The Capcom Blog updated several days ago with a huge Q&A from current producer Ayano who is now overseeing the Street Fighter X Tekken project. This was translated by myself.Users: Please do something about the blockstun of jabs and aerial Hurricane Kicks.
Ayano: Looking into it. Please check after the balance patch on May 19th.
Users: Blocking weak attacks from someone like Rolento is so frustrating!
Ayano: We're considering making big changes after the balance patch on May 19th, so be prepared.
Users: Auto-block and auto-tech are too strong, and are destroying the online population.
Ayano: We are going to balance the gems along with the characters.
Users: The gems aren't very interesting at all! Make new ones that do cooler things.
Ayano: Before we develop new gems, we'll balance the current ones.
Users: No one uses Super Arts or Cross Arts because Tag Cancels are so good. It makes the game boring.
Ayano: Please research combos to make Tag Cancels look more exciting and bring out their charm.
Users: Please release the 12 new characters early. If you don't do it soon there won't be any players left after the summer rush of fighting games.
Ayano: Understood. We are considering changing the release date of the 12 characters. We also want to make this game strong enough to battle its way through the summer rush of fighting games.
Users: Please put a No-Gem mode into the game. It's also a tournament standard.
Ayano: This game was balanced around gems, so I would rather streamline gems better instead of introducing a No-Gem mode.
Users: Can't you make it so that it requires two characters to go down for the KO?
Ayano: This game was balanced around the one-character KO, so that's not possible.
Users: Please give Chun-Li her Tenshokyaku back.
Ayano: Consider the amount of adjusting we would have to do if new moves were introduced.
Users: Please fix the timer limit!
Ayano: We are researching the timer issues.
Users: I want more colors, the current ones are dull.
Ayano: Please wait for more colors.
Users: I'm concerned about the May 19th balance patch. Those characters listed aren't the only charactersr that need tuning.
Ayano: Balance changes in the future past the May 19th patch are being worked on. We have received quite a few requests to "nerf this" so I would like to hear about requests to "not nerf this".
Users: Are there any characters, costumes or systems coming to SSF4 AE 2012?
Ayano: Currently the focus is on SFxT and SFxT Vita.
Users: Please balance properly, as my expectations are high.
Ayano: We are aiming for great balance.
Users: Thanks for fixing Rufus, the game has become a lot more enjoyable now.
Ayano: While that may not be good news for Rufus players, I hope they understand.
Users: Don't forget Ryu's Donkey Kick!
Ayano: More balance changes are being considered, so please wait for the next official report from us.
Users: Why is it that I can't land Ryu's Shoryuken three times in one combo, but Raven can just loop his crouching Hard Punch over and over? Please fix the juggle limits.
Ayano: We are looking into changes into the air combo system.
Users: Please add a toggle switch for Quick Combos. They keep coming out by accident!
Ayano: Sounds stressful; we're looking into our options for this.
Users: Please port AE 2012 to the PSP!
Ayano: Sorry, but no plans exist for such a port.
Users: Please allow us to name our Endless lobbies whatever we want.
Ayano: A very difficult request, as the names could become vulgar and disrupt the online experience.
Users: Please put Karin in AE 2012 so we can have the Karin and Sakura dream Rival Match that commemorates the 25th anniversary of Street Fighter!
Ayano: Karin... is it possible for her to come to AE 2012?
Users: Please raise the Endless lobby limit from 6 to 8.
Ayano: We're a bit worried about the connection quality in such a circumstance. We'll take a look at it though.
Users: If you aren't going to release the new characters early, at least balance them in the meanwhile.
Ayano: We will balance the new characters in parallel with the existing ones.
Users: The next thing I expect to see from Capcom is Vampire [Darkstalkers]!
Ayano: At San Diego Comic Con, the reception for Darkstalkers was very spirited. I wonder if it would be the same for Japan...?
Users: You prioritized the Replay Analyzer before matchmaking, gems and character balancing? Did you want to really finish this game or not?
Ayano: We apologize if it seemed this way. Of course the game is not finished in that we want to keep adding content.
Users: Even after all the complaining about the Ultimate Defense gem, you're going to release it anyway? I guess we're just "If we can't see them, we can't hear them" to you. Is that right?
