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Alioune, -6, Wolfkrone, Viscant, Pikagoma, Etoro and more - Street Fighter X Tekken v2013 match compilations from Ssf4evo

Posted by DreamKing23
February 3, 2013 at 8:51 a.m. PST
Ssf4evo brings us his first batch of Street Fighter X Tekken v2013 match compilations. Featured below are quite a few high level players including Alioune, -6, Wolfkrone, BT|Viscant, Etoro, Pikagoma and many others.

There are almost 2 hours of excellent match footage here, so be sure to check it out.

Hit the jump to check out the rest.

Tip by SimSimIV.

Comments

gtfopanda's avatar
gtfopanda said on February 3, 2013 at 9:08 a.m.

Launched the second vid, first match:

First round ends early because Lili opts not to switch out; then it's 2 time overs where in both of them characters still have tons of life left.

The match also ends with a 11 (ELEVEN) seconds super art, that is so stupid my head hurts.

Oh and on top of that it was with the majority of gems being damage ones.

To each his own, but it was just not entertaining in the slightest.

#1
wildthing86's avatar
wildthing86 said on February 3, 2013 at 9:18 a.m.

ye the first match of the second vids it's ver 1.07 the new one it's 1.08, so no surprise the match evolved in that way

#2
Default avatar
godfist314 said on February 3, 2013 at 9:18 a.m.

@1 Unforunately...I have to agree. I know people will say that it would be unfair to have to kill both characters to win a round, but single character KO's for 1-2 mistakes is so boring. I think it's just plain boring and disappointing to watch. If this is the trend then I think Marvel 3 is going to remain the top because despite whatever BS might be in the game you are guaranteed to play all 3 of your characters which is much for fun in my opinion. Oh and Tekken Tag 2 also does this and there was just an article on Aris's blog where KOR (? or some top player) was just saying how the damage is really high in that game and 1 character KO's lead to random wins.

#3
JesseRobles's avatar
JesseRobles said on February 3, 2013 at 9:23 a.m.

Gonna take some Poison tips from those vids! Didn't know her back-dash was so good, I'm always afraid of using it.

#4
Diztron's avatar
Diztron said on February 3, 2013 at 9:30 a.m.

tried to get back into this game after the update... games still trash

#5
gtfopanda's avatar
gtfopanda said on February 3, 2013 at 9:31 a.m.

@ #1

That's my point: if you pay attention to the switch outs in that match you would see that the changes to gray health regen wouldn't have mattered that much, because both time over rounds had characters with 75-50 % health left, and all they got back was like 15-20 % which they would've recovered anyway in v2013 because they stayed out a lot.

What I'm basically saying is: I wonder if they weren't too conservative with the changes, because as you can see some (again, some) 1.07 matches would've ended the same even with v2013 changes.

The throw boost is probably the most impactful change though, should really help remove health recover and make matches shorter. Here's hoping.

Oh and the stupid 12 seconds Cross Arts are still there, for goodness' sake why didn't they make those shorter?

#6
Default avatar
cdiddy83 said on February 3, 2013 at 9:31 a.m.

Lol am I the only one who is really enjoying this game?

#7
gtfopanda's avatar
gtfopanda said on February 3, 2013 at 9:35 a.m.

@ #8

Fairly sure you aren't, the game got better.

I'm just questioning how much it got better and if it was enough, because it feels it can still be improved by quite a bit.

#8
Default avatar
Smorgasboard said on February 3, 2013 at 9:51 a.m.

@3
It takes 2 mistake if you have full meter and at least 3 in round 1. It usually takes more than that because damage scaling from hit confirms. It's easy to defend after a knockdown so it's unlikely to lose from 1 mistake.

In umvc3, it takes only one hit to lose a character. After that you face the dreaded incoming setup. A lot of games end up being one player combo exhibition where you don't get to play any character.

I think you got the wrong idea of why umvc3 is fun.

