Via Arturo "Sabin" Sanchez' Twitter.
He is "linking" Mp electricity in to eachother, and there is a 2 frame link to make it cause constant block stun. If you are in constant block stun, then it's not that weird they can't just take the hit. Combine this tech with chip damage gem and do it to an opponent without meter. It might actually come close to killing before the opponent gains a bar to alpha counter. I don't know how much meter the opponent builds by blocking the electricity though.
@Skye: I will quote Jibbo:
"Furthermore, since the electricity gives him +8 frame advantage and pushes the opponent into him, it allows him to use his close range normals, throw+close forward+Overhead. That's what I think is even better, not to mention if EX-Lariat is hitting I get 500+ damage anyway"
"The frame + of elec is amazing when they're pushed into you (overhead+throw+cl.fwd)Worst case scenario, I do one or two and use the frame advantage for a mixup."
From watching a youtube video (http://www.youtube.com/watch?v=gQ4c2i...) it seems to me like it will take something around 70 blocked electricity hits to build 1 bar for the opponent. Since each chip hit takes 35 damage off the opponent, that should be 2450 damage... The video I linked is pre patch so a lot might have changed though, I am sure someone can check and give a more reliable estimate.
@YanDaMan It may look like you are screwed yes, but remember this is a 2 frame piano link (5 punch inputs to get electricity) so it's not that easy to do consistent. Still definitley something that will be tournament viable though, as I am sure you can get the timing down with some practice!
It won't be game breaking because Blanka is terrible outside of this gimmick, and so is Hugo.
There's a ton of downside just in using this team to go for this strategy...and then you have to actually do it.
This tech is just the tip of the iceberg. Blanka is solid and Hugo can be a devastating anchor. There is real strategy and synergy involved I just happened to find this along the way.
The whole point of me playing this team is to prove every character is good if you know the system and how to develop within it. There will be more content on my youtube channel of the same premise soon, just think of this simply as a teaser.
There's Motivation lvl 2 gem (#291), which triggers when the character is at 25%. That would give the blocker the opportunity to alpha counter.
Aside from this, I don't understand why some characters were made almost useless while others are just absurdly good. I was trying Dudley yesterday, and was impressed with his ease of play. Great combos, EASY links, safe moves, easily combos from overhead, jhk ground bounces everytime (Blanka's jHP has to counter hit), etc.
Now, Blanka for example. Tighter links, low damage, slow and unsafe moves... oh geez.
@SimSimIV
Oh crap. XD
I guess one should pray and hope that the user gets too pooped to continue. How stressful is it to do that? If he has to do that every single match and round then he'll be so worn out even before reaching his bracket's final.
If a player is able to kill his opponent with that, then he deserves it for a lot of endurance he showed during the match.
yes. i'm quite sure yoshi and vega can make it work, vega being close to corner. as for people i havent used, maybe dudley, ken, steve, alisa*chainsaw?*...?
@JJParker
If you blocked the first attack of Hugo's EX Monster Lariat you cannot take the hit of the other two moves as they are block strings.
@Doopliss
Probably yes. Yoshimitsu's Sword Poke Windmill or Christie's Handstand Batucada seems to be a better setup as they both uses only 1 bar of meter.
All this reaching to make bad characters look legit. First off the other team wi probably be bodying you before you build 2 meters and as soon as you do, it's likely they have that meter built by then to alpha counter... All i see a better potential with Blanca bc there's probably better and safer 1 meter setups that doesn't need Hugo. Which again will make Hugo even more worthless.
Just going to bring attention to "The last time we seen this" :P
@31
You can't turbo it as it would just get you a continuous MP electricity that would eventually push the opponent out. Like already mentioned, you're essentially linking multiple MP electricities here to keep them in block stun.
@33
Hugo is still good as a second character coming in for absurd damage. His knockdown game isn't bad either. Just because you can't spam his splash anymore does not suddenly make him worthless. Whiners like you make actual Hugo players look bad.
@37 Nah, calling out others out and not even know how they played Hugo proves he's bad and your just clinging to a crap character.
Also he received several nerfs outside of splash last time i checked. His knockdown game isn't bad? Maybe you're right, but his knockdown game not being "bad" is not good or amazing is not enough to ignore everything else about him. Also he's free on wakeup, he is free to rushdown, his grapple game sucks, his footsies sucks, his jump in sucks (everyone got buffs in AA on tekken side so ouch) oh ex meat squasher got buff damage, yet it has crap range, crap startup and still whiffs all the time. His overheads easily reactable...his footsies to boost tag whiff at max range???
