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Justin Wong on Real Talk with JP McDaniel, discusses his beginnings, favorite games, competition and much more

Posted by SFilp • October 9, 2012 at 8:38 p.m. PDT
Evil Geniuses' Justin Wong was on JP McDaniel's show Real Talk today. This series revolves around talking to prominent gaming figures and trying to learn more about them other than what we know already.

This starts with Justin talking about his life growing up, his favorite non fighting game, growing up with fighting games and much more. This interview is a little over 1 hour and 30 minutes long with a ton of great information.

Sent in by boaecho and francischik.

Comments

friedpork604 said on October 9, 2012 at 8:58 p.m.

This is a fantastic interview with one of the most prominent figures in esports. There are many other interviews with JP as well but it's usually with starcraft 2 players.

#1
yaranaika said on October 9, 2012 at 9:20 p.m.

Justin being a good guy and taking his time to do things like these as usual. However, he never really has been the best at speaking. Seems all these years like he's still at a semi-fob level in terms of verbal communication.

#2
Yenos said on October 9, 2012 at 9:59 p.m.

Im surprised this hasn't exploded with comments because JWong said in this video he think SFxT is a good game and has the best fighting game mechanics.

#3
SuperStraightFighter said on October 9, 2012 at 10:54 p.m.

^

Oh god you have to bring that up, now here comes Blankabeast.

#4
SnakeX said on October 9, 2012 at 11:07 p.m.

@3

That's because most people don't actually watch these things before commenting (or sometimes not at all), so unless it's mentioned in the article beforehand you won't see a single post about it.

But anyway, that's not really anything new. Justin has been saying that for a while. Heck, a decent number of prominent FGC guys feel that way.

#5
EnsignHiro said on October 10, 2012 at 12:09 a.m.

Bah SF x to isn't very good. Its ok regularly but sucks competitively imo.

#6
greekars said on October 10, 2012 at 2:53 a.m.

I just went and bought SfxT after this interview, cuz Justin said it's good Kappa

#7
Smorgasboard said on October 10, 2012 at 4:06 a.m.

Most people seem to forget that there are people who genuinely like SFxT.

#8
rwjsyysd said on October 10, 2012 at 5:44 a.m.

(This user was banned.)

#9
disp said on October 10, 2012 at 6:56 a.m.

He also said how one doesn't need to practice fighting games like Starcraft, only execution. So I guess setups, matchups and frames are non-existant?

#10
scytheavatar said on October 10, 2012 at 8:33 a.m.

@10 the level of superhuman button mashing exhibited by top Starcraft players vastly exceed anything top fighting game players are capable to achieving. It's not wrong to say that Starcraft requires a ton more skill than fighting games to be good at.

#11
SnakeX said on October 10, 2012 at 9:20 a.m.

@10

He didn't say this. Ignore #10.

#12
JIHADJOE said on October 10, 2012 at 10:08 a.m.

Actually SFxT is good by accident.

Because Pandora ended up being totally useless, the game has no silly comeback mechanic, and that makes it a lot closer to classic old-school fighting games where people actually had to WORK for their comebacks.

Of course, one good mechanic (or lack of a mechanic) doesn't suddenly mean that the underlying philosophies in this game suddenly become ok. DLC characters, DLC gems, etc. It's still designed to milk us for Capcom's benefit, and just because of that I (and I believe a lot of other people) will still hate SFxT no matter how good the game actually becomes.

#13
xShonuffx said on October 10, 2012 at 10:14 a.m.

@11

While the overall skill gap is wide between both genres, the concept is the same. Easy to learn and very hard to master.

But lets not get confused here. Just because a Starcraft player hits more buttons than a Street Fighter player does'nt mean he is gonna be curbstomping Jwong in a matter of days. Matches in starcraft can end in hours. matches in street fighter end in minutes. That takes a whole different kind of mindset to play.

#14
zaelock said on October 10, 2012 at 12:53 p.m.

Magical Drop !!!!!!!!!!!! best puzzle game ever!!

#15
trainingdummy said on October 10, 2012 at 1:27 p.m.

SFxT best 2-D fighting mechanics this gen.
SFxT worst DLC scam in history.

Had SFxT had been released without the DLC nonsense, every single one of you would be singing a different tune.

#16
TaoTuna said on October 10, 2012 at 2:01 p.m.

Respect for JWong: +20
Really liked that interview.

@16

Well that, and if SFxT had a better comeback mechanic. Unfortunately, the game left a bad first-impression on people when it released and the one thing the fgc is not known for, is being forgiving.

#17
JinZo said on October 10, 2012 at 2:06 p.m.

Starcraft 2 is without a doubt much harder to master. Micro, macro, hotkeys, builds, strategy... it's all difficult. With that said though, one category where fighting games stand out in terms of difficulty is precision. In Starcraft 2(or any game really) precision is mildly important but in top-level fighting games it is much more crucial - it can be the difference between a win or a loss.

#18
roknin said on October 10, 2012 at 5:05 p.m.

Good, thorough interview so far (still pretty early in right now lol). :-)

@trainingbummy "SFxT best 2-D fighting mechanics this gen.
SFxT worst DLC scam in history."

I can agree with that, to an extent. Chain combos could use some tweaking and some of the lower tiers need some slight buffs, but overall it's pretty solid.

The DLC schemes that the business side cooked up really hurt things.

#19
tewunbsdj said on October 11, 2012 at 4:27 a.m.

(This user was banned.)

#20


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