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Street Fighter X Tekken moves 1.4 million copies, Capcom says sales 'lagged'

Posted by Jonathan 'Catalyst' Grey • May 7, 2012 at 8:34 a.m. PDT
Street Fighter X Tekken moves 1.4 million copies, Capcom says sales 'lagged' Capcom reported through their investor relations page that Street Fighter X Tekken had moved 1.4 million copies. This title received some negative publicity before it was released for having on disc DLC, and in their press release Capcom stated sales for the game lagged.

The projected sales numbers for Street Fighter X Tekken were 2 million, for the PlayStation 3 and Xbox 360 releases, but the total sold to date isn't too far off this projection, and it's possible they'll get up to this number during the holiday season and with continued support of the title, which Christian Svensson said has a, "very long term plan for support."

Tip from Geniuzz, via NeoGAF.

Comments

Threedawg said on May 7, 2012 at 8:40 a.m.

Why are people so caught up with sales? I didn't buy the game to discuss economics, I bought it to play a god damn game!

Sometimes I feel like I'm the only one still enjoying this game. I guess it's cool to hate SFxT now, in the same was it was so cool to hate MvC3 when it came out.

#1
foolly said on May 7, 2012 at 8:45 a.m.

i dont own SFxT but im happy at those impressive sale figures. not every game is for everyone. if its not for you, rather than getting bent out of shape over it, just move onto something you enjoy. causing yourself hypertension over something you dislike is pointless

#2
maxs2d2ace said on May 7, 2012 at 8:45 a.m.


Ha....like i'm going to take the word of a lier and Jack@@@. its not like there going to say "we did really bad" and get mock every step of the way by haters. and lol at

which Christian Svensson said has a, "very long term plan for support."

we all know what that plan is >.>

#3
ItsMahveIBaby said on May 7, 2012 at 8:47 a.m.

Guess we're supposed to ignore the 700,000 returned copies, Kappa.

#4
KizaruOfLight said on May 7, 2012 at 8:54 a.m.

@4

That didn't even happen.

And so much for people saying it wouldn't sell.

Capcom: Look at me now! Look at me now! We gettin papeeer!

#5
SOyun said on May 7, 2012 at 9:01 a.m.

Just like our netcode, our sales are... *(⌐■_■)* LAGGED.

YEEEAAHHH!!!!

#6
GokaiGreen said on May 7, 2012 at 9:02 a.m.

(This user was banned.)

#7
ItsMahveIBaby said on May 7, 2012 at 9:04 a.m.

How unexpected; a Capcom fanboy taking an obvious joke seriously so he can whiteknight.

#8
Gam3B0y said on May 7, 2012 at 9:10 a.m.

#1 FGC sucks what can you do
It's cool to say that SF IV did not turned good and it died soon after it's release coz it's not 3s and these words are from those people who have not even played 3s
I love SFxT it has some issues so does every capcom FG game at start
they'll fix them and balance it

#9
illness690 said on May 7, 2012 at 9:11 a.m.

(This user was banned.)

#10
htownboss23 said on May 7, 2012 at 9:12 a.m.

I'll tell you why they declined 1. The arcade mode suck you fight the same teams over and over 2. No 1 on 1 or 2 on 1 3. No devil jin, evil ryu, devil, oni, or true orge 4. Tekken X Street Fighter will sell millions

#11
RedWaltz79 said on May 7, 2012 at 9:25 a.m.

@3

You, sir, are not very smart. The press release came not from Svensson, but from Capcom in a financial statement to investors. Since Capcom is a publicly traded company, it has to inform investors how its products are doing and its financial outlook. If they were lying to their investors, they would have much bigger issues on their hand than tards posting on gaming forums.

#12
Super_Honda said on May 7, 2012 at 9:26 a.m.

Hmmm, after all the speculation about SFxT gonna end up being a total flop, all that negativity didn't stop many people from buying SFXT. What's the point of spreading hate and lies over a game? Why not talk about your favourite games that you enjoy, instead of criticising certain games that you don't like. It's a waste of time. SFxT is a good game and it does have a few issues but that will be sorted in the future.

#13
htownboss23 said on May 7, 2012 at 9:31 a.m.

Capcom needs to make changes before the release of TxSF it sounds like that game will interesting once the gameplay and previews get released this summer

#14
JiCi said on May 7, 2012 at 9:33 a.m.

