You're not logged in | Login / Register | News Filter | Submit News

Prototypes and demonstrations for potential DLC characters in Skullgirls

Posted by DreamKing23
April 1, 2013 at 1:01 p.m. PDT
The SkullgirlsGame YouTube channel uploaded videos showing off quick prototypes of several candidates for the potential 3rd DLC character in Skullgirls. These demonstrations are performed using characters already in the game but you can see that the techniques being done are quite different.

Below each video is a brief description from Lab Zero Games about the character and explains what exactly is going on.

Scythana: One of Scythana's proposed mechanics is interacting with KO'd bodies. In this example, she picks up Filia and whacks the opponent with her. Holding Filia gives Scythana's standing Hard Punch much more range and a ground bounce, allowing her to combo into an attack she normally couldn't.

In a real version of this, there would be substantially more Scythana could do, such as gaining access to completely new attacks or throwing the body. Additionally, she can pick up her own teammates after they are KO'd.

Hit the jump for more.

Isaac: Isaac's proposed mechanic is time travel. In this example, a double appears from the future with an attack, and after five seconds have gone by Isaac returns to the past to deliver the attack. If the double is hit, Isaac takes the damage when he returns to the past, and if Isaac is prevented from returning to the past the enemy regains any life they lost from the attack. The double's attack has no startup or recovery on Isaac himself and hits instantly, allowing it to be used completely without fear.

In a real version of this, Isaac might have a super where he disappears into time then reappears. He could use this to travel forward in time, giving himself a "free" double later. Or perhaps he could use it during the countdown, to eliminate the forced trip to the past.

Feng: Feng's proposed mechanic is her two avian helpers, which she would be able to place on the stage to control her air trajectory. In this example the grey one attracts her toward it when she presses Punch, and the red one repulses her when she presses Kick. Each bird changes color so you can see when it is in use.

In a real version of this, they would only be able to be used for a limited amount of time before becoming tired and returning to Feng to recharge.

Molly: One of Molly's proposed mechanics is "support DHCs". In this example, rather than coming in with her super, Molly's super provides support for the point character in the form of adding life steal or extra damage to their move!

In a real version of this there would be other options, such as an air raid, and of course Molly will have supers she can come in with, like everyone else.

Eliza: One of Eliza's proposed mechanics is control of her, uh, catsup. In this example, Eliza produces...catsup...when she is hit, and she can perform a super to command the blobs to attack her opponent.

Fair warning - it may end up being sand.

In a real version of this Eliza would have many other things she can command her blobs to do, such as create creatures, grab the opponent, or possibly even heal herself.

Tip by Redblaze27.

Comments

Mecha_G said on April 1, 2013 at 1:15 p.m.

Most interesting. They're making voting hard.

#1
IAMSKINJA said on April 1, 2013 at 1:19 p.m.

I'm really digging Eliza's mechanic

#2
AnaboliChris said on April 1, 2013 at 1:21 p.m.

Holy sht these are sick.

#3
8Period95 said on April 1, 2013 at 1:21 p.m.

I applaud Lab Zero Games. They're really trying to make Skullgirls popular. Too bad I still haven't tried it yet.

#4
JustIceRei said on April 1, 2013 at 1:23 p.m.

Must say, though it is the safe option, given her look, sand is probably a better option. You could even change her story so it is less blood driven and more sand driven by having her steal time from people to prolong her own life, the Sands of Time if you will. The Medicis can then extort that time and such...

#5
caruga said on April 1, 2013 at 1:24 p.m.

I'm surprised they didn't do a full and detailed video to help people decide who to vote for, like they did for the funding campaign.

#6
Marsh said on April 1, 2013 at 1:24 p.m.

These all look really nice. I'm glad they took the time to produce these cleaned up demos.

Bonus points for not having to listen to Mike talk condescendingly about his own playerbase.

#7
Redblaze27 said on April 1, 2013 at 1:25 p.m.

Although I only voted for Issac and Feng out of the set, I wouldn't mind if any of them won the both character polls.

#8
Gailim said on April 1, 2013 at 1:28 p.m.

actually turning Eliza's blood into sand makes a lot of sense considering her Egyptian aesthetic

and you get to keep the "T" rating

though I didn't vote for her.

I voted Isaac, Minette, Stanley, and Adam

#9
ItalianBoy said on April 1, 2013 at 1:30 p.m.

Scythana is the SG version of Cody LOL

This was My vote before this video: Black Dahlia,Eliza and Dr Stanley.

Now : THE SAME but maybe Stanley for Issac

#10
ArturoA9790 said on April 1, 2013 at 1:36 p.m.

My vote will go to Scythana. I feel like what this game is missing is a character that hits hard and violent. The rest of the cast is kinda playful in their attacks minus Painwheel. Someone with a brawling fighting style that's straight up and in your face.

#11
Dominion said on April 1, 2013 at 1:39 p.m.

These videos have made me want to get Skullgirls now.

#12
bahamutknightzero said on April 1, 2013 at 1:54 p.m.