Ayano: I have certainly heard everyone's voices on the subject, and changes will be made.
Users: The matchmaking system is horrible. Have you never listened to your users regarding this? The online is also questionable.
Ayano: The index of ranking has always been BP. I hope you understand.
Users: Please make a new Darkstalkers.
Ayano: To create a sequel to such a masterpiece, many extremely difficult hurdles have to be overcome.
Users: I expect the same sort of SF4 balance to be done to SFxT.
Ayano: That's what we're aiming for.
Users: These gems don't work well in tournament settings.
Ayano: Not everything is designed exclusively for tournaments. From here on out though, we are considering tournament-use in our changes.
Users: In order to keep the fire of fighting games burning, please work on your presentation to not just the minds but the eyes of your users.
Ayano: Understood, we are trying to avoid the empty period after Third Strike once again.
Users: Darkstalkers are not dead! Right?
Ayano: Darkstalkers are most certainly not dead, but please let me focus on SFxT Vita for now.
Users: Nakki and Ono seemed to have vanished after SF4. I wanted to say to Ono "Thank you so much for reviving Street Fighter" I hope you two can work together to boost up the Street Fighter series like never before.
Ayano: Don't worry, Ono is not dead. And remember that it's not the producer that keeps Street Fighter alive, but the fans.
Users: Please add Rainbow Mika into the game.
Ayano: I would like to try it, but I wonder how successful I would be...
Ayano: Thanks to everyone who wrote in, but this will be the last time the blog is used in this method of correspondence. I would like to use it for a different purpose. Please tune in next week!
That's alot of balance that need to be done. It'll be like a whole new game.
And that's exactly what Capcom needs to do: bite the bullet, accept that this game bombed and perform a massive, massive overhaul. The game is still able to be saved and with Capcom fully aware of all the complaints, they'll have to follow through to save face. Who knows, the 'Super' version that comes out might actually not be garbage (it probably will still suck in some regards).
This game needs a serious overhaul, there's just so many issues: assist gems are retarded, too many time over, standing jabs leading to nonsense pressure, Pandora is utterly useless.
Also, online matchmaking is lackluster, you can't choose who to play or create etc, enoy facing people from Australia when you're in freaking EU. And PC version netcode is abysmal to say the least.
Glad they received the negetave feedback though, hopefully they'll really release the new characters earlier than Vita.
Wow, if things actually end up being balanced correctly, I just might pick this game back up used.
Holy crap, for the most part this guy is giving straight answers... I could get used to this
No trolling. SfxT is freakin awesome. It's just the stupid minority that are the loudest, CAPCOM please don't listen to them.
People who don't know how to play this game are the loudest. If played right, you can KO an opponent in 3 easy combos. You can't even do that in Sf4.
I trust in their judgement and ability to fix this. Not everything can go to plan or as expected, SFxT is a good example. Though this is the case it is still not too late to correct the issues and bring the game back on its feet. I’m looking forward to when that happens.
Wish List
1- Fix assist gems make it so they all cost 1 bar to use and affect defence power and speed by 20 percent
2- Make Ryus Donkey Kick horribly unsafe
3- Add filter for people who use assit gems
4- Patch up net code or even change it to SSF4 AE net code
5- Fix timer slow it down OR make timer gems to boost the
clock time
6- Freeze the clock during Super Arts or Cross Arts
7- This one is a long strech a Snapback mechanic?
8- Add combo damage boost gems. IE after a certain amount of hits you get bonus damage and its unscaled. Id say between 50-100 damage would be nice. Obviously different requirements
PRETTY GOOD?????? YES NO???
Before
Fan: "Please release the 12 new characters early. If you don't do it soon there won't be any players left after the summer rush of fighting games."
Ono: "Dreamm on weare going to do everthing else ;DD NEW GEMS ANND QUICK COBMOS COMING UP ;D"
Now
Fan: "Please release the 12 new characters early. If you don't do it soon there won't be any players left after the summer rush of fighting games."
Ayano: "Roger, my good man. This shall happen. Would you also like a hot cup of coffee? Oh, and please accept this free copy of Dragon's Dogma."
It saddens me that only a very small portion of the world gets recognized when talking about games. Outside of Japan you don't really have a chance to get developers hearing you for capcom fighters. It's the same how Blizzard ignores all non-us citizens.
