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Glad to see that Jin still has no weaknesses whatsoever.
-Safe pressure? Check.
-Invincible, spammable move that's also 100% safe and causes about 80 frames worth of hitstun on counterhit (Something which can happen often since you can spam it during blockstrings)? Check.
-Amazing Anti-Airs, one of which can be comboed out of for huge damage? Check.
-Ambiguous crossups? Check.
-Amazing as both anchor and point character? Check.
-Great zoning fireballs? Check.
-Amazing damage? Check.
-Strong footsie game? Check.
I'm sorry, what are Jin's weaknesses again?
@1
The wakeup punch is very easy to counter if they simply throw it out every chance they get, it's called neutral jumping. It is also completely throwable. He is top-tier, no doubt, but all that complaining left out one of his more dominating strengths: 3f cr.LP. He doesn't really have a major weakness, but his high-low mixups are all gimmicky (Special step into the sweep kick is -9, but nobody knows that. His overhead is rather slow on startup as well.) Lastly, his alpha counter tends to miss on early jump-ins because he moves forward a bit.
@2 Couldn't have said it better myself. It's nice to complain and act like characters are too good and all, but if you don't actually think, look at the frames or figure out ways to punish them then you have no right to complain cause to be fair all of his moves have a way to deal with them. His jump heavy kick is his only cross up move, and it's actually one of the least ambiguous, to be fair if you get hit by it then you can only blame yourself; practise will make it easy to see when it will cross up and when it won't. And raw swaying willow can EASILY be mashed out of, his anti-air can be punished on its recovery, and his mixups are mad gimmicky, alot of which you can Light punch to confirm before he can hit you. His mainly safe pressure move is his uppercut, other than that you can neutral jump and bait so many things. He is definitely top tier, solid character all around, but it helps no one to write a long list of surface complaints without thinking about it first. If you were trolling or exaggerating (I'm addressing this to #1) then fair enough, but seriously use your brain first, not your salt.
#3
"His jump heavy kick is his only cross up move, and it's actually one of the least ambiguous."
Yeah, you obviously never played against a Jin (SFxT) before in your life.
You let me know when you fight a Jin that actually knows how to play Jin, and then you can tell me that I'm wrong. And what Jin in their right mind is just going to do a random leaping kick? And you know that he has more than one anti-air, right? Secondly, you're just asking to get punished for trying to stop your blockstring just to neutral jump in praying that he's going to always mash out swaying willow.
Oh, and "Swaying willow can EASILY be mashed out of"? Mental Alertness has 10 frames of full body strike invulnerability, and Mental Alertness can be canceled into swaying willow at any time. Unless you're hacking, you're not going to perfectly time your jabs or whathaveyou so you only hit the swaying willow portion and not the Mental Alertness portion. Again: It's invincible, safe, and spammable. It's a shoryuken that's safe and lets you combo off it on counterhit.
I always see Jin players trying to convince everyone that swaying willow isnt incredibly dumb and it makes me laugh. Jin is definitely top top tippy top tier. Yea you can nuetral jump swaying willow and punish it, but the fact that its safe on block and can lead to massive damage on counterhit makes the risk/reward incredibly skewed. AND theres nothing stopping Jin from catching the nuetral jumps with jump roundhouse/the kick from mental alertness. You really dont have to think about using it compared to every other character in the game, and if other characters have safe reversals they usually cost meter.
Jins can literally mash swaying willow out between blockstrings with little fear of being punished. On top of that he has the most broken cr.mp in the game, and safe pressure. His good normals reward mashing low jabs out, and his safe specials let him have a very scary grab game.
No clue why he was actually buffed in the patch, but the Jin army is just awakening. I feel like Jin really doesnt have to work half as hard to get the results most characters have to. Really, a super frustrating character.
edit: i do love this game though, i think i hope it will evolve to a big hype game in the scene. jin is just broken and its funny to see people trying to defend him (especially swaying willow LOL)
The stance can absorb crap, but the punch being invincible? Fk the hell out of that. It makes it a 50/50 guessing game between crouch teching and a free Swaying Willow that can't be punished on block. The problem with Jin is that there's NO real flaws with his game at all, similar to Law, Lili, and other top tier picks. Nothing's incredibly broken on its own, but they forgot to make something in these characters that can be seen as real negatives. I expect them to let the game settle a bit before attempting to update the game, but Jin needs nerfs. Especially that stance.
After defending Jin quite a bit in the Vanilla version, I have to admit that he is to strong in this one. Me, using King has almost no way of getting in, and when I do my few mixups have about 25% chance of hitting, while he can throw random stuff out. Not to mention almost all of Kings moves are unsafe.
Not saying he's extremely overpowered, but his rewards over risk are to damn high. Oh well guess we all have to deal with it..
I have yet to see good enuff jins to test these theories out. Laws, lilis, hiehachis all day but rarely a jin worth mentioning.. All i can say is, having decent knowledge of their moves and ur own characters moves with solid reads.. U can beat anyone with just usin the basics. And of course not dropping combos is crucial. Look at wesker in marvel. Was OP, i think he's still OP but like a shoto... U know what to expect and how to deal with it by watching him so dag much!
I think if they make Swaying Willow at least -6 on block and change his 3F cr.LP to 4F, there's not much left to complain about.
I mean Chun has that bullsh1t 3F cr.LK and has mad dangerous range on her normals (which in this game is crucial because of ABC combos), but no one really complains about her. The Tekken top-tiers are all getting crap, but don't forget about Chun either.
Might as well jump on the Jin-Salt bandwagon.
He was broken before, he's still broken now. He's the only character I know who can wakeup and spam cr.mp because the risk/reward is skewed in his favour. Granted if you see it coming and punish you might put him on notice, but all he has to do is beat you out once from -wakeup- and you're going to eat a 500 damage combo if they have any skill at all.
Ontop of that, as a Juri player it bugs the crap out of me that his projectile Orbs are somehow in that rare category of moves (Along with Cody's bad stone, Alisa's rocket fists and Coles lightning grenades) that are projectiles her counter/parry does not work on. They clean beat the move. This leaves you in the unenviable position where a lot of zoning matches with Jin become tedious affairs where you can't move in (fireballs don't travel full screen and divekick punish only works if he doesn't throw out a light/EX charge orb in response. Oh and his AA kick clean beats her divekick) and the Jin player is constantly edging forward, trying to catch your fireball charge with a heavy orb. I'm assuming other zoners find similar problems.
Whoever decided Jin needs to be top tier along with having one of the best zoning/anti-zoning moves in the game needs to find a new job.
I fight Law and Law wins. He is so good it should be illegal.
@RebornOdin
did you imply Jin has another crossup besides his jump heavy kick?
or that its actually ambiguous?
lol, i've vsed against some really good jins! and i reckon he's
not as invincible as everyone says~ compared to law anyway =="
The difference is that Law has faults: He can be easily zoned, since his lunging kick (whatever it's called) can be baited and punished with neutral jumps. Law is only a beast when you let him in close and can't get him out.
I have yet to see a good akuma in this game. And i think its because he is so different from how he should be. He's not nearly as offensive as he used to be.
@10 are you fu€king kidding man? Get low, chump.
All this talk about Jin being too good, I've yet to come across one that wows me. I've never really had any trouble againt a Jin even with players who's BP is over 10K. He maybe within top 5 tier but definitely not number 1. That spot goes to Chun or Lili imo.
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