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NorCal Regionals 10 results, battle logs and streams - SFxT, UMvC3, SSF4 AE v2012 and more

Posted by DreamKing23
March 25, 2012 at 9:21 p.m. PDT
NorCal Regionals 10 results, battle logs and streams - SFxT, UMvC3, SSF4 AE v2012 and more Updated with final results: The final results for the NorCal Regionals #10 tournament have been added into this story.

iPlayWinner and Finest K.O. ran the stream this weekend through SRKLive, for people watching from home.

Many of the fighting game community's top players will be in attendance including coL.cc|Combofiend, LU|Alex Valle, CGC|Air, DMG|Online Tony, EG|Ricky Ortiz, coL.cc|Filipino Champ and far too many people to list here.

To see how everything went, hit the jump.

Street Fighter X Tekken — Results


1. WW|Infiltration (Ryu, Rolento)
2. FC|NYChrisG (Xiaoyu, Hwoarang)
3. EG|fLoE (Jin, Rufus)
4. coL.cc|Combofiend (Julia, King)
5. Lamerboi (Guile, Rufus)
5. LPN (Cammy, Rufus | Others)
7. Jimmy Tran (Rolento, Kazuya)
7. ClakeyD (Zangief, Hugo)

9. EG|Ricky Ortiz (Chun-Li, Rufus)
9. ShadyK (Hwoarang, Akuma)
9. 200 Yen (Rufus, Zangief)
9. LU|Alex Valle (Kazuya, Ryu)
13. coL.cc|Filipino Champ (Rolento, Dhalsim)
13. PR Balrog (Kazuya, Ryu)
13. Pop187 (Ryu, Guile)
13. Crackfiend (Rolento, Heihachi | Others)

Ultimate Marvel vs. Capcom 3 — Results


1. coL.cc|Filipino Champ (Magneto, Dr. Doom, Phoenix)
2. 86'd|Knives (Spencer, Sentinel, Akuma)
3. PR Balrog (Spencer, Wolverine, Wesker | Others)
4. Padtrick (Vergil, Wesker, Strider)
5. Neo (Wesker, Magneto, Phoenix)
5. OMG Itz Andre (Vergil, Magneto, Wesker)
7. Infrit (Nova, Spencer, Sentinel)
7. CFD|Hi I'm Nastyy (Wesker, Frank West, Super-Skrull | Others)

9. EG|fLoE (Nemesis, Wesker, Strider)
9. FC|NYChrisG (Morrigan, Dr. Doom, Akuma)
9. DJ Huoshen (Felicia, Super-Skrull, Taskmaster)
9. coL.cc|Combofiend (Nova, Spencer, Hawkeye)
13. CJ Showstoppa (Wesker, Vergil, Magneto)
13. PZPOY (Zero, Dr. Doom, Phoenix)
13. Y2J (Wolverine, Spencer, Magneto)
13. KBeast (Dante, Magneto, C. Viper)

Super Street Fighter 4 Arcade Edition — Results


1. EG|Ricky Ortiz (Rufus)
2. WW|Infiltration (Akuma, Gouken)
3. PR Balrog (Balrog)
4. RZR|Latif (C. Viper)
5. coL.cc|Combofiend (Oni, Abel)
5. LU|Alex Valle (Ryu)
7. CCG|Air (Ryu)
7. EG|fLoE (Guy, Rufus)

9. Cynistar (Akuma)
9. XSK Samurai (Ryu)
9. WW|Laugh (Ryu)
9. Mike Chow (Abel)
13. Illiterate (Yang)
13. LPN (Cammy, Sagat, Adon)
13. Sonny (Cammy)
13. coL.cc|Mike Ross (E. Honda, Blanka)

King of Fighters 13 — Results


1. Team Chaos Chris KoF (Iori, Duo-Lon, Shen)
2. Team Chaos Yoshi (Billy, Hwa, Shen)
3. FC|NYChrisG (Kyo, King, Benimaru)
4. CCG|Air (EX Kyo, Saiki, EX Iori)
5. Team Chaos The Beast (Billy, EX Iori, Shen)
5. LABAN (EX Iori, Benimaru, EX Kyo)
7. TDO (Kyo, K', Iori)
7. coL.cc|Combofiend (Maxima, Takuma, Ralf)

Soul Calibur 5 — Results


1. NoFaceKiller (Nightmare)
2. Alex J (Xiba)
3. Xephukai (Astaroth)
4. Signia (Mitsurugi)
5. Hates (Cervantes, Nightmare)
5. Ssnort me im dop3 (Viola)
7. Ceirnian (Viola)
7. Revveg (Mitsurugi)

Virtua Fighter 5: Final Showdown — Results


1. Renzo (Jean, Jacky)
2. Otakuwolf (Wolf)
3. SEBO (Taka-Arashi, Wolf, Jeffrey)
4. ZeroChan (Vanessa)
5. Radical Reactor (Vanessa)
5. Akuma001 (El Blaze)
7. DKL (Akira)
7. Hat Person (Jacky)

Battle logs


Street Fighter X Tekken — Top 8 battle log


• Grand finals: WW|Infiltration (Ryu, Rolento) eliminated FC|NYChrisG (Xiaoyu, Hwoarang) 3-0.

• Loser's finals: FC|NYChrisG (Xiaoyu, Hwoarang) eliminated EG|fLoE (Jin, Rufus) 2-1.

• Winner's finals: WW|Infiltration (Ryu, Rolento) beat FC|NYChrisG (Xiaoyu, Hwoarang) 2-0.

• Loser's semi-finals: EG|fLoE (Jin, Rufus) eliminated coL.cc|Combofiend (Julia, King) 2-0.

• EG|fLoE (Jin, Rufus) eliminated Lamerboi (Guile, Rufus) 2-0.