Well, I'm glad that SFxT gets an overhaul. It's much needed as I enjoy the game but the few flaws it has have a grave impact on playstyle and fun. That said, I'm looking forward to the changes and hope it'll make the game more enjoyable.
The only way to fix Auto-Block gems, ect... is by not include them at all. Those things shouldn't exist in first place. The same can be said about quick combos, there's gotta be a limit of how dumbed down you can make a game and those things I said are the limits.
As much as I hate the Disk-DLC, many other fans who don't care for that are actually pissed off at the wait for those characters.
As for balance of characters I can talk much, but Hugo seems retarded. Not only that, but having armor and the grabs picking up limbs seems a bit much.
it would be awesome if they really turned this game around and made it good.
right now it's such a mess.
I hope they really do BIIIG changes and it feels like a new game. I wanted to like it so much, but I can't.
also it would be awesome if a hard kick could do more than 90damage. in SF4 a hard kick does around 10% damage, in SFxT you often have to do more than 1500 damage, because of the tag-nature of the game, so giving a hard kick 90 damage is a joke. but footsies are mashing jab and then transforming it into a combo, right?
but what do I know. just change the game
@15 NICE list never understood why they made ryu donkey kick safe but there is a way to beat it like when he sweeps to donkey kick u can hit him in between but he can choose to hadoken instead so what the hell. I like this game but cant play it ranked anymore because of the auto gems but I guess there changing alot in this game since Ono is gone for the good of the game.Plus to add to your list instead of timer gems I say a two bar snap back where when u snap your opponent it places both of u in a neutral position via a animation like a super and opponent cant tag in a certain time like mvc3 and if capcom wants are respect back FREE Dlc characters.
Users: Please release the 12 new characters early. If you don't do it soon there won't be any players left after the summer rush of fighting games.
Ayano: Understood. We are considering changing the release date of the 12 characters. We also want to make this game strong enough to battle its way through the summer rush of fighting games.
Users: Please fix the timer limit!
Ayano: We are researching the timer issues.
That's all I came to read.
I'm sorry... did someone die? Capcom has never given this much of a crap since well... ever!
>Users: Can't you make it so that it requires two characters to go down for the KO?
fullmetalmoron.jpg
I'm the only person you'll ever find online who never uses meter and instead uses it for Cross-arts. No joke. I honestly cannot stress enough how much you should save your meter and use Cross-arts for anti-airs or reaction punishes. They are GODLIKE. Using meter in this game for combos are EX moves are pointless due to damage scaling and huge waste of meter for nothing (like EX Fireball) but I always use Cross-arts as anti-airs.
Seriously, try it.
Give us the 12 characters for free
I don't use gems at all so a no gem mode would be pretty good.
"Users: Please give Chun-Li her Tenshokyaku back.
Ayano: Consider the amount of adjusting we would have to do if new moves were introduced." Why listen to fans?
"Users: I want more colors, the current ones are dull.
Ayano: Please wait for more colors." All on disk
You can punish Ryus light donkey kick and the rest aren't frame traps. Howabout Pauls insane block stun?
"Ayano: A very difficult request, as the names could become vulgar and disrupt the online experience." Way to generalise everyone...
"Users: I expect the same sort of SF4 balance to be done to SFxT.
Ayano: That's what we're aiming for." SuperSFxT
I sold the game today and got Witcher 2. Oh yes
Ryu's donkey kick is by no means something that should get tweaked. it's the specialcancable c.hk that is the problem. c.mk xx hk donkey kick is not a block string and hk / ex are the only safe ones. it only can be utilized when using c.hk xx. c.hk xx dash cancel is also one of the issues that gives ryu a great offense tool, neglecting his emphasize on footsie and zoner, which would also be balanced out if the c.hk loses its specialcancable property.
umm...i understand that people want the timer issue 'fixed', but...doesn't the question 'Can't you make it so that it requires two characters to go down for the KO?' kind of contradict that? >.>" the game'll take even longer to end as good as it'd be..
