Updated with final results: The final results for the NorCal Regionals #10 tournament have been added into this story.
If you want don't want time out wins for SFxT without gems, why not just require a 90% handicap for all the players. That should fix the time out problem.
Got blown up by that Makoto player (Noez or Noej) on stream and no one called me out for it in the comments here? Dang guys, I'm disappointed. ;)
For those wondering how I did, cause all the rest of my matches were off stream... I came back and won my next 3 (4 actually, played and won a match I wasn't supposed to have played, bracket mishap) and then played the same Makoto again and got blown up again. :P
Very solid player though, good pressure and footsies. Met a lot of the people I play online regularly. GGs.
@7
Ahh nice lol. Hey, can you upload that footage when you got beat by a Makoto player since you mentioned that the rest of your matches were off stream? I wanna see that match.
Cammy needs nerfs to her damage and stun outputs. End of story.
@7 aw that sucks! wouldve been nice to see you get to top 32! gotta represent that event hubz baby!
#9 hell no just be glad she has the nerds she already has
@12
Hell yes Cammy needs nerfs to her damage and stun output.
And what are you talking about when you say "the nerfs she already has"? She didn't get any nerfs when going from Vanilla-AE --> AE-2012, she got a slight buff on her spiral-arrow.
And when going from Super-SF4 to Vanilla-AE, they took away her non-EX TKCS because that tool was so undeniably broken that a large part of the cast can't do anything to about her. But she got lots of buffs in other areas in Vanilla-AE.
@15
Agreed, just give nerf Cammy's damage and stun output then AE-2012 will be PERFECTO!!!!
Someone should really sponsor PR balrog
hes in winner bracket in every game.
@20 actually in marvel i saw him get sent to losers on stream by OMGitsAndre with lvl4 xfactor dark wesker. Also saw GCYoshi get sent to losers too by killer kai. Dont know where event hubs is getting there info. :/
@21 He left DMG a long long time ago. In fact i think it was right before NEC.
@24 speaking of which...
As i write EH got Laugh in winners for AE. Was it my imagination or didn't PR Rog manhandle him in pools?
Not that I like to see Laugh lose or anything (honest).
Mike ross is listed as in winners bracket and losers bracket right now.
Nice to see Alex Valle in SSF4 AE top 8 and I hope he makes it to the top 8 on SFxT.
Props to Illiterate for sticking with the nerfed Yang.
Does anyone know of a good PS3 to Xbox360 fightpad/controller convertor. I recently won a PS3 fightpad at a Gamestop tournament in Fall River MA,(using Rolento and Yoshimitsu) and they weren't allowed to give me a 360 version so if anyone knows of a decently priced one thats around 10 to 30 dollars and which website its on, I would greatly appreciate it.
Is Clakey D part of EG now or something? Would be cool for him if so.
Yeah! Best Phoenix ever! Not a Phoenix fraud unlike Visfraud.
I think Knives is good, but I think he really underestimates Phoenix teams too much, all those rounds he didn't even attempt a snap in Phoenix at all except for the last round. I was hoping PR would of beaten Knives, because he wouldn't be dumb enough to not let Champ get away that much. Grats to Champ tho.
#36 your name is Dark Pinoy. its really hard to believe there is no extreme bias in that comment.
@ShadowKnight28 apparently that stands for Epik Gamers. something to do with League of Legends and not Evil Geniuses
Good stuff from Knives. need to good the guy who commentates for umvc3 off there though.
#13
to be fair on paper, going to ae2012 since a lot of the key characters got nerfbatted a varied amount while cammy just regained her spiral arrow 2 hit combo which was never too poor or broken to begin with just made her more viable. and yeah the instant dive kick play was her only way to help on her bad match ups to gain safe meter from distance and good pressure play. I know even without it many argue she is still A tier due to mixups and pressure on wake ups but she doesn't need a nerf lol (besides the reg instant dive kick because it was being abused fair enough) Her damage and stun is subpar to begin with lol (due to capcom tradition with woman characters) if by damage you mean combo potential then yeah it does a decent amount but no where near broken that a nerving is need to be called. your acting as if she was a female akuma or something
#38 Yeah, kinda but tell me this, which of the Phoenix players have stayed with a Phoenix team as their main since Vanilla other than Champ? Now, how many of them can actually play regular Phoenix and not just rely on Dark Phoenix?
