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Niitsuma likely responds to TAC infinite reports for Ultimate Marvel vs. Capcom 3, adjusting mechanics

Posted by Catalyst
June 27, 2012 at 9:44 a.m. PDT
Niitsuma likely responds to TAC infinite reports for Ultimate Marvel vs. Capcom 3, adjusting mechanics Ultimate Marvel vs. Capcom 3's producer, Ryota Niitsuma, has likely responded to the plethora of TAC infinites that have been discovered in the game recently via Twitter.

While Niitsuma didn't say specifically what he was looking at in the tweet, it's highly probable that this would be about the TAC infinites, which have been discovered for many of UMvC3's cast members at this time.

Zhi of Cross Counter Asia was gracious enough to translate Niitsuma's words for the community.

I've received many reports regarding Ultimate Marvel vs. Capcom 3. Currently, I am adjusting the mechanics related to the problem. Please wait patiently.

Contributions to this story by Nyoro. Tip from Neoxon.

Comments

Oroku_Saki said on June 27, 2012 at 9:47 a.m.

Nooooooooooooooooooooooooooooooooooooo, Niitsuma. Leave them in.
Seriously man, don't patch it out. I don't want to "wait patiently", just leave it in.

And I said is earlier in the other article, that he would patch it out, if people got too vocal.

#1
Kuza21 said on June 27, 2012 at 9:48 a.m.

Hopefully this means Marvel isn't going to continue to be neglected by Capcom like it seems.

#2
MonkeyCha0s said on June 27, 2012 at 9:49 a.m.

i was looking forward to seeing how exactly it affected the game before having an opinion on whether it should be patched or not. oh well i should still learn one or two of them just to piss my friend off :)

#3
ltzBoshyTime said on June 27, 2012 at 9:49 a.m.
#4
Mistah_JKno said on June 27, 2012 at 9:50 a.m.

Why patch it? Just leave the game alone and move on. A lot of people actually prefer the infinite's in the game.

#5
Martyn said on June 27, 2012 at 9:50 a.m.

@4 There is a difference between balancing and patching a glitch.

#6
MonkeyCha0s said on June 27, 2012 at 9:51 a.m.

@4 im not too sure thats a lie. it does say "probably not". even the article title says "its not like Ono's blatant lies about Sf4 in the past. "UNLIKELY to be balanced".

#7
xShonuffx said on June 27, 2012 at 9:52 a.m.

Well, it was fun while it lasted.

#8
RandomDP said on June 27, 2012 at 9:52 a.m.

lmao when it came to fixing the costume glitch where people could access the "DLC" costumes through a glitch, Niitsuma said:

"Regarding the DLC costume glitch, I have contacted a supervisor and we will initiate a quick fix"

But regarding a potentially game breaking glitch (which some may dispute granted), his response is:

"Please wait patiently"

DAT CA$HCOM PRIORITIES FOLKS!

#9
DrewGrimey said on June 27, 2012 at 9:52 a.m.

@4 fixing a GLITCH is different than patching the game

#10
NyuBomber said on June 27, 2012 at 9:55 a.m.

Darn.

#11
iMTopTier said on June 27, 2012 at 9:59 a.m.

Awww why these cry babies are bitching? Lol learn new big dmg combos and stop going for cheap stuff you want infinites go play MvC2

#12
ltzBoshyTime said on June 27, 2012 at 10:02 a.m.

Patching a glitch is exactly the same as patching any other aspect of the game: you're taking away specific character advantages to "balance" out the field.

This wasn't gamebreaking by any means, because the infinites can be dropped easier than regular combos that do more damage. With the scaling and lack of X Factor, you have to keep it going for 30 seconds to a minute to kill someone...once. And what penalty do they suffer for eating it? 5 bars for the next incoming character who has to avoid a 50/50 mixup regardless. That's without even mentioning that the TAC itself is a gamble.

#13
GokaiGreen said on June 27, 2012 at 10:06 a.m.

(This user was banned.)

#14
RealPrismsword said on June 27, 2012 at 10:08 a.m.

@ItzBoshyTime

Technically he did say wait patiently, and did not give us a specific time frame. Maybe he might make us wait patiently into the next year! /chuckle

#15
SAOTOME2U said on June 27, 2012 at 10:13 a.m.

@Gokai - While I do sympathize with you given we share some similar opinions on the game, it's not gonna happen. They said a while back that UMvC3 is done -- no more DLC, no balance changes, or whatever. The only thing conceivable, are patches to remove infinites if some were found, and it seems over half the cast just recently has been found to have one (by TAC, mind you).

People are content with the game as it is.

#16
illness690 said on June 27, 2012 at 10:28 a.m.

(This user was banned.)

