In Tecmo Koei's latest financial briefing they reported that Dead or Alive 5 sold more than 580,000 units worldwide. 1/2mil was an extremely unrealistic number for a fighting game that's not nearly as mainstream as SF. Why even plot those numbers for fighting games anyway? They will never sell AAA numbers and I'm fine with that.
Well, it's Capcom. It will always sell regardless.
And well, selling more than 500,000 units these days is GREAT, and in just one month. I'm sure they'll reach their goal in a few months.
Don't really get the SFxT reference: Capcom's title was supposed to sell 2kk copies being a crossover between the two most famous fighting game franchises out there, no wonder they had such high figures in mind.
Am I missing something there? Each company should have their own sale estimates, doesn't really make much sense to me to just say 'title X sold three times as title Y, thus it's bad for title Y's company', and again, Capcom is the big boy there, not Tecmo.
Anyway, what's with the 'bad press' thing? Before the game came out people had no idea it was gonna be that abomination of a beta with cut content, and as usual reviews were worthless and praised the title because it had 'Street Fighter' in its name.
Not really surprised about DOA though, there's just too many fighting games out there, and it's not like DOA5 is way better than the others.
"Almost 600,000 is a good number but it even with all the bad press Street Fighter X Tekken received pre-release it still sold over 1.4 million copies."
SFxT got GREAT press at launch, with high review numbers and a lot of buzz. Magazines and most online reviewers praised it heavily. The complaining only started after it had been out for a while.
This is not to say DoA5 did not get pretty good reviews, and of course their sales targets and budget were lower. It is a successful title.
The Street Fighter brand is big but look what happened to SF3 series. That series was a huge flop and it wasn't well received by the reviews at the time, only the FGC kept SF3 alive. SF3 series almost stopped Capcom from making a proper SF game for a long time.
On the other hand, you have TTT2 and after all the negative press that SFxT received, many people were jumping onto the TTT2 bandwagon........or to be more specific, Harada bandwagon. Many of those people are not Tekken fans in the 1st place and everytime there's an article about TTT2, so many people were praising it for many things, mainly because of the big in-game content.
Once TTT2 was released, suddenly, many people that were praising the game weren't there anymore. Goes to show that FGC is in a minority: many of them are all talk but no action. If you want to support the game, support it by taking action, such as: buying the game and maybe even go to tournaments to increase the size of the Tekken community. Words don't have any meaning if you don't back it up.
Competitive gaming is tiny when compared to gaming as a whole. These numbers aren't surprising.
Most people who play games don't even know what a Twitch TV is let alone a FGC or WNF or Big Two.
Its about seeing a bigger picture.
Isn't the SFxT sales were calculated within 2 months? If so, DOA seems rather good, especially with all the hate :D.
According to links doa sold more than half a mill,and SFxt moved not sold a million copies, although they still recieved profit from it,retailer couldn't sell the game.
Anywho...
Awesome!
Team Ninja humbly wanted 1 million for the fiscal year, and they have yet to sell on the most joyous time of the year. Where good little boys and girls trick there parents into buying things they shouldn’t.
All this reminds me of the DOA cancer mentality some "hardcore" players have: 'Screw casuals!'. You can't have a game if it's not funded by casuals. Hardcores only make up a tiny percentage of DOA. Since DOA is a casual-based game you guys should be groveling at the $$$ of casuals-- that's the only reason why DOA has lasted so long.
Good News for DoA 5 :D game deserved some success
On the DOA article(Via Siliconera), it mentions DOA sold over 580,000.
Where the hell does it mention Street Fighter X Tekken?
@16
You must really suck at fighters if you complain too much about how weak this game is. Well, that's what everyone thinks when they're complete *ss in a fighter.
@22 Except that I'm not complaining about the game. I'm complaining about the DOA "community" and I use that term loosely. Their community is just literal, inbred fighting. There are some good, legitimate members, but sadly all that is negated by the amount of ego-driven clowns. No wonder Team Ninja implemented a clown stage!
@29
Oh yeah cause the SF and Marvel community doesnt have any of those. Every community has its clowns, at least this is good news for the FGC as a whole. Trust me over saturation, especially without demand is a really bad thing.
As long as people keep playing Fighters the FGC will continue to grow. I for one love DOA 5, it is a much more polished game than 4 or any of the other for that matter (IMO), but I know it isnt other ppls cup of tea. DOA was the reason for me getting into fighters, I wont deny that the "bewbs" weren't a contributing factor at the beginning, I was 12 like the rest of you, however it (DOA 2) was a easy game to get into. The mechanics felt more fluid to me; I loved the rock-paper-scissors mind games that fighters at known for. Eventually I grew to love other fighters as a result, you could say DOA was my entry drug. I remember ppl bashing other fighters when Third Strike came out, I bet you hater 09ers don't remember what happened after that huh? TT2 is a good game too BTW, just not my cup of tea :).
Good for DOA, it's a great game and I'm glad it's doing well.
I think DOA5 did better than TTT2 because it really looked like a real upgrade from last DOAs, not only on the fight engine which DOA fans care the most, but graphics were upgraded a lot, where TTT2 looked almost the same as T6. FGC sales alone won't push the game a lot, you need casuals for big sales and TTT2 on the surface looks more of the same, somehow boring and dull.
Besides, like it or not, sex sells, and even more on fighting games that are played 99% by males. TTT2 female characters look really bland and overall the game looks a lot worse than DOA5. Even sfxt pushed the sex aspect with characters like poison and sexier characters and it did well.
Ironically right now DOA5 is in better position for a sequel than Tekken, which is a superior fighter. Harada must change things to get better sales.
#21
Your beyond help if you digested that post as a mere story "bro"
@29
DOA community? How can they be inbred fools or whatever you like to call them? I don't think they would hate on casuals for trying to be good or enjoy a game. I find other communities just as much as clowns as the next.
get this game out for the PC Platform, and poeple will buy it on consoles as well as for the PC platform too, just imagine all the MODS possible on PC, the HD Texture-Costumes and all other kind of MODS.
On the consoles you only have 512 MB RAM, that enough for worse graphics whereas on the PC Platform its very easy to get a rig with 16 GB of RAM nowadays on which you can have FULL HD capability Mods seen on Skyrim, Crysis, ,and Halif-Life Cinematic mods.
As long as the games are just for consoles, they will never sell well. People and also the modders in the PC community will get crazy to have games like DOA, Mortal Kombat, Bloody Roar, Tekken and all the other beat em up games on the PC platform.
Bad graphics on PS3/XB360 means worse sales as well.
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