You're not logged in | Login / Register | News Filter | Submit News

The History of Fighting Games pt. 3 - Street Fighter from BloodBurger

Posted by DreamKing23
November 24, 2012 at 6 p.m. PST
BloodBurger returns today with the latest installment of his History of Fighting Games series this time focusing on the 1987 release of Street Fighter. In this video, BloodBurger gives a bit of the history on the Capcom fighter that started it all and shows off some gameplay towards the end.

In case you missed them, be sure to check out part 1 and part 2 that discuss both Yie Ar Kung Fu and Karate Champ.

Comments

BlankaBeast's avatar
BlankaBeast said on November 24, 2012 at 6:34 p.m.

Nerf tiger shot.

#1
100thMonkey's avatar
100thMonkey said on November 24, 2012 at 6:40 p.m.

Lol @ Blankabeast's irony, that comment is a perfect summary of current day mentality

#2
Aluppoj's avatar
Aluppoj said on November 24, 2012 at 6:55 p.m.

Dare I comment? I might enrage the Baby again:)

Lmfao, no. I'll spare myself the torture of BB's play through.

*Exercises option: Not to watch video.

*Exercises option: To comment anyway lol.

Problem BloodBurger? No? Good!

#3
shades_of_grey's avatar
shades_of_grey said on November 24, 2012 at 7:13 p.m.

@3
Wow, did he shoot your grandma or something? Damn.

#4
Aluppoj's avatar
Aluppoj said on November 24, 2012 at 7:39 p.m.

@4

No, nothing that serious. At least I didn't think it was.

When part 2 was featured I commented that I didn't like his video. He proceeded to tear me a new a$$hole for my comment.

So basically I'm still doggin ol $hit Burger out.

But I actually did decide to watch this video. And must say that it was much improved over part 1 & 2. 70% information 30% play through is waaaaay better than 20% info 80% play through.

#5
Default avatar
Chronoless said on November 24, 2012 at 8:48 p.m.

Wow Tigershot did a sh*t load of damage

#6
Boogityboy's avatar
Boogityboy said on November 24, 2012 at 8:57 p.m.

(This user was banned.)

#7
Aluppoj's avatar
Aluppoj said on November 24, 2012 at 9:27 p.m.

@9

Who me?

Do you know me? School? Lol.

#8
superepicbaws's avatar
superepicbaws said on November 24, 2012 at 11:19 p.m.

Does this game have combos? I'd love to know.

#9
BlankaBeast's avatar
BlankaBeast said on November 24, 2012 at 11:22 p.m.

@2

Word.

#10
flungdungfar's avatar
flungdungfar said on November 24, 2012 at 11:43 p.m.

People keep forgetting that the original Street Fighter 1 arcade machine had 2 big rubber buttons that determined the strength of the attack by how hard you hit them.

http://www.arcade-museum.com/images/1...

#11
BloodBurger's avatar
BloodBurger said on November 24, 2012 at 11:53 p.m.

No one forgot. Its not relevant. That's why it never comes up.

#12
BunnyBoy's avatar
BunnyBoy said on November 25, 2012 at 1:17 a.m.

@13 I remember reading that those buttons got replaced with the standard six buttons in later models of the arcade, due to the cushier pneumatic buttons wearing out quickly from player abuse.

#13
Default avatar
dorayaki said on November 25, 2012 at 2:13 a.m.

They forgot to mention secret for unlocking Africa.

And no- no combo fo' u ...except for the hurricane kick and super punch.

That sagat stage music was the best.

#14
Super_Honda's avatar
Super_Honda said on November 25, 2012 at 6:40 a.m.

Great video by BloodBurger. I remember playing SF1 on the PS2 for the 1st time, 5 years ago and Capcom Classics Collection Vol.2 contains SF1 and SSF2T. Both Volumes 1 and 2 were awesome. To execute those special moves were really hard but to pull it off is so satisfying. It's like you have super combos ready to be used from the start. I like the final part of the fight when Ryu uppercutted Sagat in the final round, that was quite hilarious. Giving Sagat a huge scar and notice that Sagat didn't have Tiger uppercut in SF1? In the story, Sagat started to learn the uppercut move after he got beat by Ryu with that same move.

