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Diagonal input issue with analog stick on Xbox 360 documented for Street Fighter X Tekken

Posted by Jonathan 'Catalyst' Grey • March 15, 2012 at 9:35 a.m. PDT
A few readers have pointed out an issue with diagonal inputs in Street Fighter X Tekken when using an analog stick on the Xbox 360 version of the game. In the clip below, ChozoAce does a really good job running through the various input bugs he's discovered.

ChozoAce notes that this happens occasionally, and he's tried it across multiple Xbox controllers, TVs and even different Xbox 360 machines, and the problem still occurs. He said this doesn't happen in other fighting games, namely Ultimate Marvel vs. Capcom 3 and Street Fighter 4.

Also submitted by HyperFlow.

Comments

Threedawg said on March 15, 2012 at 9:39 a.m.

Thank you for highlighting this, I thought I was going insane when I kept neutral jumping instead of diagonal jumping. Very VERY annoying bug. PLEASE FIX CAPCOM!!

#1
SadisticSamurai said on March 15, 2012 at 9:40 a.m.

InB4 Capcom saying analog input issue is MS's fault.

#2
Squid_Biskets said on March 15, 2012 at 9:41 a.m.

Best fighting game ever, the basic controls don't even work! hoorayyyy!

#3
NyuBomber said on March 15, 2012 at 9:42 a.m.

Lovely.

#4
RedRapperSux said on March 15, 2012 at 9:43 a.m.

@2 Either that or they didn't have enough time. Ha.

#5
C_DUB said on March 15, 2012 at 9:43 a.m.

I think it does the up/forward thing so people can do the 360 motion for grapplers easier. That down/back thing is annoying and needs to be patched immediately. On another note, someone w/ a twitter account, please tweet Ono, or Seth, or Sven and ask when we gettin our colors, please!

#6
mudwick said on March 15, 2012 at 9:47 a.m.

Does this happen on the madcatz fightpad? I swear I have been holding down/back to block low and just get knocked down by sweep.

I'd check but Im at work

#7
Enter4none said on March 15, 2012 at 9:48 a.m.

THANK YOU! ~ I'm definitely not the best of players out there, but even I noticed some of this problems the first day I played this... not alone!

#8
kakashiisagod said on March 15, 2012 at 9:50 a.m.

Its still early but, im sure people are gonna only be further mad at this copy-paste Xbox port

#9
Rwolf said on March 15, 2012 at 9:54 a.m.

I nearly bought a new controller because of this. Experianced an anoying amount of low hits while down backing as well as neutral jumping all the time!

#10
Danzig said on March 15, 2012 at 9:54 a.m.

My TE works just fine.
You guys are nuts.

#11
NINJA said on March 15, 2012 at 9:55 a.m.

C_DUB, we really need those colors. I can't watch any more black colored characters. It got to the point that I pick the default colors for the first time in a fighting game.

#12
StellarSTLR said on March 15, 2012 at 9:55 a.m.

@6 What the hell are you talking about?

#13
Atrkl said on March 15, 2012 at 9:57 a.m.

I KNEW IT, I've tried 3 different controllers and they all had this problem, I was so confused...

#14
Vyrisx said on March 15, 2012 at 10 a.m.

Yea, I have a Hori stick and this bug happened to me a couple of times during a match. I thought it was online lag but this explains the issue.

#15
azik21 said on March 15, 2012 at 10:04 a.m.

Problem for pad players?? This does not happen with my TE stick.

#16
MrCrockett said on March 15, 2012 at 10:04 a.m.

i did the same thing too and bought a new controller,so yeah capcom needs to fix this problem

#17
j0e said on March 15, 2012 at 10:06 a.m.

I seem to have to do very hard diagonals to jump forward/backward on my Fightstick. I think this might affect more than just the Xbox 360 controller, though to be fair it seems to be much worse using the latter.

#18
lordrockman said on March 15, 2012 at 10:06 a.m.

same thing here i input diagonal jump forward and the chars simply walk forward so i have to put it in N and then do it somewhat hard in order for him to jump!!! but this happens with my Stick!!

#19
MeatSauce said on March 15, 2012 at 10:09 a.m.

well i guess theres nothing wrong with buying another copy for ps3 :/ feel like an idiot for getting it for 360

#20
C_DUB said on March 15, 2012 at 10:11 a.m.

@20
Or just save your money and wait for a patch.