Let's see what is wrong with SFxTK:
- It got released at a bad time, when fighting games were numerous.

- A good 25% of the game is locked and must be paid for, when it should just have been unlockable and usable from the get-go.

- Lack of fan favorite characters on both sides.

- Bad Box Art Mega Man is a sick joke, especially after seeing the early concept arts which would have given the Blue Bomber better justice:
http://www.eventhubs.com/news/2012/ap...

- ALL 5 guest characters are paper-armored, as in they have the lowest HP counts in the game, rendering them barely usable.

- The gem system is mandatory, instead of being toggle ON or OFF via an option. Yes, you can remove gems within the setup, but come on, would having an option after selecting your characters saying "no gems" have kill Capcom ?

- The online has serious issues, like lag and missing sound effects.

- The local team matches are said to be available in the XBOX 360 manual, but it is not present in-game. Furthermore, Capcom will NOT fix it.

- The mecanics themselves are flawed, with difficulties to link attacks and special moves (you know those cool combos that you could do in SSFIVAE without the Focus Attacks, but with EX moves and such ? Yeah, they pretty much removed those for every SF character), the near-uselessness of Pandora Mode, which can KILL YOU under 8 seconds, and the fact that you cannot defeat opponents quick enough without getting a Time Out.

- They said that updates will be via only DLC, but since they had to put it on the disc first, that statement can insinuate that no major DLC will be available in the future, mostly new characters.

- Tekken characters had been poorly translated into the SF4 engine, with over-reliance on target combos and utterly weird button combinations.

- The game is basically SF4 with Tekken characters added.

No wonder they screwed it up...

#15
AnaboliChris said on May 7, 2012 at 9:35 a.m.

Sales didnt meeet their expectations..serves capcom right.

#16
xShonuffx said on May 7, 2012 at 9:38 a.m.

@1 Sales are important because they can, at times, reflect how the community feels about the game (first impressions). Of course the community as a whole does not contribute to the total sales of the said game since everyone has different taste, but up until now, many of Capcom's fighters have for the most part hit the projected sales mark which usually means futher support for the game in the future.

Unfortunatly dispite most peoples disappointment with the game, and "lagged" sales, it seems Capcom is well intent on stuffing those Gems down our throat in the near future, even though more successful games like UMvC3 are getting little to no future support.

Bon Appetit

#17
htownboss23 said on May 7, 2012 at 9:40 a.m.

remaining pick for Character DLC Street fighter side.. Evil Ryu, Oni, Fei long, DeeJay, Crimson Viper, R. Mika, and Seth

Then Tekken.. Armor King, Lee, Fing,Eddy, Devil Jin, Devil, and True Orge. Capcom does that along with other changes then it may just be the game of the year

#18
sprflyspdrguy said on May 7, 2012 at 9:41 a.m.

@16
Capcom didn't meet expectations? It's been a month and they are at 1.4 mil.

#19
Sasuga said on May 7, 2012 at 9:47 a.m.

@15 : Do you even play his game?

#20
Sektah84 said on May 7, 2012 at 9:51 a.m.

Haters gonna come in here and hate. The game has issues. What hurt it was the whole dlc fiasco. IMO its still a fun game and obviously it's played I tourneys so its being played somehow. If u don't like it let don't buy it.

#21
HardRojo said on May 7, 2012 at 9:52 a.m.

To be fair, I know lots of people who haven't even touched the game for a while now even though they were hyped before the release, I don't know about returned copies but if Capcom doesn't change the game drastically I can see it losing support aftr the DLC comes out (which is Capcom's plan to maintain support after EVO)

#22
L said on May 7, 2012 at 9:54 a.m.

@20 what did #15 say that was untrue? it all seems about right to me, although i don't agree with the "utterly weird button combinations" bit (it was fun to get used to the new button patterns and some stick motions).

#23
kingkong768 said on May 7, 2012 at 9:54 a.m.

PC players don't buy it, you will regret it like 99% of console players. either wait for skull girls or burn your money.

#24
JasonLee said on May 7, 2012 at 9:55 a.m.

(This user was banned.)

#25
Bigall said on May 7, 2012 at 10:07 a.m.

1.4 millions sales? Where did CAPCOM got those numbers?

