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Ono: The future of Street Fighter lies in customization

Posted by Nyoro
January 26, 2012 at 8:48 a.m. PST
Ono: The future of Street Fighter lies in customization Eurogamer managed to catch up with Ono again while he was doing a Street Fighter X Tekken tour throughout Europe and talked to him about the future of Street Fighter.

There are some interesting snippets about character differences and Street Fighter visuals below. Hit the article to see the full story.

"For future titles I want to keep having this concept of, my character is different than your character," [Ono] said.

"In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation, where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."

Ono suggested future fighting games may allow fans to create their own gems, "But really the ultimate goal would be to have the players themselves create their own characters to some degree," he revealed. "We call it user created content, or user created design."

The next-gen, the next Xbox and, presumably, PlayStation 4, promise to deliver vastly improved graphics than the current gen. While Ono is perfectly happy with the power of PlayStation 3 and Xbox 360, he did hint at the visual improvements the shift to next-gen will enable for future Street Fighter games.

"Just for the basics of fighting games, and what we've done until now, the current generation of hardware is more than enough to do what we want to do," he said. "You can see with Resident Evil 6, we've got amazing graphics in that game. We've got stylized art in Street Fighter x Tekken.

"But I'm a person that puts a lot of focus and attention to the details of the visuals. Fighting games are great to be spectated. The players enjoy it, but people watching can also enjoy them. With the next generation of hardware we can make things better for the spectator in that sense."

He added: "So maybe the guy's clothes could get ripped off during the fight. Chun-Li would be like, 'Oh no!' There are a lot of things we could do with the graphics to make it look better. But in terms of the basics, we already have a lot of the power we need."

Leave your thoughts about these statements.

Submitted by Chameleonice

Comments

NvhA's avatar
NvhA said on January 26, 2012 at 8:53 a.m.

Oh no!

#1
SabishiiRyuu's avatar
SabishiiRyuu said on January 26, 2012 at 8:55 a.m.

Street Fighter vs Smackdown!: 2014

#2
Vawned's avatar
Vawned said on January 26, 2012 at 8:57 a.m.

That's good, and if you don't like it, you can always stick with the old ones like SFIV and III.

#3
NyuBomber's avatar
NyuBomber said on January 26, 2012 at 8:58 a.m.

Seems like a lot of what he's said in the past.

I'm all for exploring more of the mechanical adjustment/customization.

Visual flair like tearing clothes should be a no-brainer. On that note: RETURN THE "YOU GET BEAT UP" CHARACTER PORTRAITS FROM SF2!

#4
Default avatar
onostolemybike said on January 26, 2012 at 8:59 a.m.

"The future of Street Fighter lies in gems"

is what ono really wanted to say

#5
zUkUu's avatar
zUkUu said on January 26, 2012 at 8:59 a.m.

"In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation, where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."

is he kidding me?! he doesn't understand his own genre?! TAKE THE LEAD AWAY FROM THIS JESTER.
fighting games are EXACTLY about that. it's ONLY about "who's better". doesn't has anything to do with execution after a certain level.

#6
SAMURAI's avatar
SAMURAI said on January 26, 2012 at 8:59 a.m.

This means SF4 series is the last SF game I'm playing.

When I play a Ryu mirror, I want to play against the same Ryu, not another Ryu.

#7
Default avatar
hyerty said on January 26, 2012 at 9 a.m.

Capcom hoping to making sf more doa like. Smart? to keep wanting to revamp series *cough* dmc *cough*

#8
zUkUu's avatar
zUkUu said on January 26, 2012 at 9 a.m.

I'm all in for visual customization tho. but don't pull the rug of its very basic concept.

#9
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:02 a.m.

I seriously like ono's mentality and view. I'm happy that he is responsible for the fighting games at capcom, he's like a revolutionair =3

#10
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onostolemybike said on January 26, 2012 at 9:02 a.m.

its time they took the reigns away from ono and let someone else have a go at butchering the franchise

#11
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yaranaika said on January 26, 2012 at 9:03 a.m.