#15
alexlexus's avatar
alexlexus said on November 25, 2012 at 6:57 a.m.

tribute to street fighter 1 in the form of a remake.
http://www.youtube.com/watch?v=5UuSsN...

all character are playable with full endings

team mode, super moves, survival mode and more

#16
Default avatar
SurfKahuna said on November 25, 2012 at 7:36 a.m.

Blood Burger> I don't appreciate being blocked from your YouTube video for giving constructive criticism. Very sad. Your video is good, don't get me wrong, but you have some errors that you need to fix. I posted the issues, but my comment was deleted and I was blocked. I was trying to re-post when I noticed the block. Here is what I was trying to HELP YOU WITH:

1:30 = SF1 did not use circular motions followed by punch/kick, but rather used negative edge, where punch/kick is held, then circle motion, then punch/kick is released. 3:02 = Neither Gen nor Adon were in any version of SF2 nor SF3. Can you please correct these issues? This video is great, but having these items fixed would help information flow to the new generation.

#17
Boogityboy's avatar
Boogityboy said on November 25, 2012 at 8:45 a.m.

(This user was banned.)

#18
Default avatar
SurfKahuna said on November 25, 2012 at 8:46 a.m.

http://en.wikipedia.org/wiki/Gen_(Str...

#19
Default avatar
SurfKahuna said on November 25, 2012 at 8:48 a.m.

Boogityboy> You're... uhhh... wrong. Neither Gen nor Adon are in ANY of the SF2 or SF3 games. How is that "nearly every?" Not even close. Also, NONE of the SF1 machines used motion + button. They all used negative edge. I'm a SF1/SF2 JAMMA collector, and I'll put money on this if you want to be silly about it. Not sure why you thought you'd chime in...

#20
Default avatar
SurfKahuna said on November 25, 2012 at 8:49 a.m.

http://xkcd.com/386/

#21
Boogityboy's avatar
Boogityboy said on November 25, 2012 at 8:55 a.m.

(This user was banned.)

#22
Default avatar
SurfKahuna said on November 25, 2012 at 9:03 a.m.

Boogityboy> Tell ya what, let's boot up MAME, load every known good dump of SF1, and use negative edge and not use negative edge and count the number of special moves that execute out of 100 for each. To be honest, we're both disregarding the fact that the moves literally execute on button-up. Regardless of negative edge or not, the idea is "on button up," like when using "on mouse up" events in an API engine. So really, motion + punch/kick would work, but only if you press and release the button fast enough given SF1 not providing much leeway following the circular motions. Using negative edge is simply more accurate and was the method of choice for that reason. So... we're both right/wrong. Blah.

Regarding Adon/Gen, you note that I'm neglecting the Alpha series, which was 3 games. You need to learn to count. The SF2 series consisted of SF2, SF2CE, SF2 Hyper Fighting, SSF2, and SSF2T. For that matter, the SFIII series had 3 games. That's 8 games in which neither appears. Yes, I am being nitpicky, because the numbers are not "nearly every." YOU AWOKE THE INTERNET GANGSTER. I'M GOING TO BEAT YOU UP VIA TCP/IP.

#23
Boogityboy's avatar
Boogityboy said on November 25, 2012 at 9:17 a.m.

(This user was banned.)

#24
Boogityboy's avatar
Boogityboy said on November 25, 2012 at 9:22 a.m.

(This user was banned.)

#25
Default avatar
n00b_saib0t said on November 25, 2012 at 9:25 a.m.

@Surf if all the SF2 versions count then you have to count the, what, 5 versions of SFA1? SFA2, SFA2 PSX (different, hence its inclusion with SFA2 Arcade in SFA Anthology) SFA2 Gold, SFA3, SFA3 PSX, SFA3 Dreamcast (different juggle mechanics), SFA3 Double Upper (GBA), and SFA3 Max (PSP), and HSFA.

Thats 14 games Adon was in, 13 for Gen, not including SF1 or the different SF4 games.

