Marvel vs. Capcom 2 from the FGtv house featuring Filipino Champ, Bill Wellman, Potter, Jal, Chunksta and more

Posted by SFilp • January 7, 2013 at 5:36 p.m. PST
A few nights ago on FGtv, they were streaming Marvel vs. Capcom 2, and the archive has been tossed up on their YouTube channel.

They had some OG Marvel 2 players in the house including Potter, Bill Wellman and Jal. Also playing and relearning the game some was Chunksta, Shady K and coL|Filipino Champ.
Sent in by Hursh.


rudedoggx said on January 7, 2013 at 6:23 p.m.

Video starts - ShadyK chews like a horse on the mic.

Garcian_Ulmeyda said on January 7, 2013 at 6:41 p.m.

Wow, this is incredibly boring. Every match has Mag and Storm on both teams while they rotate Sent, Psylocke, Captain Commando, or Cable in the 3rd slot. I really wonder why everyone thinks this game is better than UMvC3.

NoizyChild said on January 7, 2013 at 6:42 p.m.


The people that think that suck at Marvel 3.

keroberus2 said on January 7, 2013 at 6:55 p.m.

Less character variety because only 8-10 are generally playable to a good standard, but the mixups, higher risk of using assists, no comeback mechanic, it's a great game to watch at the higher levels. I'd rather watch an MvC Magneto mirror compared to Weskers or Zeromaycrys or VergilDantes.

Let's also not forget the oldschool Strider Doom combo, with 1 meter, metergaining Oroborous. <3

Viewtifulz said on January 7, 2013 at 8:50 p.m.


please you have no reason to talk.

NoizyChild said on January 7, 2013 at 9:27 p.m.


Why? I know I'm better than you.

gammabolt17 said on January 7, 2013 at 9:37 p.m.


Because it doesn't have the same accessibility as Marvel 3 so it's not "easy mode" for casual/novice players. So pretty much just FGC elitist stuff as usual.

BunnyBoy said on January 7, 2013 at 9:42 p.m.

Ahhh, gotta love the classics. This game looks like it's on hyper speed compared to modern games. I'd like to see some FGC people play Power Stone on a stream someday (since it's my favorite Capcom franchise), but I won't get my hopes up for that one.


You do realize that this is the direction that Marvel 3 is headed too, right? People have already been figuring out who the top characters and teams are, and the ones that are not top continue to either fall out or rank lower in tournament placings.

Sure, you'll always have the low-tier warriors (like Marvel 2 had VDO, Megaman Steve, and others), but I would not bet on them winning major tournaments.

Viewtifulz said on January 7, 2013 at 9:59 p.m.

#5 still with this elitist mentality? despite all the times you have been exposed just give up....GameFAQ's,Eventhubs,Shoryuken......your a lost cause

badjab326 said on January 8, 2013 at 12:06 a.m.


People are just scratching the surface of UMvC3 my man. Around this time in MvC2, everyone still thought Iceman was godtier. We've got a long an interesting road ahead of us for UMvC3. Though I can only hope it won't be 10 more years before we see another MvC game, or a few additional characters/buffs.

StandStrong said on January 8, 2013 at 12:42 a.m.

Man this brings me back to the arcade days some 10 8 years ago. I have Storms "haa" sound programmed into my brain lol.

I think that once marvel 2 evolved, it was totally necessary to pick a top tier team to be able to compete. It was really the fact that some characters had obvious and/ OR easy ways to take advantage of the system ( tri jump, easy ways to time unblockables, infinite combos, etc.)

marvel 3 just has a more streamlined approach. universal launchers are a very basic example of that. x factor makes any character deadly since one or two combos mean kill for a lot of the cast. TAC tricks showing up, etc. But even still, we are seeing that teams with more options are placing consistently (duh.)

I think Marvel 3 will eventually boil down to the same thing. Except that instead of having 3-5 top tier characters it will be 3-5 top tier tactics which a bigger variety of characters will be able to abuse more easily than the rest.

JIHADJOE said on January 8, 2013 at 1:12 a.m.

Marvel 3 would be 10 times better if they got rid of X-factor levels. Rewards for getting your guys killed? What's up with that?

StandStrong said on January 8, 2013 at 1:42 a.m.

I just wish it was like.. xfactor level 1 only. same damage and speed boost across the board.. I dunno.

I honestly do not like x factor or ultras myself but I understand why they are in the newer games. If they made games as demanding as the older games they wouldn't be played by the masses. Games are easier by default now and xfactor gives new players an instant "oomph" without having to be too involved with the game.

SoWheresSagat said on January 8, 2013 at 2:49 a.m.


Yeah, I still feel that UMvC3 will come down to that even if the the top set of characters are going to be slightly larger than MvC2s. Its just gonna take a little while though considering the effort of players in discovering new things isn't what it used to be several years ago.

SoWheresSagat said on January 8, 2013 at 2:59 a.m.

Always good to see high level MvC2 play. =P

revolvingsun said on January 8, 2013 at 3:22 a.m.

(This user was banned.)

BunnyBoy said on January 8, 2013 at 7:50 a.m.


You do realize that you're supporting what I said, right? Over time, a small set of characters have been rising to the top while the rest have been falling to the wayside.


X-Factor does not make any character a major threat anymore, unfortunately.

I've seen top Vergil players totally not care if a lower tiered character turned on X-Factor; they'll just activate the swords and rush straight in, locking them down and mixing them up like it's no problem.

Other top characters/assists (like Spencer, Doom, Zero, Dante) have good options for running away or keeping the opponent from being able to use their X-Factor effectively.

