You're not logged in | Login / Register | News Filter | Submit News

Street Fighter X Tekken dev blog: Fixing online sound issue will create latency, trying to find balance - updates coming

Posted by Catalyst
March 8, 2012 at 6:34 p.m. PST
Street Fighter X Tekken dev blog: Fixing online sound issue will create latency, trying to find balance - updates coming Capcom-Unity posted a translation of a recent developer blog where Capcom addressed the online match sound issue that many users have complained about, it reads:

Hi everyone, this is Ayano.

With Street Fighter X Tekken going on sale today in Japan, I suspect a lot of you out there are busy training up your skills! However, we are aware of the sound issues that occur when playing matches online.

The new netcode implemented in Street Fighter X Tekken allows for up to 4 players to have a smooth online experience, however depending on the connection stability between players, things like “spontaneous match rollback,” “voice effects cutting out,” and “sound effects cutting out” also are occurring. This netcode is written in a completely different way than the Street Fighter IV series netcode, and that is why these problems are occurring.

As Street Fighter X Tekken is a tag battle game, the amount of data that is exchanged between player connections is a lot more than the normal 1v1 battles of the Street Fighter IV series. In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.

In order to completely fix all the sound issues, the smoothness of the online gameplay has to be traded off, so it is a very complicated and difficult balancing act. We would like everyone to know that the development team is currently looking at various ways to improve the sound issues.

We will have additional updates on this and other things soon, so please stay tuned. Thank you all for your understanding.

That’s it from me. Everyone please enjoy Street Fighter X Tekken.

See you all next blog!

Comments

AceKombat's avatar
AceKombat said on March 8, 2012 at 6:37 p.m.

Please don't fix the sound if the lag will be unbearable .

#1
NDRL's avatar
NDRL said on March 8, 2012 at 6:38 p.m.

I don't understand how that's possible. The sound already exists on each player's end, it's not like you have to send data about what sounds to play...

#2
Default avatar
ShiroiKaze said on March 8, 2012 at 6:39 p.m.

if they were really working with Namco on this game they should have gotten the net code for Soul Calibur V... online in this game is total ass

#3
HooliganComboFTW's avatar
HooliganComboFTW said on March 8, 2012 at 6:40 p.m.

ok fine with this; game just came out so hopefully new updates to address these issues

#4
bigboss5050's avatar
bigboss5050 said on March 8, 2012 at 6:40 p.m.

How did this issue even get past any sort of testing? I've gotten used to the sound glitches by now, but its still pretty ridiculous that they occur as frequent as they do.

#5
Default avatar
sonicbom510 said on March 8, 2012 at 6:41 p.m.

Well F**k.

#6
Default avatar
D_Lemon said on March 8, 2012 at 6:41 p.m.

Man, that's some disappointing news. Somehow I had a feeling that this wouldn't be an easy tweak. I don't know about you guys, but I never realized how important sound effects are to my execution in fighting games. I find myself getting distracted and dropping combos.

#7
akumous's avatar
akumous said on March 8, 2012 at 6:42 p.m.

And you'll think they iron out those bugs, especially the online big which is blatantly distracting, before the retail release. I guess we have to wait for disc based successor of the game to get those annoying bugs ironed out. Thank God I didn't buy it.

#8
Default avatar
mcfat89 said on March 8, 2012 at 6:42 p.m.

UMvC3 has 6 characters in the game and no sound issues there so I don't really see the problem

#9
h1tm0nl33's avatar
h1tm0nl33 said on March 8, 2012 at 6:44 p.m.

they just need to hire an *** load of testers to see if something like this happens again.

#10
Default avatar
Paine said on March 8, 2012 at 6:45 p.m.

Capcom needs to learn how to test their game. Hopefully DS4 isn't as terrible in production quality as this game.

#11
Gattsu's avatar
Gattsu said on March 8, 2012 at 6:45 p.m.

Not good enough Ayano...disappointed.

First we don't get co-op play on the 360.Then we find out that the character are already on disk,and they're charging us for dlc.And now we get this disgusting lag.

#12
Default avatar
tdiggity said on March 8, 2012 at 6:46 p.m.

didn't they test for lag?

#13
Default avatar
Funkylam said on March 8, 2012 at 6:47 p.m.

Not even a single mention of the co op online play for the 360. Disgusted.

#14
FutureRyan's avatar
FutureRyan said on March 8, 2012 at 6:49 p.m.

Well its obvious that they did it on purpose

#15
jhayze's avatar
jhayze said on March 8, 2012 at 6:50 p.m.

the whole point of releasing this game on console and buying it is bcuz of online gaming, and idk why capcom didnt prepare for it! so now they tell us that the game that is already horribly laggy online and to fix the sound issue online that they have to cut off the latency content of the game connection?... go fck urself in the arse capcom!

#16
Default avatar
Whengameswerefun said on March 8, 2012 at 6:52 p.m.

