Aww and here I am waiting for someone to use Yoshi as im new to the game and looking to see who he teams up with (Have this weird habit of pairing on from each franchise that i like) Anyone care to direct me to a place to seek a way to learn (both hand placement on a fightstick?)
It must be hard using Jin, the character with a spammable, invincible, 100% safe move that causes a million frames of hitstun on counterhit, all the while dishing out large amounts of damage. Oh, and he can zone and combo out of his overhead.
This game would make an awesome coaster if it wasn't for the hole in the middle.
Lol I finally get in one of these vids and its when im pair playing with a buddy, thats pretty cool, now if only they could get me 1v1'ing or something. And wolfkrone got me pretty bad with jin, i messed up punishing like 3 of his reversals, and I got like 2-3 neutral jumps into nothing when I usually get atleast cr.hp or st.hp, but now im just making excuses.
#5
Quit crying, you admit that you don't understand the metagame, and by extension, you don't understand the game in general. You're terrible at it, and all the "Herp a derp, SFxT sucks even though v2013 fixed everything" whining isn't going to make you not suck at it.
Not crying, was trying to make a joke so this game could put a smile on my face for once. No I dont understand the meta game, I haven't even discovered one yet. I never claimed to even be good at the game but I'm not terrible at it either. More then anything my heart is broken (again) and this game has made me depressed. My sf4 game is still evolving after all these years and I am unwilling to put that sort of time into a game that I don't enjoy and play with a frown on my face even when I won my last set 13-6. This game has hurt me so deeply lol that it forced me to finally register here, after all these years, and now write my second post ever. Now why would I do that just to express my displeasure? I mean I really hate doa for example but I would never even think of taking the time to go online to express that (even though I just did that). It's because I really really really want to enjoy playing this game! They just updated it because of so many people like me so this time I want to be a part of that movent :) herp a derp man
I just bought this game for the first time a few days ago and after playing it for a few hours now I can say I don't really enjoy it. I've still had a lot of instances with people just walking and jabbing. And characters like jin or hworang that can continually put pressure with attack strings and specials that are + on block. I'm still learning though but first impressions not good.
You know at a point im not sure if it worth pointing out cammys back....
It's always there. Never changing. I mean I would complain if it wasn't there but I don't think that day will even come.
Good videos anyways. Trying to learn does and donts with Lars and any new Chun tech.
12: Don't dive right into the deep end if you're learning. Do ranked matches on "same" skill level (I still do that and I'm almost at 10k bp). The meta-game varies from character to character, but in general, you're aiming for 1 or more of the following:
High damage combos.
High pressure.
Successful hit-confirms.
High damage isn't as easy as "land all the hits". Landing more heavy hits early on nets you more damage at the end, where as using lighter hits makes it easier to land the first blow or continue the string.
@Tommy: So in other words:
You're a hater that understands what Capcom wanted to do with the patch, so you made an account on a site you had no intention of posting on previously just to bash the game, then give us your story of "how you're not that bad", yet you don't understand the meta-game of the fighting game you're not supposed to be bad at? You're not derping, but you have serious hate issues. There's no need to go out of your way to dampen everyone else's fun. Now return to SSFIV: Unblockable Edition, seeing how that's the only way the game is "constantly evolving" at this point.
Not even hating on that last line. That's really all that's left to learn in the game at this point.
#14 yeah i know it takes awhile to really get it down but so far it seems like a lot of the tekken characters have the advantage with really good pokes and pressure. I'm playing as Juri/Asuka in ranked matches. Yeah I have it set to same but i'll still get people with between 3k to 15k BP. I'm just finding it hard to actually enjoy the game.
@15: You need a better team.
Your issue is that your neutral game is ASS with that team. Juri's is "meh", and Asuka's is one of the worst in the game (not impossible to work with though).
Keep Asuka since her damage on a good combo is LOLWUT high. Switch out Juri for someone else with a better neutral game (Abel, a Shoto, Cody, Poison, Law, and Cammy are decent examples). Most SF characters have a stronger neutral game than the Tekken characters, but the Tekken characters are better for combos than the SF ones. The best Tekken characters have both a strong neutral game AND good combos (Law, Jin, and Nina are like...really damn good atm).
I saw an Asuka combo vid somewhere here on the site with AMAZING Asuka combos. If you can learn her, you got a golden ticket to up to 700 damage depending on the meter you got (NO GEMS TOO).
It also just really turned me off of it to find out that so much of the customization content (Gems and character colors) are all not even included in the base game. I tried to customize juri and was surprised to see I only had access to like 4 colors.
Yeah na I wouldn't sign off on those "words" dude.