I'm looking at VGchartz and only show 0,56 millions sold all plaforms considered. Is CAPCOM trolling again?

http://www.vgchartz.com/gamedb/?name=...

#26
Chryo said on May 7, 2012 at 10:15 a.m.

@26 VGChartz gives incorrect information constantly. Remember the ridiculous 50k UMvC3 copies deal a while ago? That site is not reliable.

#27
MarvinVelasco12 said on May 7, 2012 at 10:15 a.m.

i remember not 2 long ago reading that this game had only sold over 400k, but 1.4 mil and capcom saying the game lagged is ludacris.

capcom u should be thankful your even getting a profit from this game after all that negativity even before launch.

#28
htownboss23 said on May 7, 2012 at 10:16 a.m.

@25 Evil Ryu is like the dark side of jin when it comes to tekken they will never get rid of him unless they give Ryu a hadouken that freezes people like fat mega has which they shouldnt have given him

#29
AnaboliChris said on May 7, 2012 at 10:17 a.m.

#19, read the article.

#30
Kenshiro said on May 7, 2012 at 10:20 a.m.

@21

No problem there. Not enough people are buying the game and keeping it.

Sounds like you don't wanna see any negativity at all even if there is some validity to it.

Start closing your eyes and use a braille keyboard then.

#31
gammabolt17 said on May 7, 2012 at 10:23 a.m.

@15

LOL @ obvious haterisms. So when TTT2 and TxSF is just Tekken 6 with more characters (which is exactly what I want, are you going to hate on Namco for that, too? Almost everything else you said was pure opinion and the "facts" you provided are not even all facts.

Stop crying like a b!tch and just find something else to play already.

#32
gtfopanda said on May 7, 2012 at 10:23 a.m.

@ #16

'Moved', as they only shipped the copies.

It's different from retailers actually making the final sale, which is probably what news outlet reported - should be why the game was heavily discounted pretty soon.

#33
Caliostro said on May 7, 2012 at 10:23 a.m.

Capcom an say they have 30 million sales, not only do I not trust them, it still doesn't make the game less crap.

#34
PropLeXed said on May 7, 2012 at 10:25 a.m.

Sales lagged... I wonder why lmao.

#35
htownboss23 said on May 7, 2012 at 10:26 a.m.

Lmbo These posts are entertaining its like a tv show capcom dont give two craps how we feel its shows every game they release

#36
Zidiane said on May 7, 2012 at 10:28 a.m.

"We have a long term support plan selling you characters that were finished nearly a year ago."

#37
Kenshiro said on May 7, 2012 at 10:33 a.m.

#32 is mad and delirious.

The models for Tekken games are ever changing you couldn't buy a clue.

#38
Sasuga said on May 7, 2012 at 10:34 a.m.

@23 No, what he says is not right.

This is not SF4 with Tekken characters added.

The Tekken characters are translated pretty good, how else do you want to have them in a SF game?

The mechanics are flawed but so are every FG's mechanics. They are -different- from SF4's mechanics, indeed.

His DLC arguments are not valid, although his opinion is the same as what most people think. The DLC on the disc is actually a better solution than having to download them entirely later on.

The online is fixxed. It's not as good as SF4's but still beter than average. Online and fightinggames are not a good combination. Signals need to travel long distances and that takes time, thus cause lag.

Lack of fan favorite characters? The roster is huge as it is allready.

Sure he has some points. Pandora is pretty much useless, the gems online had better be turned of or an option to allow so. And the xbox version lacks functionality. But to fix that, they would have to rewrite a big part of the sourcecode and i guess they can't fix that with a patch.

#39
maxs2d2ace said on May 7, 2012 at 10:39 a.m.

yo RedWaltz79

it seems to me you need to get out more and get a girl, and while your at it, stop getting made everybody that disapproves of capcom you hardcore FanB/ oh and thx for stating the obvious.

#40
Kurow said on May 7, 2012 at 10:46 a.m.

Still waiting for a $25 price drop. There is not going to be any "real dlc" all its locked and waiting until the vita version is release on October... People that bought this game got rip off and they just don't want to admit it...

#41
RamboStorm said on May 7, 2012 at 10:51 a.m.

All fighting Games are Good for competition @ tournaments, but whys everyone Arguing? I'm pretty sure Blaze Bluez, King of fighters last 1 & previous 1 & or Tekken 6 didn't sell that well or is this a case of how bads the Economy has really Gotten that we all sit here Mad @ each other when were all right, trying too be right for no reason and/or point just too have our Arguments validated?