• coL.cc|Combofiend (Julia, King) eliminated LPN (Cammy, Rufus | Sagat, Zangief) 2-0.

• EG|fLoE (Jin, Rufus) eliminated Jimmy Tran (Rolento, Kazuya) 2-1.

• LPN (Hwoarang, Juri | Sagat, Zangief) eliminated ClakeyD (Zangief, Hugo | Rufus, Hugo) 2-1.

• Winner's semi-finals: WW|Infiltration (Ryu, Rolento) beat coL.cc|Combofiend (Julia, King | Julia, Hugo) 2-0.

• Winner's semi-finals: FC|NYChrisG (Xiaoyu, Hwoarang) beat Lamerboi (Guile, Rufus) 2-0.

Top 16 battle log


• EG|fLoE (Jin, Rufus) eliminated EG|Ricky Ortiz (Chun-Li, Rufus) 2-0.

• Jimmy Tran (Rolento, Kazuya) eliminated ShadyK (Hwoarang, Akuma) 2-0.

• ClakeyD (Hugo, Zangief) eliminated 200 Yen (Rufus, Zangief) 2-0.

• LPN (Zangief, Sagat) eliminated LU|Alex Valle (Kazuya, Ryu) 2-0.

• Jimmy Tran (Rolento, Kazuya) eliminated Crackfiend (Rolento, Heihachi | Law, Kuma) 2-0.

• LPN (Hwoarang, Juri) eliminated coL.cc|Filipino Champ (Rolento, Dhalsim) 2-0.

• FC|NYChrisG (Xiaoyu, Hwoarang) beat 200 Yen (Rufus, Zangief) 2-0.

• WW|Infiltration (Ryu, Rolento) beat EG|fLoE (Jin, Rufus) 2-0.

• coL.cc|Combofiend (Julia, King) beat ShadyK (Akuma, Hwoarang) 2-1.

• Lamerboi (Rufus, Guile) beat LU|Alex Valle (Kazuya, Ryu) 2-0.

• EG|Ricky Ortiz (Rufus, Chun-Li) eliminated PR Balrog (Kazuya, Ryu) 2-0.

• ClakeyD (Zangief, Hugo) eliminated Pop187 (Ryu, Guile) 2-0.

Ultimate Marvel vs. Capcom 3 — Top 8 battle log


• Grand finals, set 1: coL.cc|Filipino Champ (Magneto, Dr. Doom, Phoenix) eliminated 86'd|Knives (Spencer, Sentinel, Akuma) 3-1.

• Loser's finals: 86'd|Knives (Spencer, Sentinel, Akuma) eliminated PR Balrog (Spencer, Wolverine, Wesker) 2-1.

• Winner's finals: coL.cc|Filipino Champ (Magneto, Dr. Doom, Phoenix) beat 86'd|Knives (Spencer, Sentinel, Akuma) 2-0.

• Loser's semi-finals: PR Balrog (Spencer, Wolverine, Wesker) eliminated Padtrick (Vergil, Wesker, Strider) 2-0.

• Padtrick (Vergil, Wesker, Strider) eliminated Neo (Wesker, Magneto, Phoenix) 2-0.

• PR Balrog (Spencer, Dante, Wesker) eliminated OMG Itz Andre (Vergil, Magneto, Wesker) 2-1.

• Neo (Wesker, Magneto, Phoenix) eliminated Infrit (Nova, Spencer, Sentinel) 2-1.

• PR Balrog (Spencer, Wolverine, Wesker) eliminated CFD|Hi I'm Nastyy (Wesker, Frank West, Super-Skrull) 2-1.

• Winner's semi-finals: coL.cc|Filipino Champ (Magneto, Dr. Doom, Phoenix) beat OMG Itz Andre (Vergil, Wesker, Magneto) 2-0.

• Winner's semi-finals: 86'd|Knives (Spencer, Sentinel, Akuma) beat Padtrick (Vergil, Wesker, Strider) 2-0.

Top 16 battle log


• Neo (Magneto, Wesker, Phoenix) eliminated EG|fLoE (Nemesis, Wesker, Strider) 2-0.

• CFD|Hi I'm Nastyy (Captain America, Ryu, Super-Skrull) eliminated FC|NYChrisG (Morrigan, Dr. Doom, Akuma) 2-0.

• Infrit (Nova, Spencer, Sentinel) eliminated DJ Huoshen (Felicia, Super-Skrull, Taskmaster) 2-1.

• PR Balrog (Spencer, Dante, Wesker) eliminated coL.cc|Combofiend (Nova, Spencer, Hawkeye) 2-1.

• EG|fLoE (Nemsis, Wesker, Strider) eliminated CJ Showstoppa (Wesker, Vergil, Magneto) 2-0.

• Infrit (Nova, Spencer, Sentinel) eliminated PZPOY (Zero, Dr. Doom, Phoenix) 2-0.

• CFD|Hi I'm Nastyy (Wesker, Frank West, Super-Skrull) eliminated Y2J (Wolverine, Spencer, Magneto) 2-0.

• PR Balrog (Spencer, Dante, Wesker) eliminated KBeast (Dante, Magneto, C. Viper) 2-0.

• coL.cc|Filipino Champ (Magneto, Dr. Doom, Phoenix) beat Neo (Wesker, Magneto, Phoenix) 2-0.

• OMG Itz Andre (Vergil, Magneto, Wesker) beat DJ Huoshen (Felicia, Super-Skrull, Taskmaster) 2-1.

• Padtrick (Wesker, Vergil, Strider) beat FC|NYChrisG (Morrigan, Dr. Doom, Akuma) 2-1.

• 86'd|Knives (Spencer, Sentinel, Akuma) beat coL.cc|Combofiend (Nova, Spencer, Hawkeye) 2-1.

