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Persona 4: The Arena basic tutorial and arcade stick and Persona 4: The Ultimate in Mayonaka Arena combos

Posted by SFilp
May 11, 2012 at 7:53 p.m. PDT
AtlausUSA has uploaded a short tutorial for Persona 4: The Arena. It starts off by going over basic movement, then it goes into basic skills such as auto combos, furious action, burst and more.

AndriaSang posted a image of Hori's new Persona 4:The Arena themed arcade sticks that will be released on August 2, 2012 for ¥10,800 or $135.

The MayonakaForums have posted short combo videos for a few of the characters in Persona 4: The Ultimate in Mayonaka Arena.

Tips submitted by lojikbmb, rafael2487, Frost and some anonymous readers.

Comments

BADerRules's avatar
BADerRules said on May 11, 2012 at 8:07 p.m.

(This user was banned.)

#1
Default avatar
T3rror said on May 11, 2012 at 8:08 p.m.

I cannot wait for this to release!! As for the stick it looks alright and it has sanwa unlike the v3/vx. Best thing about it though is 6 buttons.

#2
Default avatar
Rynocerious said on May 11, 2012 at 8:08 p.m.

I like where this is going. *inb4complaintsaboutautocombos*

#3
TheDeadTexan's avatar
TheDeadTexan said on May 11, 2012 at 8:16 p.m.

Stick looks awesome. Like the six button layout.

Chie's the best.

#4
BUYACUSHUN's avatar
BUYACUSHUN said on May 11, 2012 at 8:23 p.m.

Well now im interested

#5
Default avatar
ya_boy said on May 11, 2012 at 8:25 p.m.

@#3

LOL auto combos. So it is not okay for SFxT to have them but okay for this game? No. Auto combos don't belong in any fighters.

#1 told it like it is.

#6
NoizyChild's avatar
NoizyChild said on May 11, 2012 at 8:32 p.m.

Yeah.....that video confirmed it.

Akihiko main, day one.

#7
Default avatar
f1ip said on May 11, 2012 at 8:53 p.m.

I hope the FGC gives this game a chance its super awesome, and knowing arcsys they dont make crappy azz netcodes. I will be buying this. I do want to sell my SFxT though.

#8
Default avatar
VegaBisonAbel said on May 11, 2012 at 9 p.m.

this game is clearly not for pad players...

#9
Default avatar
spotlesseden said on May 11, 2012 at 9:01 p.m.

@6, sorry you don't make the rule. this game a great, the #1 fighter in Japan right now. hold that.

#10
AnaboliChris's avatar
AnaboliChris said on May 11, 2012 at 9:10 p.m.

The auto combo im sure will be for scrubs. You can think of it as the ABCS j.BBCS in marvel..while its there its not the most optimal combo to do.

#11
Default avatar
MALDA said on May 11, 2012 at 9:41 p.m.

(This user was banned.)

#12
Soriphen's avatar
Soriphen said on May 11, 2012 at 9:41 p.m.

Lots of uninformed folks in here. The auto combo is just like doing ABC in BlazBlue except you press AAA. You can interrupt it from the first to third hit and it gives you bonus Burst and Tension meter on the third hit.

The benefit of the auto combo is that it allows newbies to do combos while ALSO preventing silly mash-out-A outta guard tactics and mash A block strings since the auto combos are FAR from spam worthy.

The auto combo actually makes you focus more on staggering your block strings and doing more tick throws; something BlazBlue lacked for the most part.

Right now, the game is nicely balanced (with some problems regarding Chie and Mits.) and the game is actually far from a scrub game.

You have to know how to manage your Persona or you're Persona can get screwed and you're left without one for quite some time.

The gameplay is also concise and as fast as Guilty Gear.

So far it has a solid start and a good amount of support with a patch already on the way for the arcade release.

Here's some direct feed HD footage of the game. It's an arcade in Japan.

http://www.youtube.com/watch?v=_EOTVj...

#13
Soriphen's avatar
Soriphen said on May 11, 2012 at 9:48 p.m.

If anyone has questions, I can answer em as well. THIS is the game I've been looking forward to for a LONG time compared to other fighters.

I've been keeping a very close eye on it since release and know a lot about the engine along with the characters.