#26
Default avatar
SurfKahuna said on November 25, 2012 at 9:40 a.m.

n00b> "n00b" right in your name... even so: Counting all the derivative versions and various ports, which is not what I was doing, can also be done for the SF2 and SFIII games. Bah, such silliness. By your rules, we'd be taking into account the SF2 ports for Amiga and C64. Why not count imports too? Anyways, Boogitboy already said the convo was over.

Summary of this thread: Surf tried to get "button up"/negative edge added to BB's video --> some women got antsy. I'm going to surf right on out of this thread now... http://www.fodrizzle.com/wp-content/u...

#27
Default avatar
n00b_saib0t said on November 25, 2012 at 10:17 a.m.

"The SF2 series consisted of SF2, SF2CE, SF2 Hyper Fighting, SSF2, and SSF2T. For that matter, the SFIII series had 3 games. That's 8 games in which neither appears."

"Counting all the derivative versions and various ports, which is not what I was doing, can also be done for the SF2 and SFIII games."

Can you at least pretend to have some consistency in your argument?

#28
Default avatar
SurfKahuna said on November 25, 2012 at 10:31 a.m.

The SF2 and SFIII games I cited were completely different games. You brought up ports with minor differences. Do you not know the difference? Do you actually claim that SFA3 and SFA3 PSX were different games as much as were SF2 and SSF2? Silly head.

#29
jesuslovessatan's avatar
jesuslovessatan said on November 25, 2012 at 10:45 a.m.

hey bloodbooger, congratulations for making the worst comment sections in eventhubs history. good for you. sad that even you join in on the dumb sh1t too. "No one forgot. Its not relevant. That's why it never comes up." = i forgot to put it in so f*ck you for pointing it out. do yourself a favor and start submitting these videos to twink.com instead. like there isnt a million fighting game origins series on youtube already. i got an idea for you, fast forward this bullsh1t to MAHVEL BABY!!!!! When is that by the way?

#30
BloodBurger's avatar
BloodBurger said on November 25, 2012 at 11:19 a.m.

I didn't forget. I don't forget anything.

I'm not going to tell people about those pads because they have nothing to do with the development of games that came after the original Street Fighter. You're just trying to find something wrong with the video because you hate the fact that I create awesome $hit.

What's wrong with you guys? So much anger. I don't get it. Everyone just relax. There's no need to get so argumentative about this.

#31
BloodBurger's avatar
BloodBurger said on November 25, 2012 at 11:22 a.m.

Shoutouts to illness690, jesuslovessatan and Aluppoj. A successful content creator is nothing without good dumba$$e$ behind him.

#32
Default avatar
SurfKahuna said on November 25, 2012 at 11:32 a.m.

A successful content creator does not delete comments and ignore people merely trying to help. A simple return comment would do you wonders. Make enemies... go ahead. YOU WANT BEEF?! HUH?!?!

"... because you hate the fact that I create awesome $hit." <-- sealed it... douch3bag

#33
BloodBurger's avatar
BloodBurger said on November 25, 2012 at 11:39 a.m.

You're a know it all bro. You sound ridiculous and you're annoying. That's why I blocked you. I have thousands of viewers that I interact with successfully on a daily basis. Of the 4000 subs I have I've only had to block 5 or 6. 3 of those came from this video series simply because everyone HAS to be right.

If you have an opinion you'd like to share, make a video. That's what I do.

On that note I'm out. Catch you guys next time.

#34
xanderglz's avatar
xanderglz said on November 25, 2012 at 2:17 p.m.

3:30 minutes of data vs 30 seconds in YA Kung Fu's. That's an improvement. Although I don't know if the fight vs Sagat had to be so silent and focused, it's certainly a relief to have a more informative than gameplay-oriented video this time. Good stuff, BB.

#35
jesuslovessatan's avatar
jesuslovessatan said on November 25, 2012 at 2:28 p.m.

i've always wondered why a 'know-it-all' was meant to be offensive. isnt it good to 'know' things? and if so, wouldn't it be awesome to 'know' 'it all'? weird. please don't go bloodbooger! we need these videos to liiiivvvvveeeeeeeee

#36
illness690's avatar
illness690 said on November 25, 2012 at 5:01 p.m.