Super Street Fighter 4 Arcade Edition — Top 8 battle log


• Grand finals, set 2: EG|Ricky Ortiz (Rufus) eliminated WW|Infiltration (Akuma) 3-1.

• Grand finals, set 1: WW|Infiltration (Akuma) beat EG|Ricky Ortiz (Rufus) 3-1.

• Loser's finals: WW|Infiltration (Gouken) eliminated PR Balrog (Balrog) 2-0.

• Winner's finals: EG|Ricky Ortiz (Rufus) beat WW|Infiltration (Akuma) 2-1.

• Loser's semi-finals: PR Balrog (Balrog) eliminated RZR|Latif (C. Viper) 2-0.

• RZR|Latif (C. Viper) eliminated coL.cc|Combofiend (Abel, Oni) 2-0.

• PR Balrog (Balrog) eliminated LU|Alex Valle (Ryu) 2-0.

• RZR|Latif (C. Viper) eliminated CCG|Air (Ryu) 2-0.

• LU|Alex Valle (Ryu) eliminated EG|fLoE (Guy) 2-1.

• Winner's semi-finals: WW|Infiltration (Gouken) beat coL.cc|Combofiend (Oni) 2-0.

• Winner's semi-finals: EG|Ricky Ortiz (Rufus) beat PR Balrog (Balrog) 2-0.

Top 16 battle log


• EG|fLoE (Rufus) eliminated Cynistar (Akuma) 2-1.

• RZR|Latif (C.Viper) eliminated Mike Chow (Abel) 2-1.

• CCG|Air (Ryu) eliminated XSK Samurai (Ryu) 2-0.

• CCG|Air (Ryu) eliminated coL.cc|Mike Ross (E. Honda) 2-1.

• EG|Ricky Ortiz (Rufus) beat RZR|Latif (C. Viper) 2-0.

• LU|Alex Valle eliminates Laugh (Ryu) 2-1.

• EG|FloE (Rufus) eliminates Sonny (Cammy) 2-0.

• Laugh (Ryu) eliminates LPN (Cammy, Adon) 2-0.

• coL.cc|Combofiend (Oni) beat LU|Alex Valle 2-0.

• PR Balrog (Balrog) defeated BBG|XSK_Samurai 2-0.

• Infiltration (Akuma, Gouken) defeated Cynistar (Akuma) 2-1.

• Mike Chow (Abel) eliminates Illiterate (Yang) 2-0.

Early notables battle log


• LU|Alex Valle (Ryu) beat Hoodaman (E. Honda) 2-1.

• coL.cc|Mike Ross (E. Honda) beat DJ Divine (Cammy) 2-1.

• coL.cc|Mike Ross (E. Honda, Blanka) beat LPN (Sagat) 2-1.

King of Fighters 13 — Top 8 battle log


• Grand finals, set 2: Team Chaos Chris KoF (Iori, Duo-Lon, Shen) eliminated Team Chaos Yoshi (Billy, Hwa, Shen) 3-0.

• Grand finals, set 1: Team Chaos Chris KoF (Iori, Duo-Lon, Shen) beat Team Chaos Yoshi (Billy, Hwa, Shen) 3-2.

• Loser's finals: Team Chaos Chris KoF (Iori, Duo-Lon, Shen) eliminated FC|NYChrisG (Kyo, King, Benimaru) 2-0.

• Loser's semi-finals: Team Chaos Chris KoF (Shen, Duo-Lon, Iori) eliminated CCG|Air (EX Kyo, Saiki, EX Iori) 2-0.

• Team Chaos Chris KoF (Duo-Lon, Shen, Iori) eliminated Team Chaos The Beast (Billy, EX Iori, Shen) 2-1.

• CCG|Air (EX Kyo, Saiki, EX Iori) eliminated LABAN (EX Iori, Benimaru, EX Kyo) 2-0.

• Winner's finals: Team Chaos Yoshi (EX Kyo, Billy, Shen) beat FC|NYChrisG (Kyo, King, Benimaru) 2-1.

• Team Chaos Chris KoF (Shen, Duo-Lon, Iori) eliminated TDO (Kyo, K', Iori) 2-0.

• Laban (EX Iori, Benimaru, EX Kyo) eliminated coL.cc|Combofiend (Maxima, Takuma, Ralf) 2-1.

• Winner's semi-finals: FC|NYChrisG (King, Kyo, Benimaru) beat CCG|Air (EX Kyo, Saiki, EX Iori) 2-1.

• Winner's semi-finals: Team Chaos Yoshi (Billy, Hwa, Shen) beat Team Chaos The Beast (Billy, Iori, Shen) 2-1.

Soul Calibur 5 — Top 8 battle log


• Grand finals, set 2: NoFaceKiller (Nightmare) eliminated Alex J (Xiba) 3-2.

• Grand finals, set 1: NoFaceKiller (Nightmare) beat Alex J (Xiba) 3-0.

• Loser's finals: NoFaceKiller (Ivy) eliminated Xephukai (Astaroth) 2-0.

• Winner's finals: Alex J (Xiba) beat NoFaceKiller (Ivy) 2-0.

• Loser's semi-finals: Xephukai (Patroklos) eliminated Signia (Mitsurugi) 2-0.

• Xephukai (Astaroth) eliminates Hates (Cervantes, Nightmare) 2-0.

• Signia (Mitsurugi) eliminates Ssnort me im dop3 (Viola) 2-1 .

• Winner's semi-finals: Nofacekiller (Ivy) defeated Signia (Mitsurugi) 2-0.

• Winner's semi-finals: Alex J (Xiba) defeated Xephukai (Astaroth) 2-1.

• Ssnort me im dop3 (Viola) eliminates Ceirnian (Viola) 2-0.

• Hates (Cervantes, Nightmare) eliminates Revveg (Mitsurugi) 2-1.