#21
zurick said on March 15, 2012 at 10:11 a.m.

I created an account after reading on this site for 3+ years just to say THANK YOU, I KNEW I WASN'T GOING INSANE WHEN PLAYING VEGA. I am having this issue with the Generation 1 TE Stick.

#22
spambot said on March 15, 2012 at 10:14 a.m.

I knew it
I was having problem with king's knee kick and diagonal jumping

switched to kof13 had no problems

#23
BryceT said on March 15, 2012 at 10:14 a.m.

damn. wth capcom, did testing the game ever occur to you before release? im glad i haven't bought this game yet. Ive learned to wait about two weeks so capcom can catch up the BS

#24
CBX said on March 15, 2012 at 10:14 a.m.

@#11 Danzig

Okay that's nice but not everyone plays on stick, and not everyone is willing to drop $180~$200+ on a peripheral just to play one game, i don't understand how something like that gets through game testing.

#25
BeeFierce said on March 15, 2012 at 10:14 a.m.

Why does the 360 version have all these problems?... Capcom needs to be slapped tbh. They're pissing me off.

#26
Disgustipater said on March 15, 2012 at 10:14 a.m.

I noticed the jump issue immediately using my Madcatz TE stick.

#27
XxRagingxDemonxX said on March 15, 2012 at 10:15 a.m.

It happens with any system and controller. It kept messing me up trying to do Juri's Cr.HP Forward jump into HP again, and i only neutral jump.

#28
Dygengar said on March 15, 2012 at 10:18 a.m.

Does capcom have some sorta unseen beef with MS that players don't know about lmfao

#29
HolyGhost said on March 15, 2012 at 10:18 a.m.

(This user was banned.)

#30
Shin_Akira said on March 15, 2012 at 10:18 a.m.

Oh crap. Haha ithoughmy controller was broken. No wonder my friend kept bitching on how he couldnt jump back

#31
Cleckley said on March 15, 2012 at 10:20 a.m.

(This user was banned.)

#32
Shin_Akira said on March 15, 2012 at 10:20 a.m.

^ i thought my*

#33
LaserRain said on March 15, 2012 at 10:21 a.m.

I have the noticed the jump issue on my TE. It felt like the controls were over sensitive at first so I tried tightening up my inputs but I'd still get weird jumps and no blocks for some reason. Glad I'm not the only one.

#34
for_me_it_was_tuesday said on March 15, 2012 at 10:21 a.m.

sometimes when i try to jump foward it goes straight up or back up or when i block low the input just shows down. fix this now crapcom

#35
Squid_Biskets said on March 15, 2012 at 10:23 a.m.

@ #11 I have 2 TE sticks and both have trouble jumping diagonally a lot of the time. I just get a neutral jump many time. And yes both are set to DP.

#36
anj3l16 said on March 15, 2012 at 10:23 a.m.

I've tried this on my arcade stick, this doesn't happen. Tried it on even on the Left Stick setting on my arcade stick, doesn't happen to me and im using a 360.Must be pad only.

#37
HardRojo said on March 15, 2012 at 10:24 a.m.

@11 Problem doesn't affect TEs on d-pad config, thanks for showing us the as****e you are.

#38
Wolverju said on March 15, 2012 at 10:25 a.m.

I'm so angry about all those problems, come on wtf Capcom

#39
MisterUnknown said on March 15, 2012 at 10:25 a.m.

THANK YOU FOR FINALLY GETTING THIS OUT THERE! The second I got this game I went to training mode and kept constantly getting neutral jumps instead of diagonal. I knew it couldn't be my fault it wrong because I was jumping perfectly fine in Super. PLEASE fix this IMMEDIATELY. I'm tired of accidentally neutral jumping on my opponents wakeup.

#40
yaranaika said on March 15, 2012 at 10:25 a.m.

That's what you get for using a pad.

#41
FatMus2 said on March 15, 2012 at 10:26 a.m.

Sort of directed @7, but I guess everyone could read this.
I use a MadCatz FightPad and I have had no problems whatsoever. And my pad is pretty breat. I will admit at first jumping felt a bit awkward but now it's fine, so I figure it's probably due to the fact that this is a new game and you just have to get used to it I've not had problems with blocking low or neutral jumps. Maybe it's because I have the PAL version? Maybe I just got lucky? All I know is my pad works fine.

#42
Luk_Edge said on March 15, 2012 at 10:27 a.m.