#9
Strider_RagnaroK's avatar
Strider_RagnaroK said on February 3, 2013 at 9:52 a.m.

I always love watching the guy that uses Yoshimitsu & Asuka team, he have the best Asuka so far. Another thing, Dhalsim & Heihashi team @9:49, they did Cross Assault and both of them did supers with both characters. Is that suppose to be even possible?

#10
Default avatar
godfist314 said on February 3, 2013 at 9:52 a.m.

Whoa...I totally got #1's comment backwards. Silly me.

Well maybe I'm overreatcing. It's just a shock to see so many time overs and then all of a sudden an influx of quick KO's. That person is right, there were still quick KO's in the old version. The game is still very new, v2013 or not, so maybe we just need to give it a chance. SFxT is different than just about any fighting game out there from what I've seen in terms of pacing, etc so it will evolve over time.

#11
Default avatar
Izick said on February 3, 2013 at 11:02 a.m.

That Unblockable Reset at 4:40 and 9:42. :O

#12
Astro_Notch's avatar
Astro_Notch said on February 3, 2013 at 11:51 a.m.

@7 Bro I'm enjoying the hell out of this game, it's commanding all of my attention and taking up a lot of my free time.

#13
Loryuo's avatar
Loryuo said on February 3, 2013 at 11:52 a.m.

pretty sure the first match in the second vid isn't even 2013, so what are you guys blathering about? lol

#14
Sunforged_One's avatar
Sunforged_One said on February 3, 2013 at 11:55 a.m.

@7:
No. Of cause not. I really like it.
The combo-system is awesome. The rooster also is - my opionion.

#15
Spaghetti_Time's avatar
Spaghetti_Time said on February 3, 2013 at 12:13 p.m.

@7

I'm enjoying King/Dudley so much right now. I've convinced my friends to pick it up again and we're having a blast.

#16
Dpendleton's avatar
Dpendleton said on February 3, 2013 at 12:41 p.m.

This game is good and I care what folks say this game is more footsie based. You really have know bailouts and braindead comeback mechanics like other games. When you get beat in this you know you was out played out poked and just plain worked.

#17
Default avatar
sav said on February 3, 2013 at 1:04 p.m.

Its a shame but this game still don't look very different I know things have been changed even tho a lot of changes seemed like common sense, (not hating)I still watch the original vid at comic con and think this would have been epic but anyway How comes we never get any tt2 replays?

#18
paulow3b's avatar
paulow3b said on February 3, 2013 at 1:25 p.m.

Some matches are NOT from Version 2013, as the first one of the second video.

#19
suicidali's avatar
suicidali said on February 3, 2013 at 1:37 p.m.

@3
So 1 character KOs in SFxT with 2-3 mistakes is boring and 3 character KO's with 3 mistakes in Marvel is hype? What, just because the combos look better?
Bearing in mind that it takes 2 rounds to win in Strekken, so that's potentially 6 mistakes, which is rare unless the match is incredibly one-sided. In that instance, yes, I can see why that can be boring, but as I said, it's not common. I personally like having to be on top of my game 100%, and not have something like an Ultra or X-Factor to help if I screw up.

#20
Default avatar
Scourge739 said on February 3, 2013 at 2:21 p.m.

This game is great. Even though some of you don't like it I'm still glad you at least tried it and gave it a 2nd chance.

if anyone wants to play, I'm on 360, just inbox me if you would like to play.

#21
Default avatar
yanglikeswang said on February 3, 2013 at 3:35 p.m.

(This user was banned.)

#22
Default avatar
godfist314 said on February 3, 2013 at 4:56 p.m.

@20 Well I realized what I was saying and changed my opinion. You're right, SFxT takes as much skill to play as the other games. I'm just had a knee jerk reaction to the v2013 changes. I'll give it a chance and see how it turns out. :)

#23
Default avatar
JDM98Ferio said on February 3, 2013 at 5:05 p.m.