I am a hater though, make no mistake that is what I'm doing here.
I am not boasting that I'm "not that bad" that was my rebuttal to you calling me "terrible".
My true skill level, however subjective, would require further analysis then your assumption.
I get great enjoyment from this site and have done so for years. This is the only gaming site I follow, and on a daily basis.
I will go back to ae once I mend this broken heart.
Their is a meta game, excuse the exajuration, I just do not enjoy it.
You have no authority to police my internet endeavours, try as you may. I think I am staying within the rules of the site.
Please, by all means, play and enjoy the game!
Perhaps you are right and I should of just stayed in the background. This is a lot of work on an iPhone. A lot of work that will go unappreciated no doubt lol. Sorry guys, just my humble opinions. At least you all can go back to having fun playing the game. I'm jealous
And.....lol
If that's your sf4 breakdown then you must be terrible.
Their is so much more, in my opinion, to an evolving meta game then some "new tech" like unblockables.
Infiltration vs diago being a perfect example. But yes, some new game that was fun and exciting would be awesome. Know of any?
Lol @4
The game is different but online lag n buggy sh!t didn't real, I've been playing for a while 2 try out the update, it doesn't feel that different, sure theres different set ups n the throwing thing, different move properties but the game still feels slow 2 me n I'm still losing 2 time outs...the damage I do seems 2 be increased but I feel like the game is slow pace, Im afraid 2 try AE again because the timing for links r sooo sloooww...2013s alright, I guess but I bet if they updated this on time, better yet do it rite from the start the game would hav improved way more by this point..
I remember an earlier build of the game, it was obvious that was better n the shouldve kept that build or hav an update that would b similar 2 that build...pro players also said the earlier build was better than the current one
@tommy
I kinda felt the same way. when this game was anounced I was so hyped. then as the game evolved there where more and more things I disliked that in the end I bought it, played it a few month and then got back to AE. recently I'm playing it more, but actually just because a friend of mine started playing it too, and the teamplay is really fun.
I still like AE more, but I do enjoy sfxt on a casual basis playing with my friend now.
keep on posting, you're not a dumb guy. and this site needs more not dumb guys xD
urgh, wolkrone's lars is so amateur! abusing the reach of his cr.mk~
his opponents are amateur too, they don't block low until they're out of his cr.mk range.
people should be more aware of his cr.mk and be careful with their spacing:
one of street fighters iron rule of fighting!
he abc's with lars more than half the time and his lars gets pounded in most of
his matches too (not in these replays though, ceebs watching (reptitive))~
his jin is pretty decent but! the life saver of his team~
#3 Check out ssf4evo's videos and look for the Yoshi/Asuka player. He's the best Yoshi player (imo) that there is right now since he's been playing him this entire time. Also, ssf4evo's videos unlike Yogaflame's are usually just 1 long video (usually around 20 to an hour long), and I don't understand why some of the uploaders don't all do this with their videos. Enjoy.
@17 lots of colors are free even though the have the basket icon, just click yes and it will take you to a purchase window where you can download it for free.
@12 You can always counter pressure with alpha counters.
@4 Pro tip, neutral jump, 400 damage punish.
You know when the games is doing fine when even haters admit the patch has fixed lots of issues.
I can honestly say of being a SF fan for so many years...I still play a lot of SF4AE and regularly. I was really excited about this game but after making so much effort to enjoy it and tried playing after the patch I really dont like this game still. Movement and mechanics dont feel the same. I also play Tekken as well and feel like the movesets are very foreign even for a Tekken player.
My best hope is that Tekken X SF will be something new for me. I may even appear on the PS4 saying that.
Why do people compare sf4 to this game?. Its NOT the same game so if you play this game thinking its like sf4 then of course you are not going to enjoy it. Theres no jump on head (one hard knock down and you lose) like in sf4 because of rolls and there is actual footsies without having to worry about random focus attacks crumpling you. sfxt is a better game than 4 once you understand it and when you beat someone you actually feel like you have earned it and not because i got one hard knockdown and made you guess on your wake up.
#33
Except, you know, it's not. Good try though at thinking you know what you're talking about.
@Diego_V
Not bashing your opinion, but I have to disagree.. This is suppose to be Street Fighter X Tekken. Not Tekken X Street Fighter. In say this one would generally lean towards the idea that it would play similar to a SF platform base game with a bit of the Tekken twist added. The only ties this game shares with past capcom title is its company name. Cuddles to Capcom initiative to try and bring something new, but not at the expense of their loyal consumer pockets.