Virtua Fighter 5: Final Showdown — Top 8 battle log


• Grand finals: Renzo (Jacky, Jean) beat Otakuwolf (Wolf) 3-2.

• Loser's finals: Otakuwolf (Wolf) eliminated SEBO (Taka-Arashi, Wolf, Jeffrey) 3-0.

• Winner's finals: Renzo (Jean) beat Otakuwolf (Wolf) 3-0.

• Loser's semi-finals: SEBO (Taka-Arashi) eliminated ZeroChan (Vanessa) 2-0.

• ZeroChan (Vanessa) eliminated Radical Reactor (Vanessa) 2-1.

• SEBO (Taka-Arashi) eliminated Akuma001 (El Blaze) 2-0.

• ZeroChan (Vanessa) eliminated DKL (Akira) 2-0.

• SEBO (Taka-Arashi) eliminated Hat Person (Jacky) 2-1.

• Winner's semi-finals: Renzo (Jean) beat Radical Reactor (Vanessa) 2-0.

• Winner's semi-finals: Otakuwolf (Wolf) beat Akuma001 (El Blaze) 2-0.

Comments

RedRapperSux's avatar
RedRapperSux said on March 24, 2012 at 10:43 a.m.

HEY BOOBOO YEA

#1
Default avatar
EEPROM said on March 24, 2012 at 11:24 a.m.

There's a huge typo in the title and the article, San Francisco is misspelled.

#2
RandomDP's avatar
RandomDP said on March 24, 2012 at 11:51 a.m.

So whats the ruling for gems now? Are they not using gems for SxT (i.e.: Banning gems for tournament play)? Is that going to be the norm now for all tournaments?

Way to send a message to dat Ca$hcom!

#3
Default avatar
crispylinks77 said on March 24, 2012 at 12:38 p.m.

If you want don't want time out wins for SFxT without gems, why not just require a 90% handicap for all the players. That should fix the time out problem.

#4
bokosaki's avatar
bokosaki said on March 24, 2012 at 12:49 p.m.

What's with all the giefs, there are more than 30 character in the game jeez

#5
Default avatar
deejaynye said on March 24, 2012 at 1:14 p.m.

Thanks for adding the GMT time EventHubs! :D

#6
Catalyst's avatar
Catalyst said on March 24, 2012 at 4:39 p.m.

Got blown up by that Makoto player (Noez or Noej) on stream and no one called me out for it in the comments here? Dang guys, I'm disappointed. ;)

For those wondering how I did, cause all the rest of my matches were off stream... I came back and won my next 3 (4 actually, played and won a match I wasn't supposed to have played, bracket mishap) and then played the same Makoto again and got blown up again. :P

Very solid player though, good pressure and footsies. Met a lot of the people I play online regularly. GGs.

#7
Super_Honda's avatar
Super_Honda said on March 24, 2012 at 4:51 p.m.

@7

Ahh nice lol. Hey, can you upload that footage when you got beat by a Makoto player since you mentioned that the rest of your matches were off stream? I wanna see that match.

#8
Default avatar
fireinthehole said on March 24, 2012 at 5:59 p.m.

Cammy needs nerfs to her damage and stun outputs. End of story.

#9
BADerRules's avatar
BADerRules said on March 24, 2012 at 6:07 p.m.

(This user was banned.)

#10
GakoTheChef's avatar
GakoTheChef said on March 24, 2012 at 6:07 p.m.

@7 aw that sucks! wouldve been nice to see you get to top 32! gotta represent that event hubz baby!

#11
HooliganComboFTW's avatar
HooliganComboFTW said on March 24, 2012 at 6:37 p.m.

#9 hell no just be glad she has the nerds she already has

#12
Default avatar
fireinthehole said on March 24, 2012 at 6:49 p.m.

@12

Hell yes Cammy needs nerfs to her damage and stun output.

And what are you talking about when you say "the nerfs she already has"? She didn't get any nerfs when going from Vanilla-AE --> AE-2012, she got a slight buff on her spiral-arrow.

And when going from Super-SF4 to Vanilla-AE, they took away her non-EX TKCS because that tool was so undeniably broken that a large part of the cast can't do anything to about her. But she got lots of buffs in other areas in Vanilla-AE.

#13
Beehol's avatar
Beehol said on March 24, 2012 at 7:51 p.m.

No one cares about VF and SFXTK... let's go back to some real games!

#14
BADerRules's avatar
BADerRules said on March 24, 2012 at 8:32 p.m.

(This user was banned.)

#15
Default avatar
fireinthehole said on March 24, 2012 at 8:47 p.m.

@15

Agreed, just give nerf Cammy's damage and stun output then AE-2012 will be PERFECTO!!!!

#16
Catalyst's avatar
Catalyst said on March 24, 2012 at 9:59 p.m.

NCR brackets are here: http://ncrx.challonge.com/

#17
Default avatar
ricefarmer said on March 24, 2012 at 10:47 p.m.

(This user was banned.)

#18
RandomDP's avatar
RandomDP said on March 25, 2012 at 1:40 a.m.

@#7 I think people are afraid of getting hit with the Banhammer if they exposed/called you free Catalyst... lol

#19
Keep_It_Flashy's avatar
Keep_It_Flashy said on March 25, 2012 at 3:25 a.m.

Someone should really sponsor PR balrog
hes in winner bracket in every game.

#20
Default avatar
jjjjjoyboy said on March 25, 2012 at 4:44 a.m.

@20 isn't he DMG MCZ...unless he left DMG

#21
Default avatar
V3N0MB1T3 said on March 25, 2012 at 8:41 a.m.

@20 actually in marvel i saw him get sent to losers on stream by OMGitsAndre with lvl4 xfactor dark wesker. Also saw GCYoshi get sent to losers too by killer kai. Dont know where event hubs is getting there info. :/

@21 He left DMG a long long time ago. In fact i think it was right before NEC.