The game is awesome. It requires footsies and the better player will win. Sorry no ultras, no derp mix ups on wake up, no vortex, just straight up play and spacing. You have to read the roll. Stand your ground. Yes there are boost combos but u can't just throw them out you get punished now. Real combos always deal the better damage.
SF4 gave people a lot of bad habits that's why they complain. Rolls blah blah. Boost combos blah blah. It's boring where are my comeback mechanics. Forget footsies I got unblockables and vortex give me one knock down. This is what people always say they wanted no bs just footsies and a game where the better player wins. No funky comeback mechanics. Here it is so learn to play it and drop the derp thinking. Don't always look for mixup. Positioning in this game is key. Stop complaining. You don't like it why even comment or watch. Pretty simple...

#24
learis1's avatar
learis1 said on February 3, 2013 at 6:14 p.m.

At its core I think SFxT still has a timeout problem thats unavoidable for certain characters. Dhalsim, Guile, Rolento, and others will always be forced to play in a manner where running out the clock is inevitable. On the other end is people who are forced to play rushed and reckless against these characters due to losing by timeout. This still happens often and with any type of character who can play safe and lame when they get a good lead. It kinda ruins the whole fighting experience when the clock still factors in this much.

#25
Default avatar
Scourge739 said on February 3, 2013 at 6:43 p.m.

@24
I love you

#26
chipndip's avatar
chipndip said on February 3, 2013 at 9:18 p.m.

Tbh, in this build of the game:

Round 1: If your opponent is using the strongest combos possible on an average damage character, you'll get AT LEAST 3 chances. Neutral start, first 350-ish damage combo, second 350-ish damage combo, end.

Round 2: You MIGHT get only 2 chances, but still, most likely gonna get 3.

This game's matches can end in as little as 30 seconds, or as long as 4.5 minutes. It's very varied in that regard, and how that goes is totally dependent on how the fight plays out. I finally got to get some quality time with v. 2013, and I'm loving the hell out of it. Offensives are MUCH more rewarding, and characters people thought were nerfed too hard are still good, resulting in healthier character variety without pulling a Sentinel.

Edit @25: Yea, I can assure you that your combos aren't being done properly if you're getting time outs UNLESS you're fighting a pure run-away character. There's just too much going for people in the way of capitalizing on their damage output right now + meter builds really dang fast. You can spend one or two just to have it again a tad bit later.

#27
EXCh33ky's avatar
EXCh33ky said on February 3, 2013 at 10:17 p.m.

That dhalsim/heihachi double team tech was hella scary.

#28
Default avatar
tommyharmonical said on February 4, 2013 at 12:29 a.m.

Really dislike this game. I've given it a 2nd chance after snapping it in half when it came out. Ruined fighting games for me for a couple months, then went back to ae. Its making me so angry right now...again. I'm even winning more then my fair share but it's not satisfying. Leaves me so frustrated and mad. Don't get it myself. Don't understand the meta game. My dislike has nothing to do w/ a lack of comeback factor or that it's different to ae. I really wanted to like this new version, even convinced myself I did for a couple days. I'm afraid I'm going to give up again pretty soon. Anyone have any suggestions before I go crazy? Lol

#29
Default avatar
godfist314 said on February 4, 2013 at 3:05 a.m.

1 round is 4.5 minutes? Huh?! I think it's more like 1 minute to 2 minutes maximum.

I agree the timer still seems to be too fast. Especially when you're playing 2 v 2. Don't know why they can't make the timer countdown slower like SF4.

#30
StarScreem82's avatar
StarScreem82 said on February 4, 2013 at 4:45 a.m.

@29 i feel u bro...well except for the snapping the disk in half lol...i dont think the game is ass but i dont think its that great either...im curious to see if ppl will still be playing this a month or 2 from now...i am happy for all the tweaks they did in this version but its still the same game.....mash that wake up jab for the win!!!! lmao

#31
Default avatar
yanglikeswang said on February 4, 2013 at 6:16 a.m.

