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Dudley wasn't designed to have a cross up, but he sure can hit them on a large chunk of the roster - SSF4 AE v2012 LK and HK Dudley setups

Posted by DreamKing23
December 18, 2013 at 1:02 p.m. PST

In Super Street Fighter 4 Arcade Edition v2012, Dudley was never designed to have a cross up attack, (with the exception of jumping LK working on occasion). ShoryuSengan has gone ahead and put together a video that shows numerous different ways to set up the jumping LK cross up, and also some pretty nasty jumping HK cross ups.

The setups here come after many different blockstrings, and actually work on a pretty hefty number of the characters on the roster. There are a ton of midscreen set ups, and even a few corner ones that you may want to add to your repertoire.

Hit the jump to check out the video.

Tips by jbug, LavellUp, and a few anonymous readers.

Comments

DannyBoyPERU said on December 18, 2013 at 1:13 p.m.

That J. Hp needs a nerf lol jk

#1
Villest1 said on December 18, 2013 at 1:13 p.m.

Just curious, how do we know he wasn't suppose to have cross up attacks? Not saying its not true but how do you know?

#2
DannyBoyPERU said on December 18, 2013 at 1:15 p.m.

Boxers don't have a cross-up I suppose, right?

#3
Cyan said on December 18, 2013 at 1:20 p.m.

That's a really good question regarding that he has two of them. haha

#4
shoryusengan said on December 18, 2013 at 1:21 p.m.

oh awesome :) at #2 because it is extremely situational and the spacing is very difficult as you can see. characters with crossups can do it easily without a high level of difficulty. that's my reasoning anyway haha

#5
shoryusengan said on December 18, 2013 at 1:22 p.m.

he didn't have a cross up in 3rd strike did he? that's honestly a question and not a douchey rhetorical one lol

#6
Dreamking23 said on December 18, 2013 at 1:23 p.m.

His normal attacks weren't given hitboxes that extended backward, making it so that he can't cross up. Only jumping LK in v2012 was tweaked a bit so that he could actually hit it more often as a cross up. Jumping HK's hit box is just so good, I guess with the correct spacing, it hits cross up.

#7
jaysenedwinward said on December 18, 2013 at 1:25 p.m.

He did not have a cross up in 3rd strike outside of even more situational and character specific hit box issues than the ones shown above.

#8
ShinOwen said on December 18, 2013 at 1:50 p.m.

This nice but the enemy is going to walk backward when they see you jump thus most of these wont work.

#9
shoryusengan said on December 18, 2013 at 2:01 p.m.

i would of thought that but because dudley has certain pressure people actually stay still in some cases. like i said in the description i have tried setups like the oni one and it has worked. Smug as also confirmed this working for him on shotos. and it says in the beginning that some setups are more viable than others

#10
shoryusengan said on December 18, 2013 at 2:02 p.m.

but you are correct owen sometimes you're opponent will be walking back. but you can always condition him to stay still with a cr.mk :)

#11
rc_on said on December 18, 2013 at 2:02 p.m.

Yeah I also think that most of these probably don't work in actual matches. I discovered a bunch of weird cross ups inxt, but when I record them and try to block them myself they won't cross up anymore.

#12
caruga said on December 18, 2013 at 2:06 p.m.

Nice cross-ups that you can just walk out of.

Balrog has some cross-up lk setups too. Weird thing I discovered is that off of Balrog's throw, if you hold down you immediately cancel into crouching position when waking up, whereas if you hold down-back it animates the crouching (maybe it was the other way around, can't remember). Not sure if it's a glitch or not, but it affects what can cross up.

#13
jme said on December 18, 2013 at 2:08 p.m.

Since Dudley and Balrog have all punches, punch hitboxes don't extend backwards. Only cross up jumping punch attack I've seen was Ken's jumping fierce and Heihachi's jumping strong in SFxT

#14
GentleFist said on December 18, 2013 at 2:19 p.m.

Awwww now that this has been exposed to the masses people will be anticipating these set ups. Darn you eventhubs for undermining my Dudley trickery

#15
deteknician said on December 18, 2013 at 3:23 p.m.

Ryu, Cammy, Sakura, Vega all have j.hp that can crossup. I'm sure there's more. Possible Bison or Makoto.

#16
stormblazer said on December 18, 2013 at 3:24 p.m.

Why does it seem like there are unnecessary parts that are just all block strings or the AI is set to autoblock the cross ups? Bad editing and not all that useful

#17
mvegetam said on December 18, 2013 at 3:30 p.m.

Can someone explain the end of the video for me.. first he used the kick version of lariat and he did it early so the .j.hk beats it whats the point?... a late punch lariat would at least trade with j.hk

#18
RedRapperSux said on December 18, 2013 at 3:33 p.m.

Idk. Those crossups seem very easy to block on reaction. Though some corner stuff might mindf*ck me.