OMG as much as I respect some players currently playing SFxT, I have to ask my self "WHY THE **** DON'T THEY USE CROSS CANCEL WHILE SITTING ON A FULL BAR?!?!?!?!". we're a good 3 weeks in, while not day 1 custom it should be by now, in particular on a "pro" level. really, that's drivin me nuts.
IT'S GOOD. USE IT.
Infiltration freaking killed SFxT. If this is how the game is going to be played (lots of character switching to regain health, mash jabs, runaway all day) it's not going to last more than 2 years in EVO. And I can't believe there are people out there who actually think Rolento isn't that good of a character.
@50
If mashing jab and keeping distance is your measurement for failure then SF4 would've died three years ago at the hands of Boxer players.
Although I agree that people who think Rolento isn't good are clearly blind. It's always the same excuse too. "He's not cheap because he doesn't do a lot of damage". The part they conveniently leave out is the priority and the number of small-damaging combos that Rolento can accumulate throughout a match. I'd rather run the risk of eating a 50% combo from Heihachi than taking 75% worth of damage in the same amount of time.
Ono wasn't trolling us when he told us that SFxT is a party game.
@50
I don't find what's so great about Rolento :/ I just do counter and alpha counter with Hei and he is free.
After he pogos hold back intially then forward like a second later and that gets rid of the cross up or no cross up mind game.
Rolento get's destroyed by cross ups.
I don't see how Rolento is seen to be as so godlike, give it some time and people will drop him as he is easy to figure out. (Combofiend dropped him already)
@59 - King of Fighters, Virtua Fighter and Marvel were great. SFxT is boring 1v1, though, so I'm with you on that one.
Funny how Ono "revived" fighting game genre then single-handedly slowly killing it with his own new game.
If TO's are smart, they'd cut the air time on SFxT to top 4.
@63
Untrue... Its people automatically thinking this game was meant for tournaments... Some games just arent meant to be played at tournament level man...This game is uber casual...and should be treated as such.
No love for Virtua Fighter 5? Shame on you eventhubs! hahahaha
Now seriously, the tournament was great, except for sfxt, but you guys already said everything! Even the players had no passion (except Chris G), they looked like it was a bless to them when they lose (Combofiend is the perfect example lol).
Oh, and agreed with #65, that format could work! ^_^
If no one believes that Pros already dont like SFxT
SFxT is very fun to watch, idk what is wrong with half of you.
If anyone has watched the Cross Counter Invitational tournament, you will see that it was based on 2v2 format. Having a team of 2 players going up against another team of 2 players is always interesting to watch. I actually prefer the 2v2 format over the 1v1 format. This is because it is more fun to watch and its more entertaining than 1v1. Don't get me wrong, I like the SFxT's 1v1 format but to me, 2v2 is better atm. Also, the game is in its early stages, give SFxT some time and we'll see what happens then.
@74
Exactly, I said the same thing about this before and ignoring 1 of the important aspects in the game is not a way to go. The game is built around them and if many tournament organizers continues to ban the gems, then the time outs will continue to go on and it will still continue to be a bore fest for many people. The potential for the gems is still completely untapped.
Lol at your username.
You guys do know that even with the gems, you will always cap at 50% per combo due to damage scaling. Combos cap at 40-50% now with NO GEMS.
Gems will not solve the timeouts lmfao.
And people saying 2vs2. Not that easy to find a compatible and trustworthy partner at a major.
Timeouts aren't a problem, since its not an unfair advantage
- both people have the SAME AMOUNT OF TIME to win.
Infinites and glitches, etc...they are a problem.
@77
+1 sir
Just watch the Cross Counter Invitationals. Everyone had their gems set up, there were still a ton of timeovers. If anything, gems made it even worse because Team ClakeyD had that regeneration gem on Hugo. You'd see the other team tag 3 times in a combo, use all their meter, activate all their gems, and still do no damage to Hugo.
