited edition.the characters were 3 dollars the 1st 2 weeks thhey were out.i was actually talking about the version updates 1.00-1.07 which were free

#30
TaoTuna said on January 8, 2013 at 11:04 p.m.

@29

Your both wrong

BBCT - $60
full color pack - $5
BBCS - $40
3 dlc characters - $24
full color pack - $5
BBCS2 - Free
BBCSE - $40
full color pack - $5

Total- $179

SFIV - $60
SSFIV - $40
full costume pack - $18 (more if you paid separately)
SSFIVAE - free
full costume pack2 - $18 (more if you paid separately)
SSFIVAEv2012 - $40
full costume pack3 - 18 (more if you paid seperately)

Total - $194

Not to mention the online strategy trailers for akuma, abel, ryu, and several other characters - $10. Avatar costumes and other shennaningans.

Capcom loves idiots like you that blindly defend them and give them money. Stay pro in your ignorance cause your free everywhere else.

#31
Crazcar said on January 8, 2013 at 11:57 p.m.

@31 To be fair, you could download the AE update off PSN/Live for $15 instead of buying it at retail for $40, as I'm sure a lot of people did, making BB $10 more in the grand total. Still, that is a lot for both games so tone it down a little.

#32
werewolfgold said on January 9, 2013 at 2:45 a.m.

CT was still only $50. And CS is the fricking SEQUEL to CT.

That's like counting Tekken 6 as an update to T5:DR.

Yes, CSE was the update to CS.

#33
iuweihsdiuf said on January 9, 2013 at 3:44 a.m.

(This user was banned.)

#34
Dark_Obliske said on January 9, 2013 at 5:34 a.m.

Crazcar is right

#35
Necreon said on January 9, 2013 at 6:16 a.m.

What's up with SFxT 1.07 patch for PC? Didn't CAPCOM said they are done with the porting part, and now it's up to MS and Valve? Because they are definitly not this slow, and again, weeks and months passed...

#36
TaoTuna said on January 9, 2013 at 6:25 a.m.

@32 and 33

Both of you are right which means...

$179 - $60 = $119 for BBCS

$194 - $25 = $169 for SFIV

#37
Spidersonic said on January 9, 2013 at 11:05 a.m.

@6 Have you been sleeping all this year or what ? Everybody knows that Street Fighter X Tekken's DLC characters are already on the disc.

#38
Egon_Spengler said on January 9, 2013 at 11:30 a.m.

I own this game on X-Box. Does anyone think I can ever realistically expect the update patch or any DLC characters?

#39
Kawalorn said on January 9, 2013 at 2:35 p.m.

#38 Earth to ignorant. They weren't on PC cause we could hack them in a snap.

#40
Spidersonic said on January 9, 2013 at 2:55 p.m.

@40 That makes your comment on a news about the upload size limit of the XBLA very relevant. Thank you.

#41
Kawalorn said on January 10, 2013 at 4:09 a.m.

Yes it makes, cause it's all about Live patching. Maybe if you tried to see what's beside your comfort zone, you would understand it.

#42
Spidersonic said on January 11, 2013 at 11:19 a.m.

Is subtly insulting people the only way you know to get your point across ? Grow up.

#43
shekeib said on March 20, 2013 at 1:59 p.m.

from reading the comments I found out that ASW and CAPCOM both like to make money.

Did not know that.

#44


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