Scythana = Cody (SF)
Feng = Bang (BB)
Issac = Chizuru (KOF)
Molly = *shrugs* Boost assists (MvC2 and MvC3)
Eliza = Seems original but all of the blood/sand could be an issue

#13
ryuhayabusa13 said on April 1, 2013 at 2:23 p.m.

We need some heavy armor, I voted Panzerfaust for some massive damage.The other were Fend(fei long type) Eliza, And Isaac.

#14
YanDaMan said on April 1, 2013 at 2:26 p.m.

So Feng is basically Bang from Blazblue. Ok.

I like Scythana and Eliza's mechanics.

#15
Redblaze27 said on April 1, 2013 at 2:35 p.m.

Keep in mind people that these are only demonstrations of one aspect of a character. Make sure to read up on the character inspirations to try and get a stronger idea of what the final product would be like.

#16
HooliganComboFTW said on April 1, 2013 at 2:40 p.m.

Liking Isaac alot.

He seems to have some good potential in teams.

#17
jme said on April 1, 2013 at 2:44 p.m.

As a guy who wants to make video games, this is really an inspiration to me.

#18
Deth_Garcia said on April 1, 2013 at 2:51 p.m.

i like Molly and her random DHC support mechanic... too bad i cant vote, hope she is elected

#19
Blaken7 said on April 1, 2013 at 3:12 p.m.

Vote Beowulf! I kinda liked Molly's mechanic

#20
Bibuki said on April 1, 2013 at 3:14 p.m.

Aight screw it I'll buy the game. These guys are just so dedicated they deserve my dough.

#21
mrdrofficer said on April 1, 2013 at 3:15 p.m.

I wait for the day when SG3 has all the characters. ALL

That being said, I thought the game needed more humor and heavy, I voted:

Panzerfaust, Stanley, Hubrecht and Roxie.

#22
RW said on April 1, 2013 at 3:22 p.m.

I like Aeon's design and her mechanics seem interesting, i didnt vote for her on the first round of voting (too many choices!)
Maybe if she makes it to the second round...

#23
J_Talbain said on April 1, 2013 at 3:26 p.m.

Vote Scythana!

#24
Mac_Gargan said on April 1, 2013 at 4 p.m.


OMG, THIS is exactly the kind of creativity that will pull FG character mechanics out of the cloner.

Take note CAP, SNK, NR.

Scythana and Eliza are the most simple, and awesome.

'Never been so happy as to have contributed to their Go-Go.

#25
Hadouken_Os said on April 1, 2013 at 4:32 p.m.

Scythana is bringing that Juggernaut flavor back...beating people with their own pimps.

Issac is the only interesting one imo.

#26
Mac_Gargan said on April 1, 2013 at 5:01 p.m.


WAIT!? I contributed, and never got notified of a vote link!?

Seriously? Is it already done?

#27
Redblaze27 said on April 1, 2013 at 5:12 p.m.

Each round of voting goes on for a week.

#28
Smorgasboard said on April 1, 2013 at 6:40 p.m.

Sometimes I feel that they are creating new mechanics for the sake of creating new mechanics.

#29
Eye_of_Orochi said on April 1, 2013 at 7:07 p.m.

@ 29

You say that like it's a bad thing. Look at everyone trying to find any little thing that might be copying an already established character. Scythana compared to Cody, Feng to Bang. Originality is key for votes, and will be the best thing to make Skullgirls and its characters stand out from the rest.

#30
eyekantspele said on April 1, 2013 at 7:11 p.m.

@ 29 No... Their adding mechanics for the sake of adding dept to the characters.

Anyways this is making me interested in this game more.

#31
Smorgasboard said on April 1, 2013 at 8:29 p.m.

@30 & 31
Depth vs Complexity
http://www.penny-arcade.com/patv/epis...

#32
Warbooze said on April 1, 2013 at 9:06 p.m.

i hope the other developers like , take this aproach!!! awesome work
and awesome game

#33
ShinAkiraDesu said on April 1, 2013 at 9:44 p.m.

how in the hell is Scythana related to Cody or reminded anyone of cody in anyway?

#34
ShinAkiraDesu said on April 1, 2013 at 9:49 p.m.

is it just cause the way she looks? is that it?

#35
Redblaze27 said on April 1, 2013 at 9:57 p.m.

The prison outfit and picking stuff up to fight.

#36
FightinFailure said on April 1, 2013 at 10:27 p.m.

Issac's mechanic hurts my brain. :l

Scythana looks awesome though, both in design and mechanics.

#37
Geonettazombie said on April 1, 2013 at 11:16 p.m.

I'm really liking how Molly's and Eliza's mechanics are looking, and i only point those out because they are the 2 out of these 4 that i actually voted for but all of them look really interesting

#38
irondragon said on April 1, 2013 at 11:40 p.m.

The prison outfit is probably most of it, and somewhat picking things up, but I think if she makes it she'll turn out a lot different than Cody in terms of her normals and moves in general.

That said, I WANT A REGINA DEMO

#39


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Follow & Search EventHubs
RSS Twitter Facebook
Tiers
Gains
 Losses 
Game-Specific News
Submit News | Advertise | About | Links | Privacy Policy | EventHubs.com v.70