Then companies wonder why pirating exist lol see told people spending money means nothing to companies especially the top management who gets the most money. I bought this for the ps3 and I like the game but at the same time I'm seeing capcom screwed up badly this time around this might really hurt the longevity of this game and they know they are going to have to release a new version to really rectify the problems oh well I'm not getting a update version if they do unless its like a free patch update like version 2012 was.

#17
Default avatar
VileEighty said on March 8, 2012 at 6:52 p.m.

@#9 you do realize that mvc3 is still 1v1, right? or are so special that your version of the game enables you to employ 5 other people in control of all the other characters?

why arent there sound issues in 8~16 multiplayer FPS games, but in a 4P fighting game? the sound cuts off in 1v1 matches, too. i dont feel like this Ayano guy's 'explanation' really explained anything we don't already know. well, "we" as in everyone besides #9.

#18
mike_asdfg's avatar
mike_asdfg said on March 8, 2012 at 6:54 p.m.

I bet buying the sound effect gem will solve the problem
Combined with the netcode gem the game might even be playable, too bad they both take up 3 slots.

#19
Default avatar
D_Lemon said on March 8, 2012 at 6:54 p.m.

People are often quick to say consumers of video games don't have a right to be getting bent out of shape over little problems, but here is a perfect example of a bunch of little problems stacking up into a big one. $60 is too much money to pay for any product that reveals itself to be more and more lacking over time, without any forewarning to these issues.

#20
BalrogWill's avatar
BalrogWill said on March 8, 2012 at 6:55 p.m.

So what, did they just not test out the online at all? This launch was pathetic, I really love the game, but so much has gone wrong. Either way, they NEED to fix this now.

#21
Default avatar
Hitstick said on March 8, 2012 at 6:59 p.m.

The fighting system for this game is pretty boring. A mix of sf4/mvc combo system. It is a game of gimmicks [gems, cross/team tag]. This won't last very long. Everyone will go back to SSF4 AE soon.

#22
Default avatar
mcfat89 said on March 8, 2012 at 7 p.m.

@#18 yeah i know it's 1v1 but if this game lags when it is 1v1 then it shoudlnt be a problem, i dont have SFxT yet as it isnt out yet so i havent had the experience

#23
mike_asdfg's avatar
mike_asdfg said on March 8, 2012 at 7 p.m.

@18
I dont think you can really compare it to FPS games because latency isnt as important there. It sucks when you go to melee someone in Halo and get hit first but I feel its quite different to perfectly timing an anti-air or reversal.

@5, 10, 21
Testers probably did catch it. The reality of software development is that they cant fix every bug, its too expensive and they need to get the game out on time.

#24
Default avatar
hey said on March 8, 2012 at 7:01 p.m.

This is why you wait before buying.

You know, the intelligent behavior that corporations do everything in their power to avoid happening.

#25
Default avatar
NelNinja said on March 8, 2012 at 7:02 p.m.

@14

That isn't a problem with the game, that's a problem with Microsoft and their accounts, they don't allow you to mix and match online and offline accounts. Talk with Microsoft if you want that changed. Don't put on Capcom something they can do nothing about, there are enough problems already.

#26
sprflyspdrguy's avatar
sprflyspdrguy said on March 8, 2012 at 7:03 p.m.

F***king idiots.

#27
zUkUu's avatar
zUkUu said on March 8, 2012 at 7:03 p.m.

it's only this way due to 2vs2 (4 players). then make it use a slightly diffrent code for 1vs1 battles.

#28
Cinderkin's avatar
Cinderkin said on March 8, 2012 at 7:04 p.m.

They are full of CRAP

#29
Default avatar
yungval3 said on March 8, 2012 at 7:05 p.m.

My ears are friggin ringing right now after playing this game online I need this sound to confirm what's next such a letdown. great game but before anyone says oh just play another live competitor just think about why did I buy a broken game don't release it until its right I'd rather wait another few months to have it be a excellent all around experience

#30
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 7:09 p.m.

By the sound of that statement, it seems like they understood that this problem would occur even before the game was released. So, Capcom, you're delivering games that don't work as intended?

Knowing that far more data has to be sent from person to person in the game, you make a game and tweak the netcode so that the lag is kept to a minimum, but the sound cuts out as a consequence. Sounds to me that the current infrastructure of broadband networks around the world aren't adequate to deal with your game. But you knew that already, didn't you? I'm sure it works well in Japan though, eh. In Japan where everybody is on Fiber.

Damn you Capcom.

#31
alexlexus's avatar
alexlexus said on March 8, 2012 at 7:09 p.m.

i am losing faith in capcom. i have never seen them on the ropes like this with so many mistakes. are they serious? things like this will kill the FGC again. we are lucky to even have SF series back but this is showing they cant keep up. hire outside or hire hackers. they will get the job done capcom. common

#32
RedRapperSux's avatar
RedRapperSux said on March 8, 2012 at 7:12 p.m.