Proper controls are DLC locked on the disc,

Stop being so entitled!

#43
C_DUB said on March 15, 2012 at 10:35 a.m.

@28
same here, and I'm on PS3.

I'm really not too bothered by the bugs in this game, and I understand that no game comes out perfect and that there's been worse (FFXIII, MK9 was pretty glitchy too), and that there was no way this game was gonna be the exception with all the different modes and features in this game. But this is like the only that I have a serious problem with.

#44
Meteo2 said on March 15, 2012 at 10:35 a.m.

MADCATZ FIGHTPAD USERS: set controller to D-Pad (switch on back).

#45
yonkersfinest said on March 15, 2012 at 10:37 a.m.

finally someone brought this up i thought it was just me capcom has to be notified about this ASAP

#46
stinginghook said on March 15, 2012 at 10:40 a.m.

They'll lock the UMVC3 alt costume glitch before they address this lulz0rz

#47
MeatSauce said on March 15, 2012 at 10:43 a.m.

tested it out for myself and I see it jitter on the inputs but overall it doesn't affect me too much. I had a harder time doing diagonal inputs in the character select screen lol

#48
gilley said on March 15, 2012 at 10:49 a.m.

anyone who can easily reproduce this bug want to try something. Try setting the 1st easy input gem on your character and try to reproduce this bug. I have a theory that the 1st easy input gem = sf4 inputs(which should be good). The default inputs in this game are friggin weird. Their some new input code needed for the tekken characters(f,N,d,df...etc)

#49
jzchan said on March 15, 2012 at 10:51 a.m.

I noticed this on day one but assumed it was my fault or my friends controller. This is a serious issue.

#50
Inmortal2k10 said on March 15, 2012 at 10:54 a.m.

at #43 LOL you made my day man.

#51
infr4mer said on March 15, 2012 at 10:54 a.m.

I KNEW IT. I WAS JUST STARTING TO BELIEVE THAT I COULDN'T BLOCK ANY EX MOVES.

#52
Super_Shoto_Fighter_4 said on March 15, 2012 at 11 a.m.

I don't think this is just Xbox because the same input bug happend to me when I played the PS3 version. I'm both a stick and pad player. It's definitely more noticeable on Pad. Capcom need to sort themselves out!

People are spending huge amounts of money on expensive controllers and even buying new consoles just to try and play this F*cked up game. The fans deserve better treatment than this.

#53
for_me_it_was_tuesday said on March 15, 2012 at 11:01 a.m.

i input up foward then up back as soon as i can but it ends up jumping back, this has been a issue for my bipson and those who play charge characters

#54
mtbrandao said on March 15, 2012 at 11:03 a.m.

Stop bitching.
They will release the DLC for a reasonable price.
Diagonal inputs: $0.25 dollar per character (per diagonal).

You don't play the whole cast, so you can only buy for the characters you play (and the diagonals you use most).
Individual DLCs are way to go. I can only buy the down-back diagional for ken and ryu, speding just 50 dollars.

You should be happy for this..

#55
Aluppoj said on March 15, 2012 at 11:04 a.m.

Inconsistent diagonal forward jumps. PS3/FightPad.

I thought it was just me messing up. But somthing seemed wrong. No problem in SSF4.

#56
Tok said on March 15, 2012 at 11:06 a.m.

I was having this problem too when I tried to jump forward/backward and the character just n. jumps. Also when i do qcf moves it sometimes skips the diagonal imput altogether, tested it by riding the analog stick along the sides. All this happening on day 1 and never had this problem with SF4 or MVC. I thought it was my controller because on the TE stick I can do everything fine but I feel comfortable playing on pad.

#57
AnaboliChris said on March 15, 2012 at 11:12 a.m.

This will be fixed in the "Super" edition thats due out in FALL along with the online sound fix and the additional characters.

#58
Kurow said on March 15, 2012 at 11:14 a.m.

Please keep the bugs coming just release the SUPER edition with all the 12 characters unlocked for $40... thank you!

#59
Joshimitsu said on March 15, 2012 at 11:15 a.m.

Happens to me like once a day or so. Always thought I was holding my stick sideways or something (never an issue in any other game).

Will be testing this more later. I hate this game lol

#60
for_me_it_was_tuesday said on March 15, 2012 at 11:32 a.m.

oh i forgot this is the beta version of the game my bad

#61
Schwoi said on March 15, 2012 at 11:34 a.m.

just buy the low-block and diagonal-jump-gems and everything is fine

#62
ya_boy said on March 15, 2012 at 11:42 a.m.