And of course, Morrigan has one easy solution for X-Factor... soulfistsoulfistsoulfistsoulfistsoulfistsoulfistsoulfistsoulfistsoulfist

It's gotten to the point where the best that a low tier warrior could hope for is to be in a one-on-one situation, get a lucky hit, and then activate X-Factor to finish the combo and win the match. The problem though still is getting that initial combo.

StandStrong said on January 8, 2013 at 7:57 a.m.

BunnyBoy- No doubt about that. But you have to admit that even a lower tier character can hit confirm into xfactor or even guard cancel (? eliminating block stun by activating) into beefy punishes.

People that are just activating raw aren't getting anywhere. It's like when vanilla SF4 came out and people were complaining about random ultra. Now that isn't really an issue in higher level play. But FADC ultra is still pretty scary. That is where I was going with that comment.

StickyFingers said on January 8, 2013 at 7:58 a.m.

MVC2 was fun to play with friends.

MVC2 high level play is boring. Thankfully that game is nowhere to be found in tournies.

UMVC3 is fun to play and watch. Although I wish that people would experiment more with the characters you don't see often or at all. There is too much Sparta brothers, Dooms, Weskers, you know, the usual suspects. You can never have too much Spencer, love Spencer, he's awesome.

badjab326 said on January 8, 2013 at 9:21 a.m.


Kind of. I'm saying that while it may boil down to just a few characters over time, the tiers could change drastically over time and what's effective now, might necessarily be as effective later as we discover new tech. That's what I love about Mahvel.


my thoughts exactly

Garcian_Ulmeyda said on January 8, 2013 at 12:56 p.m.

@ 12 and 13
What's with the x factor (xf) hate? If it was so easy to comeback with it everyone would just let their first 2 character die and then turn xf on. 13 you say "masses" as if it's a bad word or something. What you don't want new player coming to support your game so game companies keep making new ones and updating your favs? How many times are you willing to buy the game you love to keep it relevant? And so what if xf is to help new player get their feet wet? Are you saying that you can't beat them because of xf? Then that's because you are a free a$$ scrub not because of xf.

@ Bunny Boy
Ah sort of. I mean yeah their is some god tier talent in UMvC3. Vergil, Mag, Doom, Morrigan, Spencer, Nova, Wesker, and Zero by my account. All of which can be fixed with a small patch to alter their cheapness. Vergil, increase hit stun on Spiral swords and decrease the stupidly large hitbox's on all his normals. Mag, take away otg on his lvl 3. Doom, increase hit stun on his normals and increase the hurtbox and decrease the hit box on his foot dive. Spencer, increase hit stun on his 80k grapple and give it the proper damage scaling. Nova, decrease the hard knockdown time on his throws and reduce the distance of his cr. M. Wesker, tone his damage down a ton. For a character with his speed and mobility he doesn't need that much damage output. And Zero, make it so he can't teleport behind you when he opponent is cornered and reduce the hitbox's on his normals.

Garcian_Ulmeyda said on January 8, 2013 at 1:05 p.m.

I forgot Morrigan, simply reduce the durability and damage of her fireballs.

Viewtifulz said on January 8, 2013 at 1:59 p.m.

#23 in before top tier whores complain it will destroy the character...<_<

I rock ghost rider least top tiers have mobility and decent chip damage.

lukecage83 said on January 8, 2013 at 4:10 p.m.

@3: and vice versa

Marvel 3 aint no damn different. With spencers, weskers, zeros, dantes and vergils runnin all over the place

StandStrong said on January 8, 2013 at 7:12 p.m.

21- I never said the masses playing is bad thing. I clearly said that I UNDERSTAND why they are in the game. And again, I said people popping raw xfactor aren't getting anywhere, so obviously letting 2 characters die is a dumb gameplan. xfactor alone doesn't win games, but you cannot tell me you have not seen characters die in 3 game seconds due to xfactor.

I am not sure where you misunderstood me lol. I said I UNDERSTAND that xfactor is there to give newer players that "oomph". I never said it is a bad thing. Obviously new players mean more releases and more competition. How can anyone have a problem with that?

NoizyChild said on January 8, 2013 at 8:03 p.m.


But none of those characters are an instant uphill battles like MVC2 Sentinel, Cable, Storm, or Magneto are.


When I get back in town, I'll happily stomp you out. But seeing as you're not much more than a troll, I'm sure you'll back out.

gammabolt17 said on January 9, 2013 at 3:58 p.m.


Hell no to like, all of that. Vergil don't need no damn extra hit stun for swords. Maybe the hitboxes on normals need to be reduced, but Yamato is long as hell. The hitboxes are not that far off. I've never been hit by Vergil when the move didn't actually connect. I can't trip on that. Why the hell wouldn't Gravity Squeeze pick a person up off the ground? Why the hell does Doom need more hit stun? Why the hell does Spencer need hit stun for 80k? Wesker is powerful as hell, why wouldn't he hit hard? He kills people by stabbing them with his HAND. Why would he not be strong as hell? How do you reduce Zero's hitbox when he usually also actually hits you? Hulk's standing H, Skrull's forward H, that's the kind of bull that needs reduced hitboxes, I have no idea what you are going for here. You just tryin to nerf people because they're top tier.

How about buffing weaker characters instead? Who the hell just wanna make all the good characters weaker while giving them more hit stun, like people don't already have all day to combo in this game.


If you are playing with good players, it doesn't take an ultra or XFC for you to be fvcked once they hit you. There's no need to even care that much about either. More often than not, when you lose, that person would have beaten you regardless. If not, AE is old and UMvC3 is over a year old, if you still getting done up by XFC and ultras like that, it's on you. Play with Hulk, nobody blocks low online against him.


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