I regret trading in crappy games and 5 bucks on SFxT.

#33
Default avatar
spman2099 said on March 8, 2012 at 7:15 p.m.

I really don't see what the big deal is... Other than the sound cutting out, the online is really good. I don't understand why people aren't happy to sacrifice sound for a good connection. Sound is so insignificant...

#34
Default avatar
hozukimaru said on March 8, 2012 at 7:17 p.m.

@26
you obviously dont own a xbox.

#35
Default avatar
Matografy said on March 8, 2012 at 7:19 p.m.

@9

Are you "special" or something. He's talking about 4 people connecting together online not 6 characters controlled by 2 people. HUGE difference.

#36
drunkendan's avatar
drunkendan said on March 8, 2012 at 7:20 p.m.

Stupid Gamers(in reality most gamers)GAAAH CAPCOM IS THE WORST THERE IS A SOUND DELAY ONLINE THOUGH THE ONLINE IS OTHERWISE GOOD!!! F YOU CAPCOM!! HOW DARE YOUR GMES NOT BE SUPER DUPER PERFECT!!! I HATE YOU GAAAAAAAH!!

Figure I would just do every one of these stupid comments in a nutshell. Seriously kids stop whining. You complain about THIS getting past testing but PS3 skyrim being broken getting past is ok along with all the game killing bugs in 360 AND PC versions. I hate most gamers bunch of idiots

#37
deltawhite's avatar
deltawhite said on March 8, 2012 at 7:21 p.m.

So they didn't address the fact that you can't play local 2v2 on X-Box?...Seth Killian promised that would be addressed on his twitter page.

https://twitter.com/#!/sethkillian

#38
Default avatar
NWAndroid said on March 8, 2012 at 7:25 p.m.

#36

You're right that #9 is wrong, but you're wrong also. I've had many matches where it's me controlling my team of 2 and a friend controlling his team of 2 and the sound doesn't work.

Also, the sound gets wonky regardless of lag. When it's smooth the sound cuts out. When it's laggy the sound cuts out. So I'm not exactly sure what Capcom's point is supposed to be. If the sound works we'll never have smooth matches? I may not know the technical aspect of the online components but I'm pretty sure that's BS.

#39
Default avatar
ShiroiKaze said on March 8, 2012 at 7:27 p.m.

well the sound lag could be bearable if there was next to none input lag online... but it plays worse than SF4 online... severe disappointment after Soul Calibur V proved you can have near perfect net code.

#40
Default avatar
delirium266 said on March 8, 2012 at 7:27 p.m.

The sound issue is frustrating enough, and even more so now that I know it isn't going to be fixed without an increase in lag. But the really heartbreaking thing to me is that they aren't even going to address the lack of online co-op for the 360. It is unacceptable that they aren't going to find a way to patch that in.

If the game wasn't so good, I wouldn't be so disappointed.

#41
drunkendan's avatar
drunkendan said on March 8, 2012 at 7:27 p.m.

#38
they adressed it in a pervious post...go back maybe a page or two

#42
Default avatar
spman2099 said on March 8, 2012 at 7:30 p.m.

@38

Honestly, I think people should be much more concerned with chouch co-op not working on the 360 than the sound issues. The online for this game have been very smooth for me, I am quite willing to sacrifice sound for that. Hell, if I had the choice, I would have sound effects fully removed from other fighting games in order to get a smoother connection.

However, the lack of same couch co-op on the 360 is absolutely unacceptable.

It is just funny that the sound issues are getting more attention... One is a design choice which actively makes the decision to enhance ACTUAL gameplay through the loss of sound; the other is a ridiculous oversight that hurts the quality of the experience.

#43
drunkendan's avatar
drunkendan said on March 8, 2012 at 7:33 p.m.

#43
as I said to #38 go back a few pages they DID address this issue...does nobody check back pages if they did not check recently?

#44
Default avatar
JELIFISH19 said on March 8, 2012 at 7:35 p.m.

Honestly, practically every game has netcode problems at first. They do test them but not in a real-world environment unless there was a beta. I will say that this is some of the smoothest online without a patch I'm played so far. MK, MvC3, and KOF13 all started off with crappy online. The sound issue is the only problem with the SFxT. Gameplay is silky smooth for me.

#45
Default avatar
NWAndroid said on March 8, 2012 at 7:36 p.m.

#37

It's funny to see the term "idiots" coming from such a simple-minded individual. How you managed to connect complaining about SFxT sound issues to validating Skyrim's PS3 issues is beyond comprehension. At what point did anyone say "this issue is bad, Skyrim on PS3 was fine"? It never happened.

This may be hard for you to understand, but when a blog that allows comments posts about a very specific topic, those comments are usually about said topic. The person who is 'doing it wrong' in this instance is you. This is a post about SFxT online sound issues and you're the one that decided it was a good time and place to get on your Skyrim PS3 soapbox.