To say that it feels like you've earned a victory when you've defeated someone is a matter of opinion. In sfxt, the damage rate is so large, and combo input is so easy across the board. I must say that it is much easier, and we will see more perfect in this title than in any other SF game. One mistake can cost you the match. Where as in prior SF titles, you really earn your victory because it was based on technical, and strategical fighting skills. It was rare and difficult to achieve a comeback with only a spec of health, or even a perfect. Where as in sfxt combo literally take inches instead of Centimeters. But thats what gave the player more incentive to go practice. Because it was epic, and fair. ex. (Diago vs Justin) SF3. Your skills earn you the match. Not the character.
The main thing you need in order to be successful in Sfxt is a character with a fast cr. start up frame and activation, and cross up, and I guarantee you that 60% of the time you will be good. Everyone no in days just jump on to top tier characters. Every character had potential regardless of tier in the past SF. I completely understand why some people are hurt by this game. I'm not saying its a terrible game, but its surely isn't a Capcom appreciate the fan loyalty game.
This is only my opinion.
I use Jin and think he was fine the way he was before the patch.
thats first vid was a nice combo video by wolfcrone
@35
There are a lot of things that Capcom did based on fan feedback. For example:
- No good comeback mechanic
- Less lenient shortcut input
- No magic pixel
- Elena and Rolento
The popular opinion among top players is that SFxT is harder to make comebacks and more skill based than SF4. It's because it's easier to defend after a knockdown and no ultra to ruin all your hard work.
If you want to see why this game is heavy on footsies, check out Ricky vs Infiltration at SCR.
@29
raven isn't a defensive character? all you do is hold back and throw projectiles with him. he's a guile replacement since crapcom nerfed him into the ground.
#38
Psst, you've clearly never played SSF 4 if you think that Ultras are any sort of real comeback mechanic.
You do realize that you can't throw it any Ultra unless you want to get punished, right? And that every Ultra needs to be setup aside from Dhalsim's U1 and Rose's U2.
Psst, what do you think Super meters are? Or EX moves? They're comeback mechanics.
A combo into Ultra allowed you to take off 70% of your opponent's life after losing 60% of yours. If that's not not a comeback mechanic, I don't know what is.
You have to be smart if you want to deal damage with or without Ultra. It still doesn’t change the fact that your few good reads can be evened out by one good read into Ultra.
To be honest, meter in SF4 and SFxT favors the person on offense more, so it's hardly made for comeback.
A lot of misinformed ppl here regarding Ultras in SF4.
Heres a tip, if your opponent has two bars for FADC into an Ultra and they are down in health...guess what? They are most likely looking for options to do it.
More than likely you are in a life lead anyway so play it safe, theres no excuse anyone should be crying about Ultras when they are avoidable.
Combo into Ultra SCALE.
#42
Go ahead and let me know which combos into Ultra do 700 damage. Don't worry, I'll wait, especially since the most damaging Ultra in the game at full power does 530 damage, and that's a grab.
@ #35
I respect your opinion and the fact that you were articulate about it but i will have to disagree on a few points. In your first paragraph you say that sfxt is not a traditional capcom fighting game which in fact is not true when it has all of the fundamental aspects of a fighting game with a tag mechanic thrown in to appeal to the tekken side making the game a SF game with some tekken aspects thrown in. In the second paragraph im almost sure that describes SF4 since comebacks in that game are very possible because of Ultras since it literally fills up when you get hit and does ridiculous damage. Sure you have to land it but the risk / reward is greatly in your favor. Sfxt is very hard to come back on with no real "comeback" mechanic in it. And last but not least as of right now in sfxt every character is very viable because the game is still very young so tiers are just very opinionated. Every characters has tools to win and the partner aspect just makes character specific tiers even less useful since your partner can counter weaknesses that your other character has. Saying this game is not balanced just isn't an argument right now but it could be in the future dont get me wrong even though it seems pretty balanced.
@35
#45 pretty much nailed it on the head. People keep saying this game is Street Fighter 4 with tags, so how can you even say this game has no SF mechanics? Ricky Ortiz said it himself several times, this game is a very footsie heavy game, which brings us back to the old days of SF2.
As far as characters with a good cr. jab. Abusing cr. jabs not only scales damage heavily in your combos, but it can also be heavily punished by raw launch.
@#45
Yes, I would agree that my first paragraph statement was a bit far fetch. Only from the aspect, it isn't a capcom title. I disagree on the SFIV Ultra. The damage comparison are by far more larger in sfxt, much easier to land, and favorable in sfxt. The Super art & Cross art refill is just as ridiculous. Comeback is more feasible in my opinion in sfxt, and prevalent because of the facts: large damage scale, gem system, & match time. Plus, I not to sure about the "no real" comeback mechanic. When the time strikes 25sec it seems that the damage rate increases, but that's may just be me talking out my butt. However, your telling me that certain top tier character don't have abusive priority move, recovery time, & miraculous pin point push back that so happens to put their opponent in perfect cross up zone. Leaving the decent characters at a disadvantage....? Don't get me wrong, I enjoy the game, but not to the caliber of Capcom prior titles. Its much better playing a buddy at home.
