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Street Fighter X Tekken's PC patches and DLC dev work complete, currently in paperwork phase

Posted by SFilp • November 23, 2012 at 4:57 p.m. PST
Street Fighter X Tekken's PC patches and DLC dev work complete, currently in paperwork phase A Capcom-Unity member jumped into the Ask-Capcom forums to see ther was possibly any update on news for Street Fighter X Tekken on the PC. The console versions already have a date for v2013, but the PC version is still a few patches behind the console.

Christian Svensson jumped in to a little clarifying on the subject and goes on to discuss the what exactly is holding everything up.

Guys,

The dev work is complete. We're in the paperwork phase and Derek is nearly done with his part. Marketing needs to finalize the metadata entry for their parts. There's literally 100 pieces of DLC that the paperwork needs to be done for MS and Valve separately. That's where it's at.

I don't have an ETA from Derek unfortunately on this. That's all the info I have at the moment. As more becomes available (like a date) it will be on Capcom-Unity.

-C

Comments

KissofPoison said on November 23, 2012 at 4:59 p.m.

I wonder if they made any further changes from what they already provided.

#1
Oroku_Saki said on November 23, 2012 at 5:03 p.m.

SF x Tekken with a mountain of folders. That's a nicely done quick thumbnail. A lot of the recent news teaser photos have been more awesome than usual.

#2
Him said on November 23, 2012 at 5:41 p.m.

I hope Lars got some buffs. I've tampered with him for a while and his Meaty DP+K, some of his chain launchers whiff.I hope everybody else gets a nice present too

#3
Eternal said on November 23, 2012 at 7:35 p.m.

This is like the 2nd or 3rd time they've claimed to be "finalizing." Also 100 pieces of DLC? Nice, I guess they still plan on piecemealing everything to PC users at a premium cost even after the 6month wait and SFxT 2013 only 2 months away on consoles. Heaven forbid they give away any of the content as an apology for the massive delays. (Give everyone the DLC chars free, make a cheap bundle for all the costumes like 9.99 for every chars new alt costume)

#4
zhanba32 said on November 23, 2012 at 8:11 p.m.

(This user was banned.)

#5
zhanba32 said on November 23, 2012 at 8:14 p.m.

(This user was banned.)

#6
Damodar said on November 23, 2012 at 10:16 p.m.

#1

Since the PC version is literally 4 months behind the consoles in terms of patches, I highly doubt it.

#7
Eternal said on November 23, 2012 at 10:41 p.m.

@Damodar

Try doubling that number and you'll be closer

PC = 1.02
Consoles = 1.07

Console release date of v1.03 = April 24th 2012

Today = November 23rd 2012
May-June-July-August-September-October-November

7 months.

As a matter of fact, the PC is so far behind that when it did finally get the 1.02 patch that it received back in June the consoles had just gone to 1.05 a week earlier. The consoles received 3 additional patches before it was ported to the PC.

Plus even if Capcom manages to release this epically late patch it will be outdated in 2 months when v2013 hits consoles on January 29th. And judging by the wait times for 1.02, 1.07 and AE2012 the SFxT2013 patch will hit PC sometime around June-July 2013 (and likely be behind due to bug fix patches that will be released for consoles post 2013)

#8
Necreon said on November 24, 2012 at 12:13 a.m.

I highly doubt if SFxT PC will live ever again.

#9
Kawalorn said on November 24, 2012 at 12:21 a.m.

Bet they still won't fix lagging online, and people from Poland still won't be able to get any DLC were it free or payed.

#10
shano said on November 24, 2012 at 2:38 a.m.

Wait so they just finalised 1.07 patch this isnt ver.2013 correct?

Why not just wait & patch the PC version with ver.2013 in January so PC gets it around same time as consoles instead of PC having to wait probably 6 months before they get ver.2013?

#11
Eternal said on November 24, 2012 at 3:38 a.m.

@Shano because they wont even START porting 2013 until it's already finished AND RELEASED on xbox360. That is just how Capcom operates, they have said so already. They don't even send the code out to be ported until it is already approved and released for 360. Thus waiting would just be a waste of time since they have nothing they will work on between now and the release of v2013 on consoles.

PC wouldn't get 2013 any sooner either way. At least this way there is ~1 - 1/2 months were PC is caught up to consoles before being outdated again for around 5-6 months

#12
gtfopanda said on November 24, 2012 at 4:22 a.m.

@ #12

Then the way they operate is sh*t and they better understand it because it's just hurting them.

It gets to a point where even the most invested players stop caring when they have to wait a gazillions month, only to have their version of the game become outdated after like 6 weeks only. And that happens (or, actually, gets worse) with every patch.

With next gen consoles getting closer and closer, the current ones get heavier and heavier discounts. Those who still have some hope left in SFxT better buy a 360 for like 100 $ or something - and that's coming from a PC enthusiast.

#13
jnfsdfwe said on November 24, 2012 at 5:16 a.m.

(This user was banned.)

#14
Kawalorn said on November 24, 2012 at 6:51 a.m.

@#13 It's all because of Capcom Japan. They made that ridiculous decision about the wait for the patches.

In my experience japanese producers are almost always acting like total idiots when it comes to business part of the game industry. Why won't they ever learn? Good thing Capcom USA at least tries to think for them... to bad Japan has all the authority.

#15
caruga said on November 24, 2012 at 7:29 a.m.

Save the trees.

#16
Shinkutatsumaki said on November 24, 2012 at 4:17 p.m.

Man I was so excited for this game when it first came out on pc. Now it's such a joke. I'm kinda regretting the fact that I bought it, and that never usually happens when I buy a game. At this point I don't even feel like talking about the potential that it has because it has been such a disappointment to me.

#17


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