#42
Smorgasboard said on May 7, 2012 at 10:52 a.m.

1.4 million is quite good for any fighting game and is more than double of UMvC3.

Capcom's expectations were obviously higher so hopefully they've learn from this and improve in the future.

#43
htownboss23 said on May 7, 2012 at 10:56 a.m.

Devil Jin!!!!!!!!!!!!!! Evil Ryu !!!!!!!!!!!!!!!!!!!!

Devil Kazuya!!!!!!!!!!!!!!!! oni !!!!!!!!!!!!!!!!

Jimpachi!!!!!!!!!!!

#44
vidkid30 said on May 7, 2012 at 10:59 a.m.

#33

Yes, Capcom can't differentiate between items "sold" and items "shipped". The price of this game has been discounted at numerous retailers because they have plenty of excess copies that need to be moved. Mainly since so many of the game were "shipped" with expectations of more being sold. Vgchartz isn't inaccurate, Capcom just assumes it may as well be sold since retailers place orders and pay Capcom regardless of it it sells or not. But, with recent flops like Asura's Wrath, Raccon City an SFXT it may do more harm than they think.

#45
Lordd_G said on May 7, 2012 at 11:08 a.m.

@41

I bought the SE day one, got ripped off, still annoyed at Capcom but I'm enjoying the game for what it is.

There, I admitted it.

#46
jetclive said on May 7, 2012 at 11:10 a.m.

For companies like capcom shipped number are actual sales this is the money they get from retailers and no Vgchartz is inaccurate always was, always will be.

#47
icejohn said on May 7, 2012 at 11:11 a.m.

THANK GAWD! Im just glad they didn't reach their goal.

#48
RuinedFaith said on May 7, 2012 at 11:12 a.m.

I was hyped about this game, bought it, and liked it for a week. There's too many issues and I know I got ripped off, and the PC version is just going to be a ripoff too, but cap(italist)com doesn't care, so neither should we.

#49
RandomJohn said on May 7, 2012 at 11:22 a.m.

To be honest, I think Evo is to blame for SFxT being a long and laggy game. Ever since Evo announced gems will not be used in their tournament season, Evo related tourneys across the country followed the same format. Therefore, causing the timeout wins. The increase dmg gems, etc are suppose to make the game go faster but without gems, it's CvS2 in EX mode with tagouts. Granted, switching gems for each match causes delay in between matches but still, I think tourneys could have designed a system to eliminate these delays but they refuse to do so.

#50
Ryu_Apprentice said on May 7, 2012 at 11:22 a.m.

I can smell the pirates linning up now, waiting for PC to drop. wont be suprised if they rip the characters from xbox version.

#51
chosenst said on May 7, 2012 at 11:30 a.m.

"A very long term plan of support"

Funny way of saying that the full game with all the characters won't be released in it's entirety until months after the game was initially sold to the public. Long term support is an understatement, they have no other option because they still have a good portion of the game that isn't released.

#52
Rynden said on May 7, 2012 at 11:31 a.m.

I like that people are getting hung up on the term "moved" when Capcom's investor site explicitly uses the term "sold":

"while sales of "Street Fighter X Tekken" (for PlayStation 3 and Xbox 360) lagged. Nevertheless, as all three titles sold over a million units, they were able to achieve the distinction of million sellers."

Furthermore, the game is listed among the million-unit+ sellers on their IR Data page, in position 36 with official number of units sold:
http://www.capcom.co.jp/ir/english/bu...

#53
Sasuga said on May 7, 2012 at 11:43 a.m.

@46: Do you realise that when you -don't- buy the DLC, you can play people who -did- buy it and use the DLC characters? Do you realise that people who -bought- the DLC can use it -always-, and not just against people who also have bought it? Do you realise that you are not negatively affected when the data is on the disc?

You would still have to pay the SAME amount of money if they were to be downloaded. With DLC on the disc, you have MORE than when it's NOT on the disc. But I know you don't want to see this. You would rather pay the SAME amount of money for a disc with LESS information on it.

#54
Lyn said on May 7, 2012 at 11:44 a.m.

Joke game.

#55
Sasuga said on May 7, 2012 at 11:47 a.m.