#22
sprflyspdrguy's avatar
sprflyspdrguy said on March 25, 2012 at 9:49 a.m.

Who beat Clakey D?

#23
Default avatar
spotlesseden said on March 25, 2012 at 11:07 a.m.

yeah, eventhubs got the info wrong.

#24
Default avatar
SFinDaejeon said on March 25, 2012 at 11:32 a.m.

@24 speaking of which...

As i write EH got Laugh in winners for AE. Was it my imagination or didn't PR Rog manhandle him in pools?

Not that I like to see Laugh lose or anything (honest).

#25
Default avatar
simbacat04 said on March 25, 2012 at 12:05 p.m.

Mike ross is listed as in winners bracket and losers bracket right now.

#26
Brazil's avatar
Brazil said on March 25, 2012 at 1:13 p.m.

Yeah, Mike Ross lost to ShadyK

#27
Super_Honda's avatar
Super_Honda said on March 25, 2012 at 3:21 p.m.

Nice to see Alex Valle in SSF4 AE top 8 and I hope he makes it to the top 8 on SFxT.

#28
Default avatar
fireinthehole said on March 25, 2012 at 3:52 p.m.

Props to Illiterate for sticking with the nerfed Yang.

#29
HyperSentinel's avatar
HyperSentinel said on March 25, 2012 at 4:04 p.m.

Does anyone know of a good PS3 to Xbox360 fightpad/controller convertor. I recently won a PS3 fightpad at a Gamestop tournament in Fall River MA,(using Rolento and Yoshimitsu) and they weren't allowed to give me a 360 version so if anyone knows of a decently priced one thats around 10 to 30 dollars and which website its on, I would greatly appreciate it.

#30
Timefall's avatar
Timefall said on March 25, 2012 at 4:38 p.m.

LOL@everyone who thought Mr. "Nermals" LPN was bad. Reminds me of the time people said that Poongko is just an internet sensation whos trying to be flashy. LOL.

#31
Default avatar
ShadowKnight28 said on March 25, 2012 at 5:26 p.m.

Is Clakey D part of EG now or something? Would be cool for him if so.

#32
SnakeX's avatar
SnakeX said on March 25, 2012 at 6:27 p.m.

This event has been hype as hell for every game, lovin' it.

#33
Default avatar
tt3obb said on March 25, 2012 at 7 p.m.

Loving the event, trying as hard as I can to like watching sfxt but it's just so slow

#34
Dark_Pinoy's avatar
Dark_Pinoy said on March 25, 2012 at 7:33 p.m.

Yeah! Best Phoenix ever! Not a Phoenix fraud unlike Visfraud.

#35
Default avatar
Chronoless said on March 25, 2012 at 7:36 p.m.

I think Knives is good, but I think he really underestimates Phoenix teams too much, all those rounds he didn't even attempt a snap in Phoenix at all except for the last round. I was hoping PR would of beaten Knives, because he wouldn't be dumb enough to not let Champ get away that much. Grats to Champ tho.

#36
MonkeyCha0s's avatar
MonkeyCha0s said on March 25, 2012 at 7:39 p.m.

#36 your name is Dark Pinoy. its really hard to believe there is no extreme bias in that comment.

@ShadowKnight28 apparently that stands for Epik Gamers. something to do with League of Legends and not Evil Geniuses

#37
Default avatar
BigGuyNamedJono said on March 25, 2012 at 7:39 p.m.

Good stuff from Knives. need to good the guy who commentates for umvc3 off there though.

#38
Default avatar
PoongKOrea said on March 25, 2012 at 8:32 p.m.

Did WW|Infiltration participate in the KOFXIII?

#39
HooliganComboFTW's avatar
HooliganComboFTW said on March 25, 2012 at 8:42 p.m.

#13

to be fair on paper, going to ae2012 since a lot of the key characters got nerfbatted a varied amount while cammy just regained her spiral arrow 2 hit combo which was never too poor or broken to begin with just made her more viable. and yeah the instant dive kick play was her only way to help on her bad match ups to gain safe meter from distance and good pressure play. I know even without it many argue she is still A tier due to mixups and pressure on wake ups but she doesn't need a nerf lol (besides the reg instant dive kick because it was being abused fair enough) Her damage and stun is subpar to begin with lol (due to capcom tradition with woman characters) if by damage you mean combo potential then yeah it does a decent amount but no where near broken that a nerving is need to be called. your acting as if she was a female akuma or something

#40
Dark_Pinoy's avatar
Dark_Pinoy said on March 25, 2012 at 8:58 p.m.

#38 Yeah, kinda but tell me this, which of the Phoenix players have stayed with a Phoenix team as their main since Vanilla other than Champ? Now, how many of them can actually play regular Phoenix and not just rely on Dark Phoenix?

#41
zUkUu's avatar
zUkUu said on March 25, 2012 at 9:14 p.m.

OMG as much as I respect some players currently playing SFxT, I have to ask my self "WHY THE **** DON'T THEY USE CROSS CANCEL WHILE SITTING ON A FULL BAR?!?!?!?!". we're a good 3 weeks in, while not day 1 custom it should be by now, in particular on a "pro" level. really, that's drivin me nuts.

IT'S GOOD. USE IT.

#42
BADerRules's avatar
BADerRules said on March 25, 2012 at 9:16 p.m.

(This user was banned.)

#43
BADerRules's avatar
BADerRules said on March 25, 2012 at 9:21 p.m.

(This user was banned.)

#44
Default avatar
yes4me said on March 25, 2012 at 9:21 p.m.

ROFL at Alex J. I played him at Milpitas Gofland and he is a fun guy who know quite a lot, but like myself can get quite emotional.