#46
Default avatar
Matografy said on March 8, 2012 at 7:39 p.m.

@39

Yes I realise that people play 1 v 1 also, but Capcom arent using two different netcode's are they? The roll back netcode is best suited for the 2 v 2 so unfortunately it is used for 1 v 1 also.

#47
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 7:39 p.m.

It's not ok for any game to not work as intended. People pay a lot of money for software, yet some of it comes out with game breaking bugs and issues. It's not right and it certainly shouldn't be tolerated. Gamers love games, whether they are fighters or RPGs. People spend a lot of money on these games and the least they should get for their money is a fully functioning game.

Bethesda can kiss my a%s. I won't be buying another game from them again. Every game they release is bugged to oblivion (excuse the pun). People have to understand that when companies start taking your hard-earned money and throwing out games which don't work they shouldn't tolerate it. Don't support shoddy worksmanship. If a developer can't get it's game right prior to launch, then it shouldn't launch.

We've all learned the hard way, from various developers. But don't allow it to continue. Vote with your wallets and don't give up your money to companies that don't provide a fully functioning game.

With this move, Capcom have earned themselves a seat alongside Bethesda. I won't be buying another thing from them. I'm not a beta tester. I don't want to find bugs in your games. I pay for a completed product. If it's not completed then you're lying to your consumer base.

#48
drunkendan's avatar
drunkendan said on March 8, 2012 at 7:42 p.m.

#46
because I saw a comment that says "how did this get past testing"
it is bad but compared to a BROKEN game and giving it GAME OF THE YEAR and Bethesda Company of the year when they basically said to anyone who got it on console to by a PC when the PC one is just LESS broken. The reason I bring it up is cause I wonder why it's ok for that to not work...at all(also you HAVE to be online to play even though it has NO online) but a sound issue is UNACCEPTABLE. If you can explain it please do since you are so smart and I am so dumb. I will be waiting.

#49
drunkendan's avatar
drunkendan said on March 8, 2012 at 7:46 p.m.

#48
actually there is no such thing as a bugless game. When you fix one bug another appears. So developers try to get it to play the smoothest possible with as little issues as possible popping up. That being said I don't like this sound issue personally but I don't care cause A: they are working on it and B: for me at least it's not a game killer. But I can understand for some people it is.

#50
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 7:52 p.m.

These morons on here who try and excuse these sort of things happening are just that... morons! People have got jobs to do, if we lack the competency to do our jobs then we get fired. That's the way life rolls. With games though, people seem to forgive incompetency. For me, incompetency and Bethesda go hand in hand. They release games that are riddled with bugs and throw up their usual smoke screen, that due to the magnitude of their game, there is no way to test everything. Well how's this for a solution... Don't bloody make it!

If you can't submit a game to market that isn't riddled with bugs then you're in the wrong bloody job. I'm not saying it's an easy task, I'm not saying that at all, but the customer is the only one who is getting the short straw here. We buy games and get short changed with products that sometimes shouldn't have even seen the light of day.

I gave up my money for a product. I expect and demand that product to work as expected. If it doesn't I deserve a refund. I'm not paying for some other idiots mistakes.

#51
Nago's avatar
Nago said on March 8, 2012 at 7:58 p.m.

Given their excuse, they probably DID find out about it during testing but just decided that they would tell us this instead of trying to fix it.

#52
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 7:59 p.m.

@ Drunkendan.

I couldn't care less if there's no such thing as perfection. At the very least a game should work out of the box. Since the XBOX 360's inception into gaming, console games have become like their PC counterparts. Games come out, they're riddled with bugs and glitches, they ultimately get patched. I don't play PC games. I don't want to buy software that doesn't work.

I understand the concept of code and how fixing one thing affects another. But it's not my job to understand or to give a flying %%%k. The only thing I should have to worry about as a customer, is that the game that I buy actually works. Do you understand? The problems with code and the ramifications that revolve around these problems shouldn't concern us. I don't get paid to care about it.

#53
drunkendan's avatar
drunkendan said on March 8, 2012 at 8:02 p.m.

#53
as a player of all three all three are different. Most games(not all) are designed with either the PC or the consoles in mind. Which is why the phrase bad/good pc/console port still gets used

you call it not working but it's one issue..that is online only and doesn't affect gameplay. It's kinda like those sonic fans and the silly voice complaints while ignoring gameplay

#54
Default avatar
THE_GODDAMN_MASTER said on March 8, 2012 at 8:03 p.m.

How about we get off ragging on Skyrim and start ragging on this clearly incomplete release?

#55
DunnDeal's avatar
DunnDeal said on March 8, 2012 at 8:05 p.m.

My TV is never that loud anyway so its not bothering me that much when it comes to execution. I always went off the sound of my buttons of my arcade stick when it came down to timing anyway but I still think it should be fixed.

