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Excellent tag team and gem tutorials for Street Fighter X Tekken

Posted by Nyoro
February 10, 2013 at 7:55 a.m. PST
Fighting game breakdown enthusiast MetallicMike recently uploaded a nice video where he discusses gem combinations and some of the most useful setups you can get out of the correct gem combinations.

If you were curious about how the game counts the number of hits within super or special moves, for example, then this video is quite useful. He also discusses some of the limitations.

After the jump are two videos by Snackarific where he discusses extremely difficult to block tag setups using Hwoarang, Xiaoyu, Christie, and Law.

Sent in by SimSimIV.

Comments

gtfopanda's avatar
gtfopanda said on February 10, 2013 at 8:12 a.m.

Would love to hear from EventHubs community about the following:

We've discussed gems to a great extent and how they affect the gameplay in SFxT, but with gems presets officially heading to Evo, part of the depth behind boost gems (gtfo assist ones) goes straight out of the window.

Assuming things aren't gonna change in the near future, since Evo is pretty much the big thing and it sets the rules for all the other tourneys, people like it or not:

Should those who invest their time in SFxT play with setups different from presets? Should the whole SFxT community use presets and presets only, forgoing the customization possibilities gems opened - and at the same time the no-gem play we saw featured in tourneys up to now?

To put it short, are we making this (gem presets) the official rule for SFxT?

I know we can pretty much do what we want online etc so please don't bring that up, this is more of a 'what will those interested in the competitive side of SFxT do and where they'd like the game to head to' (ie, let's try to further improve/speed up the gem selection or stuff like that).

Edit: this probably belong more to the forums but, eh, too late now I guess.

#1
Default avatar
Scourge739 said on February 10, 2013 at 8:19 a.m.

The presets seem effective...
as for the mix up vids, they gave me an idea for my DudleyxJulia team...

#2
Freyzii's avatar
Freyzii said on February 10, 2013 at 8:20 a.m.

@Why not allow those who have invested time into making good gem set ups for themselves use them by doing the dial a gem thing. And those who don't care much for them can pick a pre-set or if they're ballsy, nothing.

#3
Default avatar
Scourge739 said on February 10, 2013 at 8:36 a.m.

@1
I'd say just use the dial for those people who have their own gem setups.
and let the people who don't care just let them use presets.

#4
GeeK's avatar
GeeK said on February 10, 2013 at 8:52 a.m.

Personally i don't really care for Evo rules or standards, but then again i don't go to majors either.

I'll pretty much use the gems that i have at my disposal/enjoy using. At the end of the day all i want to have is fun.

#5
Default avatar
chaoslimits said on February 10, 2013 at 9:17 a.m.

Why would you want 3 gems that activate in all similar situations? That seems rather limited to me. The teching a throw is something that should happen every game.

#6
Teags's avatar
Teags said on February 10, 2013 at 9:27 a.m.

Interesting thoughts on gems. Would have liked to have seen him mention defense, speed, vitality gems etc. As some characters DO benefit from them. e.g. Dhalsim, and he even has fortification gems in his main Alissa setup.

Questions for everyone:
-Is there ANY reason to use Iron Wall vs. Fortification? Why would you want only a percentage of damage cut as opposed to a set amount. Just in case you happen to eat a massive combo?

-In a defensive gem set, are vitality gems viable at all? In other words, is it best not to lose the life at all as opposed to regain it, even if in the instant restoration?

#7
chipndip's avatar
chipndip said on February 10, 2013 at 9:59 a.m.

@Panda: I was thinking on that too. However, I can't bring myself to erase my save data just to get all the preset slots. I guess we'll cross that bridge when we get to it (really damn close though).

That Hwo vid was AWESOME for my game. Use cr. LK until the overhead comes in and then let up? Why didn't I think on that?

#8
SKILL's avatar
SKILL said on February 10, 2013 at 10:05 a.m.