#17
mozart0341 said on June 27, 2012 at 10:28 a.m.

aww man, cry babies got their wish, I hope atleast some TAC glitches remain

#18
MonkeyCha0s said on June 27, 2012 at 10:34 a.m.

before this announcement everyone sounded like what you guys call "crybabies". the people cried about keeping the infinites but dont make it seem like you guys didnt cry to get the infinites banned and patched. i just think all the "crybaby" call outs are quite ridiculous tbh.

#19
rakuko said on June 27, 2012 at 10:35 a.m.

"please wait patiently......while i f'ing churn this new update out before EVO TO SAVE eSPORTS FROM INFINITES!!!"

also....i wonder if people are only okay with the infinites because it's Mahvel. like peeps were hating on SFxT infinites, but was that because they were easy or was it that they just wanted to hate on SFxT?

i only wish infinites were banned because 1. it'll get pretty boring if everyone ends up just using them, and 2. the non-FGC viewers (as well as some FGC fans) will not like what they see. Mahvel is exciting as is, with the interesting combos, resets and tricks, but i would think infinites make the game SEEM scrubbier than it really is (obviously some of these are not easy to perform for longer reps).

#20
SnakeX said on June 27, 2012 at 10:38 a.m.

Tears all over the comments section. Just goes to show you that even in the face of GOOD news, people will find something to cry about.

#21
GlassTop said on June 27, 2012 at 10:38 a.m.

(This user was banned.)

#22
gammabolt17 said on June 27, 2012 at 10:40 a.m.

@17

LOL we really are insatiable. Can't even argue with that. It is impossible for these developers to know what we want, because WE don't even know what the fvck we want! It's still easy enough to break people off without the infinites. Big deal. Infinites would only devolve the game and stunt creativity. Learn how to play the game the way it was intended to be played. How can you tell who's truly the best if you just want to infinite all match? Would you actually feel like someone is better than you just because you pressed down S too late and you didn't reverse the TAC for some reason? Would you actually feel like the better man for winning that way?

High Level Marvel=Easy way out or bust.

To regular players, it's pretty tough. If you're Top 8 mainstay, or in that range, you should be ashamed for dumbing your game down to something so simple.

#23
Beehol said on June 27, 2012 at 10:49 a.m.

This sucks.

#24
kalma said on June 27, 2012 at 10:53 a.m.

(This user was banned.)

#25
LitchiFayeLing said on June 27, 2012 at 10:53 a.m.

SFXT has Cats, Pac and Kaz infinite: Broken trash game!
Marvel has multiple characters with infinites: Keep them in!

okay

#26
keyzerjose said on June 27, 2012 at 10:55 a.m.

@ Gammabolt Good post.

#27
Typhoontimmy said on June 27, 2012 at 10:57 a.m.

Please add the lightning from Primal Rage to fix this.

#28
Mabans said on June 27, 2012 at 10:57 a.m.

I love all these "experts" of Marvel now. Where was all this "outrage" or MvC2, right most of you never played it? Even top players said that was part allure about how broken the game is.

"Please wait patiently," he says while we have to sit here and listen to insistent whining from community that 1 said the game was broken because of Sentinal, Then because of Tron and Hagger assists, then Wolverine's dive kick, then because of Phoniex, then because of Wesker, Only reason it wasn't Vergil's turn this time was because this came up.

This is not a balance change, this is a potential fixing of an issue. If you think a top 8 player will hedge 15k pot on an infinite then you are either completely insane, a moron or both. You know who bitches about this? Online players, where this is even LESS likely due to horrible lag. Get dunked trolls.

#29
The6thRedWolf said on June 27, 2012 at 11:02 a.m.

@13 If it's so bad and so much better to do everything but the infinite's then what is the big problem with patching them out?

Marlin Pie will not likely drop these combos. Just because it can be hard to do doesn't mean it isn't an issue.

Stop coming up with BS excuses. Phoenix teams could choose to abuse this. Everyone keeps forgetting that BOTH players gain five meters.
It will be too good if everyone gets these combos down.

#30
iMTopTier said on June 27, 2012 at 11:04 a.m.

@23 TRUE.....Noel Brown was one of that bitches that said that he was gonna practice the infinites and because of the infinite he was gonna use Frank again....i hope they patch them soon

#31
cab1020 said on June 27, 2012 at 11:09 a.m.

Mr. Cannon said it best, "Stop dropping combos, then come talk to me about infinites.

#32
zarakisan said on June 27, 2012 at 11:13 a.m.

ITS A GLITCH!! take it out

#33
illness690 said on June 27, 2012 at 11:15 a.m.

(This user was banned.)

#34
tequilasauer said on June 27, 2012 at 11:19 a.m.

LOL at people wanting these left in. Preposterous.

Some infinites are 30 minutes of practice and you pretty much wind up with a 67 percent probability of getting a ToD and 5 meters (and max level Frank if applicable) in one combo. One.