And in fact you don't even need to buy the DLC unlocks. If you hack your ps3 of xbox and can unlock them that is up to you. That is not even illegal as long as you own the original.

#56
htownboss23 said on May 7, 2012 at 11:55 a.m.

Tekken tag tournament 2 will get some of our minds off SFxT for a while until some changes occur

#57
danny2times said on May 7, 2012 at 12:04 p.m.

so they've obviously sold more than the trolls on here said. Looks like we'll have a long future for this great game. I think the reason why people hate this game is its a rush down game and people can't wrap their head around that. So they lose all the time.

I've been playing since launch, got the se on pre order and at first it seemed really awkward, especially coming from hundreds of hours with ae. But I thought hmm new game, maybe I'll actually treat it that way and learn it before I condemn it.

I see 80% of the players online jumping all day or trying to play it like sf4, and that's your problem guys. Well the #s don't lie so aside from all 5 of the event hub trolls it did well and everyone likes it. So its a sad day for morons like anobolic chris who said he'd never play it but has, or gokaigreen who apparently doesn't even own a system but loves to flame streams and forums. You guys are the losers here so get lost already, you guys are seriously effed up in the head.

#58
AkumaMishima said on May 7, 2012 at 12:07 p.m.

Moved =/= sold.

A game producer can pump out as many game copies at launch as they want to retailers, this doesn't mean they actually got sold.

Capcom is being very tricky using the word moved. When they've talked about SF4 or MvC3 they've been explicit about how many games have actually been placed the hands of consumers. Moved to retailers and sold to consumers are two different things.

#59
Rynden said on May 7, 2012 at 12:10 p.m.

@60:

Read my post, #54. They use the word "sold".

#60
portalsofmadnes said on May 7, 2012 at 12:17 p.m.

before the game came out i could tell i wouldnt like 1:graphics art style its way to much like Sf4 which has a terrible art style and super cheesy announcer.2:pandora and gems looked gimmicky which they are.3:on disc DLC is wtf,capcom did this in MVC3 and it was unnecesary.This game looks like SF4(which i hated)with sprinkled Tekken characteres.Im still eventually gona buy this game but am glad i waited.in the mean time i really enjoy UMvC3,SF3TS,
and Capcoms best kept secret Capcom vs SNK 2:P

#61
SimSimIV said on May 7, 2012 at 12:25 p.m.

@62 You have the right to not like the art style of this game and the announcer. Those are subjective opinions though (And you don't claim anything else). But saying gems and pandora mode are gimmicky I can't understand. Gems reward your strategy in game with certain buffs, but you still need to activate them use them in the correct way. The only gem type I can see as a little gimmicky (Except autoblock/autotech which are banned even at gem tournaments), is the speed gems. And the pandora mode can be used as a gimmick yes, but it is widely accepted that using it within a combo or as a punish is the only way it is useful in this game.

#62
Kalyx_triaD said on May 7, 2012 at 12:27 p.m.

The argument on whether or not SFxT is 'good' no longer interests me. It's tired and already old. Just like the DLC debacle, just like the Gem "controversy". I love the game, my word is final. My money, my playtime. I will no longer argue to some random about the quality, it wastes my time and whether the other knows it or not - wastes his time as well (but they try so hard... is it validation they seek?).

DLC on disc is a good thing. They addressed all concerns from how they did SF4 up until AE.2012. But people wanna play semantics. I'm done arguing that as well. Waste of time.

Gems work for the most part. I like them. My pals like them. Only the hardcore FGC seems to have a problem; sucks for them. They can move on, I have very little ties to them to begin with (nor do I want to be associated with them by much).

Also tired of prophecies of the game dying. Same was said for SF4 and MvC3, when both are played to this day. "STFU" doesn't begin to illustrate my feelings on that. I used to wonder how many times somebody can be wrong before they reevaluate how they conclude things. No more. They have no qualms being proved wrong 100% of the time. From stream monkeys to political commentators. Nothing changes. It's boring and annoying.

I guess in the end people just need validation and something to talk about. I personally don't see myself constantly condemning or promoting a game online to people I don't know or care about. I don't need validation, I'm confident. I'm also an adult.

#63
Alucard55 said on May 7, 2012 at 12:29 p.m.

Glad to see SfxT sold well. It's a great fighter with the best online connectivity I've seen yet(smoother than AE or mvsc3 imo).