Hey AssBurger, why the f**k is my name being mentioned when I hadn't even posted a comment about your video? Are you REALLY still that butthurt over being called about what happened in the stream chat? The more comments you make, the more respect I lose for you, at least the very little respect I had at that. You are a complete douchebag, and I have no idea why or how your vids even get the attention of this site, and why you're featured on here. You're like a Sam's Choice Maximillian, and I don't even like him that much, but at least he isn't an ass that gets sand in his vagina every time someone calls him out on his bs. You are the definition of tool. Even deleting someone's comment on your vid because of simple constructive criticism??? And BLOCKING them??? What a scumbag. You keep making your little videogame youtube videos bro, hope you make some pocket change off of them one day.

#37
Aluppoj's avatar
Aluppoj said on November 25, 2012 at 5:05 p.m.

@34

Lol, $hit Burger looking dumb again.

#38
Default avatar
Jaeron said on November 25, 2012 at 5:28 p.m.

I actually registered an account here since this BloodBurger guy actually said no one is allowed to give him constructive criticism on his Youtube video. Why did I get blocked from his page? For the following comment:

"Good video. For the most part it's pretty accurate, but two small things stand out. The original Street Fighter actually only had two buttons, a punch and a kick. They were pressure sensitive, and allowed the player to hit the button lightly for a jab, a little harder for a medium, and hardest for a fierce attack. The other thing is, Gen and Adon were only in a couple games, in the Alpha/Zero series. And of course, in SF4. Other than those two minor things, good nostalgic video."

His response to me?

"Argumentative comments are being deleted. This video is done. If you have anything to add do it in a video response. This isn't a place to argue, you can do that on Event Hubs. Thanks."

What he's really saying is, "If you say I'm anything but perfect, I'll block you and stick my head in the sand." And after reading the comments here, I see there's quite a few people trying to tell him the same thing.

I'll never watch another one of your videos, subscription is removed, and anyone I know will find out about the way you treat people who watch your videos. Shame on Eventhubs for posting something with inaccurate information. They should remove the link to your video, and you should fade into nothing till you lose your attitude.

#39
Default avatar
Jaeron said on November 25, 2012 at 5:49 p.m.

Inaccurate information: "by inputting circular motions on the stick, followed by a punch or kick button" - while this is incorrect, I was willing to let it go. If you hold in the button, you will NEVER get the move off. It's on RELEASE the special will happen. Now that I know you're a douche, I'll point that out as well.

Character diversity was introduced with Ye Air Kung Fu, not Street Fighter.

Those two are both a bit nitpicky, but the rest were actual errors.

The original design for the arcade cabinet was 2 buttons. Your quote was "Expanding on the punch and kick button setup found in Ye Air Kung Fu, Capcom decided to add four more buttons to the layout."

Completely wrong. Not factually accurate. Adding the extra 4 buttons was an afterthought, not a part of the design of the game. That's important because they were sticking with the 2 button layout of Ye Air, but ended up finding that design to be too clunky, resulting in a machine with 6 buttons. Fierce was located in the top left, followed by medium, then jab on the right. On the bottom row, roundhouse, followed by forward, then short. (The strengths were reversed when they changed out the panels from the pressure sensitive buttons)

Finally, Gen and Adon were only in a few Street Fighters, not "Nearly every Street Fighter to come". Rather or not you choose to accept that, you're wrong, and inaccurate.

If you choose to be technical and talk about all of the versions of Alpha/Zero, you're talking about 20 titles, but then I'll include all versions of SFII, SFIII, and even throw in Ex and SF the Movie the Game, and we're way over 75.

But let's keep it simple. Gen and Adon were only in Alpha/Zero. Not SFII, SFIII, or any variation of those. Either way, the statement was incorrect. And Dudley based on Eagle? Because they're both from England? They're as much alike as Honda and Rufus, since they're both fat.

Sorry you were unable to take my kind constructive criticism. You told me to come here and "argue" on this comment thread. So here you go.

#40
Default avatar
Jaeron said on November 25, 2012 at 5:57 p.m.

Instead of buttons, the Street Fighter upright cabinets came with punch pads - one for punches, one for kicks - that delivered light, medium, or heavy attacks depending on how hard and fast it was mashed. But the eight-direction joystick was legendarily unresponsive, and players couldn't really judge what constituted a strong versus a weak hit, opting instead to simply pound the machines relentlessly. Tales of sprained and dislocated fingers began to circulate.