#56
Tensa's avatar
Tensa said on March 8, 2012 at 8:06 p.m.

waits for the sound gem

#57
drunkendan's avatar
drunkendan said on March 8, 2012 at 8:07 p.m.

#56
yeah it should be fixed! and from the sounds of it probably will be

#58
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 8:12 p.m.

@ drunkendan.

I'm sure this is a silly question, but have you been playing fighting games for very long? I know some people may be able to play games with no sound, but I'm sure the vast majority actually prefer it. Afterall, it's a rather important feature in games. Even more so for fighting games. I use audible cues, as I'm sure other people do to help perform actions. This is why sound exists.

Saying that sound isn't important is a rather silly thing to say. I can understand we can all get by without it, but the vast majority of us depend on it and enjoy it. If it wasn't important or of any use, then we'd all be playing silent games.

I don't want to cause offense to you, but how you play your games and enjoy them is a very subjective thing. I happen to enjoy sound, it's just something that I like. If I was told prior to buying something that there was no sound, then I could have made an informed choice. As it is, I wasn't.

#59
drunkendan's avatar
drunkendan said on March 8, 2012 at 8:17 p.m.

#59
I have been playing them for a long time, believe me or not(I can't really make you believe I have) I always used animations to read what the player was hitting with. Sounds are unreliable in some fighters (since in many like tekken it's just yells or VF it's next to none)So for me sounds have never been that important. I guess I am just more of a visual person. I like sound too but I care more about gameplay. That being said I want them to fix it and from this it sounds like they will. I should also note most of my playing is couch play. I do play online (and have with this game) but it's not as important to me. sooo I guess it's because of how I play vs you. I understand your POV now

#60
Default avatar
dvnt said on March 8, 2012 at 8:18 p.m.

While the sound issue is incredibly obnoxious and does indeed cause players issues (including myself). Why is no one bitching about the time it takes to actually find someone to play against online. I sit and wait for anywhere from 3-7 minutes after a match just to play again for 3-5 minutes. The wait in ANY game should never exceed the amount of time you get to play. Please tell me I'm not the only one who is dealing with this. I'm on PS3, west coast, fast connection.

#61
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 8:23 p.m.

Let me make this clear right now; this game does not lag. If you have input lag you need to check with your ISP. Now, the sound issues are apparent, however, if you've ever played in an arcade these issues should not hinder your ability to play. If you're just an online warrior who only plays online then I would suggest training yourself to get used to the sound issues, because seriously, this rollback netcode lets you input all of your links perfectly. It's similar to GGPO. Hopefully the sound is eventually tapered out, but there is nothing wrong with the netcode itself.

#62
Default avatar
MALDA said on March 8, 2012 at 8:24 p.m.

(This user was banned.)

#63
Default avatar
Peas4Lunch said on March 8, 2012 at 8:25 p.m.

Ya know, after all the controversy over the characters on the disc, the online co-op on the 360, which is a big issue, and the sound crap online, capcom has just dropped the ball. I bought this out of the gate and the lagg online with a friend of mine is absolutely retarded. Every now and then i get a game that is perfect and i wish all of them played like that.

I hope they will do what they can to fix the sound and maybe the lag in the process.

#64
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 8:26 p.m.

#63 - Capcom confirmed a long time ago that there would be no "super, ultra" editions of this game and that's probably why so much of the DLC content is put on the disc itself.

#65
shano's avatar
shano said on March 8, 2012 at 8:27 p.m.

I really hope this gets fixed soon every single match i play online has sound issues. I only play against people from the same region as me and the online is just a big turnoff for me with the sound bug.

I dunno if i even wanna bother to learn or play this game online anymore due to this issue it just messes me up without the proper sound. Sound means everything to me in fighting games specially when i am always using Headphones when i play.

#66
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 8:28 p.m.

If sound means everything to you in fighting games you're doing it wrong.

#67
Default avatar
Honda said on March 8, 2012 at 8:33 p.m.

Well Im from Spain...and the sound here works even worst than in the videos i have seen from the US.... Im just playing with my tv on mute, it's freaking annoying.

Btw... Why is it impossible to completly mute all the sounds from the game menu?... It doesnt makes any sense.... You program a horrible netcode that messes up all the sounds effects and you also froce me to hear it?....

If they dont fix it soon i might stop playing this game...it's a serious issue....

#68
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 8:38 p.m.

lol @ horrible netcode. For gameplay, it's easily one of the better netcodes released.

#69
Jandro83's avatar
Jandro83 said on March 8, 2012 at 8:38 p.m.

This is Capcom's fault for trying to goof off with a new netcode. They should've just used the SSF4 netcode, the 4 player excuse is BS cause the game is obviously lighter than SSF4. It uses the same engine, but details are a bit watered down, special moves are simpler, and the character's scale is slightly smaller. Should've played it safe and gone with the SSF4 netcode.