These are a broken mechanic that could really crap up this game. It is odd to me that anyone would want these left in.

#35
courte said on June 27, 2012 at 11:24 a.m.

@26

pay attention

#36
juggernaut1981 said on June 27, 2012 at 11:31 a.m.

Didn't mind the infinites too much they have the potential to make alot of unplayable characters playable since I'm sure with a little work the whole cast (including the roll tiers) will have one. It's just the fact that they make the game as exciting to watch as SFxT, (dance around till you get a clean hit TAC to mvc2 esque iromnman loop until dead, dead character mixup into TAC, wash rinse repeat) I know that's basically Zero's game but that will suck to watch if that's all this game becomes.

Plus this makes Phoenix way more viable than she deserves to be, and her vanilla version seems fair now after all of capcom's work to make the bitch not be game braking like she was. Most the one touch kills require tons of meter, this is basically guarantees the soulless ginger rising off any random clean hit at half screen or any where for coast to coast combo characters.

"Oh you have to guess right on the TAC to do the infinite"

Yeah good luck with that. Ever play a good Seth who puts you in a true 50/50; these combo's are accessible from all three TACs it's not possible to consistently guess right when your opponent doesn't care which one of the three to go for.

This is good, and we should hope it gets patched before EVO. The game's still young with plenty of 1TK's and seemingly broken tech to be discovered that will take far more skill to pull and be way more entertaining watch than these infinites. Coming from MVC2 my original mindset was hell this is good, but this isn't MVC2 where every character in the game has an infinite but since they're free to Sent/Cap they're un-selectable. This game has way more potential, lets keep the ginger at bay just for a little while longer.

#37
KaboomKid said on June 27, 2012 at 11:37 a.m.

If he's not going to bother adjusting other aspects of the game, then he might as well not address this issue either. The fact that UMvC3 had no further DLC or patching plans was pretty silly to begin with.

#38
iMTopTier said on June 27, 2012 at 11:38 a.m.

Why people always complain about Zero? Vergil is a character that has only one combo at least you can he creative with Zero

#39
tequilasauer said on June 27, 2012 at 11:53 a.m.

To build 5 meters from this is really the big problem here. It makes already high tier meter sponges like Phoenix, Morrigan, and Vergil just insane.

#40
HansMoleman said on June 27, 2012 at 12:11 p.m.

He had better be talking about Hsien Ko and Arthur, they are cheap as h*ll.

#41
GUENTO said on June 27, 2012 at 12:28 p.m.

Ah, awesome, bout time it got fixed, infinites break games. And while he is at it, fix the damn zeros loops, that thing is broken as hell...

#42
nZiFFLe said on June 27, 2012 at 12:38 p.m.

i don't really see the point of taking the infinites out. this game is already, for the most part, one touch kill, so i don't think we'll see players going for the harder to execute inifites rather than their bnb combo that will kill anyways. that being said, infinites should be there for swag purposes.

#43
tequilasauer said on June 27, 2012 at 12:43 p.m.

#39

I don't play him and I don't complain about him. I think he's an awesome character with cool moves. Somebody has to be the best.

Zero just has so many tools. He has little to no limitations, one of the best incoming mixups in the game, an X-factor-cancel frame kill, and has, hands down, the best neutral game in Marvel. Vergil is amazing, and I use him now. But he has enough limitations to keep him from getting to Zero's level.

#44
DivinePhoenix69 said on June 27, 2012 at 12:56 p.m.

Lol at everyone salty about these infinites being removed.as many have said before,leaving them in will destroy all creativity this game is capable of,as well as turning new players off from this game.its a real hype killer imo.if you all want your precious infinites so damn badly,go play mvc2!the fact that people complain about this stuff in other games but they wanna leave it in umvc3 is completly idiotic./End rant.

#45
DandyCheeks said on June 27, 2012 at 1:14 p.m.

Yall overreact about infinites. It would NOT destroy creativity. Half of the time people would drop them, and people would probably rarely try them unless they're using a Phoenix team and are consistent at infinites. If they were left in it would just add excitement when someone actually hits one, which would be rare. But instead everybody had to report them because they suck at the game and don't understand how unimportant the infinites are.

#46
tequilasauer said on June 27, 2012 at 1:14 p.m.

Keep in mind that there is the potential against high health characters to just keep resetting this as damage scales down to next to nothing. Burn nearly all the time off the clock, then bring in a character with a spammable super that can tick whatever remains on the clock off, eg: Morrigan.

So you could see Chris G TAC into Doom, Doom infinites for however long it takes to kill someone with high health like Nemesis or Thor, maybe it takes all match and Chris G runs out the entire clock with one combo. OR the next scenario is it does kill. Now comes Morrigan with 5 bars. He starts spamming Astral, running the soulfist obstacle course, which nets another 2-3 meters even if nothing hits, that he can additionally spam.