@6

Seriously. Fighting games are not about who has the 'best build', lol. The ship sure sank quick after SF4.

#12
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:03 a.m.

revolutionist**

#13
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DR_Jam said on January 26, 2012 at 9:04 a.m.

I don't care about clothes getting ripped. Many games have done it. I want more animation, better hit detection, and positional hit detection. I also want different reactions in terms of sound and stunt, Zangief shouldn't react the same way when Chun-li hits him with a light normal attack, and he would with T.Hawk light normal attack.

Also, when characters wear metal, leather, etc... the noise of blows should differ. As for the AI, give us adaptive AI.

#14
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:06 a.m.

I don't care what you want, only what I want =3

#15
SAMURAI's avatar
SAMURAI said on January 26, 2012 at 9:06 a.m.

This is just a sad day for all SF fans. Ono is planning to turn the SF series in some kind of stupid party game. Ins't it enough that he singlehandedly raped SFxT with the gems, easy inputs, pandora, flashy colors,....

Can't this man be fired before he does the same with SF5?

#16
Default avatar
MetallicA said on January 26, 2012 at 9:06 a.m.

"where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution"

Only factor in mirror matches is execution? Ono's trolling is on a whole different level.

#17
HASJ's avatar
HASJ said on January 26, 2012 at 9:07 a.m.

The future of fighting games lies in realistic impact detection, even if the impact doesn't exist in reality.

#18
NoizyChild's avatar
NoizyChild said on January 26, 2012 at 9:07 a.m.

Lotta people in here afraid of change.

Like #3 said, if you don't like it, stick with the games that you do like.

Just don't start pissing and moaning when it's only you and maybe 7 other people playing the game, though.

#19
Asmiliz's avatar
Asmiliz said on January 26, 2012 at 9:08 a.m.

he really doesnt seem to know that that is actually what made Street Fighter 2 and Street Fighter 4 and a lot of Capcom games like Mega man and Bionic commando so great, its their simplicity. If you add to many factors, it becomes more random and looses the strategic factor and what he gets is casual fun that in the long run is going to stop being interesting. The simplicity and Strategic factor is what makes those games addicting and he ends up with forgetable blockbusters. MAke a new fighting game series for that, i mean, why doctor around on a working recipie?

#20
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:08 a.m.

you cant bite the hand that feeds you

#21
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:10 a.m.

@16 btw

#22
NvhA's avatar
NvhA said on January 26, 2012 at 9:12 a.m.

I like subtle things to show an identity of a player though, rather through outright customization like this. Subtle things like the colour of the costume a particular player like to use or through playstyle.

I'd welcome this new approach however and hope there is a positive or two that be carried forward to empower this player identity.

#23
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neon6 said on January 26, 2012 at 9:12 a.m.

@15 you want him to run the series into the ground like all the other capcom franchises?

#24
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:16 a.m.

why does my opinion needs to be the same as yours ? that's all I'm saying, people complain and judge about things that doesn't even exist. I'm just openminded and not afraid of changes that's all. Capcom rarely fails me, every game they released I loved so I trust them that's all

#25
Ralenzo's avatar
Ralenzo said on January 26, 2012 at 9:18 a.m.

I wish I could edit my post...to many "that's all"s >.>

#26
Strider_RagnaroK's avatar
Strider_RagnaroK said on January 26, 2012 at 9:19 a.m.

One of my favorite things on Soul Calibur and Tekken is character edit, If they decide to bring that to SF i'll welcome it with open arms. On the other hand Im not so sure about changing characters properties. I anticipated Heroes & Heralds for a bit, but when i got the DLC, it was fun for 1 day. Haven't touched it since, and I fell it'll be the same with Gems.

#27
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warriors said on January 26, 2012 at 9:50 a.m.

it will take them a while to notice the failure of their ideas, SF x T is very well publicized and will more than likely do well in term of sales, and the market is only growing

More people will buy because of natural market growth and lack of serious competition, maybe SF6 will have hope, but I think sf5 will stink of gems

#28
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MrEibmoz said on January 26, 2012 at 9:50 a.m.