#64
HolyGhost said on May 7, 2012 at 12:31 p.m.

(This user was banned.)

#65
DATKRAZYGAMER said on May 7, 2012 at 12:34 p.m.

it's good to see one of my favorite games selling :)
let the haters hate! it won't change a damn thang :p

#66
Guest said on May 7, 2012 at 12:37 p.m.

Fuk u expect when the game is sht

#67
Kalyx_triaD said on May 7, 2012 at 12:39 p.m.

HolyGhost you're the personification of what's wrong with gamers today. Don't take that as being special, as you're nothing new or enlightening, but you are pretty much everything that makes reading comments and trying to have a conversation annoying.

This isn't a flame or anything, just an honest observation from somebody who knows what they're talking about.

#68
SimSimIV said on May 7, 2012 at 12:42 p.m.

@66
-Because you don't like the game it can't have sold 1,4 mill, ok.

-Whoever game dropped or sold it? I still have, and play it, so your claim has just been proven wrong.

-Not telling something =/= lies (But a little more transparency would be good for Capcom)

-Noone said critique the games you like. Talk positively about them with like minded people. Don't force your negativity on people who actually like the game/is giving it a try. Send feedback to Capcom directly if you really mean what you said.

-Time enjoyed wasting, is not wasted time (So people who enjoy it are not wasting their time)

-It has flaws, and many of them are being fixed and discussed.

-Divekick is awesome indeed

#69
HooliganComboFTW said on May 7, 2012 at 12:44 p.m.

Sales does NOT mean the game itself is good. The title and the boxart alone would attract the common buyer since title has the crossover of SF and Tekken which are considered giants in there respective fighting plane. I doubt they would do minimal research on the game to find out how lackluster it is.

#70
SimSimIV said on May 7, 2012 at 12:44 p.m.

*Whoever gave the game a chance*

#71
Rynden said on May 7, 2012 at 12:51 p.m.

Kalyx_triaD, I think you're my new favorite person.

#72
Azuregum said on May 7, 2012 at 12:52 p.m.

I hope SFxT's 'lagging' sales won't discourage Capcom from making a new DarkStalkers. Hopefully they learn from their mistakes and focus on making a better fighting game next time.

#73
U4iA27 said on May 7, 2012 at 1:02 p.m.

Sasuga - its not so much that the data is on the disc, its the fact that since everything is in the disc (dlc or not) there was no real reason to lock so much of it away purposely.its a blatant cash grab. Its sad cuz if all this stuff was unlockable thru actually playing the game (and it didn't have gems in it) sfxtk would've been worth the $60-$70 price tag.But that isn't the case, the initial game isn't even worth $30 (subjective I know) especially since ur being asked to pay for only 75% of game at full price.oh and let's not forget that if ppl what to get 100% of the game will currently have to dish out $184 (possibly over $200 if the dlc chars get their own individual costume packs) which I think is a rip off and beyond ridiculous.

#74
CCP said on May 7, 2012 at 1:09 p.m.

I don't feel SF X T is bad. The game is definitively fun, but not really deep and strategy based as SF4 or even T. It's a "mainstream" fighting game which might be too generalist and easy to master. The real problem with this game is how Capcom chose to treat the gamers. The DLC options to unlock more characters already on the disc is clearly a blackmail, the way they chose to answer the community is more else something like "deal with it motherf****, even if you're not happy you're gonna play this".

Again, I don't have problems with company making profit and earning money. But it can be done by giving value and letting the people who buys your products you clearly hear them. I will personally root for the Namco version. Harada seems at least, a more honest person by delivering a full finished product.

#75
CCP said on May 7, 2012 at 1:12 p.m.

Like they say, a picture is often worth a thousand words...

http://d24w6bsrhbeh9d.cloudfront.net/...

#76
SimSimIV said on May 7, 2012 at 1:13 p.m.

Who has said the dlc characters on the idsc are finished characters? They might be unfinished character models that still has a lot of tweking to go through. And before you say anything, yes I have played them, and yes they seem like they could be finished, but that doesn't mean they are. I haven't seen anyone bitch about how they got scammed with sf4 because of the moves that Error101 discovered on the disc, that has not been used in the game. I know there is a difference when you have to pay for the characters later, but they might not be finished.