(This user was banned.)

#32
Default avatar
SimSimIV said on February 4, 2013 at 6:30 a.m.

@32
There are just as many high execution comboes in SFxT as in SF4, and a lot of them are reqired to optimise the comboes for the character you are playing.

What you say you like about SF4, is that even a bad player that has been outplayed, has the option to make a random guess and turn the battle. In SFxT you can make comebacks as well, it just requires more skill, which is why you almost never see the comebacks: The reason the person is loosing is usually because he is the worse player, and therefor is not good enough to mount the comeback either.

And you obviously haven't seen the unblockable 100% reset cross assault combo at 09:45 in the first video, when you say "no moments of madness or craziness. Its just one big slow, boring game" :P

#33
Default avatar
yanglikeswang said on February 4, 2013 at 6:45 a.m.

(This user was banned.)

#34
Default avatar
SimSimIV said on February 4, 2013 at 7:41 a.m.

@34 Either you are a bad troll, or you are a moron who states your opinions as if they were facts, on matters you obviously have no unserstanding or knowledge of. Either way, I am not taking the bait or wasting my time further on your nonesense.

#35
Default avatar
rosy said on February 4, 2013 at 9:01 a.m.

Just wait for the EVO and see what happen. They will use all the advantage to win the game including the time out just like infiltration did runaway with Rolento after 10 second left back there. some say that's cheap tactic but I say that's a very reasonable tactic.

#36
Default avatar
Scourge739 said on February 4, 2013 at 9:02 a.m.

@34 AE logic
you knock me down. Unblockable
and what you're telling me is that you want to pressure someone or mix them up and all they have to do is back dash?

don't get me wrong, I love playing ae, but that game has as many problems as this game.

and for Marvel, which I also enjoy playing.
huh, a,b,c,d. Sounds kinda like a,b,c,s if I say so myself.
But I can't say anything else about marvel, the game is supposed to be broken.

#37
Default avatar
Scourge739 said on February 4, 2013 at 9:05 a.m.

And most of you guys complained about comeback mechanics and now you're saying you want them?

What kind of ham hock blasphemy is this???

#38
Default avatar
CheenaLincoln0022 said on February 4, 2013 at 10:03 a.m.

(This user was banned.)

#39
Default avatar
yanglikeswang said on February 4, 2013 at 11:46 a.m.

(This user was banned.)

#40
StarScreem82's avatar
StarScreem82 said on February 4, 2013 at 12:57 p.m.

the game is actually kinda enjoyable rite now for me but im sure its only because the version just came out...i do notice a lot of ppl do not respect characters moves enough on wake up...seems ppl love to push buttons/trying to land a poke...hell i played a ton of ranked matches using sagat/ogre and all i did was whiff forward roundhouse into tiger upper with sagat and every single time it connected cuz ppl wanna push buttons in this game lol hilarious

#41
Default avatar
Scourge739 said on February 4, 2013 at 12:58 p.m.

@40
...are you revolvingun. Because he is the only one who says "turd"

#42
chipndip's avatar
chipndip said on February 4, 2013 at 2:17 p.m.

40 is probably RevolvingSun...or Gun...or whatever. Half his complaints aren't even legitimate complaints. There were times just last weekend where I pulled off some pretty crazy shiz for the win. I think that people let their personal skill levels effect their views on game quality. Stop playing this game like SFIV and play it like SF X TKN. Don't hug people on wake-up, cause they're just gonna roll. Don't jump every chance you get, cause the punish is gonna hit way harder than just 100 damage. Don't confirm with 4 light hits, because you're ruining your own combo. The more you play the game with a proper meta-game, the better off you'll be.

Also, what the hell happened to not liking X-Factors, unblockables, infinites, and "herp derp" tactics? Does the argument just change depending on the game?

#43
SillyGoose's avatar
SillyGoose said on February 4, 2013 at 6:43 p.m.

Why do people complain about unblockables in sf4 as if they're common?

#44


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