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Typing combat: Skullgirls Encore adds typing mode where supers can do additional damage

Posted by Jonathan 'Catalyst' Grey • December 22, 2013 at 2:29 p.m. PST

Skullgirls Encore will feature a new "The Typing of Skullgirls" mode which will let you tack on extra damage for correctly typing an on-screen word after performing a super.

If you type the word correct, the attack will do 1.5 more damage than it otherwise would. Getting it most of the way correct results in normal damage, while failing during this process will net you 10% less damage.

This mode will not work online or in tournament mode, but should be a fun distraction when you want to try something different.

If you'd like to see his new mode in action, hit the jump to view a recent stream archive where the demoed the new feature.

The typing mode demo starts at the 7 minute 35 second mark.

Video from EightySixed, via Polygon. Tip from Swordsman09.

Comments

sarif2soon said on December 22, 2013 at 2:31 p.m.

What about consoles? QTEs?

#1
caruga said on December 22, 2013 at 2:39 p.m.

"This mode will not work online or in tournament mode, but should be a fun distraction when you want to try something different."

The very definition of 'nerf'. :)

#2
Gam3B0y said on December 22, 2013 at 2:40 p.m.

even on PC (coz I allways play SF offline on it) why wuld you want to play with a f^&*(ng keyboard? O_o
PC supports any, I mean literally any controller/stick etc. out there

I can even play with Wii classic ontroller (I play with Stick though but after stick I prefer Wii classic pro)

#3
Snickeor said on December 22, 2013 at 2:44 p.m.

Playing... with a keyboard!? Heresy!

#4
EdoTensei said on December 22, 2013 at 2:48 p.m.

Typing of the dead reference? Or is Typing of the dead reference to something else entirely?

#5
caruga said on December 22, 2013 at 2:48 p.m.

For a programmer, Mike is pretty bad at typing. (Oh and the demo starts around 1.5 minutes in, not 7).

#6
SgtKonus said on December 22, 2013 at 3:06 p.m.

This is awesome imo.

#7
swordsman09 said on December 22, 2013 at 3:14 p.m.

Yay I got mentioned. I'm not sure how this will work on consoles. Do you plug in a keyboard in the USB ports or what?

#8
mrdrofficer said on December 22, 2013 at 3:26 p.m.

I read EH everyday, and yet I have no understanding of what SG encore is. Is it free to kickstarter supporters? Does it just replace the old SG?

#9
caruga said on December 22, 2013 at 3:32 p.m.

http://www.eventhubs.com/news/2013/de...

#10
Baby_Astaroth said on December 22, 2013 at 3:33 p.m.

It replaces the old Skullgirls.

Edit:
See above post. haha Nothing like timing. This mode seems like such a waste to me. Surely they could be doing better things with their time. PC version seems like it's the only version that will ever get any love.

#11
JRXP2011 said on December 22, 2013 at 3:52 p.m.

Well good job on a useless feature.

#12
Jason said on December 22, 2013 at 3:59 p.m.

The Console version has been ready for months. They've been waiting on the console bureaucracy to sort itself out so they could submit a build.

And I don't think "Something Mike Z whipped up in his spare time while he was waiting for the art and sound guys to finish Big Band" qualifies as a waste of time.

#13
HooliganComboFTW said on December 22, 2013 at 4:10 p.m.

Actually no Mike didn't have "better things" to occupy the minimal amount of time it took to create that mode.

This was literally something Mike made to occupy his time while waiting for the console update process. It was either that or him doing nothing.

Everything else is handled by the other team from cleanup staff for Big Band to the primary animators progressing with Eliza now.

PC version seems to get more "love" for two primary reasons.

1. Getting numerous patches done for consoles is ridiculous compared to PC
2. PC can handle Skullgirls better/easier and even has time exclusive features like lobbies due to agreement with Marvelous AQL.

They didn't abandon consoles if you read the Skullgirls Encore Consoles FAQ L0 recently posted.
http://skullgirls.com/forums/index.ph...

#14
100thMonkey said on December 22, 2013 at 4:54 p.m.

Programmers don't need to be generally good at typing, they need to know how to write optimised code and how to problemshoot once it goes haywire.

#15
chipndip said on December 22, 2013 at 6:01 p.m.

Watch the word be "penis". xD

#16
courte said on December 22, 2013 at 8:07 p.m.

i like playing on keyboard.
only because when i was broke younger, and my parents were anti gaming, emulators were the only way i could play a lot of fighters on winkawaks. that being said it's not my overall preferred preferences, but i find myself leaning towards it for old school fighters.

hey ev/ sf/
i'm torn between getting a wii u, a vita, a kegerator, or the sf25 anniversary box

#17
ScarletTerror said on December 22, 2013 at 11:51 p.m.

Wii-U but only if you are interested in Bayonetta 2 and SSB4. Otherwise the kegerator is the way to go. The SF25 box doesn't have anything worthwhile besides the Juri OVA. And the VITA I would wait just a little bit more on.

#18
ScarletTerror said on December 22, 2013 at 11:54 p.m.

Also must suck to have parents that anti-game. Hopefully it was just video-gaming and not gaming in general.

#19
TheOtherJN said on December 23, 2013 at 5:19 a.m.

...Oh my god that was painful to watch. No one knew how to type well.

#20
meowmeowkittenz said on December 23, 2013 at 11:19 a.m.

Could be cool to have some sort of fast paced guitar hero like sequence rather than typing so all controllers could do it. A more interesting take on the mindless mashing of mvc games. Maybe if mike gets more free time...

#21
Utils said on December 24, 2013 at 8:37 a.m.

That was hilarious.

#22


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