#77
Kalyx_triaD said on May 7, 2012 at 1:17 p.m.

I'm a Criminal Justice graduate and anybody using the term "blackmail" to describe what Capcom is doing is clowning themselves. Grow up.

#78
Boogityboy said on May 7, 2012 at 1:39 p.m.

(This user was banned.)

#79
Kalyx_triaD said on May 7, 2012 at 1:46 p.m.

That's an interesting point:

Many of the common complaints make me think they literally have no friends to play locally or online, that randoms online are their entire experience. Kinda sad (in a sympathetic way, not a mocking way).

Many of the gameplay complaints also concern those who place way too much value on Ranked Matchmaking, which is all sorts of flawed.

#80
irrenmann said on May 7, 2012 at 1:52 p.m.

Decent sales. Not the blockbuster that *might* have resulted from drawing upon the SF and Tekken fanbases, but as the article says, it will likely meet expectations in the long run. Supplemental income from the DLC and forthcoming Vita version, etc., will mean the game will be remembered as a moderate success sales-wise.

#81
irrenmann said on May 7, 2012 at 1:55 p.m.

@vidkid30: "Yes, Capcom can't differentiate between items "sold" and items "shipped". The price of this game has been discounted at numerous retailers because they have plenty of excess copies that need to be moved. Mainly since so many of the game were "shipped" with expectations of more being sold. Vgchartz isn't inaccurate, Capcom just assumes it may as well be sold since retailers place orders and pay Capcom regardless of it it sells or not. But, with recent flops like Asura's Wrath, Raccon City an SFXT it may do more harm than they think."

Operation: Raccoon City did quite well, significantly outselling SFxT (against a smaller budget).

#82
bagel_bytez said on May 7, 2012 at 2:08 p.m.

Lol sf3 was considered to be way too different from sf2 and is blamed for being the main reason for a 10 yr absence in the fighting game world. Yet today it is considered one of the best and most cherrished fighters of all time (never got into it myself). Time after time the fighting game scene has proven that you can't make snap judgements about a game. "oh I've played it for a month", good for you, glad to hear you've uncovered all the tricks and techniques in the game and have mastered the characters and how to approach eatch opponent from every situation. Btw, I do agree that while the old assist gems were ok the new ones are bs. The concept of gems in general is fine

#83
DunnDeal said on May 7, 2012 at 2:09 p.m.

1.4 mil sounds like a big lie to me. I see the same 200 players online whenever I play on Xbox. So are you telling me that the rest of the 1.4 mil are on PS3 or just don't play online? Funny.

#84
h1tm0nl33 said on May 7, 2012 at 2:17 p.m.

I think I found out te problem with SFxT they took away the complexity of SSF4AE without making it as braindead and easy as Ultimate Marvel 3...that and/or the gem ban was a stupid move considering they built the game around the concept.

#85
Super_Honda said on May 7, 2012 at 2:27 p.m.

@HolyGhost

Seriously, it's funny that you picked several of my words and then answering them in such a way that you want me to have a war with you. A while back, you said that you're 29 years old, right? Well, believe it or not, I'm 9 years younger than you and you should know better. Act your age. You got the game and since you didn't like it, sell the game.

Not believing that SFxT sold 1.4 million? Check this out: SF3 series was a flop, sales wise and many people can't deny that because it is true. However, in the FGC, a lot of people liked the SF3 series but the FGC makes up a small percentage, compared to the casual players. Capcom didn't make a lot of money at that time and the next main SF game wasn't released until 2008. FGC as a whole are in the minority. I like SFxT and you don't like it, fair enough. Everyone's got their own opinions.

@SimSimIV and @Kalyx_triaD
Thanks, I appreciate it.

#86
Reality said on May 7, 2012 at 2:27 p.m.

(This user was banned.)

#87
Onislayer said on May 7, 2012 at 2:30 p.m.

Hopefully the sales will influence Capcom to fix how terrible the game is. Even if the game sucks, people will still still buy it and play it. Im a good example; I bought the game thinking it was ginna be crappy, and I still play it every once in a while even after being convinced that it's a pretty bad game (lol). Maybe the game will get better with updates.

#88
Ermapume said on May 7, 2012 at 2:30 p.m.

