Eurogamer posted a very extensive article where they talk about the differences between the Xbox 360 and PS3 versions of Street Fighter X Tekken.On the Xbox 360, Street Fighter x Tekken maintains a smooth 60FPS update throughout, outside of dropping a few single frames on occasion (usually accompanied by a sole torn frame). The frequency of these blips increases in scramble mode, where all four characters are permanently on-screen. However, we still get the perception of a faultless 60FPS presentation, with only the digital precision of frame-rate analysis telling us anything different - the odd dropped frame here and there simply can't be discerned by the human eye: the action is fluid and the controller response remains very crisp.
Perhaps top-tier players with god-like reflexes might notice the occasional dropped frame, but it's going to be a complete non-issue for the vast majority of players.
The only time we see a visible deviation in fluidity occurs when ending the round with a super move. Here, on the odd occasion, the frame-rate briefly gets chopped down by half for a few seconds as the rendering load increases and the engine switches to a v-synced 30FPS update (with some some mild tearing when the change occurs). Thankfully, as the player has no control over events when this happens, this has no impact on gameplay at all. The fact that this occurs mostly in scenes with very little movement means that the visible effects of the halved frame-rate are also significantly reduced.
Submitted by Rafael2487.
this is nothing related to SFxTK, but you will be interested..
I have played and studied games for a decade and i will never understand frame data and frames per second. Good read though about SFxT on a technical standpoint.
It's a shame how terrible the online play is for SFxT right now. Putting aside the apparent sound issue, I find that its even laggier than SF4 when they claimed that it shouldn't be with the new netcode. I don't think this game will last very long online at this rate.
hmm I see.....
PC wins. 1080P and beyond. Best online.
May 11th. Bugs will be worked out by then too.
To save anyone from having to read such a pointless article, the 360 "looks" better and holds never drops a frame during actual gameplay (when you're in control) and the Ps3 version "looks" a tiny bit worse but doesnt drop the aforementioned unnoticeable frames.
@1. Right, you are the end all with your opinion. The guy who did extensive frame testing and actually can prove his opinion is the incorrect one. Why not suspend your disbelief for something actually worthwhile because you're looking like a religious nut in the face of scientific evidence right now.
Must.... resist.... trolling this thread...
*reads comment #10*
OHHHHH GAWWWWWD... too... easy
Still not experiencing this "unplayable lag" some of you are mentioning for SFxT. Occasionally I'll get a nasty match but 90% of the time it's a great connection. On ps3 and my connection is 10mb down 1mb up.
Oh yes. PS3 takes the cake.
Maybe we should have our own four year long tirade about dropped frames:)
You guys (X-Box) were so cool to us (PS3) during the SF4 years.
@12
Way to minimize what the article said. The frame dropping wasn't exclusive to "non-playable" portions. And the online Co-op is a HUGE factor.
Sorry dude. To people that had to listen to crap about "input delay" since 2009 having the preffered version on PS3 is kind of a big deal.
unplayable on both systems when does pc version come out!
Oh for the love of all that is gaming. Does it always have to be a console war whenever someone does a comparison like this. Sad thing is that most of the people who read this wont understand the finer details of it (myself included). In the end, if you want to validate the console you own (because at the end of the day thats what most fanboys do when they flame another console), then play that console like its on its last leg. However maybe I feel that way because I generally and legitimately play on both consoles.
Idiot fanboys jumping on this article. Read it properly and they make it ABUNDANTLY clear that any frame drops occurring during game play ARE DURING NON PLAYER CONTROLLER SEGMENTS (I.E SUPER) and even then it's imperceptible to a human.
Both are the same, no version is "superior" with regards to frames and crap during actual player controlled gameplay.
Why is this crap even posted on the front page? It's only going to rile up the disgusting, foul fanboys that try to exaggerate any and all differences to justify the purchase of their console. JUST STFU.
@AceKombat read it again ;x it says they both use V-Sync, but on the 360 "on the odd occasion, the frame-rate briefly gets chopped down by half for a few seconds as the rendering load increases and the engine switches to a v-synced 30FPS update (with some some mild tearing when the change occurs)." And "On the other hand, the PlayStation 3 release always runs with v-sync engaged (so it never tears a single frame)"
@2
OMG, KAZUYA'S GONNA BE IN THE NEXT MARVEL?! HELL YEAH
Cmon, it's obviously shopped.
@25
"The results are remarkably close - as expected - but with the PlayStation 3 adopting a minuscule lead over its 360 counterpart. As our performance videos show, this is almost entirely restricted to scenes in which the player has no control"
Key word: ALMOST!
Learn to Fu<king read before you come on a forum b!tching at people.
Furthermore:
"On the Xbox 360, Street Fighter x Tekken maintains a smooth 60FPS update throughout, outside of dropping a few single frames on occasion (usually accompanied by a sole torn frame)"
Nice.
I like how you completely lie about the article to "validate" your argument. Your worse then the people your yelling about.
You morons DO realise that 360 only engages v sync during supers? That means whenever regular gameplay is occuring and the ps3 version is being v sync'd, the responsiveness should theoretically be superior on the 360.
Seriously though this is stuff that NO ONE will EVER notice with this game. This isnt a permanent 2 frame lag that the ps3 displayed on sf4, this is an occasional dip when SUPERS ARE OCCURING IE WHEN NO ONE GIVES A CRAP.
@32
Lol, I like your true colors. Did you just become the "console fanboy" you were composing about?
Your NEW post reveals how willing you are to completely ignor the article review, make up your own argument to support the 360.
Pathetic that your first post was disguised as an impartial opinion that still took stabs at PS3. You've been exposed.
You are the definition of a tool. Keep drinking the Microsoft Kool-Aid.
It's called reporting objectively. I don't give a crap which one turns out a minute, fraction of a pixel "better". I care about people not being misinformed and then complaining that PS3 "isn't up to tournament standard" like they have been for the past few years.
I took what I understood from the article and explained it so misconceptions would not spread. If you're mad about that (you seem pretty enraged over this, you should have a glass of milk to cool off buddy), then I think you're sad individual.
Oh and 'composing' for 'complaining' wasn't the only typo or grammatical error in your pathetic attack. Good job (y)
Here's a pretty sick graphics comparison too for anyone interested. To me the 360 looks a bit better.
after doing some testing the 360 version runs at 1080p when the console is set for highest output while the ps3 version maxes out at 720p. I have both and i tried everything to get the ps3 version to run at 1080p even going so far as to make sure the ps3 system display was indeed maxed out.
other than that the game seems to run the same on both consoles.
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