Mike Z appeared on this week's episode of Ask Dr. SubZero where he showed off Skillgirls' new and improved training mode.- Input Display (List / Realtime Stick / Both)
- Select Button function (Save+Load State / Dummy Record+Playback / Both At Once)
- Dummy Action (Manual / Crouch / Jump)
- Blocking (Never / After First Hit / Always / First Hit Only / Random)
- Block Type (High / Low / All)
- Pushblock (Never / After Anywhere From 1 to 10 Blocked Hits)
- Pushblock How Often (Once / Always)
- Throw Tech (Never / Always / After First Hit / Random)
- Ground Tech (Never / Forward / Backward / Random Dir)
- Escape Infinite Combos (Never / After Anywhere From 1 to 10 Burstable Hits)
- Dummy Playback (Once / Repeat / As Reversal)
- Dummy Playback Side Correction: Choose whether the dummy recording is treated as relative directions (D,DB,B) or absolute directions (Down,Down-Left,Left) when the dummy changes sides.
Hit the jump to see Mike Z on the Ask Dr. SubZero show, where he runs through a few of these. This episode contains some NSFW language.
List via Mike Z on the SRK forums and sent in by HooliganComboFTW.
Who cares about this game... UMvC3 is much better.
I was sketchy as hell about this game before it came out but it's my 2nd main game under AE, it's too sick.
I'd like to know if they've really sped up loading times. I'm glad with the game and have been playing it whenever I'm not playing P4:The Golden.
NB:Someone doesn't know about Rule 34¿ Considering my mum, nephew and almost everyone else I talk to in RL knows about it,
there's either something wrong with that lad, or he doesn't use the internet for anything much.
@#11 47drift:
No it doesn't have one yet. You could just download the small PDF file from the official website. It will be getting one later though.
Maybe around the time we get the extra characters or before then. The manual is quite small [27.6MB].
SFlip forgot to add this but here are some key time points if you just want to see certain things.
18:45 is when Mike Z appears (primarily talks about his views on the fgc)
38:30 is when gameplay appears (shows some tourney play with Dr. sub-zero)
44:55 Training mode (shows the revamped training mode features)
This game is looking great. so MUCH stuff added in this patch
#11
Yes there is a in-game command listen the upcoming patch
#13
Mike Z showed the command list on the Q&A stream at Fun arcade awhile back. Go look at the archives on twitch. Its when he first reveals the new colors for the characters
@#15 HooliganComboFTW:
Awesome, I didn't know if it was the same title update as the speed-up patch or another one.
Glad to know it's the one right after EVO then, but I already got the manual on launch day, so I'm cool.
The others will find the update much nicer then.
#6
Yes Load times were mentioned and noticeably sped up *especially older 360 models. Mike Z demonstrated/mentioned whenever he brings in his dev-kit of post-patch Skullgirls.
#3
Why would you come here to ask this when you don't care? Its like waling into a church to say "who cares about Jesus" Makes no sense to me.
Can't wait for the patch. Hopefully people will come back to the game after being scared away by the Painwheel and Parasoul 40-second-combos with resets available in the entire damn thing.
It's honestly my only problem with the game outside of the small roster and invincible assists being almost mandatory.
#25
Thats stupid logic to deem a fighter game worse then another because of a lack of a command list that people don't look ever again. If a umvc3 player came walking in here complaining about having to do button checks in a match instead of character select screen does that make the game worse? Command lists are NOTHING to hold you back from enjoying a game. Did not stop people in the 90's to enjoy fighters and not stopping them now.
Regardless the game is getting a command list as well as other things in the upcoming patch for free so I see no issue either way.
