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Magneto alternative TAC infinite from Richard Nguyen, more damage on new Lightning Loops with Zero, Captain America TAC infinite - UMvC3

Posted by SFilp
January 1, 2013 at 11:30 p.m. PST
Eternal Rival's Richard Nguyen has posted a new Ultimate Marvel vs. Capcom 3 video, this features an alternative TAC infinite combo for Magneto which can be done in any direction and is easier than the past infinites.

Hit the jump to see more.

EvilToaster has created a video showing a new version of Zero's Raikousen Loop (Lightning Loop). This uses a slightly alternated setup which allows for more hits with the lightning so you get more damage.

Seb8691 has posted a Captain America down TAC infinite. Start by inputting the double jump as soon as you hit the opponent, then simply use his Air-Raid Kick to start the infinite just before you hit the ground.

Sent in by DevilMaySpy, Sir_Pantsalot, SeanEXE and an anonymous reader.

Comments

Benify's avatar
Benify said on January 1, 2013 at 11:38 p.m.

You can't get anywhere with Zero unless you have some cheap thing to abuse and j.H won't cut it.

Btw that Cap vid is more than 2 months old. Just saying........

#1
Default avatar
iMTopTier said on January 1, 2013 at 11:53 p.m.

wtf is with Richard saying nerf/fck Hsien-Ko? lol he on drugs

#2
HansMoleman's avatar
HansMoleman said on January 1, 2013 at 11:59 p.m.

@2 Idk, but i laughed my ass off.

#3
ken123103's avatar
ken123103 said on January 2, 2013 at 12:45 a.m.

You see that Cap infinite would be great if it didn't only work on big characters and only work for maybe 3 reps.

Since he has limited mobility it is hard for him to really get a working infinite. . . . but i'm working on it lol

#4
Regaldo77's avatar
Regaldo77 said on January 2, 2013 at 1:38 a.m.

@2 Im pretty sure he's using a highly advanced form of speech known as sarcasm..... smh

#5
StarScreem82's avatar
StarScreem82 said on January 2, 2013 at 1:48 a.m.

oh great...more zero shinanigans lol

#6
Default avatar
sdfgewiousdyfgwu said on January 2, 2013 at 3:34 a.m.

(This user was banned.)

#7
AnaboliChris's avatar
AnaboliChris said on January 2, 2013 at 6:49 a.m.

Hey Ken, what was that TAC reset with Cap.

#8
Default avatar
ElHiznahn said on January 2, 2013 at 7:17 a.m.

Oh, more top tier UMVC3 character vids, that's refreshing.

#9
GakoTheChef's avatar
GakoTheChef said on January 2, 2013 at 7:25 a.m.

Lmfao at that Hsien-Ko pic at the end of the first video

#10
DevilMaySpy's avatar
DevilMaySpy said on January 2, 2013 at 10:24 a.m.

ArisisCool discovered the infinite and Richard just reposted it:

http://www.youtube.com/watch?v=M-8Svq...

He gave credit in his description. Please make sure to do it here as well.

#11
MrPavy's avatar
MrPavy said on January 2, 2013 at 11:20 a.m.

i rather see Zero shenanigans than anything involving morrigan

#12
Default avatar
jelaninoel said on January 2, 2013 at 3:25 p.m.

Crap they made it easier. Now itll never be dropped and death is guaranteed

#13
AttorneyMayCry's avatar
AttorneyMayCry said on January 2, 2013 at 4:25 p.m.

"Easier Lightning Loop"? Well, it sorta depends. Yeah, TK motions are a bit easy to mess up, but you could do that version without Buster midway through. In this new version it's mandatory to buster cancel since you do the horizontal lightning, and I find it difficult to hold down a button and do rapid lightning, probably because-and please correct me if I'm wrong-I'm a pad player. The overall button layout and having to use your thumb instead of all your fingers like with a fightstick makes it difficult to do just that. Of course, I'm absolute poopoo at fighting games, so it may just be me.

#14
Default avatar
iuweiusif said on January 3, 2013 at 6:34 a.m.

(This user was banned.)

#15
MGLaughter's avatar
MGLaughter said on January 3, 2013 at 11:39 a.m.

#14

I agree. Being a pad player automatically deters me from any hold charge character like with Zeros buster. Sure, I could reassign my LT/L2 button, but why lose the easy team super, especially when the reassigned button won't do me any good with the other members on the team.

#16


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