This is some real bull. Cashcom wasted all their time locking characters , costumes and gems on the disk that we should of had from the get go that they didn't even test the controls.
laughable man.

#63
asiamatron1 said on March 15, 2012 at 11:50 a.m.

Like some others here I too have had this problem. I noticed it straight away when I went into the training mode. It's very difficult to perform diagonal inputs like forward or backward jumps and crouch blocking. This is quite a serious issue and Capcom need to sort it.

#64
Sektah84 said on March 15, 2012 at 11:52 a.m.

360 users this is karma lol. Welcome to the ps3 world. Where every game had some type of issue and you ain't hear complaining. Look how much of halfa$$ed port bayonetta was on ps3 for examample even though it's not a Capcom game just an example. Look at sfiv games where I believe it had some frame isssues etc. the funny thing I have friends who own both system but are so loyal to MS they still bought the 360 copy knowing its halfa$$ed. So dont complain!

#65
asilaydting77 said on March 15, 2012 at 11:54 a.m.

yeah i was like wth i cant jump this damn fire ball
and they need to fix the the cr. block as well it inputs down instead of down block and u get smashed like a bitch

#66
bokosaki said on March 15, 2012 at 11:54 a.m.

Buy a stick, problem solved.

#67
doublef said on March 15, 2012 at 11:55 a.m.

i'm sure we'll get some stupid response from Capcom like,

"hey guys, we're sorry about the directional input bugs. Unfortunately, due to time constraints, Xbox live network architecture, Sony bribes, and Daigo, we were unable to include forward jumping as a feature in this version.

We're so glad everyone's enjoying the game, and we will continue to brush off major issues as we always do. Thanks!"

#68
Arrancar said on March 15, 2012 at 11:55 a.m.

This isn't making capcom lose money so this issue will not get fixed for a while.
@15 yea the same thing has happened to me.
I hope all capcom employees gets AIDS and dies.

#69
asilaydting77 said on March 15, 2012 at 11:58 a.m.

this game is a let down. this combos system is trash it take little to no skill
to much dam juggling . ultras connect and go into full damage
animation of the slightest touch of the ultra. ssf4 is superior to this trash
in so many ways it takes skill and timing . not just push l.m.h . i mean common a medium low kick into juris ultra bs . it a zillion time harder
and requires so much more skill to land kaisen dankairaku on ssf4 this game is bs

#70
for_me_it_was_tuesday said on March 15, 2012 at 11:59 a.m.

go to rehab capcom and sort yourselves out, it is quiet obvious at this point that you are all heroin addicts, too much extra cash from milking has turn them into this

#71
asilaydting77 said on March 15, 2012 at 12:02 p.m.

lol @ doublef. aye but u can purchase the diagnal jump via x box
live for 2000 points. lol wtf capcom id prefer more characters to sff4 than this trash ass game

#72
Red3ull said on March 15, 2012 at 12:06 p.m.

Wow, some people are really retarded. A stick isn't going to solve this issue, it's an in-game issue.

I noticed the neutral jump and down back issue as soon as I started playing, we'll have to wait until Capcom patches it.

#73
eightbO said on March 15, 2012 at 12:12 p.m.

you guys need to stop whining. i use standard 360 pad and only rarely do i miss the diagonals. also was fine using the same pad my friend was having problems with. it's the same diagonal sensitivity that was used back in sf4 vanilla on the character select screen. yes it should be patched, but it really isn't the end of the world for now. just sort your inputs out.

#74
maxs2d2ace said on March 15, 2012 at 12:14 p.m.

#43
lmao i logged in the middle of class just to say that.

#75
thetruthgtfo said on March 15, 2012 at 12:25 p.m.

this is like kony 2012 project i helped geting this video around for a new change in this world, we do matter in this world, SFXTEKKEN 2012, shout outs to all the people in the world who care about life and the simple things and no matter what people cant bring us down, 2012 sfxtekken shoutouts.

#76
for_me_it_was_tuesday said on March 15, 2012 at 12:46 p.m.

they wont be patching this soon as gameplay bugs are not a big deal to them, im goin back to ssf4

#77
JIHADJOE said on March 15, 2012 at 12:59 p.m.

So glad I picked up KOF XIII the other day instead of SFxT.