#45
Default avatar
MajorDog said on March 25, 2012 at 9:29 p.m.

So much for SFXT is all timeouts, top 3 had like 1 timeout. Infiltration making US FREE once again

#46
Default avatar
etherHATESether said on March 25, 2012 at 9:42 p.m.

Does anyone know how many entrants KoF had?

#47
Default avatar
Smorgasboard said on March 25, 2012 at 9:52 p.m.

Infiltration is in there!

#48
Default avatar
scytheavatar said on March 25, 2012 at 10:05 p.m.

Infiltration freaking killed SFxT. If this is how the game is going to be played (lots of character switching to regain health, mash jabs, runaway all day) it's not going to last more than 2 years in EVO. And I can't believe there are people out there who actually think Rolento isn't that good of a character.

#49
okay's avatar
okay said on March 25, 2012 at 10:37 p.m.

SFxT was kind of boring to watch. =/

#50
Default avatar
thf24 said on March 25, 2012 at 10:54 p.m.

Looks like Asia is going to have to teach us all the technology for a new fighting game once again.

#51
Default avatar
NWAndroid said on March 25, 2012 at 11:05 p.m.

@50
If mashing jab and keeping distance is your measurement for failure then SF4 would've died three years ago at the hands of Boxer players.

Although I agree that people who think Rolento isn't good are clearly blind. It's always the same excuse too. "He's not cheap because he doesn't do a lot of damage". The part they conveniently leave out is the priority and the number of small-damaging combos that Rolento can accumulate throughout a match. I'd rather run the risk of eating a 50% combo from Heihachi than taking 75% worth of damage in the same amount of time.

#52
BADerRules's avatar
BADerRules said on March 26, 2012 at 12:07 a.m.

(This user was banned.)

#53
Default avatar
mad4ra said on March 26, 2012 at 12:09 a.m.

@50 You raised your Sodium Level to +1

#54
WhimsyRoll's avatar
WhimsyRoll said on March 26, 2012 at 12:23 a.m.

Ono wasn't trolling us when he told us that SFxT is a party game.

#55
Default avatar
GW said on March 26, 2012 at 1:45 a.m.

@50

I don't find what's so great about Rolento :/ I just do counter and alpha counter with Hei and he is free.

After he pogos hold back intially then forward like a second later and that gets rid of the cross up or no cross up mind game.

Rolento get's destroyed by cross ups.

I don't see how Rolento is seen to be as so godlike, give it some time and people will drop him as he is easy to figure out. (Combofiend dropped him already)

#56
Default avatar
GW said on March 26, 2012 at 1:53 a.m.

Forgot to add. He is good but he isn't as S tier as some people make him out to be.

#57
Eodbot's avatar
Eodbot said on March 26, 2012 at 4:58 a.m.

This tourney was super un-hype. SFxT is pretty boring overall, and killing the fun of tourneys.

#58
gigantor21's avatar
gigantor21 said on March 26, 2012 at 6:39 a.m.

@59 - King of Fighters, Virtua Fighter and Marvel were great. SFxT is boring 1v1, though, so I'm with you on that one.

#59
Default avatar
Ghost said on March 26, 2012 at 6:47 a.m.

SFxT isn't tournament-worthy imo. This game is no fun to play and even less fun to watch. Scramble mode might be fun with a bunch of friends when you're f*cked up, but otherwise...

#60
Default avatar
Havok214 said on March 26, 2012 at 6:49 a.m.

I love how a few days ago everyone was like "This MLG event is so un-hype! FGC events are so much better!" Then I look at the comments for NorCal Regionals, a staple FGC event, and all the comments talk about how un-hype it was.

SMH

#61
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 7:11 a.m.

Funny how Ono "revived" fighting game genre then single-handedly slowly killing it with his own new game.

If TO's are smart, they'd cut the air time on SFxT to top 4.

#62
Default avatar
MODOKKK said on March 26, 2012 at 7:33 a.m.

SFxT just isnt hype.. i wish i hadnt bought the game

marvel was cool as usual

#63
Default avatar
MODOKKK said on March 26, 2012 at 7:33 a.m.

another idea:
sfxt in 2v2 mode can work for tournaments. 1v1 mode, forget it.

#64
Default avatar
phantomprince29 said on March 26, 2012 at 7:34 a.m.

@63

Untrue... Its people automatically thinking this game was meant for tournaments... Some games just arent meant to be played at tournament level man...This game is uber casual...and should be treated as such.

#65
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 7:42 a.m.

#66, you are right.

#66
BADerRules's avatar
BADerRules said on March 26, 2012 at 8:05 a.m.

(This user was banned.)

#67
UnTi's avatar
UnTi said on March 26, 2012 at 8:05 a.m.

No love for Virtua Fighter 5? Shame on you eventhubs! hahahaha

Now seriously, the tournament was great, except for sfxt, but you guys already said everything! Even the players had no passion (except Chris G), they looked like it was a bless to them when they lose (Combofiend is the perfect example lol).

Oh, and agreed with #65, that format could work! ^_^

#68
Hazzird's avatar
Hazzird said on March 26, 2012 at 8:10 a.m.

The True Dark One is back Phoenix rises again!

#69
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 8:40 a.m.

If no one believes that Pros already dont like SFxT

http://www.youtube.com/watch?v=5g4ZlU...

#70
BlankaBeast's avatar
BlankaBeast said on March 26, 2012 at 8:50 a.m.

SFxT is very fun to watch, idk what is wrong with half of you.

#71
Super_Honda's avatar
Super_Honda said on March 26, 2012 at 9:12 a.m.