Ok for all you saying "oh noes, different fighter properties are bad!" have you forgotten CvS? In that game each character could be 6 different characters and it was fecking awesome. This is what its going to be, custom grooves. Would you rather have parry, airblock or roll in slot 1? Do you want a super and ultra or multiple stocks of super like in SF3? Its not going to be Guile with lightning legs or flying Ruy. Subtle things that change how the game is played and fit more to your custom style.

Bring it on!

Fu*k gems though.

#29
neogeo_city's avatar
neogeo_city said on January 26, 2012 at 9:52 a.m.

i love this direction Ono san

#30
ArcadeRobot's avatar
ArcadeRobot said on January 26, 2012 at 10:06 a.m.

I hope, wish and pray that the next SF has graphics that are similar to Tekken // Soul Calibur // Final Fantasy like this - http://p.twipple.jp/z6rPk + http://bit.ly/xIgeE5

F☆ck the art style they went with on SFIV

#31
bokosaki's avatar
bokosaki said on January 26, 2012 at 10:14 a.m.

The only customization a fighting game needs is probably the outfit, leave the core mechanic alone this is not MMORPG is all I wanna say.

#32
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Summoner said on January 26, 2012 at 10:14 a.m.

i wish we could create our characters in fighting games from scratch! not like pick from character types and customizing from options game has to offers, but to adjust everything by ourselves, like chin size, jaw, lips etc...adjusting individual body parts, character height and weight etc...

#33
Tensa's avatar
Tensa said on January 26, 2012 at 10:16 a.m.

I like the idea of my ryu different from your ryu the clothing coming off would be like some soul calibur type of stuff,also tbh this is a good thing for new fighters because the same old thing is gonna get annoying sure us hardcore fans wont care but we need to draw in more peope and some people (including me) likes this idea I think of it like the different classes in COD so for example mostly everyone online in COD has a class setup sure they may use the same gun but its gonna work different

#34
Default avatar
Summoner said on January 26, 2012 at 10:22 a.m.

also adding to my previous post almost any game genre nowadays already gave such opportunity to players (to fully control, what their character will look like), most of them are sport simulators and few of them are action'/sandbox (like Saints Row 2), but customization in those never cease to amaze! you have tons of options you can make your characters look literally whatever you like...why this stillnot implemented in any fighting game is beyond me!...(not counting MKA fail attempt) also customization options Tekken 6 has to offers are very limited and they do not allow to create your own characters from scratch and i want fighting game that would allow us that...

#35
UnTi's avatar
UnTi said on January 26, 2012 at 10:30 a.m.

No offense, but if you want to make Street Fighter look like COD, go play COD. If you want to make Street Fighter look like MMORPG, go play MMORPG. If you want to create the visual of your character, go create a rockstar in Guitar Hero or go create yourself in FIFA, go play THE SIMS, but don't mess with Street Fighter, because the game wasn't created for this!

Azmil (#20) and Strider_RagnaroK (#27) said exactly what I wanted to say! It’s sad to me, but if this is the way it gotta be, I’ll keep playing SF4 to the eternity!

When you lose identity, you lose everything! That's all...

#36
irrenmann's avatar
irrenmann said on January 26, 2012 at 10:32 a.m.

Ono is absolutely right to highlight fighting games as a spectator sport. They are so much better for this purpose than almost any other type of game, and it really helps built a strong community where even those who cannot compete can enjoy it.

#37
Default avatar
warriors said on January 26, 2012 at 10:32 a.m.

if I am allowed to create a character in SF, I will create one with the health of zangief, agility of cammy and special moves of seth

customization should be limited to aesthetics if you want a game that is viable in competitive gaming

#38
Jookey's avatar
Jookey said on January 26, 2012 at 10:33 a.m.

@7

Sounds pretty dull.