With Diablo III finally getting a release date I think I'll be holding off on Vanilla SFxT altogether.

#78
Buckmoth said on March 15, 2012 at 1:15 p.m.

Lol this happens on the PS3 controller as well.
It's obviously the only way they could get people to buy those ugly SFxT sticks.

#79
Put_Elena_in_SF said on March 15, 2012 at 1:39 p.m.

I can confirm that this happens on a TE too, at least the diagonal jumping part, especially if you jump and then hold back immediately to charge. I was wondering why I was getting neutral jumps and not jump + charge jumps.

This game is way too full of glitches. It needed at least 2 more months of dev time and QA. Instead, we MIGHT get a patch in a year. Maybe.

#80
MALDA said on March 15, 2012 at 1:47 p.m.

(This user was banned.)

#81
Ruiz said on March 15, 2012 at 1:59 p.m.

As long as the stick is set to D-Pad, the problem is non-existent for me.

#82
BumblebeeCody said on March 15, 2012 at 2:03 p.m.

Does this happen with the SF4 SE sticks because I've found myself numerous times trying to do QCF+B with Hwoarang to store a counter hit and he keeps doing standing heavy kick

#83
boobee_cakes said on March 15, 2012 at 2:14 p.m.

Gotta love Capcom. Seems they were too busy making DLC on the disk to.even test this game out. Thankfully I always buy my fighters on PS3, because while I play stick, if I have to use a pad I have to use either a dual shock or Saturn pad.

I know how sh!tty ports feel being primarily a PC and PS3 gamer. I feel for Xbox users.

#84
Whengameswerefun said on March 15, 2012 at 2:37 p.m.

LOL....man this game is so complete man more and more things are just being showed of incomplete product.

#85
Bass_X0 said on March 15, 2012 at 2:43 p.m.

Isn't this common on XBOX 360? On KoF98, I can't play using a regular controller since left is held down even when I'm not touching it. It happens with some other games like Garou too and Banjo-Kazooie. Its not my controller since it doesn't do it with many other games I own. I usually use my MadCatz controller instead.

#86
NWAndroid said on March 15, 2012 at 4:32 p.m.

I play on PS3 with the new FightPad SD. Sometimes when I diagonal jump forward I don't even get a jump. I've also tried this with my FightPad, SF4 fightstick, and dualshock to the same occasional result. Tested in training mode as well just to make sure I wasn't somehow screwing up mid match.

I'm 100% that it's the game.

#87
HyperFlow said on March 15, 2012 at 5:24 p.m.

I am very happy to see this posted on the site! As mentioned in the thread, I was one of the people to raise this issue, not only here but also on other forums and on capcom unity & twitter.. however I have had such little response everywhere, I was starting to think this problem would get no exposure and would not be fixed.

This is a game about precise inputs and strategic timing. The problem is with analog only, not the dpad. Because a lot of arcade sticks map the d-pad, they are unnaffected but I have been an SF4 analog user for three years and I can say this game has serious problems which I noticed day-one of release. Key points:

1. They have narrowed the input detection zones for analog diagonals to an unplayable extent. It is so difficult to hit them accurately in the heat of a match, but it was fine in SF4 and MVC3

2. You can roll the analog stick forward to up on analog, and unless you do it slowly, it will register as a neutral jump and not a forward jump.

3. The issues above, along with what was shown in the video, makes the game unplayable at any semi-competitive level using the analog. Given that the dpad for the 360 pad is already so poor (hardware problem, not the fault of the game), SFxT is now essentially unplayable on a 360 pad.

It is as if they did zero testing with analog control. I have even resorted to modding my 360 d-pad to play this game; its an improvement but even then its far from perfect. I imagine it would be a simple patch and I really hope it gets fixed.

#88
for_me_it_was_tuesday said on March 15, 2012 at 6:23 p.m.

i guess only sheeps will buy dlc for this game like a few members on here who get sexually excited when capcom drills them from behind

#89
SuperStraightFighter said on March 15, 2012 at 7:17 p.m.

Where are the people who defend this game and Capcom gone? Btw how many patches will Capcom make to fix ALL the issues?
To all the blind sheep that bought this piece of $hit, Capcom would like to thank you for supporting their next half a$$ project.

#90
tidestick said on March 15, 2012 at 9 p.m.

