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Eita vs. Uryo in Street Fighter X Tekken v2013

Posted by SFilp
February 5, 2013 at 5:58 p.m. PST
Eita vs. Uryo in Street Fighter X Tekken v2013 One of Japan's best Street Fighter 4 Akuma players Eita, recently streamed some Street Fighter X Tekken v2013 against Uryo, one of Japan's best Sakura players.

In SFxT Eita is playing Akuma and Asuka, while Uryo is playing Ogre and Xiaoyu. In total there is a little under two hours of matches between the two. Note that the first match between these two starts at the 12 minute 45 seconds mark in the Twitch archive.

Hit the jump to check out the video.

Comments

DunnDeal's avatar
DunnDeal said on February 5, 2013 at 6:12 p.m.

No Sakura Uryo?

#1
Default avatar
ThaGuy said on February 5, 2013 at 6:47 p.m.

Wait what??? You can tag cancel Asuka's Anti-Air Throw??

#2
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Vanitas_Fatalis said on February 5, 2013 at 6:49 p.m.

there is some sakura action at 38:00

#3
Default avatar
Smorgasboard said on February 5, 2013 at 6:58 p.m.

@2
You can tag cancel all command throws but only on 1-frame. I've been trying to do it with Nina for a really ambiguous reset. :(

#4
DunnDeal's avatar
DunnDeal said on February 5, 2013 at 7:07 p.m.

@2 i kinda skimmed through the stream but when did that happen??? O_O

#5
Kalyx_triaD's avatar
Kalyx_triaD said on February 5, 2013 at 7:11 p.m.

I tag canceled Nina's command throw week one, but I thought it was a glitch and I didn't explore it further.

Now I will. The truth is out there.

#6
MasterCheeze's avatar
MasterCheeze said on February 5, 2013 at 7:33 p.m.

Yeah, you can tag cancel on the first frame of a command grab. Some of them you can followup on like Marduk's EX anti-air one (Ryu can charge a super that'll connect full screen). I think you could also tag cancel regular throws, but they might've taken it out. You used to be able to do a full combo after doing that from Rufus' throw I think.

#7
BlankaBeast's avatar
BlankaBeast said on February 5, 2013 at 8:03 p.m.

JP steppin up the SFXT game nice

#8
RedEther's avatar
RedEther said on February 5, 2013 at 8:18 p.m.

@2 Yep it's just to effing hard to pull off.

#9
Bender411's avatar
Bender411 said on February 5, 2013 at 8:25 p.m.

Eita still playing like in SF4 and its not really working for him although his Asuka is good.

#10
GiBGUN's avatar
GiBGUN said on February 5, 2013 at 8:30 p.m.

I wonder if the reception in Japan would have been totally different if this was an arcade release.

#11
TheMoonFalls's avatar
TheMoonFalls said on February 5, 2013 at 9:11 p.m.

agree with @11
imagine in the summer if they release arcade edition of this game with 12 more characters... IMAGINE THAT! why would they be doing a character poll now if they were scheming something. Oh well ill still buy it :P

#12
Default avatar
DumbDLC said on February 5, 2013 at 11:04 p.m.

they are really trying to make this game look worth the money.....not working yet

#13
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Rising_Jaguar said on February 6, 2013 at 12:19 a.m.

Asuka's anti-air throw cancel is freaging hard to cancel!!!
been trying it for a while now...and the air grab timing changes
depending on the situation too =="

#14
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mai_k_4_life said on February 6, 2013 at 2:30 a.m.

Nice and great variety of new characters! More jap sfxt vids please!

#15
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yanglikeswang said on February 6, 2013 at 3:20 a.m.

(This user was banned.)

#16
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Smorgasboard said on February 6, 2013 at 3:30 a.m.

These are quite enjoyable. Mostly because of Asuka.

#17
Villest1's avatar
Villest1 said on February 6, 2013 at 6:41 a.m.

I'm really disappointed that Uryo isnt using Sakura. :(

#18
SeriphAngel's avatar
SeriphAngel said on February 6, 2013 at 7:26 a.m.

My Japanese really do play differently. You know they are serious. They do not even have the joke characters on their select screen, lol.

#19
SeriphAngel's avatar
SeriphAngel said on February 6, 2013 at 7:40 a.m.

Where does Nina's tag cancel take place within the video?

#20
KTProsper's avatar
KTProsper said on February 6, 2013 at 7:45 a.m.

Noboody mentioned ogre? It looks like Ogre has a mean footsie game for them to be in the lab trying to find the best characters capable of counterpoking his cr mk

#21
Default avatar
TwoDogKnight said on February 6, 2013 at 7:51 a.m.

@Number 5, Asuka's throw tag cancel was in the combo started at about 21:35. pretty sick.

#22
SnakeX's avatar
SnakeX said on February 6, 2013 at 8:09 a.m.

As it's already been mentioned, command throw tag cancels aren't a new thing; Marduk players in particular have been doing them for a while. They just have limited usage except for certain characters and team setups. They are good for mix-ups and nasty follow ups if you can get the very strict timing down though.

@12

Combofiend already said that the character poll is to gauge what characters people would want to see in FUTURE titles. You're not getting another 12 characters in SFxT. There's enough as it is, and too many of them are not being explored enough.

@21

I agree, Ogre is one of those characters that is actually pretty nasty but there aren't many people playing him yet.

#23
Default avatar
SGstarcraft said on February 6, 2013 at 9:07 a.m.

@ 21 and 23, Iv been playing ogre, with the specific intention to use him as a footsie based character, with some rushdown if its legit, but trying to make sure I stay away from doing gimmicky things, up toward lk strings, random owl hunts, dp mashing, all that stuff, and abusing his cr.hk anti-air cadc, cr.mp is insane, because you can do indigo punch and be plus, easy switchouts with cr.mk blazing kick, overall hes really good at zoning, and when I'v done well (only been using him for like 2 days) its gone really well against people who are quite high level. Hey did anyone know ogre had like 460-500 damage corner combo's now? meterless solo? I did standing hk owl hunt hk cadc hk owl hunt indigo punch and it did like 460, 500 off a jump in, meterless, its crazy. Also if anyone whos interested in ogre listens to this don't spam his cr.lk mk mk string, its scrubby, do hit-confirms into owl hunt you get so much more juggle potential and damage.

#24
Default avatar
aprilgail214 said on February 6, 2013 at 9:19 a.m.

(This user was banned.)

#25
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mai_k_4_life said on February 6, 2013 at 9:48 a.m.

asuka's command grab cancel first occurred at 21:45 if anyone is still looking for it

#26
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Xykes said on February 6, 2013 at 11:01 a.m.

Nice footage!

Good to see Japanese players geting into SFxT...but, to really get them playing, it would need an arcade release...

#27
Default avatar
WilmarGracer97 said on February 6, 2013 at 12:06 p.m.

(This user was banned.)

#28


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