#39
Getdownbrown83's avatar
Getdownbrown83 said on January 26, 2012 at 10:35 a.m.

i think what ono is saying is awesome basically having your character catered to your fighting style like having a super aggresive ryu against a turtle master ect. i think alot of people are stuck in this box where they cant see anything new people just wanna see same old thing over and over with tiny tweaks i think that would make each more fight more dramatic having to fight the player instead of the character i love the idea but i think it wont work because the comunity is kinda like granparents stuck in there ways and wont budge on their beliefs no matter what even if it is good

#40
Default avatar
darkneji said on January 26, 2012 at 10:35 a.m.

Actually I kind of like this idea. It doesn't need to be extreme, but similar to how they have done SF x Tekken. Little changes that can make fighting multiples of the same character a very different experience would be great.
It would definitely be a good next step in the sf series if done carefully.

#41
Asmiliz's avatar
Asmiliz said on January 26, 2012 at 10:35 a.m.

#31 Look at Street Fighter 2 or 3 and compare that to tekkens and soul caliburs from that time. Or a comicfilm from the 40s to a movie with real actors. The comic style is much more forgiving to things like resolution and whatnot. Going for photorealism gives games an experation date. Its ok for the Tekken series cause they only update movesets and graphics and add a few characters, but for a Street Fighter game were every iteration is very different from the one before, it is a very good thing to have a graphic style that is much more timeless.

#42
SAMURAI's avatar
SAMURAI said on January 26, 2012 at 10:36 a.m.

@ 39

So fighting games are dull?
Because that's the way SF is working all these years.

#43
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MALDA said on January 26, 2012 at 10:36 a.m.

(This user was banned.)

#44
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MALDA said on January 26, 2012 at 10:38 a.m.

(This user was banned.)

#45
Getdownbrown83's avatar
Getdownbrown83 said on January 26, 2012 at 10:39 a.m.

i will say that competitvely it probally wont work to many people too much time but visually shouldnt bother anything but i dont mind a couple games trying new stuff keep the genre fresh

#46
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MALDA said on January 26, 2012 at 10:50 a.m.

(This user was banned.)

#47
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Smorgasboard said on January 26, 2012 at 10:50 a.m.

I'd prefer someone progressive making fighting games in Capcom than someone traditional. There is no shortage of traditional fighting games and no real need for more. So, i do like Ono-san future plans.

@Samurai
Soul Calibur V has a very detailed character creator. You might want to check that out.

I've actually thought up a way to balance moves in a fighting game that is completely cuztomizable. It's quite manageable once you think about it.

#48
Maryokutai's avatar
Maryokutai said on January 26, 2012 at 10:52 a.m.

Funny how he keeps talking about a feature Namco has put in its fighters for years now. I prefer the gameplay of Street fighter to most 3D-fighters like Tekken and Soul Calibur, but the latter offer really great customization content (which you DON’T have to buy as DLC) from the get-go that I can’t really take Ono seriously on this one, speaking about "next gen" and so on.

I mean, changing four colours per character in SFxTekken is nice, but it’s still nothing compared to what his competition does. I’d really like going SF into that direction next, as it would made the online assault of RyuKenAkuma a bit more bearable – everyone looking differently and so.

#49
Kurow's avatar
Kurow said on January 26, 2012 at 10:53 a.m.

I don't have money for a new console... please no PS4 or new xbox right now!

#50
Default avatar
Summoner said on January 26, 2012 at 10:53 a.m.

...i've heard about SC5, but it'd nice to see this tendency in more fighting games...i'm not saying in this particular case Street Fighter, but maybe other titles...

#51
roknin's avatar
roknin said on January 26, 2012 at 10:58 a.m.

I actually like the thought of that, so long as it isn't extreme and does enough to make sure no one can make something completely unbalanced.

It's part of what warmed me up to the whole gem thing over time (though of course I still have my reservations). It's similar to how grooves were in CvS2 or having different meter modes in KoF98 and SFA3, just largely expanded. I could see something like that working in the SF universe.