#19
shoryusengan said on December 18, 2013 at 4:01 p.m.

hey guys i'll be more than happy to explain some stuff to be honest with zangief i didn't know which one was the late anit air timing and wethere it was late or early so i tried them all. the block strings are setups that HAVE TO BE BLOCKED if you read the description there is a full transcript and redrappersux it seems that way yes, but as dudley players will know and as people like isam and smug will tell you dudley at high level has insane mixups so if the opponent likes to walk back or block high a lot i condition them to block low by using cr.mk or sweep into further ouki. Having to play against a dudley that has his combo's damage and stun maximized you will get scared of being knocked down, hence why dudley isn't a top tier character but is still very viable in a tournament setting. Therefore it is safe to say that you won't always be thinking about the cross up more likely than not you will be blocking your feet or about to block your feet if i jump at that time and you realize I have already thrown my jump attack out and you are already blocking infront , which makes you stay still due to guard stance. However if your opponent knows the setup you can simply us mk to hit in front. I have used this multiple times in matches and it has worked and smug has told me how good this is vs characters like Ryu. it is another way to open your opponent up. I will say this though, this is not an easy trick as in it's not something you can do at any time, however to tourny level players who are used to conditioning there opponents this imo and other dudleys i have spoken to a very handy tool. I hope this helps to clarify any confusion

#20
sarif2soon said on December 18, 2013 at 4:02 p.m.

Isn't this how it's supposed to work?

#21
Madbeats said on December 18, 2013 at 4:25 p.m.

Easy to say "I can walk out of that cross-up" but what about when you're conditioned to block in certain situations (such as not pressing any buttons) because your opponent knows this? If isam and smug say it's legit in certain situations, then I believe that

#22
Savage_Alchemist said on December 18, 2013 at 5:35 p.m.

They insist on making this already hard to deal with move better smh..

#23
cliffeside said on December 18, 2013 at 7:36 p.m.

anyone who gets hit by any of this in a real match is a complete idiot. in every situation you could just walk forward and trip guard. -_- anyways, dudley has legit useful cross up set ups off back throw/f.throw(in corner) and jet upper. a little bit less reliable is the j.hk cross ups off anti air overhead (focus attack, then overhead during airborne state).

smh.

#24
NapkinSchematic said on December 18, 2013 at 8:07 p.m.

Walking away from setups like this is not the best idea either, if that nonsense gets read you eat crouching short into "combos!".

#25
courte said on December 18, 2013 at 8:40 p.m.

i don't attribute that great footwork to air superiority

#26
HardToSayNo said on December 18, 2013 at 10:30 p.m.

this is cool , but the only thing most people worry about playing against dudley is high/low mixups and retard full screen mcb lol

#27
TheFragile said on December 18, 2013 at 10:44 p.m.

people are saying "but omg if you walk forward, you can get blown up by a crouching short!!!!", lol. sick 9 minute video where all of these can be avoided by moving forward *on reaction*. also, pretty sure the cross-up lk will whiff on most/all crouching opponents.

no offense, but this is quite a lot of nothing.

#28
cliffeside said on December 19, 2013 at 1:42 a.m.

i mean, it's not hard to react to seeing someone right next to you jump (it's not like it's 18 frames at the apex or anything). the very nature of attempting to block the potential cross up will result in walking under the attack and making it whiff. plus, everyone knows dud has no natural cross ups so once you jump over their head, they'll attempt to break your trip guard with a low. i hate to be that guy, but this really isn't useful in the slightest.

http://www.youtube.com/watch?v=i_W5j0... <- j.hk set up from 34. there's a lot more stuff that flew under the radar from him. RIP king TUT.

oh btw @dreamking, j.lk was never touched since super.

#29
warriors said on December 19, 2013 at 4:33 a.m.

dudley is annoying

but i love him :(

#30
JIHADJOE said on December 19, 2013 at 4:42 a.m.

Agree the best cross-ups are the moves that aren't supposed to cross up. Makes them very ambigious.

Another good example I think is Ryu's Jump Fierce. The hitbox doesn't extend to his back, but since it's pretty wide the move can be made to cross up.

#31
F_Word said on December 19, 2013 at 10:47 a.m.

Ok not a bad idea and kinda viable. Two things really annoyed me though.

1, who the hell blocks a jump in crouching? wtf all the crouch set-ups shouldn't even be in there. They make no sense what so ever

2, The set-ups on Zangief do not beat Lariat. You're doing the Lariat way too early. All Zangief has to do is Crouch and do a late and it will absolutely beat that gimmick every time

Other than that, good stuff!

#32
shoryusengan said on December 19, 2013 at 11:27 a.m.

thanks f word, as said before i have no idea how to do the zangief anti air ting i apologise for that. and i did say some setups are more viable than others. but thanks for the feedback

#33
F_Word said on December 20, 2013 at 1:58 a.m.

@Shoryusengan

Cool B. Sorry I hadn't read all the comments so didn't know you had already addressed this issue.

Like I said though, good stuff. Nice to see people trying to be original out here!

#34
shoryusengan said on December 20, 2013 at 3:59 a.m.

thanks bro

#35


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