The fiscal first quarter is almost over so Capcom rushed out and incomplete game to make 1st quarter sales quota :/

#91
KDash31987 said on March 15, 2012 at 9:17 p.m.

I went into training mode a moment ago to test this out, but everything read properly on the analog stick on my default Xbox 360 controller. No problems with diagonals being read, and none of that crazy inputs repeating stuff, either.

Maybe this only affects it sometimes, or under certain conditions? Heh. Who knows. At least it works properly for me. I hope that whatever is causing this problem for other people gets fixed soon, somehow.

#92
ChozoAce said on March 15, 2012 at 9:21 p.m.

Wow, I would've never expected for my video to end up on Eventhubs. Huge thanks to HyperFlow and everyone else who noticed this other than me, I'm pretty sure we are all pretty tired of explaining to people that we are not crazy and that this game has a serious input problem. Hopefully with this video being here, someone from capcom can at least see.

All I really want from Capcom is for them to acknowledge that this bug is real and what they plan to do about it. I really like this game but honestly its just frustrating to play now with me dropping simple combos like Hwoarangs crouching med into triple kicks.

Also to the retards that bitch about me having a controller. I could make a video showing my self doing ryus crouching med into hadoken 10 times in sf4 and sf x tekken and I can guarentee that I'll connect with it all the time in sf4 and like times in sf x tekken.

#93
IveSeenPoisonsVagina said on March 15, 2012 at 9:45 p.m.

bro and i was so mad , i thought i messed up another madcatz pad .that jumping is a pain , hmm .
i never had this problem , example :
light punch , medium punch sonic boom with guile wont work .the ex version always works , same thing doing the flash kick . medium to special seems to be OK .only game i encountered is this one .marvel games no problem or sf4 .
what am i doing wrong, anyone ?

#94
powderedtoastman said on March 15, 2012 at 11:14 p.m.

@#94
in this game, if you do a chain combo you cannot cancel it into a normal special move only ex. Only works if you link the MP after LP will it do as you hope. In sf4 you had no choice but to perform a link if you where to combo lp to mp and marvel allows you to cancel normals on hit or whiff so its irrelevant.

So its how the combo system work thats the problem for you. In other wotds you gotta find the timing for the link while avoiding it from auto chaining due to the way the game works.

#95
AlexxShadenk777 said on March 15, 2012 at 11:19 p.m.

Yeah... capcom doesn't make games anymore, they make bugs.

#96
Ett said on March 16, 2012 at 3:02 a.m.

Wonder why Srk,ipw and the other site don't posted this story.
Pretty damning for a Fighting game too have bad inputs.

#97
YUKARIN said on March 16, 2012 at 3:41 a.m.

SFxT Pac-Man infinite combo
http://www.youtube.com/watch?v=5dGRUJ...

#98
SuperStraightFighter said on March 16, 2012 at 4:32 a.m.

Everyone has a infinite now wtf is this marvel? Do Capcom test their games or what?

#99
ZiggzBoy16 said on March 16, 2012 at 5:21 a.m.

I'm boycotting my shizz. Traded mine in for a couple of classic GH games. I played this, and it is a true waste of money. I'll stick to using Sakura on ssf4, not waiting for her to be unlocked by Scamcom, and their bull.
The real reason why s--t like this happens is because when something serious like this comes up no one exercises a solid response saying, "We don't want this, fix these problems immediately!" This game is s--t, and no mater how fun it is, we are being bluntly ripped off. If not the fact that we spent 60 dollars on this steaming piece, but then we have to turn around and buy the updated version for another 40?! THIS SHOULD HAVE BEEN THE UPDATED VERSION!!!!!!!!!
Not to mention the constant pressure of paying 100-200 dollars out of our pocket for accessories to this game(fightsticks, apparel, ect.)
At the end of the day my friends just sit there, playing the game despite it's f---ed up problems having bi-polar issues or just plain f---ing upset with this. Capcom is gonna keep doing s--t like this cause all people can say when we get f---ed over is.."Wait for patches~" I swear to god, in the next few weeks, the MANY sh--ty problems with this game better be fixed, and those characters better be out faster than fall, Pac-man and Mega-man better be free DLC, or I will NEVER BUY ANOTHER PRODUCT FROM THEM AGAIN! Until I see some real change, I'm sticking to SSF4AE and playing SFxT only when my friends bring it over. a couple offline fights, and I'm done for the day.
A real message would be trading in that piece of s--t for something else, I'm just saying.

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