I won't dis the 2013 version because I have not played it. The replays to me are still boring though. I did like it initially before the timeouts etc...but I may have just light the colors etc. Once I quit playing it I left it for good. I really doubt a patch will make it fun. Ill try it soon though.
At the end of the day everyone has a choice in what they play and all this going back and forth will lead nowhere since its just opinions being thrown around. Just enjoy your game and support it and avoid the games you don't like. i just find it a little bothersome that people take the time to comment on every sfxt article about how ass the game is and give no real reasons why they feel that way. Again its all subjective so just enjoy what you play already and have fun!
@Schwoi
Thanks for the warm welcome, I appreciate it.
I too have a friend that plays and loves the game. It would be of interest for me to team up with him online but that would only be possible for me if their was a 2player local online option for Xbox. I won't beat that horse anymore but given my current circumstances happens to be the case unfortunately.
The thing is, I have a spare Xbox and LCD that I did a makeshift arcade with in a spare room. I use this to practice all my combos for various games.
It's here where I actually enjoy sfxt, training combos/juggles etc.
It's a fun arcade game but when it comes to competitive play it let's me down.
@39 Shotos are even better at the fireball game than he is. Raven's fireballs have probably the longest fireball startups in the game. His anti air and reversal options are also much more limited.
Guile is still a much better defensive character than Raven although I'm not surprise Dieminion didn't use Guile. Everyone is overreacting to his nerfs. Still I would have expected Sagat or even Ryu and Ken before Raven.
50 has a point. A ton of hate, but not much backing it up. Nothing but "it's too slow/boring" argument that's repeated over and over, which makes no sense cause it's followed by the "I die too fast" argument. How is the game boring and slow if you can't even block right yet, thus you die in 20 seconds? It's as if people don't even know HOW to dislike the game. The excuses range from so many things that contradict themselves so much that it's a tad silly when you step back and look at it.
@Tommy: About my comment on SSFIV. That was overstatement to match your overstatements from earlier. I actually like watching UMVC3, SSFIV, AND SF X TKN, as well as Third Strike and CvS2 when the dudes at the arcade play it (I play Third Strike and CvS2 when I can, but I suck at CvS2). I just don't understand why some people can be so unfair when judging some games over others.
Well I started disliking it when I fought a hworang and heihachi team. The hworang would just do a attack string into a 50/50 overhead or low special. And then proceed to do it again because he is at an advantage and online play makes it hard to punish. Heihachi would get me in the corner and keep doing low attacks mixed with his high. I couldn't counter attack because I would trade and lose. If I tried to jump his high attack hits me out of the air. Unless you have a character with a really good reversal you're just stuck. In which case the game just becomes about who you use and not how you use it.
lol @56 sounds like you need to learn how to block. it also sounds like if you dont have some sort of reversal you want to use you try to jump out of pressure instead of blocking and waiting for an opening.
@57 That's kinda the point is with his string of attacks there was no opening. He was doing the same attack string that was 0 or even + on block. I can block it just fine the problem is getting out the block string so you can actually do something.
Was really hoping the patch would make the game more... attractive to fighting game fans. The game is even worse now. Basically they couldn't fix timer issue so they just forced a rush down scenario in almost every case. If you had a teleport or defensive game it got nerfed. Hell Raven can't even jump back n chuck a star now and Akumas teleport is a joke. They also buffed up characters that really didn't need it - coincidentally everyone of those are rushdown characters.
I am actually good at the game just don't play it anymore after trying patch since it was launched. Stopped for awhile before too like many lost interest. It was poop before but now it's poop on a stick.
So the patch is rushdown edition cuz we can't fix the timer... Thnx for taking my money?
By the way, for those of you who think you are doing hard to do combos in this game LOL there is no such thing in this pile...
People don't hate when posting negative comments about this game(not always) they like me, WANT to like the game but it's just not possible.
A+ in SFxTekken = B- in SSF4AE
@gameshark
alpha counter man~ alpha counter~
i've been in the same situation as you before, but i've learned
to deal with it ^^ just focus on blocking high! or he'll ground
bounce your butt and deal nasty damage to you!
after blocking/getting hit by lows, move in for the kill with some
jabbu jabbu!!! or some kind of special move that'll trade and get
you some extra frames in~~
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