Regardless whether the injuries were real or apocryphal, the punch pads didn't last long under all that abuse. Street Fighter cabinets went down with alarming frequency.

Luckily, the game's board had been built to accommodate a second design for the Japanese market. The punch-pads were phased out in favor of a six-button control scheme that made it far easier to use the various kicks and punches. The conversions, however, didn't make the joystick any more accurate, or clean up lingering bugs from the force-reading sensors, which were never removed.

Source: http://www.ign.com/articles/2009/02/1...

A small amount of research would have made you not look like an incompetent fool who attacks those who try to help you fix the inaccuracies in your video.

#41
TaoTuna's avatar
TaoTuna said on November 25, 2012 at 9:56 p.m.

My lord, after reading Jaeron's posts i know enough to not need to watch the vid lol. thanx for the read.

#42
Default avatar
n00b_saib0t said on November 26, 2012 at 9:18 a.m.

"The SF2 and SFIII games I cited were completely different games. You brought up ports with minor differences. Do you not know the difference?"

How are SF2 CE and SF2 HF not minor differences?

"Do you actually claim that SFA3 and SFA3 PSX were different games as much as were SF2 and SSF2? Silly head."

Yes. SFA3 and SFA3 PSX have a difference of 4 characters. If thats enough for SF2 HF and SSF2 to be "completely different games", its enough for SFA3 and SFA3 PSX. If the speed change from SF2 CE to SF2 HF is enough to be "completely different games" then the juggle mechanic differences that make the Dreamcast SFA3 play completely different from any other version are enough for SFA3 PSX and SFA3 Dreamcast to be "completely different games".

Furthermore, if Capcom considers SFA2 and SFA2 PSX to be completely different games, thus the need to include both in SFA Anthology, then you, nobody, get no say so. I'm stating facts, you're running around trying to twist things and ignore whatever you have to to make yourself feel smarter. Whether you like it or not, Adon and Gen are in a majority of the Street Fighter games.

#43
Evil_Hayato's avatar
Evil_Hayato said on November 26, 2012 at 10:53 a.m.

bloodburgers videos are awesome but why does he seem like hes always whispering.. I have to have the volume up to even hear him.

#44
Razberryclownsac's avatar
Razberryclownsac said on November 26, 2012 at 6:55 p.m.

I enjoy the videos but don't agree with blocking those that criticize the work. Criticisms, whether constructive or abusive, come with the territory. It's cool to see how far the genre has come.

#45
Boogityboy's avatar
Boogityboy said on November 26, 2012 at 10:54 p.m.

(This user was banned.)

#46
flungdungfar's avatar
flungdungfar said on November 27, 2012 at 5:20 p.m.

My comment may not be relevant to you but it is an interesting tid bit that not a lot of people know about and I feel that everyone who talks about SF1 always forgets to mention them. That's all. geeeeez no need to get all butt hurt about it.

#47
sarif2soon's avatar
sarif2soon said on November 28, 2012 at 9:57 a.m.

@39
wow, i thought you people were just trolling.

@BB
yes, the video is done, but the comment section is for the viewers to read so that they would know what is correct and what isn't.

#48
Default avatar
Jaeron said on November 28, 2012 at 1:10 p.m.

@46 - No, it DOES matter. Facts matter. He clearly didn't know about the things he's supposed to be talking about. If Bloodburger decides to write about the history of the United States, and he says "Lincoln was killed while watching a motion picture." and I say "Great job on the video, just one little thing. It was a play. Motion pictures didn't come around till much later." you can't say "NO STUPID! IT DOESN'T MATTER WHAT HE WAS WATCHING! DERP! THE POINT IS HE WAS KILLED WATCHING SOMETHING!"

Well you can, but it would be inaccurate. Much like his video.

Facts matter.

#49
Default avatar
SurfKahuna said on December 1, 2012 at 9:41 p.m.

@46: Were you just trying to get the last word? Immature.

#50


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Follow & Search EventHubs
RSS Twitter Facebook
Game-Specific News
Submit News | Advertise | About | Links | Privacy Policy | EventHubs.com v.70