P.S. I don't know of any other fighting game with online sound issues and I haven't played it online YET, but I don't get why most reviews compare it to GGPO cause all I hear from people is complaints and I or anyone I know didn't have any problems with GGPO. So I don't understand the reviewer's comparison.

#70
doublef's avatar
doublef said on March 8, 2012 at 8:42 p.m.

Well.. I guess you could look on the bright side and think of it this way:

1) for a 4 player game, you gotta admit the online play is pretty damn solid

2) this sound issue could actually help prepare a lot of players for offline tournaments. Because when you're playing in a crowded noisy room, you often can't hear the game audio at all. So if you learn to play without audio cues, transitioning to a noisy offline tourny should be much easier

#71
InitialR's avatar
InitialR said on March 8, 2012 at 8:53 p.m.

@51
You have to understad. EVERY GAME EVER CREATED HAS SOME SORT OF BUG. Some bigger then others. Comparing Skyrim too SFxT is silly and unfair to both parties. And in capcom's case, the sound bug isn't game breaking nor should it effect how you play UNLESS you rely on sounds more then you need top.
Tl;Dr-You're over reacting dude. Its only sound.

#72
TonyCorleone's avatar
TonyCorleone said on March 8, 2012 at 8:55 p.m.

@ #62
Are you for real? "You should train yourself to play with no sound". Ha ha.

You're actually trying to disparage people for stating that playing a game with no sound is off putting. "Only online warriors should be affected by the audio not working"? You're a joke. I couldn't care less if you can play a game with no sound at all, but that doesn't mean everyone feels the same as you.

If you're an Arcade player then you belong to a niche group. The millions, or hundreds of thousands of people who buy fighting games don't all attend arcades. Do you think you're more important because you do? You're a minority, pal. Arcades are a thing of history unless you live in Japan. I grew up playing in arcades, but I don't anymore. I now prefer to be able to hear distinct sounds not a cacophony of noise that was present in arcades. The lifeblood of these games are as a result of the consumer. The majority of users don't attend arcades. Hell, the majority of them don't even attend tournaments.

How many people are you getting in tournaments, buddy? 200-250 people? Don't make out that you're better than anybody else because you have access to an arcade.

I love fighting games as much as the next man, but I'm not going to be talked down to because I can't get to an arcade or attend tournaments. Everybody has their own individual level of attachment to fighting games. For some, attending arcades and tournaments is most important. For others, it's just being able to play with friends online or friends and family at home. Neither one of them is less important than the other. Do you think that Capcom is just turning out games for the likes of you? Just because you attend an arcade or the tournament scene?

Each demographic compliments and supports the other. The fighting game scene is an eco system that survives due to various conditions. The high profile tournament scene provides constant support for people who love the game. Being able to see your favourite players play the game encourages people to play and provides longevity to a title. The people that you talk about condescendingly, the online warriors, well, they're the people who support the product by buying it in the first place. These games wouldn't just exist for the hardcore fanbase, there's not enough of 'em.

This is why fighting games are becoming more accessible, because the developers want to turn a larger profit. They want to pull in more customers. We all fall under the same umbrella, we're all part of the userbase.

#73
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 8:56 p.m.

#70 The exact same issues occurred on GGPO at first and still do quite frequently, but the inputs are so crisp that no one cares.

#74
Default avatar
Honda said on March 8, 2012 at 8:58 p.m.

@71. So i guess whe should thanks Capcom..... BS
I' ve been thinking...and maybe there is another netcode already in the disc...and they'll make us pay for it in the future...lol

#75
Aluppoj's avatar
Aluppoj said on March 8, 2012 at 8:58 p.m.

The sound issues suck, but I'm confident they'll get fixed.

But #61 hit the nail on the head! I can't even comment on the games performance because it takes FOREVER to find a match! Because of that I've only played online TWICE!

I'm full green bars, and SSF4 finds opponents within seconds (point of reference).

IMO, making the Ranked match making like Marvel's (random) is this games WORST feature (I really like this game)!

Sitting and watching the loading wheel spin is MADDENING! In AE you could pick the best connection! If you saw a pro you could challenge them! You could do salty rematches! You could do Ranked sets like first to 5/10! Crosscounter could rematch strong players!

Not anymore! Now we have the "Wheel of random"!

I get that this feature help eliminate boosting. But you give up WAY to much just to stop the boosting! The benefit does not out weigh the gain!

Besides, if boosters can't back up the points with skill, who gives a crap about them!

Please Capcom! Make the ranked selection the same as the endless selection! Like SSF4's selection!

Does anyone else notice how much we lose by having it this way?!

#76
Eodbot's avatar
Eodbot said on March 8, 2012 at 8:59 p.m.

Make the sound worse, for less lag!

#77
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 9 p.m.

#75 Wow. You people and your Capcom conspiracy theories are geting more and more outrageous.