The home console release is gonna have loads of content that is on par with BlazBlue or even more.

The Story Mode is deeper than BlazBlue's and the game is considered a canon sequel to P4. Atlus is working hard with the Story so that it isn't a spin-off type of quality.

There might be more characters for the console release and they already have a good amount of features for the game.

Here are some screenshots of the home release.

Menu: http://andriasang.com/con0qo/images/2...
Story Dialogue(Japanese): http://andriasang.com/con0qo/images/2...
Akihiko pissed at Chie: http://andriasang.com/con0qo/images/2...

#14
AnaboliChris's avatar
AnaboliChris said on May 11, 2012 at 9:51 p.m.

I have $60 saved up from not buying Jab X timeouts so I guess ill give this a shot.

#15
HooliganComboFTW's avatar
HooliganComboFTW said on May 11, 2012 at 10 p.m.

#15

lol nice description

yeah game looks more fresh then bb so ill try before buy

#16
Default avatar
Rome_Himself said on May 11, 2012 at 11:10 p.m.

@10 get it correct its not the best gane in japan its the most popular being that it just came out and alot of people are trying it since its new.thats like calling skullgirls the best game in america since its best selling xbl game.that being said all the weeabo comments are boring no
e,the game looks hype if u dnt wanna play u dnt have to

#17
Default avatar
dennishubs said on May 11, 2012 at 11:46 p.m.

*opens tutorial video*

*hears annoying voice*

*close video*

#18
jhayze's avatar
jhayze said on May 12, 2012 at 12:02 a.m.

my friends and my older brother who lives in japan said that this game is not just popular bcuz its new cuz its also good!

they say the game is so much fun that it brings back nostalgia memories of guilty gear and jojo bizarre back, even comparing the gameplay and mechanics from guilty gear, they also said so far the game is really promising and definitely outshine blazblue in all sorts!

#19
Default avatar
YudaHnK said on May 12, 2012 at 12:29 a.m.

#15 Thumbs up!

I also didn't buy it and I will be sure to pick up this great looking game. I love the persona games and even tho I didn't play BB I did enjoy Hokuto no Ken :D

#20
mp91's avatar
mp91 said on May 12, 2012 at 1:12 a.m.

looking good but awful voice in the first vid, i could watch it more than 5 second

#21
gtfopanda's avatar
gtfopanda said on May 12, 2012 at 2:07 a.m.

@ #21

There, there, we'll be able to switch the voiceover to japanese.

This is coming out in august right? Not that far away...

#22
Doopliss's avatar
Doopliss said on May 12, 2012 at 3:50 a.m.

I had just started thinging about buying this, then this video shot me down completely. Mash A to do combos, wtf?

#23
Him's avatar
Him said on May 12, 2012 at 4:43 a.m.

Aside from the rapid A combo, what would a standard BnB look like from any character in the game? You can pick any character you please, I just want to know if there is anything outside of the rapid combo.

Also, are there more than two color palettes for each character? How do you access them?

thanks for your time. I've been waiting for this game for a while. Day 1 buy

#24
gtfopanda's avatar
gtfopanda said on May 12, 2012 at 5:05 a.m.

@ #23

Read #13

#25
Default avatar
JiCi said on May 12, 2012 at 5:29 a.m.

@ #24

I think they have around 12 palettes each, and out of them, one is a Guilty Gear palette, another is a BlazBlue palette and a final one is a Persona 1/2/3 palette.

http://megamitensei.wikia.com/wiki/Pe...
Scroll down a bit to get the rundown.

BTW, I'm sad that Dave Wittenberg isn't voicing Teddie, but the way I see it, he just wasn't available, as he's still voicing characters in games and animes.

#26
bullitt23's avatar
bullitt23 said on May 12, 2012 at 7:04 a.m.

the game looks boring

#27
Default avatar
WhyIDie said on May 12, 2012 at 8:46 a.m.

@6 @23 @13

I was also worried about auto A combos too, but the regular mash A combos look very unsafe on block, and that vid #13 linked showed the players seeming to do linked jab A's to create hit confirm combos. So if anything, it's a little harder to create safe hit confirm strings.

#28
zUkUu's avatar
zUkUu said on May 12, 2012 at 9:06 a.m.

