Sent in by boaecho and francischik.
This is a fantastic interview with one of the most prominent figures in esports. There are many other interviews with JP as well but it's usually with starcraft 2 players.
^
Oh god you have to bring that up, now here comes Blankabeast.
@3
That's because most people don't actually watch these things before commenting (or sometimes not at all), so unless it's mentioned in the article beforehand you won't see a single post about it.
But anyway, that's not really anything new. Justin has been saying that for a while. Heck, a decent number of prominent FGC guys feel that way.
Bah SF x to isn't very good. Its ok regularly but sucks competitively imo.
Most people seem to forget that there are people who genuinely like SFxT.
@10 the level of superhuman button mashing exhibited by top Starcraft players vastly exceed anything top fighting game players are capable to achieving. It's not wrong to say that Starcraft requires a ton more skill than fighting games to be good at.
Actually SFxT is good by accident.
Because Pandora ended up being totally useless, the game has no silly comeback mechanic, and that makes it a lot closer to classic old-school fighting games where people actually had to WORK for their comebacks.
Of course, one good mechanic (or lack of a mechanic) doesn't suddenly mean that the underlying philosophies in this game suddenly become ok. DLC characters, DLC gems, etc. It's still designed to milk us for Capcom's benefit, and just because of that I (and I believe a lot of other people) will still hate SFxT no matter how good the game actually becomes.
@11
While the overall skill gap is wide between both genres, the concept is the same. Easy to learn and very hard to master.
But lets not get confused here. Just because a Starcraft player hits more buttons than a Street Fighter player does'nt mean he is gonna be curbstomping Jwong in a matter of days. Matches in starcraft can end in hours. matches in street fighter end in minutes. That takes a whole different kind of mindset to play.
SFxT best 2-D fighting mechanics this gen.
SFxT worst DLC scam in history.
Had SFxT had been released without the DLC nonsense, every single one of you would be singing a different tune.
Respect for JWong: +20
Really liked that interview.
@16
Well that, and if SFxT had a better comeback mechanic. Unfortunately, the game left a bad first-impression on people when it released and the one thing the fgc is not known for, is being forgiving.
Starcraft 2 is without a doubt much harder to master. Micro, macro, hotkeys, builds, strategy... it's all difficult. With that said though, one category where fighting games stand out in terms of difficulty is precision. In Starcraft 2(or any game really) precision is mildly important but in top-level fighting games it is much more crucial - it can be the difference between a win or a loss.
Good, thorough interview so far (still pretty early in right now lol). :-)
@trainingbummy "SFxT best 2-D fighting mechanics this gen.
SFxT worst DLC scam in history."
I can agree with that, to an extent. Chain combos could use some tweaking and some of the lower tiers need some slight buffs, but overall it's pretty solid.
The DLC schemes that the business side cooked up really hurt things.
| Name | Viewers |
| PJS Winning | 352 |
| 8WayRun | 198 |
| EG|Justin Wong | 183 |
| Finest K.O. | 177 |
| Pandax Gaming | 136 |
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