#73 Ca;m down, kid. To answer your question, yes, I do spend a lot of my time in Japan and the arcade scene is much larger there. My point is that people saying sound is more important than inputs is absolutely absurd.

#78
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 9:07 p.m.

#22 SSF4AE is dead.

#79
Default avatar
Honda said on March 8, 2012 at 9:10 p.m.

#61 #76. Totally agree...its so hard to find online marches... Why do we need a low latency If we cant play?.... It's like if apple releases an iphone 6 and it has amazing features...but the battery just lasts 2 minutes...so at the end you can't use it.

#80
king_e_dawg's avatar
king_e_dawg said on March 8, 2012 at 9:17 p.m.

So... you can't patch the 2v2 issue on Xbox, even though MK has no problem with it, and you can't fix the sound bug without added lag, even though there are literally A BAGILLIONTY games that have perfectly functioning sound and run just fine online (night time, anytime)?

I didn't know the guy at Capcom who comes up with the "why no Mega Man" excuses was also in charge of SFxT's netcode.

#81
Jandro83's avatar
Jandro83 said on March 8, 2012 at 9:24 p.m.

@74

Well only game I played with GGPO was HD Remix and the veeeery few times I actually had lag, it just played out in a little slomo, no frame skips and no SOUND issues.

#82
Default avatar
Adam_Zapple said on March 8, 2012 at 9:25 p.m.

Just to echo a few of the people who are thinking about this in a big picture sort of way: it really doesn't matter which feature it is that is incomplete or glitching or if that feature is integral to actual gameplay or not.

The fact is that they released the game knowing that there were specific things that just did not work. The sound thing I am not as bothered with but it definitely does not make them look good. However, XBox guest accounts not working online when this game is MADE for two people to play on the same team? It is beyond ridiculous and is the definition of false advertising.

#83
Championship_Edition's avatar
Championship_Edition said on March 8, 2012 at 9:37 p.m.

For people who don't understand the technical side: the reason why the sound is breaking due to netcode is the huge processing overhead for rollback code in a fully 3D fighting game. The audio is glitching when the game tries to adjust and roll back and dies entirely. The current consoles don't have the ram or CPU power to handle this kind of load.

The reason why they say fixing the sound may cause more latency is the degree of rollback will be reduced so that the sound doesn't cut out due to processing overhead. Anyone who's messed with PC games at all knows what this is like. Sound is one of the first things to go when a game is demanding too many resources. In point of fact, on most of the current gen console games, you can hear sound dropping out every so often when there's a lot of stuff happening. The audio engine pauses or cuts out for a second or two. This kind of "sound drop" has become so common most people don't even notice it.

Bitching guys are just going to say "LOL CAPCOM" but the team's explanation here makes total sense and this is the kind of net code everyone has been demanding Capcom use.

#84
Championship_Edition's avatar
Championship_Edition said on March 8, 2012 at 9:40 p.m.

And people saying "there's billions of games that run fine online with sound!" do not get it. This game is not Call of Duty. The KIND of net code in a first person shooter is entirely different from a fighting game. And guess what? I play MW3 too, and when the game locks up, stutters, or has serious synch problems with the other clients? The sound glitches out, cuts out for a moment, or otherwise gets a lower priority than everything else until the game catches up.

Trying to use rollback code in a fighting game, at 60fps, is probably the most demanding thing you can ask of a game. A 3D fighting game makes it worse. It's less CPU intensive to use this kind of system in a game with 2D characters.

#85
Default avatar
XxRagingxDemonxX said on March 8, 2012 at 9:42 p.m.

XD ik that it got traded for smooth gameplay. Ik that they wouldn't fix it up front, as soon as i saw the post that Ono said about it being a connection issue, i figured that the way it was made was just it trading off sound for smoothness. I rather the smoothness, like with MVC3, it is hard to do certain combos that you have to puch different directions like 50times for that one combo lol. The input lags so not everything goes in when you want, combo dropped D:

Soul Calibur is different. The company listens to their fans. Do you see half the cast gone in each new title?? nope, they just make the characters better, and focus on gameplay, balancing, graphics, and the netcode. SCIV was alright, good connection it was almost like playing offline. Instead of rewriting the netcode they could have took the years, since SSFIV came out, to improve. Did they?? Nope, just rewrote it. You would think a 2D game should be smoother than a 3D game. Apparently its just the company and it rushing everything.

Takes Capcom Multiple times to get a finished copy of a game, and it only takes Namco that one time. Then Ono has the audacity to say that Hadara takes to long to make a game... No he takes his time and gets it right the first time and not have to make thousands of updates to fix everything in a game. Its like Capcom's testers quit or something, and they use us to test the games and find out that everyone needs to get balanced.

#86
Default avatar
YouPeopleAreMorons said on March 8, 2012 at 9:53 p.m.

So much stupid in this comment section. Going to bed.