And remember your comparing an Indie company creating a new IP fighter series that plays more like MvC2 then Umvc3 does. Price, budget, and promo/availability for both fighters are completely different so their is no viable way to compare until Skullgirls gets enough dlc to equal the price of a standard retail game. With even that the Marvel series been around for over a decade and judging against a series that debut a few months ago is a joke
#26 Lol "indie"... they're being financed by Konami. If you ment new company with new franchise that I can understand. :D
#3 I never played Marvel 3 unfortunately and neither Skullgirls (waiting for PC version) but bashing still a good game just because you like others doesn't give much weight to your opinion. I for example never really liked Tekken serie that much but I still can see that the games are good, just not for me. IMO Skullgirls deserve respect just for all the attention to even minor details that make this game both pro and casual friendly. I mean... look how easly they eliminated all easy-as-pie infinites.
@26 The fact that u say "the game is getting a command list as well as other things in the upcoming patch for free so I see no issue either way"those things should have already been in the game from the start and u shouldn't expect to pay for that....
that's not what i based my opinion on. Games like meltyblood even have command list and they are counted as a "poverty game"the fact that the game was done and got pushed back multiple times and over hyped on main pages in fgc websites and at events and came without a command list for its input's like #24 mentioned."Cilia Slide Pinon Dash"is weak because u should expect those inputs for special moves ...... not only that there are no lobby's in the game. the games load times are long and the incomplete training room its not exactly shocking why some ppl payed it for 2 weeks then dropped it. if that was street fighter x tekken "Most hated game in Fgc rite now" and everything about it was good besides the lack of lobby's some training room features and missing command list. that game would get even worse reviews than it does now kid......
#27
LOL NO, All Konami is doing is making sure that the game got released on the marketplace/psn in return for a cut because Autumn Games does not qualify to release skullgirls on psn/xbl.Go do some basic research,Mike Z explains who does what and how several times.AUTUMN GAMES is the "indie" company i was referring too. AUTUMN GAMES was what financed the game-deveopment for the most part not counting kick-starts and other fund-raisers they did in the past (They used to sell Skullgirls products before Mike Z joined the development"
#28 NOPE, Issue was already explained why something as insignificant as a move list was not included on initial release and if you STILL don't know why despite the game being out for months then go research "kid".
Your definition of "over-hyped" is convoluted since players each have an opinion on what is "over-hyped" or not. I'm sorry must have missed that HUGE amount of Promo the game got that was beyond appearances in conventions, articles on websites, or word of mouth. Yup the game was "over-hyped" all right especially since its not even retail/or Arcade -_-.
Load times depended on your console model lol. I use a Xbox thats not obsolete and I get fine loading times, but if your using old sh1t then expect longer times (also free patch solves load issues demonstrated numerous times so like the command list irrelevant" Yes lack of lobbies is one of the game main weakness/issues, but like I said earlier lobbies was something cut due to time constraints for the moment (despite the free patch having numerous online mode additions and fixing rank mode so PS3 can matchmake easily)
LOL, comparing SFxT to Skullgirls.... Not even gonna bother. You lost me when you compared a Capcom game with the amount of budget/promo campaign it has with TWO well-established Fighter series thats been around over a decade to Reverge where they barely have a staff and you thinking they have all the time and money in the world ^-^ keep dreaming "kid"
@27
Hey look the kid that's posting the most is also trolling imagine that..OK First off my xbox is brand new slim With Kinect OMG SO OBSOLETE!! u can hold that with ur trolling that wasn't relevant to the conversation.
if the game was on the front pages of Fgc Websites with new news/information and was also at multiple events that were streamed it wasn't like it wasn't hyped just saying "kid"
ur also trying to say a game that was a handful of years in the making that got additional delays somthing so"insignificant as a move list was not included" is an excuse not to put in a command list lol yes. ur logic is on point again Boy wonder you're two for two.....
last but not least "LOL, comparing SFxT to Skullgirls.... Not even gonna bother" im assuming ur trying to troll again or just completely ignored what i posted ? Because Melty blood is a poverty game and is no way near any capcom game they also are making a fan service game "under night in birth" Which will no doubt have a command list and all the standard content any fighting game should have on release... This is all Research BTW :D
Its been nice trolling with u kiddo :)
Lookin good
i hope the patch out soon enough
also when the DLC characters are gonna be released
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