There is just too much damage scaling in the game. There should be some sort of other mechanic to reduce this somewhat, because as it is it's not even worth comboing into super if you did too many jabs at the start. Maybe something like KOF |XIII where supers are scaled less, and Neomaxs are totally unscaled to make combo enders worthwhile.
The damage is OK, the big problem is the length of the block strings!
Just one example: with Jin, fLoe kinda stayed there hitting string and "crossovering" for about 20 seconds against Chris G to do absolutely NO damage (not even chip)! The Rolento jab-jab-jab and the Rufus bull$h1t too!! When the other player learn how to block those strings, they're just a big waste of time!
To me the solution would be an upgrade to the "alpha counter" mechanic (dunno the name here). If they were better and easier, with good follow ups and doable without the need to press forward (in a KoF fashion), those nonsense pressure would end and the game would be more straightforwarded.
About the hype, I'm with you guys: the 2vs2 format would be AWESOME! And #77, the difficult to find a compatible and trustworthy partner at a major would be a BIG part of the hype! ^_^
Finishing, the gems alone can't solve the problem! Why? Because of the DEFENSE gems! Just like #79 said!
#80, A lot of players take the game seriously when played at a tournament..a major at that. The players that you see at the top are mostly sponsored players..they cannot afford to lose.
Dont think anyone would like the 2vs2 idea at a tournament level where big money is in the factor as well as sponsors..ect.
I sure as hell wouldnt bet winning the pot money relying on my other half/ my teammate to win when my character is half at health or about to die. I'd rather take it at my own hands to continue with the other character.
@78 I used to agree with you, and from a purely competitively you're correct; timeouts don't break the game or anything. But they do kill the hype at tournaments, and they make the game boring if exploited. It may be fair, but it's not fun when you can easily stall the clock out with 1/3 of the time remaining. They've got to do something about it or this game is going to die an early death, which would be a shame because looking past this issue, and the glitches and infinites(which are going to be fixed), it's a pretty good game.
I agree with everything you said AnaboliChris, but without hype there's no tournament, right? The 2vs2 format would work like when you play soccer, football, volleyball, baseball, basketball, domino, whatever else. To me, the best (and only good one) tournament of SFxT was the Cross Counter Invitational! Why? Because of the 2x2 format!
Just like I said, this difficult would increase the hype! And common, except the Online Warriors, everybody have a "training partner", I'm a casual and I have one! Just like beach volleyball, you can't cover the entire arena, so, you have to trust someone to guard the other half! I like the cooperative aspect and I think it works great with a fighting game. The team tournaments experiences are INCREDIBLE fun to watch, the classic SF3 3x3 format, that 5x5 at Canada Cup (the last big moment of SSF4 to me – and I’m urging for more), the doubles at SBO etc.
Maybe it’s a “cruel” format to the players (at least with our current mentality of playing alone is the way), but its fun to watch. With SFxT it’s even better, because you can’t sit and wait your partner fight his way through and, when he loses, you go in and fight your way. You are both fighting at the same time! Well, this is personal and you’re free to disagree, but to me would be a good way to avoid the “Golf Effect”, a technical and strategic game, with real fun to play but absolutely no hype to watch (yeah, I play Golf and said that lol).
In conclusion, maybe the players would boycott those tournaments and my idea goes straight down the drain (yeah, without players there’s no tournament too), but maybe it’s a valid experience. I understand the complexity of the sponsors and etc., but in “real” sports it already happens! Kaká is sponsored by Adidas (he uses Adidas soccer shoes), Cristiano Ronaldo is sponsored by Nike and they play for Real Madrid together! To me it’s more the status quo culture aspect (and this can be surpassed in due time) than a real issue!
I'm not Ono, but english isn't my first language! XD
Your English writing is not bad. Understood what you wrote :)
@77
Damage scaling for combos only caps at 40-50% if you're going for style. If you don't care about style, then you can do a lot more with less hits (see: Hugo). Hell, with Hwoarang and Marduk, I can pull an easy 593 with one meter and 15 hits. Throw in gems, and it'll push to 700, which might be overkill.