"mash the buttons" is all I remember now O__O.

jokes aside, I don't get why it uses 4 button mode with so many overlaps A+B+C, A+B, C+D etc, could have been bound on an extra button.

#29
GokaiGreen's avatar
GokaiGreen said on May 12, 2012 at 9:39 a.m.

(This user was banned.)

#30
Kenshiro's avatar
Kenshiro said on May 12, 2012 at 9:41 a.m.

Think i'll pass on this one.

Doesn't look like i'd main anyone.

#31
Default avatar
mr_e said on May 12, 2012 at 10:04 a.m.

looks interesting but im gonna have to check out the demo. hope it'll be avaliable soon. the stick looks nice & its priced $139 so i can tell a friend about it.

#32
Banzboy's avatar
Banzboy said on May 12, 2012 at 10:17 a.m.

Hilarious that people see auto-combo and they completely shut themselves in. The auto combo's are all unsafe and not optimized.

#33
Default avatar
spotlesseden said on May 12, 2012 at 10:34 a.m.

@33

those people are stupid. they play mvc3 with auto-combo same as this game too. AAA for combo is no different than ABC.
The only different is ABC is more noob friendly because you can't mash AAA all the time or you will die.

#34
Soriphen's avatar
Soriphen said on May 12, 2012 at 10:35 a.m.

If anyone is interested about the game engine, I'll explain what systems they've added to balance the fundamentals in this game.

Everyone has a Universal Overhead (with one hit of armour) that varies in framedata but has the same purpose of going into an all-out rush attack that ends in a fatal counter, which is more important than a regular counter. This means everyone has an overhead. You can tell how it looks like when they flash white as they do some move.

Everyone has an R-action where they flash yellow and do a focus-attack type move that usually acts as a reversal. Everyone also gets some blue health that they'll lose if they get hit. It's not the same type of action for everyone however. Kanji goes all Blanka-electricity mode when he does his. Yosuke does a Tekken parry when he does his.

Super cancels balance the playing field by taking blue health if you do it. It's basically a risk of if you should super cancel and get more damage but risk blue health, etc. The reason why it balances the game is because of how much damage everyone can already do.

You can air-turn and ground dodge. That means everyone can cross-up in this game and cross-under or escape tight block strings.

You can auto-combo, which allows for easy entry into the fighting game while also getting rid of MASH A tactics. Basically, it makes you focus more on staggering block strings and tick throwing. However, if you do the auto combo, you do get the benefit of bonus Burst and Tension meter on the third hit.

Anti-air is another fundamental that has been boosted in this game. They took the concept from BBCS2 and made it more viable. Basically, everyone has an anti-air, which is 2B(like c.HP in SF). The reason why this is so important is because everyone can air guard attacks BUT this. They'll always get hit in the air unless you did the 2B in the middle of some chain or staggered block string(???).

Everyone can short-hop, allowing for air AND ground pressure (with the exception that you can only attack starting at the peak of the jump).

Everyone can Alpha-Counter.

TL;DR:
--Everyone has a good overhead.

--Everyone has a reversal.

--A tool for cross-ups AND cross-unders.

--An easy means of comboing with the auto combo that also prevents mash tactics while making you focus on staggering block strings and using tick throws.

--Blue health helps balance the game without being too unfair.

--Useful anti-airs that prevent chicken blocking and bring more focus to anti-air fundamentals in an air-blocking game.

--Short hops that let you keep pressure and can be mixed with an air turn.

--Everyone can Alpha Counter to get out of annoying block strings at the cost of 50% meter.

#35
Default avatar
katalystx said on May 12, 2012 at 10:43 a.m.

@Soriphen

"(with some problems regarding Chie and Mits.)"
Care to explain? I'm looking forward to this game, so I gotta know what's up. Especially Mitsuru since she'll be my main.

#36
Soriphen's avatar
Soriphen said on May 12, 2012 at 11:57 a.m.

@36

I'll start with Chie. The two problems with Chie is that her 5B (comparable to a s.MK/MP) nets a Fatal Counter instead of a regular Counter, and her R-Action (a Gouken-type parry) does too much damage while being relatively safe on whiff.

This means that she can spam her R-Action in the frame holes of your block strings. It's fkn annoying.