There are too many for their own good and most of them are
almost similar thus contradicting each other.
In my opinion they should be 3 variations from each kind and not
have 3lvl from each one.
This way they were created was only for selling them and as
we will all soon see only the level 3 which are soon to be released
are going to be most viable and useful.
Unfortunately they will require additional funds...
I still find innovative yet not well implemented this mechanic and
in thus its a fail.
SFxT didnt need them to work as a game but they are here to stay.
I hope we wont see them in another title and im most positive
that if there was a no gem mode ala SCIV the game would have made
a bigger impact.
Simply just check the NO EQUIPMENT mode on SCIV. Its a ghost town since the day game releashed and im sure this will be applied if CAPCOM will ever grace as with a same mode(Probably after they will be done releasing them all...(!";)

#9
Astro_Notch's avatar
Astro_Notch said on February 10, 2013 at 10:36 a.m.

OMG TECHNOLOGY!
@7 I think there's a decent balance between the two. If you get hit by a move that does 300 damage and have the fortitude gem that cuts damage by 100 then you end up taking 200 damage instead. But if you get hit by the same 300 damage while having an Iron Wall gem activated that cuts 10% then it only does 30 less damage which means you end up taking 270 damage, if my math is correct. Iron Wall gems are better if you can stack them that way you can end up taking a 50% cut (or more) from damage, and that is very useful when you're hit with the tag team super bcuz most of those supers hit you with at least 500 damage if your opponent did a halfway decent combo into it. So with the stacked Iron Wall gems you're cutting 50% damage out of that 500 damage you just got hit by, you just made your opponent spend 3 bars to hit you for only 250 damage.

#10
chipndip's avatar
chipndip said on February 10, 2013 at 11:27 a.m.

@10

Note that you're only gonna stack up to about 30-40 percent without buyable gems or gems that cut other stats. Then again, Fortitude's been nerfed a bit to block around 80-ish damage or so at level 1, and 100 at level 2. So in all, if you have all 3 Fortitude without buying a gem, you could hit around 260 blocked damage vs. an Iron Wall user's 30-40%. So it really depends on the scenario you're gearing up for. If you're gonna get wailed on hard, then Iron Wall's best because it doesn't go away after a set amount of punishment, so the overall damage blocked is increased. If you want to guarantee survival in key moments, then Fortitude's best because it stops damage completely, making it so that you can just barely live through an attack during a clutch scenario.

#11
Default avatar
pressstart said on February 10, 2013 at 1 p.m.

@8 You don't really need to kill your save file to get the presets. If you want throw it in on all the characters, it may take a bit of time (finished mine in about 1-2 hours), inputting the names and all. Long part is setting it up on the first character. After that, you just go into the log section and it takes like a minute a character to get the 5 presets on them. There's a rhythm to it.

#12
chipndip's avatar
chipndip said on February 10, 2013 at 1:21 p.m.

@pressstart

Still, wouldn't that mean that I won't have any space left for custom gem loadouts?

#13
Default avatar
MisterMartinez said on February 10, 2013 at 3:04 p.m.

I think it's worth noting that IPL hasn't specified their rules for SFxT. Knowing that they're working with Capcom I think it wouldn't be out line to assume they will allow all gems(or at the very least preset gems).

With that said, I think gems, in some form or another, will be the standard in tournaments.

In my opinion allowing all gems will promote more crazy setups and thus, more hype.

#14
Default avatar
NiallDriver said on February 10, 2013 at 3:40 p.m.

Ha i beat that metallic mike fella the other day online, he's not even good

#15
Kalyx_triaD's avatar
Kalyx_triaD said on February 10, 2013 at 5:07 p.m.

Good thoughts Panda but really you're assuming tourny standards are the end all as far as how people approach SFxT. Some people, like myself, don't care what EVO uses for their standards. Not everyone is aiming to head to a tourny.

For those that are, yeah I guess they should practice with the tourny standards. Makes sense. For everyone else, let them eat cake.

#16
Default avatar
SanchezCrooser03 said on February 11, 2013 at 1:19 p.m.

(This user was banned.)

#17
xShonuffx's avatar
xShonuffx said on February 15, 2013 at 3:02 p.m.

I wonder if there is a list for preset gems right now. Would make it easier. Im gonna look it up.

#18


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