#87
Robert1989's avatar
Robert1989 said on March 8, 2012 at 10:01 p.m.

Anyone notice that on the back of the box it states that the game can have up to 8 players online? But when I went to create an endless lobby with friends, it only went up to six.....whats the deal?

#88
Default avatar
Squid_Biskets said on March 8, 2012 at 10:39 p.m.

This game is such a mess it's unreal. I don't get why it was released in it's current state.

#89
alexlexus's avatar
alexlexus said on March 8, 2012 at 11:06 p.m.

what about call of duty that supports 12players or more??
this game is only having to worry about 4 players on screen plus twp spectators. 6 people in a lobby should not have been a hard task.

#90
Default avatar
NelNinja said on March 8, 2012 at 11:29 p.m.

@35 and anyone else confused:

I own an xbox (though it's currently not with me) and I actually read the previous article where they told us that it wasn't a glitch in the coding but how Xbox Live accounts work:

http://www.eventhubs.com/news/2012/ma...

Capcom CAN'T FIX IT because it isn't a glitch with their programing, it's a problem with Xbox Live accounts and how Microsoft handles it.

#91
Default avatar
GhostlyIguana said on March 9, 2012 at 12:08 a.m.

There is no "balancing act" for this issue. If fixing the audio bug is going to cause latency, it's not worth fixing. I really hope they don't turn this game, which plays well online despite this issue, into a laggy mess like MvC 3, because if they do, I won't play it.

#92
Default avatar
clumsywolves said on March 9, 2012 at 12:25 a.m.

need report spam button

#93
xRELLIKx's avatar
xRELLIKx said on March 9, 2012 at 12:37 a.m.

I saw excellent adventures and dem games on PSN looked PERFECT!
I don't care if it takes 60 seconds to find a match (I can eat/drink) when it plays like that.

What was the point on even making this multi-console?

#94
Default avatar
giantbass said on March 9, 2012 at 12:44 a.m.

So the special edition is the one that came with the extra gems right? The online sound enable gem and ps3 couch play gem? NM, ps3 couch play comes with standard edition too, my bad. Would be nice to have the online sound enable gem...

#95
Default avatar
Noobmeister2000 said on March 9, 2012 at 12:51 a.m.

Okaaay they are trying to fix the sound problem...
BUT What about going online co-op with a friend sitting next to you? They need to look at that too! i dont think any of us xbox players will be satisfied before they implement that online co-op feature for us.

#96
dugthefreshest's avatar
dugthefreshest said on March 9, 2012 at 12:52 a.m.

dont shooters have a million players? they dont have sound issues....but somehow capcom cant get 4 players right.

#97
Default avatar
SsjBizzle said on March 9, 2012 at 1:27 a.m.

''In order to compensate for this and provide a smooth gameplay experience, the netcode was written the way it currently is. Unfortunately, this has also brought on the sound problems we are having now.''

Oh F-you Capcom, you lazy, money grubbing/greedy bad game designers. (Chill, im semi-joking >.>)

Its like they KNEW this was gonna happen, or they were just plain bad and didn't even playtest this BS. (Same thing with xbox getting half the features while this hasn't happened in any other game so far) Now they are saying they can't really hotfix it?.. Stop coming up with excuses ''Dont Shooters have a billion player'' Yarr :D

#98
Default avatar
warriors said on March 9, 2012 at 1:55 a.m.

i think all these problems are good, now i am sure, early next year they will release a new disk with (almost) everything on it ... which is just better for everyone

and for people complaining about finding a match online, guys, obviously its because its a new game and fewer ppl have it and play online, i doubt this is a real issue, as more ppl buy the game you wont have to wait

althought i personally wish it wont do well, this way they can't rely on just DLC, and will increase the possibility of a new disk release

#99
capcomdointhingsright's avatar
capcomdointhingsright said on March 9, 2012 at 3:13 a.m.

OK, I really want to love this game, but this $hit is a joke; YES THE NETCODE IS LAGGY AND BUGGY AS HELL!!!!!

Capcom want us to spend hundreds on all the dlc they have planned, but just LOOK at this horrible pile of $hit excuse of a game they have given us:

Super easy inputs for specials + extra shortcut gems for mega noobs

horrible easy mode chain combos

tech rolling removes oki game

How much more can they mutilate the fundamentals of street fighter!?!?!?!?!

*Notices auto block AND auto tech assist gem*

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!

Load more comments


Post a comment

You're not logged in, you must Login to your account to post a comment.

If you do not have an account, you need to Register to comment. It's a free and quick process.


Follow & Search EventHubs
RSS Twitter Facebook
Live Streams
Name  Viewers 
Cross Counter TV 499
Finest K.O. 245
MO0Nz's Channel 221
PJS Winning 193
EG|fLoE 154
Game-Specific News
Submit News | Advertise | About | Links | Privacy Policy | EventHubs.com v.70