"statements and outright anger from Japanese fans is quite extensive"
ha! cant imagin why >.>
and lol @ at long list of complaints. Geezus!!
btw
"Ayano: Don't worry, Ono is not dead. And remember that it's not the producer that keeps Street Fighter alive, but the fans."
thank you for saying that. we are the ones that really brought it back to life again, ono help us remember it and keep it alive.
loving this... long live sfxt believe me this game has mad potential
@ #29
Depends on the combo, ofc 1 meter on a combo which already scaled to 30 % it's a waste, but Reversal uppercut when pressured, then cancel into you partner for easy 350+ damage is definitely good meter usage.
Not doing that just to save meter for CA might actually help the opponent.
Something along those lines basically, it's meter management and you gotta be smart.
Wait there is a F@g that want's ryu to be able to SRK 3 times so he's complaining?
Are you trolling me?
Try doing raven loop online. Good luck
Good to see that Capcom is aware of the many problems with this game and are looking into tuning and balancing to hopefully make this game amazing and also to shut all the haters up.
Fix/Adjust
-Stop timer when in Supers & Tag Supers
-Add more time inside the 99 second timer
-Tune the Damage Scaling
-Buff the weaker characters
-Balance the Gems
-Tune the juggle limit on certain characters
-Add a option to be able to disable Auto Combos
-Fix the Jab spam
-Fix the Replay Channel so we can watch our Replays when offline
Oh and add Rose, Alex, Karin & Sodom as future DLC. :)
Can I get a damage buff for Dhalsim? I need at least 10 solid hits to kill a character, damage maxing out at 100 per hit and mostly lower, in the same game as Kazuya who can do almost 500 damage with one meter, or Hugo who does 500+ for no meter. I know they equalised normal damage across the board, but even for Sim? The only thing he has is damage from normals. :(
Good to hear that Capcom is going to put more effort into making SFxTK work. But please for the love of God, don't release Super SFxTK. It is bad enough that they placed all those characters on the disc and locked them up, the last we need is buy the game again.
@10
Hah, I was actually going to ask about that, because the Japanese always have drawn out and indirect ways of asking about things, and likewise with giving out answers. Still, good job on making these more readable, the answers given to these questions are great. It's refreshing to know that they're already in the process of addressing the issues with the game.
@44
If you don't see why Dhalsim shouldn't be doing the same damage as Kazuya or Hugo then you should probably just switch to someone else. Or watch guys like Arturo play Dhalsim; you'll see why his damage output has NEVER been high in any game he's been in.
I have only one request really. Make the game as fun to watch as it is to play. Just my personal opinion.
@43
Stop requesting characters you want in the game. You're not going to play them unless they're top tier, just like everyone else does.
"And that's exactly what Capcom needs to do: bite the bullet, accept that this game bombed and perform a massive, massive overhaul. "
What are you talking about? Capcom planned all along to support this game with updates and patches. They said this in interviews before the game was even released.
It has nothing to do with "biting the bullet" and "accepting" anything.
They always intended to do this no matter what.
Good to see Ayano & the team are listening to the players and at least seemingly work on the right issues. There's a fantastic game in SFxT, all the little pieces just aren't quite in the right places yet. But they're working on it now - we just need to be patient. A good balance will take time and more than one patch.
And to think they'd actually consider releasing the rest of the characters early shows Capcom might not be so out of touch after all. Bumping up the DLC release schedule certainly would help keep up interest in the game - something the really need to do.
I find people's complaints about the netcode surprising though. I've certainly had a better online experience with SFxT than SSF4.
I'm glad they're considering a big balance patch. Most the things (if not all) were addressed here, so it's good to know they're listening.
How some of the questions were asked though...makes you wonder if that person wants a better game or to take a cheap shot at Capcom.
I like the game, but since Christmas I've been playing pretty much PC only and I'm pissed that UMvC3 isn't even being discussed for PC! That's BS! Marvel gets 90% love and doesn't get released for PC, while this game is 90% hated (I'm one of the 10%) and gets released!!! Why?! Please Capcom! Just release it FFS!
@54
As in the game didn't pan out nearly anywhere close to the way they wanted it to. Mostly all they've received is negative backlash from the community. An entire system they were trying to revolve the game around is simply discarded - gems. They have to accept that their original design model was heavily flawed and will have to listen to a large amount of fan requests in order to restore customer relations. Of course they were going to support the game from the start, but now they have to really try to appease the fans.