Where does he shine outside a tag combos? I rather sacrifice 100 damage knowing Hugo wont be free afterwards. Also, why pick Hugo when you can pick Geif of Kuma? Hey, but people need to stop defending Hugo and do something with him outside of showing youtube videos of "tech" that will never be used against someone who knows what your doing.
Guys, this is from a concept thread from SRK. Jibbo just picked Hugo because people wanted him to play Hugo (considered the worst character by many now).
There are other characters than Hugo that can set this up for only 1 meter obviously. Law, Vega and Yoshi come to mind. Probably even Juri, Bison and Christie though I'm not 100% sure, I need to test it.
Hugo is the worst character in the game for more reasons than anyone need to list. What makes him completely useless however is his spd range. It is so bad that unless you're touching your opponent they never have to be scared of getting grabbed which means they wont jump so you can punish in any way. To make it even worse most tick throw set ups don't work because you get pushed back too far. Also his running grab isn't fast like it was in 3S so that is useless as well. Why would anyone play this character when Kuma does what he's supposed to do 100 times better?
@38 you should play Jibbo and see how "free" the character really is.
@43 Trust me Jibbo's Hugo would still be free..and it's rather insulting and fanboyish to suggest his Hugo wouldn't be free just because he's a known member in the community. Seriously, are we talking bout his Hugo or his Jin/Sagat? If Jibbo doesn't think he's bad then he needs to start winning tournaments with Hugo.
I hope they don't ban this infinite. They don't ban the infinites in Marvel so they shouldn't ban blanka's infinite either it goes against everything ono stands for
Blanka infinite guy here keep the troll train rolling bros to bad Blanka is barely worth playing still :(
My god, just patch this out. Quickly. Like, ASAP. This is broken beyond belief. In the case where someone has low meter (a 2-3 bar combo), this can be a truly unfair situation to be caught in. So I hit you for 500-700 damage, so you come back and trap me in a block stun infinite until I die? This is the type of broken crap we expect from Marvel.
I understand Jibbo's trying to show value in "bad" (or actually bad) characters, but acting like something along these lines is a good thing is just a lil much. I doubt too much of this is gonna happen online, but it needs to be addressed. In that time, they can address Paul's +1 glitch too.
I think they can keep this. That's a pretty darn hard link, and you need to pull it of A LOT of times for it to matter at all, not to mention that you need to be able to set it up when the opponent has no meter, which they will most likely have unless you've been dominating them hard, in which case they'll probably lose anyway.
@ 50
Last I saw he was using Marduk with Bryan.
Not true Doopliss. Take this scenario:
Round 2 or 3 starts. I land a Cross Art or other 3 gauge combo rather quickly, while you still have 2-3 bars. You weren't DOMINATING me, but I still get caught with not enough meter to escape. In the scenario that someone's using turbo, I'm done for. Game. Set. Match. How's that fair again?
You can't turbo this, that will give you mashed lightning. You need to let it end and then start it up again from what I saw. And you'll need to adapt to the match up, always make sure to sit on a bar or two. Blanka is bad, so you should be able to pull that off. Also, you can probably create a gem set-up to deal with this strategy if it becomes common.
@57
stop crying. Blanka isnt that good, this isnt game breaking in the slightest. Sit on a bar, you can alpha counter it and he would have wasted two meters.
It will probably end up being very situational, not that big of a deal. Even if it is, who cares? Nothing wrong with blanka having some credibility, and the execution on this is impossible for the vast majority of players.
@58: How is INFINITE BLOCK STUN not game breaking? Seriously, the logic doesn't even add up. AT ALL. This isn't Marvel. This is the cross-over game that WASN'T supposed to have stupid crap like this.
Besides, think logically for a sec. We just saw a recording of someone doing it. As in, it happened because it was executed. How the hell can you tell me that it can't happen again? Are you saying that THIS is how you add value to characters? I'm not even calling for any major rebalancing or anything. Still, something along these lines have got to go.
Oh wow. I did not realise that Hugo is seen this bad by so many.
wow...
THANK GOD. Now I can continue to use this badboy as my anchor and not feel like a scummy scrubby tierwhoring easymode-vanillaryu'ing scrub.
On point, Hugo definitely has never been that hot, but as an anchor, wakeup mixups and tag crashing...just because he is now honest and doesn't have a vanilla-SF4-Sagat standard j.mp splash anymore...well, I'm glad. I'll continue to Law/Hugo everyone's ass :D.
In regards to this video...yes, game-breaking. This combination [requiring two bars] is pretty situational- and pretty damn expensive. However, something like Yoshimitsu Blanka, there we go, only one bar is necessary. They just need to patch it so that the lightning doesn't bring them closer to you if you cross them up. That's kind of glitchy. Nothing wrong with the frame data on block- that's always been how blanka works. Just fix that crossup shenanigans.
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