If anyone has watched the Cross Counter Invitational tournament, you will see that it was based on 2v2 format. Having a team of 2 players going up against another team of 2 players is always interesting to watch. I actually prefer the 2v2 format over the 1v1 format. This is because it is more fun to watch and its more entertaining than 1v1. Don't get me wrong, I like the SFxT's 1v1 format but to me, 2v2 is better atm. Also, the game is in its early stages, give SFxT some time and we'll see what happens then.

#72
Super_Honda's avatar
Super_Honda said on March 26, 2012 at 9:21 a.m.

@74

Exactly, I said the same thing about this before and ignoring 1 of the important aspects in the game is not a way to go. The game is built around them and if many tournament organizers continues to ban the gems, then the time outs will continue to go on and it will still continue to be a bore fest for many people. The potential for the gems is still completely untapped.

Lol at your username.

#73
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 9:25 a.m.

You guys do know that even with the gems, you will always cap at 50% per combo due to damage scaling. Combos cap at 40-50% now with NO GEMS.

Gems will not solve the timeouts lmfao.

And people saying 2vs2. Not that easy to find a compatible and trustworthy partner at a major.

#74
BlankaBeast's avatar
BlankaBeast said on March 26, 2012 at 9:50 a.m.

Timeouts aren't a problem, since its not an unfair advantage

- both people have the SAME AMOUNT OF TIME to win.

Infinites and glitches, etc...they are a problem.

#75
JIHADJOE's avatar
JIHADJOE said on March 26, 2012 at 9:56 a.m.

@77
+1 sir

Just watch the Cross Counter Invitationals. Everyone had their gems set up, there were still a ton of timeovers. If anything, gems made it even worse because Team ClakeyD had that regeneration gem on Hugo. You'd see the other team tag 3 times in a combo, use all their meter, activate all their gems, and still do no damage to Hugo.

There is just too much damage scaling in the game. There should be some sort of other mechanic to reduce this somewhat, because as it is it's not even worth comboing into super if you did too many jabs at the start. Maybe something like KOF |XIII where supers are scaled less, and Neomaxs are totally unscaled to make combo enders worthwhile.

#76
UnTi's avatar
UnTi said on March 26, 2012 at 10:34 a.m.

The damage is OK, the big problem is the length of the block strings!

Just one example: with Jin, fLoe kinda stayed there hitting string and "crossovering" for about 20 seconds against Chris G to do absolutely NO damage (not even chip)! The Rolento jab-jab-jab and the Rufus bull$h1t too!! When the other player learn how to block those strings, they're just a big waste of time!

To me the solution would be an upgrade to the "alpha counter" mechanic (dunno the name here). If they were better and easier, with good follow ups and doable without the need to press forward (in a KoF fashion), those nonsense pressure would end and the game would be more straightforwarded.

About the hype, I'm with you guys: the 2vs2 format would be AWESOME! And #77, the difficult to find a compatible and trustworthy partner at a major would be a BIG part of the hype! ^_^

Finishing, the gems alone can't solve the problem! Why? Because of the DEFENSE gems! Just like #79 said!

#77
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 10:50 a.m.

#80, A lot of players take the game seriously when played at a tournament..a major at that. The players that you see at the top are mostly sponsored players..they cannot afford to lose.

Dont think anyone would like the 2vs2 idea at a tournament level where big money is in the factor as well as sponsors..ect.

I sure as hell wouldnt bet winning the pot money relying on my other half/ my teammate to win when my character is half at health or about to die. I'd rather take it at my own hands to continue with the other character.

#78
Default avatar
thf24 said on March 26, 2012 at 11:11 a.m.

@78 I used to agree with you, and from a purely competitively you're correct; timeouts don't break the game or anything. But they do kill the hype at tournaments, and they make the game boring if exploited. It may be fair, but it's not fun when you can easily stall the clock out with 1/3 of the time remaining. They've got to do something about it or this game is going to die an early death, which would be a shame because looking past this issue, and the glitches and infinites(which are going to be fixed), it's a pretty good game.

#79
UnTi's avatar
UnTi said on March 26, 2012 at 11:26 a.m.

I agree with everything you said AnaboliChris, but without hype there's no tournament, right? The 2vs2 format would work like when you play soccer, football, volleyball, baseball, basketball, domino, whatever else. To me, the best (and only good one) tournament of SFxT was the Cross Counter Invitational! Why? Because of the 2x2 format!

Just like I said, this difficult would increase the hype! And common, except the Online Warriors, everybody have a "training partner", I'm a casual and I have one! Just like beach volleyball, you can't cover the entire arena, so, you have to trust someone to guard the other half! I like the cooperative aspect and I think it works great with a fighting game. The team tournaments experiences are INCREDIBLE fun to watch, the classic SF3 3x3 format, that 5x5 at Canada Cup (the last big moment of SSF4 to me – and I’m urging for more), the doubles at SBO etc.

Maybe it’s a “cruel” format to the players (at least with our current mentality of playing alone is the way), but its fun to watch. With SFxT it’s even better, because you can’t sit and wait your partner fight his way through and, when he loses, you go in and fight your way. You are both fighting at the same time! Well, this is personal and you’re free to disagree, but to me would be a good way to avoid the “Golf Effect”, a technical and strategic game, with real fun to play but absolutely no hype to watch (yeah, I play Golf and said that lol).

In conclusion, maybe the players would boycott those tournaments and my idea goes straight down the drain (yeah, without players there’s no tournament too), but maybe it’s a valid experience. I understand the complexity of the sponsors and etc., but in “real” sports it already happens! Kaká is sponsored by Adidas (he uses Adidas soccer shoes), Cristiano Ronaldo is sponsored by Nike and they play for Real Madrid together! To me it’s more the status quo culture aspect (and this can be surpassed in due time) than a real issue!

I'm not Ono, but english isn't my first language! XD

#80
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 11:49 a.m.