So Doom infinite, 7-8 loops of astral. Time ticks to 0. That's this match, and it could potentially be a lot of matches.

#47
portalsofmadnes said on June 27, 2012 at 1:41 p.m.

I dont care if there in or not,iam decent enough at the game that i can figure something out defense or offense for them,but if you really want this game to have a longer life span Niitsuma ADD MORE CHARACTERS!!! Let the roster finally surpass MvC2.:Venom & Cap Commando THANK YOU!

#48
azik21 said on June 27, 2012 at 1:59 p.m.

In or Out i dont care. Use it while it lasts like magneto alternate. It's here to stay for evo so it'll be interesting to see if anyone is dumb enough to go for it all the time.

#49
Outrager said on June 27, 2012 at 2 p.m.

#48

Because you need to be decent at this game to defend against random TACs? It's a coin flip. You either guess right or you don't and if you don't you hope they mess up the infinite (that's if you're playing someone who can do it, but TACs are annoying to begin with).

#50
JesseRobles said on June 27, 2012 at 2:01 p.m.

I'm sure Magneto and Doom will probably keep their infinites after the "fix".

#51
tequilasauer said on June 27, 2012 at 2:21 p.m.

#48

You must know something the best in the world don't. Anyone can get hit by this. And these TACs will turn hits into one-touch kills that normally wouldn't have been one touch kills. Then the person you're playing infinites you, brings in Vergil who now has 5 meters to spam swords and I don't care how decent you are, one of those 5 meters will net that Vergil a hit, now you're back in a TAC.

My best wish is that EVO bans this or that the players don't attempt it. EVO is looking so hype right now and I'd hate to see this happening every other match, even if it's not successful, the mere attempts will be buzzkills as well.

#52
rogueish1 said on June 27, 2012 at 3:01 p.m.

Dont you dare patch that s***! Get your f***kin hands off our game Niitsuma!

#53
Tragedy said on June 27, 2012 at 4:11 p.m.

Infinites may, pleasantly, go die in a fire.

Good to see someone is looking into the matter. I was considering "retirement."

#54
illness690 said on June 27, 2012 at 4:20 p.m.

(This user was banned.)

#55
crispylinks77 said on June 27, 2012 at 4:24 p.m.

Fix Zero. He's more broken than these infinites. So far, only Doom and Magneto can do it in different directions; everyone needs down. It's so easy to defend. AND it's hard to do (same excuse of lightning loops).

#56
keyzerjose said on June 27, 2012 at 4:29 p.m.

@ tequilasauer You're dead on with your analysis. If this stays in Vergil (Swords) , Morrigan + Doom (Astral Vision) and Phoenix (DPR) will be S tier far beyond everyone else. Those three (Dooms just there for missiles ) with 5 bars become game breakers. And you thought you saw a lot of Sf X Tekken timeouts? Morrigan will bring the pain after half the time or more has gone by with the length the infinite would take to complete.

#57
keyzerjose said on June 27, 2012 at 4:30 p.m.

Frank won't be far behind either

#58
Jennyfromtheblock said on June 27, 2012 at 4:37 p.m.

@ keyzerjose I agree some people dont think this is too bad but you let players really sit down and think about this and how to really exploit it.

#59
xShonuffx said on June 27, 2012 at 5:03 p.m.

@53 Umm thats Niitsuma's game, not yours my friend. If he says no infinites, then there is no infinites.

I don't have a problem with it but im also not on either side of the argument, I just hope he adds more content on the way but I won't hold my breath.

#60
dfgdfge250 said on June 27, 2012 at 5:10 p.m.

(This user was banned.)

#61
d3v said on June 27, 2012 at 6:31 p.m.

Since they're probably going to patch it anyway, they might as well do the ff.

-remove X-Factor
-add guard breaks
-add double snaps
-add invincibility to all assists
-give Iron Man his old infinite back

#62
HooliganComboFTW said on June 27, 2012 at 9:13 p.m.

LOL he just gave you gold. start laughing now

#63
salindy13 said on June 28, 2012 at 2:47 a.m.

Yeeeeeeeeeeeeeesss. Patch iiiiiiittt!

#64
hfgdgsoijsdf said on June 28, 2012 at 3:54 a.m.

(This user was banned.)

#65
GaryTheStreamMonster said on June 28, 2012 at 7:12 a.m.

"Infinites could make lower tier characters viable."

Right. Remember that one tourney where Chun-Li destroyed everyone with the TAC infinites she's had since vanilla? Me neither. The TAC infinite won't changes the tier lists as much as some of you guys expect because to enable decent use of it, you have to actually use that character on point.

#66
gammabolt17 said on June 28, 2012 at 9:40 a.m.

@62

I hope this is a joke.

#67
mugeninfinity said on June 29, 2012 at 7:13 a.m.

Will be patched in UMVC3X

#68


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