@15 Good list, except that they said during development that there would be no snapback because it would be game-breaking, and that's probably true. If you raw tagged with low health, instead of eating a 30-50% combo like you do now, your opponent could just snap in the character you just tagged out. On the flip side, it might actually be a crude but adequate timer fix, and it would encourage finding safer ways to tag in.
#59. It's not that simple when Marvel is involved and has massive control over their license. If they don't want it on Pc, Capcom can't do it. Pretty safe to assume Marvel has something to do with it not showing up on PC. Perhaps Marvel is more concerned about piracy and modding than Capcom is. They're hugely protective of their characters.
All I want:
Add Elena, Pimplento, and R Mika to AE.
Release the "DLC" characters already.
Happy mother's day everyone!
"Please add Karin to AE 2012..."
Seriously, what is with people that want more characters in AE 2012? The game already 39 characters, isn't that enough?
@ #60
It's basically unplayable, even with connections with which you used to play totally fine in AE 2012.
What happens is that one player plays fine, while the other just lags the whole match, with people teleporting from start to finish. It freaking gives you headaches.
I watched this vid http://www.youtube.com/watch?v=dnYvOu... before trying the game on PC and thought it wasn't legit, but it is actually.
Don't even try playing with 3 or 4 players, it's just rollback hell.
On top of that there's basically no sound, since they have yet to port the sound fix patch.
I understand that PC version is not as focus as the console ones, but releasing the game in this state is just an insult to your buyers. My friends just dropped the game till this gets addressed, it's impossible to play this way.
I don't care about the balance changes at all. People will just pick the next top tier. Ryu today, some else tomorrow. I mainly care about the Assist Gems, the Clock fixes and general system changes like Snapbacks (if added). I like SFxT better than AE 2012, but I'm not going to touch it until Capcom give an official notice on what they are changing and their future plans for the SFxT.
@69
what did you expect, AE2012 patch for PC came almost half a year after the update dropped for the consoles. are you expecting them to patch PC out right away? Keep dreaming, you forget that this is ca$hcom we are talking about. Funny enough over here in Nigeria people dropped the game like a bad rash and returned back to UMV3 and AE. Its sad that people will shell out $50 for SFxT for the current thrash being sold and then others will get the revamped future version for $20 or less (AE is $3 on amazon now)
As they say, good things comes to those who wait lol! I suggest you hold off till capcom fixes a patch for PC or if you have the extra money buy it and feel the pain of online glitches and infinites. what a shame.
But there is hope at the end of this tunnel and there is still reason to keep a tab on it. but anyway skull girls is coming to PC port soon so all hope is not lost.
Good news anyway from capcom. if you treat your fans good they wont come and bite you in the backside
Hey can they fix king his qcb move comes out when you go from down to down back which I found out I do a lot and it is very unsafe and very frustrating when I get punished for a move I did not do.
@#70
Snapbacks might not be a good idea unless they come in fully invincible. imagine tagging out a low health player only to be snapped back in fully vulnerable. that is a nightmare. but I think it will be a great add in if it is implemented well in a balanced way. funny enough I havent used pandora at all in this game lol!
@#74
They will tell you to buy a precise input gem bro lol! It happens to me when I want to iput a powerbomb lol!
@ #73
I had not any faith in them patching the online, I'm with you there, but all I was expecting was the sound issue (which actually seems even worse here given the constant teleporting).
360 version of SFxT played just fine from my experience, that's why the situation for the PC version is ridiculous.
What's worse is that with it being the less advertised version it will probably take months before it gets addressed (hell, I can only hope they will).
At the very least you can grab the game for 20 bucks via russian sites and the likes... I mean yeah it's still a rip-off, but at least not a complete one like if you bought it on Steam (50 bucks for this laggy beta, good job Capcom).
y'all: they don't need to make the timer longer, they need to make the stages shorter. adding 50 seconds to the clock (and even just freezing it for cinematics) might decrease the likelihood of seeing a T under your lifebar, but it won't change the fact that runaway is effective to the point of tedium. shorter stages means higher risk on raw tags, less free advantage from tech rolls, and higher frequency of offensive engagement.
