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Bowser is very strong in current version of Super Smash Bros Wii U / 3DS, says Sakurai - talks character and game mode balance

Posted by Steven 'Dreamking23' Chavez • December 30, 2013 at 2:28 p.m. PST

In the latest issue of Famitsu magazine, Super Smash Bros. creator Masahiro Sakurai wrote a column that sheds a bit of light on the importance of game balance. With a new week beginning, Sakurai is back at work, currently adjusting characters, and mentions that Bowser is very strong right now.

"At the moment, Bowser is very strong. He’s really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong," Sakurai said.

The Smash producer goes on to say that Bowser's smash attacks, special moves, and aerial attacks now pack a bit more oomph, and have an increased ability to send his opponents soaring through the air. According to Sakurai, this added effect feels great, and that particular feeling is something he is trying to focus on achieving with Super Smash Bros. Wii U / 3DS.

Hit the jump to continue reading.

Although King Koopa's powerful attacks feel great, strong moves in the game are being carefully balanced in order to avoid having overpowered tactics. In order to get things just right, Sakurai says that the development team is spending plenty of time analyzing the stronger attacks in the game, making adjustments accordingly to see what works best.

“Doing things like simply "lowering the performance" can make games lose its fun. Additionally, making a strong attack weaker can take away from the "good feeling". By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge.”

The Smash development team's approach at balance is a bit more strategic than that which is described above. Instead of simply weakening a strong attack's best qualities, the team is trying to keep the attack powerful, and add weaknesses in other areas. Making attacks more punishable, lessening a character's mobility, or increasing recovery times are just some of the ways the team is currently tweaking characters in order to keep their strong attacks strong.

The series creator also touched on game mode balance, saying that four player free-for-alls and 1v1 bouts are a bit more difficult to get right. As an example, Sakurai says that a move like Captain Falcon's Falcon Punch may work very well in a 4 player free-for-all, but may never land in a 1v1 match.

To close out his column, Masahiro dropped an interesting fact about Super Smash Bros. Brawl, saying that balance for the game started a whopping six years before the game actually released. He also assures fans that he and his team want to release Super Smash Bros. Wii U / 3DS as soon as possible, and give us the best Smash yet.

“The game balance of Super Smash Bros. Brawl started six years before its release, and it most likely goes back even further during its time of development, and it’s never been reformed even through the updates afterwards. We’re at a stage where we’d like to release the new title as soon as possible, and offer something more enjoyable than ever.”

Source: Siliconera, and Nintendo Everything. Tip sent in by Ian.

Comments

SirRetro08 said on December 30, 2013 at 2:31 p.m.

I'm looking forward to this game regardless.

#1
N1ggadelic said on December 30, 2013 at 2:31 p.m.

Buff Gimpyfish

#2
Gohikari said on December 30, 2013 at 2:38 p.m.

"The game balance of Super Smash Bros. Brawl started six years before its release"

I have to be honest... i don't really believe that.

#3
Orichalkos said on December 30, 2013 at 2:40 p.m.

But we have the best Smash already :(

Project M ftw

#4
NyuBomber said on December 30, 2013 at 2:41 p.m.

Love Bowser.

Love King Dedede even more, gimme da penguin!

#5
Scourge739 said on December 30, 2013 at 2:52 p.m.

I can see how they didn't change the balance over 6 years. (Metaknight)

#6
Skaz9000 said on December 30, 2013 at 2:54 p.m.

I love Smash and hope for a great 4th game ... but I'd still bet $5 that Bowser will turn out to be low tier again in the end :/

#7
Darkspines22 said on December 30, 2013 at 2:55 p.m.

Wait...Sakurai had stated that he didn't care about balance (in Super Smash Bros. Brawl) before.... And Brawl was horribly unbalanced (coming from a former Brawl player).

#8
MugenLord said on December 30, 2013 at 3:07 p.m.

I believe Sakurai realizes his audience and trying to deliver this time around. I liked Bowser in the Smash Series but could never play him because he sucked in all aspects as a fighting character for a game that has four players running around on the screen at one time and smaller than him, so I am hoping they do him so justice this time around. Looking at some of the footage he looks faster and much more mobile than before so thats a good sign.

#9
ShadowGeno said on December 30, 2013 at 3:11 p.m.

this game can´t come soon enough

#10
PrideAndFury said on December 30, 2013 at 3:22 p.m.

Why even report this? They're just going to play Melee and that ridiculous nonsense that is Project Melee anyways.

#11
BlitzN said on December 30, 2013 at 3:28 p.m.

The thing that's always overlooked about smash. Is how balanced it is, now here me out. It's balanced in 4 player item vs. more then anything. That's where the discourse happens that's what the game is designed for. Trying to turn smash into something it wasn't designed for is what creates the problem.

Yes meta knight is Godlike in 1 v 1. But his bat and wand skills are not on par with Samus (Yo get that bat and that's 5 ko's like now with her).

#12
Acidozin said on December 30, 2013 at 3:52 p.m.

i definitely don't believe that, and even if that is true, Brawl just proves how bad they are at this aspect.

#13
shiningnegro said on December 30, 2013 at 3:57 p.m.
#14
JCrest87 said on December 30, 2013 at 3:58 p.m.