I really don't think damage scaling sans gems is the reason for time-outs. I think our acute awareness of how one good Cr. LP or MK from whatever character can lead to 400-500 damage, knockdowns, and mixups makes us hyper-sensitive to pokes, and it puts us into hyper-footsies mode. Also, the ease of combo execution (as opposed to KOF) makes it even more frightening. It's like having Marvel combos in a game where defense is actually a viable option. It ends up being somewhat of a mexican standoff.
Of Course Phoenix won NCR.... She destroyed whole planets....So what chance did any of them have....Praise ur Queen Phoenix and never doubt her again
@86
That assumes that you can hitconfirm off of a single cr.lk. That's just too gdlk. It's not just about styling either. A lot of characters have strong 600-700 damage combos, but you can't just dump in with fierce or roundhouse.
Just like with KOF, most of the time you'll get in by playing a good ground game, and that's mostly based on footsies with jabs or shorts. Most people would need least 2, maybe 3 jabs/shorts before they can hitconfirm and chain into a medium. At which point, the combo would have already scaled to 40% or 50% damage by the time you go into launcher.
Hugo is an exeptional case because his poking game is based on that cr.lp or cr.mp into slap. When you hitconfirm off a slap, you've already done a TON more damage than someone who just did three cr.lks, and having done just two hits there's still a lot of potential for more. IMO that's a big reason why people are complaining Hugo is OP. It's not just the damage of his moves, but rather how he plays footsies with them.
It's after that that the timeout trouble begins. Say after two exchanges you got the life lead, you can now keep pressuring using safe blockstrings to run out the clock. Capcom probably thought safe pressure would lead to more offensive mixups, but what happens is people do the most predictable blockstrings and they don't care that it's being blocked so long as they get to preserve initiative and waste time.
Just to add,
I'm guessing Capcom was banking on Pandora Mode being the comeback mechanic in this game, just as Ultras are to SF4 and XFactor is to MvC3, but at this point it's either we haven't found the right technology to use Pandora Mode effectively, or maybe it really isn't viable.
Time, and a LOT of games will tell, but for now I'll agree it is SF x Timeouts, just like #85 says.
There was a lot of things that Knives could of done instead of going with the same game plan every single time against Champ. I'm salty about Champ winning cause almost every time he had to do it with Lvl 3 X-Factor Dark Phoenix. He may have the best Phoenix but that sh*t is still fraudulent.
@88
Yeah, I agree that hit-confirming off a single Cr. LK is gdlk... if it were SF4. But this is SFxT, and advantage on hit is pretty high, as much as +8 or 9 (see: Rolento/Ryu), so hitconfirming off of one good poke isn't actually that hard. At NCR, every time I was outpoked, it went into a long, extended combo and was GG for me, and the guys I played weren't exactly Magos or Sakos. Likewise for the guys I beat.
On top of that, air-to-air counter hits lead to easy 400-500 damage if you have the right team. AND, since counter hits on the ground have enhanced frame advantage, crumples, ground bounces, etc., getting stuffed by someone like Steve's counter punches sends you flying all over the screen and flicker jabbed to pieces for ludicrous damage. In fact, the slight frame disadvantage Tekken characters have (averaging 4 to 5 frames for their light attacks, vs. 3 to 4 frames for SF character's light attacks) seem to be there specifically to counter-hit pokes and retaliate with never-ending combos. The damage potential of counter hits mitigates the need for a jump-in roundhouse for big damage combo starters, and increases the risk/reward of footsies.
This game is excruciatingly frame-trap heavy atm, so you're right, blockstrings and pressure can burn time like crazy. But that's what alpha counters/raw launchers/crouch attack crushers/counter specials are for. There are a LOT of tools to beat back an aggressive opponent, but I think they are still under-utilized.
It's definitely SFxTimeouts for now, but we're still in the feeling out phase; we know every char and their mother can do big damage combos, but we're still waiting to see how we can get in there to utilize them/counter them. And about how this game has no "hype," it might be good to remind folks that this game hasn't even been out for a month yet, so everyone's still in their "watch, wait, and learn" phase. And that can be boring to watch, but educational, too.
Hit confirming in sf4 is easy. Option select it with cr.tech.
@90 like everyone else in this world...You will "deal with" the Power of Dark Phoenix....
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