It also means that if she gets an FC on you with her FAST and GOOD REACH 5B, you can kiss 50% health goodbye if she finishes with a super.

If you wanna know why a Fatal Counter is so important, it's basically a counter with some added properties of less scaled damage on the following combo along with less untechable time for the opponent by 2f(???) for each successive attack in the combo. That means you can do an insane combo that does a good amount of damage.

Usually, a Fatal Counter is reserved for slow moves so as to give a better reward.

Almost forgot; the super she gets in "Awakening Mode" is extremely annoying and an easy way to get in.

Now for Mits...

Mits has the problem of having a lot of safe normals that have insane reach AND having quite possibly the best DP in the game, which is too damn good. She also has an insanely good super.

Her DP is her R-Action, which means she gets blue health...however, it's a crescent upper DP where her sword is basically a shoryuken that hits on all sides. She's also relatively safe as the blockstun is strong.

Her normals are also long reaching and very good. This isn't so much of a problem as her R-Action, but it adds to her skill. Coupled with her glacier super that is air-unblockable and has insane reach and active frame time, she's very good.

TL;DR -- Chie has a cheap R-Action, awesome "Awakening Mode" super and her Fatal Counter is too good. She's very good as it is without those.

--Mits is basically awesome normals and a cheap as hell R-Action.

The good thing is that most of this crap is getting patched in the end of May AND the pros have found even more tech with other characters that make them better than Chie at least.

Here's the current Tier List (DON'T ARGUE THOUGH) taken from dustloop.

S Tier: Aigis, Mitsuru
A Tier: Teddie, Akihiko, Yu, Yosuke, Chie
B Tier: Shadow Labrys, Labrys, Yukiko, Kanji, Naoto, Elizabeth

#37
Default avatar
katalystx said on May 12, 2012 at 12:43 p.m.

@37

Thanks for the detailed reply!

It's weird.. Most of the vids I see of Mitsuru, she loses. And there aren't that many of her. I see A LOT more of Chie and she wins most of them too. I guess I'm watching the wrong vids. haha xD

If you have any good Mitsuru matches, it'd be awesome if you could share.

#38
xRELLIKx's avatar
xRELLIKx said on May 12, 2012 at 1:03 p.m.

@2
I'd argue that's a bit more of a fail conmsidering its a 4 button game. It's easier to put in plugs than drill another hole if a player prefers a 4 top row.

#39
Boogityboy's avatar
Boogityboy said on May 12, 2012 at 1:13 p.m.

(This user was banned.)

#40
Soriphen's avatar
Soriphen said on May 12, 2012 at 2:16 p.m.

@38

Here is some more footage.

Scary as HELL Chie: http://youtu.be/l4HZeSJH7i0

Mits play: http://youtu.be/RVEPGVBbNrg

Everyone uses Chie cause she's good AND she's everyone's waifu LOL.

@40

Yeah no problem. I'm extremely hyped for this game because it adds more focus to fundamentals and because of the amount of content it's going to have. Arcsys is always going to be my fav fighter dev and I was waiting for the day I'd be able to love a fighter more than BB.

You can find a lot in this game. From the indepth tutorials and combo trials of BB to the indepth story mode, gallery mode with a ton of content, other fun modes that are equivalent to BB's abyss mode and such, etc. Just content, content, content.

You can also find all the fundamentals in a fighter, from anti-airs to footsies to thought-out block strings and tick throws, Persona management, punishing with counters/fatal counters, etc. It's got everything you'd want in a fighter along with additional awesome mechanics.

The little things I also love about Arcsys games is that it tells you when you do something. It tells you when you net a counter/fatal counter by making the opponent glow red and saying the word aloud. It tells you when you guard incorrectly by showing an exclamation mark. The tech meter is shown underneath the combo counter.

There's just a lot to love about their games.

The one thing I'm extremely worried about is the netcode, however. They are good with netcode...maybe the best with the style of netcode they do; but, the netcode ain't ggpo.

#41
Default avatar
manuelito1233 said on May 12, 2012 at 2:46 p.m.

It's very similar to BlazBlue, which i like, IIRC, Aaksys is developing this one.

#42
Default avatar
mangosmoothie said on May 12, 2012 at 3:28 p.m.

hyped for this game. day one fo sho.

#43


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