Didnt an earlier interview state that "DK is very strong in the current build" I hope Bowser & DK end up being very good. Especially Bowser since he's stayed low tier in every Smash game.

#15
jme said on December 30, 2013 at 4:39 p.m.

Am I the only one who thinks it's stupid for smash bros to go this long without a playable hitmonlee and chan? I mean those 2 pokemon shoulda been in the game from the start.

#16
xShonuffx said on December 30, 2013 at 5:05 p.m.

That guy needs to hire more testers and take it easy. Nintendo is working him too hard as well as himself.

#17
Von_Kunlun_BOOF said on December 30, 2013 at 5:24 p.m.

@16

As a profound Pokemon fan, I can understand fully why they didn't. The have no overbearing role in the Franchise. Lucario and Mewtwo had their own movie. Pikachu... Do I even have to say it? PKMN Trainer (More like RED) was the main character in Red/Blue/Yellow and the final boss in Gold/Silver.

What I'm saying is that it's probably gonna have a new Pokemon that fits well in the story. Not necessarily gonna be Chan or Lee anytime soon EVER. My guess for likely canidadtes would be Zoroark or a new Fairy Type/Mega Evolving Pokemon like Gardevoir.

#18
Schmidty said on December 30, 2013 at 5:30 p.m.

I hope they keep him strong. He was my main in brawl and he was utter garbage =(

#19
chipndip said on December 30, 2013 at 5:43 p.m.

Difference between "Idgaf" and "It's not everything when it comes to a fun game": A crap ton.

#20
chipndip said on December 30, 2013 at 5:49 p.m.
#21
xShonuffx said on December 30, 2013 at 6:02 p.m.

Well Right, too many pokemon to represent, that's why they have poke balls as a way to get them in the game. Hitmon lee I think was also a Poke Ball item.

#22
GameMaster said on December 30, 2013 at 7:11 p.m.

Yep, Hitmonlee was in a Pokeball for the original Smash Bros.

#23
Marthmario said on December 30, 2013 at 7:40 p.m.

"As an example, Sakurai says that a move like Captain Falcon's Falcon Punch may work very well in a 4 player free-for-all, but may never land in a 1v1 match."

Cpt. Falcon Confirmed!

#24
Hotdiddykong said on December 30, 2013 at 7:40 p.m.

Honestly i WANT Bowser to be the new metaknight. He deservses it and frankly is the only villain in the game right now.

#25
Hotdiddykong said on December 30, 2013 at 7:42 p.m.

No

#26
Marthmario said on December 30, 2013 at 7:44 p.m.

This site is like the gaming equilivent of the Onion. Not a real interview.

#27
Hotdiddykong said on December 30, 2013 at 7:44 p.m.

To be fair, Sakurai wasnt told in advance about Brawl, if anything Brawl was otherwise forced to happen. Where as New Smash right now was Sakurai's idea.

#28
Hotdiddykong said on December 30, 2013 at 7:46 p.m.

That site likes to exagggerate, it wasnt technically an interview.

Sakurai loves his job, and he likes to be challenged.

#29
hazelnut1112 said on December 30, 2013 at 7:49 p.m.

Just glad he has code monkeys from Bamco helping him out this time that know a thing or two about balance.
Also from what I see, Sakurai wants to make this game as complete as possible with no DLC bullcrap. Can't wait for this.

#30
H3XxMAjiN said on December 31, 2013 at 12:19 a.m.

hopefully they took a bit off project m cuz he's really good there.

#31
Utils said on December 31, 2013 at 5:42 a.m.

I like this.

Sakurai is crying a LOT less these days. Keep it up!

#32
Bladeballn3 said on December 31, 2013 at 6:57 a.m.

Release the game already! Or give a date!

#33
Sunforged_One said on December 31, 2013 at 7:50 a.m.

A fighting game can't be balanced on release unless it has only a single character. I expect an imbalanced game.
It could be little things that are gamebreaking - things that can easily be overlooked - like Falcos good hitstun with his neutral-B or Snakes 2nd-player-slot-grenade-throw-thing.
But you have the possibility to update the game from time to time, I guess. The possibility to weaken thinks which are to strong or buff things that are to weak.
Please patch the game sometimes. The fans would be so enourmous grateful.

#34
MaysTheCraze said on December 31, 2013 at 8:14 a.m.

Oh, I bet you're just fun at parties.

#35
Cottoneyes said on December 31, 2013 at 9:27 a.m.

As a Bowswer main since melee, I'm pleased by him finally getting somewhere.

That's excluding the project M version where he's pretty beast.

#36
Ninjanuity said on December 31, 2013 at 9:55 a.m.

You're GODDAMN right we are.

#37
TruthOrDare said on December 31, 2013 at 10:40 a.m.

He SHOULD be strong. I mean, he's freaking BOWSER! He's Grade-A, 100% prime-cut final boss! He should have a punch that hits so hard that it knocks everyone back to the system they debuted on.

#38
Verify said on December 31, 2013 at 2:34 p.m.

How do you make a great game like melee then abandon everything that made it good to make the POS that is brawl and say it took 6 years to balance it.

#39
Infinike said on December 31, 2013 at 7:06 p.m.

well i think they were Pokemon in the first one so its a start

#40


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