Almost two months and people are still a tad butthurt about a v.i.d.e.o.g.a.m.e. Games are for fun not the reason of suffering. People who still whine about this must be the most unhappy people alive right now always finding something to complain about. These posts bring out the worst of the community. Why is this important...really? If there are aliens out there right now...they'd be laughing at us. Can we get back to the combo videos, tutorials, or anything else but this; please Eventhubs?

#89
Kira_Timmy said on May 7, 2012 at 2:31 p.m.

Didnt expect this many negative notes on SFxT, nevertheless im glad I bought SC5. Refreshing game after Sf4. :)

#90
Nukka said on May 7, 2012 at 2:49 p.m.

THIS PEPPER BEEF IS TOO DAMN SPICY.

WHAT ARE YOU TALKING ABOUT THIS IS GOOD!

YOU EXPECT ME TO EAT THIS STUFF?!

I'M NOT GONNA PAY FO-

WATTTTAAAAAAHHHH!!!!!!!

Moral of the story: Law hates haters.

#91
okay said on May 7, 2012 at 2:49 p.m.

I don't believe Sven's numbers because he is a chronic liar. I wonder if he watched Shadowloo Showdown where it was the only game to get booed.

#92
Boogityboy said on May 7, 2012 at 2:59 p.m.

(This user was banned.)

#93
Boogityboy said on May 7, 2012 at 3 p.m.

(This user was banned.)

#94
DunnDeal said on May 7, 2012 at 3:03 p.m.

Why did you people think that the Tekken characters were going to play the Same??? This is a 2D fighter. TxSF is going to benefit the Tekken characters more. That's the whole point of making 2 separate games. I'm pretty sure you wont be able to turtle with Guile on TxSF

#95
tktktk43 said on May 7, 2012 at 3:03 p.m.

1.4 million still makes them about 84 million dollars. But I guess after cutting out the costs for advertising, development time, paying employees, and reinvestment in the company it's not a lot. But it's still pretty good considering major chain stores in Europe didn't carry the game. I havn't been buying many games lately for any of my consoles and I'm sure a lot of people are the same. Eventhubs focus on fighting games so SFxTK is pointed out. But, I wonder how other games from any genre are doing in terms of sales. I could see games like skull girls getting high sales due to the cheap $15 price. But shelling out $60 is a lot nowadays. It costs me $80 to fill gas tank and retail/grocery prices went up pretty high where I live as well. I think more and more people are looking to cheaper alternatives.

#96
vivadongodon said on May 7, 2012 at 3:52 p.m.

I was sorta hoping that the game would have lower sales to you know, let Capcom know some of the stuff they did with this game should be avoided next time. On the other hand, I like this game so I want it to do well and have a following.

So I'm good with the sales being somewhere in the middle.

#97
Kurow said on May 7, 2012 at 4:15 p.m.

PC version is already "leaked" and "unlocked" because there were so stupid to included everything on the disc "again!"

Shout outs to the Great Age of Pirates!

#98
BumblebeeCody said on May 7, 2012 at 4:26 p.m.

WTF does Lagged even mean? There's no such thing.
No Capcom your game didn't lag, you're online service did. The game simply bob-ombed.

#99
Kalyx_triaD said on May 7, 2012 at 4:48 p.m.

People who think Capcom would lie to investors to make themselves look good to some small section of the gaming community are exhibiting delusions of grandeur.

Get over yourselves. Capcom has better and bigger things to worry about than random people who talk crap about them all day. Seriously, get over yourselves.

The FGC always had these delusions that their support is end all, when by now I bet $1mill they're seeing how futile it was trying to appeal to these people.

The FGC ruined MvC3 (the E3 2009 build was perfect as TvC2). They talk crap about SF4 not being 3s or ST. They constantly riff on SFxT and totally miss the point of its development. They are over-entitled and under-educated.

Know thy place.

And no, I'm not a Capcom-bot. Or a PR manager. Or a street team member. Me and my bud was ranting about what Capcom does wrong just last night, and I promise it has nothing to do with the petty things that people come online to bitch about (apologies, Catalyst).

Get over yourself. Get educated. Learn how to debate. Read a book. Smell some flowers. Be a damn adult. And after you balance yourself; then we can have a conversation that leads places. Until then; keep fighting your good fight. Maybe you should gather and create a new fighting game series to show Capcom how it's done (that's what me and my boys are doing). If not, get to the kids table and let adults speak.

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