I'm really just steady on the fact that the first mistake made in this game's creation was making the game tag. SF is a game that involves yes rushdown, but also turtling and zoning, this just isn't the right platform for a 99 second round tag game. Its just my opinion but the reason TTT is such a great platform is because of the damage level yes, but also the fact that you're not turtling all that much and definitely not zoning. Midway through a match in SFxT when both point characters are down to half life and there is about 35-45 seconds left in the match and lets say just for the sake of argument that both players tag in their full life secondary characters. Thats another match between 2 characters that needs another 99 seconds to finish out.
Hey hope the best for them, right now I haven't played the game since a week after it was released. I'm not here to bash the game, I dont play it but it doesn't mean I hate it. Lets see what they do to fix up the problems, hey who knows I might even play the game if its completely overhauled. Probably not but I won't completely rule it out.
I just want
- A nerf for ryu, rufus, jury, hugo, rolento, kazuya, heihachi, jin and reaven. cuz 90% of my online battle have those characters
- A nerf for some assist gems
- Nerf those jab that do stupid pressure
- put a little more of time on matches (though I really dont have a big problem right now)
- Release earlier those 12 dlc characters
- Please more colors besides the purple, purple 2, purple 3, green, green 2, green 3
@59
Sadly, the day UMvC3 comes to PC is the day UMvC3 gets a Color Edit mode. Since Marvel is over-protective of their characters (they don't want them colored in ways they don't like, or modded in ways they don't like), odds are slim....unless they do some insane amount of security for the game to prevent modding.
@82
I totally agree. This would resolve some the issues with the game.
I would like to have an option where you can turn off the quick combos. I don't really like it. As for some assist gems, there's 2 things Capcom can do: balance them or make a filter option where you can have no assist gems for online. But, there are a few assist gems that are not so bad like pandora, cross assault, boost gems effect etc and those assist gems are fine. So, let's see what Capcom can do. I'm fine with boost gems as you can create tons of strategies.
As for some people who were complaining about damage scaling, use attack gems for increased damage. Seriously, do you really want powerful characters like Hugo, Ryu, Kazuya etc to become even more powerful? Not only that, if you use attack gems, they'll be so dangerous. Boost gems are there for many reasons. As for making the stages smaller, grapplers will become so dangerous and they will have a huge advantage.
As for that person, saying 'No one uses Super Arts or Cross Arts because Tag Cancels are so good. It makes the game boring'. Sorry, but skill and strategy over big damage comeback mechanics because some players will try to go for wins by using supers and that kills off the strategy of the game. I understand that Cross Arts does around 400 damage but because players would tend to use meter a lot in SFxT, it reduces the usefulness of that comeback mechanic and also, meter management is important. Again, boost gems are there to be used and having a good strategy makes the game exciting.
I'm looking foward to the changes.
Am I the only one that thinks taking tournament-goers into consideration for ALL the additional changes is a bad idea? There are definitely some big changes that would better this game but I wouldn't make changes based solely on what the tournament scene wants. The reason SF4 was made so much later after 3S is because Capcom knew that following what was tournament-inspired wasn't a viable investment.
This game has the potential the be a great title; however, it falls short due to unnecessary creativity (gems), wonky control inputs, ridiculous frame data (jab, jab...), and dlc issues. Let's keep the faith and hopefully Capcom can patch it up or the hype for this game dies by the end of this year. Let alone the game is suffering already.
It´s easy capcom. Just put Poison, Hugo, Rolento and Elena in AE 2012 and save these characters and after put SFxT into the garbage can. Everyone happy!!!!
Want to rebalance this game (gem issues aside)? Here are my suggestions:
a) make it so that doing any sort of tag apart from a raw tag or raw launcher tag COSTS A BAR. Specifically, make using either the cross rush or tag launcher in combos cost a bar, EXCEPT during combos that started with a counter hit, which gives every character some reason to actually store a special move charge...the idea is to make it so that there's much less of a jabfest, and also to make characters easier to KO if tagging's more at a premium.
b) Add dizzies!!! Dizzies are HYPE.
c) make Pandora actually useful by multiplying its regular activation time by the number of bars you have when you activate it (with meterless Pandora activation staying the same)
Pandora with 1 bar would be the same as well, but if you have 2 or 3 bars, you get more time added to it. 2 bars = 14 second Pandora. 3 bars = 21 second Pandora.
there ya go. discuss ;)
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