Your English writing is not bad. Understood what you wrote :)

#81
stinginghook's avatar
stinginghook said on March 26, 2012 at 12:11 p.m.

SF x Timeouts, amirite?

#82
Default avatar
MuAHAha said on March 26, 2012 at 12:57 p.m.

@77
Damage scaling for combos only caps at 40-50% if you're going for style. If you don't care about style, then you can do a lot more with less hits (see: Hugo). Hell, with Hwoarang and Marduk, I can pull an easy 593 with one meter and 15 hits. Throw in gems, and it'll push to 700, which might be overkill.

I really don't think damage scaling sans gems is the reason for time-outs. I think our acute awareness of how one good Cr. LP or MK from whatever character can lead to 400-500 damage, knockdowns, and mixups makes us hyper-sensitive to pokes, and it puts us into hyper-footsies mode. Also, the ease of combo execution (as opposed to KOF) makes it even more frightening. It's like having Marvel combos in a game where defense is actually a viable option. It ends up being somewhat of a mexican standoff.

#83
DarkPhoenixRises's avatar
DarkPhoenixRises said on March 26, 2012 at 1:02 p.m.

Of Course Phoenix won NCR.... She destroyed whole planets....So what chance did any of them have....Praise ur Queen Phoenix and never doubt her again

#84
JIHADJOE's avatar
JIHADJOE said on March 26, 2012 at 1:28 p.m.

@86

That assumes that you can hitconfirm off of a single cr.lk. That's just too gdlk. It's not just about styling either. A lot of characters have strong 600-700 damage combos, but you can't just dump in with fierce or roundhouse.

Just like with KOF, most of the time you'll get in by playing a good ground game, and that's mostly based on footsies with jabs or shorts. Most people would need least 2, maybe 3 jabs/shorts before they can hitconfirm and chain into a medium. At which point, the combo would have already scaled to 40% or 50% damage by the time you go into launcher.

Hugo is an exeptional case because his poking game is based on that cr.lp or cr.mp into slap. When you hitconfirm off a slap, you've already done a TON more damage than someone who just did three cr.lks, and having done just two hits there's still a lot of potential for more. IMO that's a big reason why people are complaining Hugo is OP. It's not just the damage of his moves, but rather how he plays footsies with them.

It's after that that the timeout trouble begins. Say after two exchanges you got the life lead, you can now keep pressuring using safe blockstrings to run out the clock. Capcom probably thought safe pressure would lead to more offensive mixups, but what happens is people do the most predictable blockstrings and they don't care that it's being blocked so long as they get to preserve initiative and waste time.

#85
JIHADJOE's avatar
JIHADJOE said on March 26, 2012 at 1:32 p.m.

Just to add,

I'm guessing Capcom was banking on Pandora Mode being the comeback mechanic in this game, just as Ultras are to SF4 and XFactor is to MvC3, but at this point it's either we haven't found the right technology to use Pandora Mode effectively, or maybe it really isn't viable.

Time, and a LOT of games will tell, but for now I'll agree it is SF x Timeouts, just like #85 says.

#86
RedRapperSux's avatar
RedRapperSux said on March 26, 2012 at 2:03 p.m.

There was a lot of things that Knives could of done instead of going with the same game plan every single time against Champ. I'm salty about Champ winning cause almost every time he had to do it with Lvl 3 X-Factor Dark Phoenix. He may have the best Phoenix but that sh*t is still fraudulent.

#87
Default avatar
MuAHAha said on March 26, 2012 at 2:18 p.m.

@88
Yeah, I agree that hit-confirming off a single Cr. LK is gdlk... if it were SF4. But this is SFxT, and advantage on hit is pretty high, as much as +8 or 9 (see: Rolento/Ryu), so hitconfirming off of one good poke isn't actually that hard. At NCR, every time I was outpoked, it went into a long, extended combo and was GG for me, and the guys I played weren't exactly Magos or Sakos. Likewise for the guys I beat.

On top of that, air-to-air counter hits lead to easy 400-500 damage if you have the right team. AND, since counter hits on the ground have enhanced frame advantage, crumples, ground bounces, etc., getting stuffed by someone like Steve's counter punches sends you flying all over the screen and flicker jabbed to pieces for ludicrous damage. In fact, the slight frame disadvantage Tekken characters have (averaging 4 to 5 frames for their light attacks, vs. 3 to 4 frames for SF character's light attacks) seem to be there specifically to counter-hit pokes and retaliate with never-ending combos. The damage potential of counter hits mitigates the need for a jump-in roundhouse for big damage combo starters, and increases the risk/reward of footsies.

This game is excruciatingly frame-trap heavy atm, so you're right, blockstrings and pressure can burn time like crazy. But that's what alpha counters/raw launchers/crouch attack crushers/counter specials are for. There are a LOT of tools to beat back an aggressive opponent, but I think they are still under-utilized.

It's definitely SFxTimeouts for now, but we're still in the feeling out phase; we know every char and their mother can do big damage combos, but we're still waiting to see how we can get in there to utilize them/counter them. And about how this game has no "hype," it might be good to remind folks that this game hasn't even been out for a month yet, so everyone's still in their "watch, wait, and learn" phase. And that can be boring to watch, but educational, too.

#88
AnaboliChris's avatar
AnaboliChris said on March 26, 2012 at 2:20 p.m.

Hit confirming in sf4 is easy. Option select it with cr.tech.

#89
Default avatar
NWAndroid said on March 26, 2012 at 5:30 p.m.

I think if speed gems made attacks faster you'd see an increase in usage. Also what if defense gems were banned from tourney play? It's not an entire fix but I think it would help.

#90
DarkPhoenixRises's avatar
DarkPhoenixRises said on March 26, 2012 at 8:28 p.m.

@90 like everyone else in this world...You will "deal with" the Power of Dark Phoenix....

#91


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