If there was one complaint I had about SFIV in the beginning and still hold to, it's that the system feels very rigid... just not a lot of options for movement, or things like alpha counters/Guard cancel attacks, etc. While I'm not expecting any of those options to enter the next SF, just having the option to change how I play my characters to cater to my personal style would be fairly awesome.

Where I worry though - again - is trusting Capcom to actually balance it. They just aren't very good at that.

#52
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tro11y said on January 26, 2012 at 11 a.m.

Ono didn't say he has a problem with the way things are/have always been, nor did he say those qualities are a thing of the past and should stay there. He's just saying that he wants to expand upon the things that make Street Fighter Street Fighter. Damn, this place is becoming dumber than Shoryuken.com.

#53
SAMURAI's avatar
SAMURAI said on January 26, 2012 at 11 a.m.

@ Smorgasboard

You can customize moves/properties in Soul Calibur V? That's a reason for me not to check it out.

What's the purpose of a mirror match if you fight against the same character with differend properties? I really don't like that concept.

And outfits customisation is not necessary for me. I like SF because the characters are so recognisable. Why would anyone change something like that? The DLC outfits are more than enough imo.
Whoever wants to customize and create crazy outfits can always play Tekken or I don't know what other game. I don't need a Guile with bunny ears or Sakura with a traditional samurai haircut.

#54
UnTi's avatar
UnTi said on January 26, 2012 at 11 a.m.

If you want your Ryu to be different from my Ryu, go play Mugen!

To tell you guys the truth, I remember having a moderate amount of fun playing Rival Schools with my created character. But in the end of the day, I always went back do Batsu...

#55
deltawhite's avatar
deltawhite said on January 26, 2012 at 11:03 a.m.

My ideal SF5 game would have more emphasis on Story (it could be soooo good!), simple Fighting mechanics, Tag-mechanics, Assist attacks (like in MvC3), The 8 WW characters, 4 Original Shadaloo characters, 6 SF3 characters, 6 Final Fight characters, 6 Alpha Characters (including Sakura and Karin), 6 SF4 characters (Juri, Abel, Gouken, C. Viper, Rufus, Seth), and 6 new characters, a unique stage for each character, some minor color customization and an increased number of costume pieces per character that can be swapped in an out individually (for instance, you can give Ken his long Alpha hair with his cowboy hat, if you want), and instead of gems, we're given Groove system that augments a characters stats based on Speed, Strength, or Stamina when activated (like X-Factor).

#56
Terios's avatar
Terios said on January 26, 2012 at 11:04 a.m.

Making things changeable ruins part of learning matchups. :C

"Also I don't need a Guile with bunny ears."

I do. I need this. Now.

#57
deltawhite's avatar
deltawhite said on January 26, 2012 at 11:08 a.m.

And the 4 Super SF2 characters!

#58
LightningBS's avatar
LightningBS said on January 26, 2012 at 11:23 a.m.

#2

No kidding. I just hope the future customization in there doesn't make this community as "salty" and "dramatic" as the wrestling one.

#59
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umeharayundaigo said on January 26, 2012 at 11:25 a.m.

Costumization is just a placeebo, one day when ur playing your "costumized" Ryu and get totally destroyed by the most popular Ryu build in the internet you will probably want to change to that build leaving it all to player skill. Not saying this is bad, just futile...

#60
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MALDA said on January 26, 2012 at 11:27 a.m.

(This user was banned.)

#61
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ShinsokuHitokiri said on January 26, 2012 at 11:28 a.m.

Ono NO! dont ruin the best and oldest fighting game franchise in History! I know the genre is still going strong but dont let it go to your head! Dont apply the USA economy aproach by experimating every little chance you got, we all know how that turned out. Dont forget what fighting games are all about! This is just not going to end well!

I completely agree whit #6, #7, #11, #20, #27, #28, #32, #36, #37, #38, #42.

#25 Nothing is fail proof, not even Capcom.
#34 These are fighting games not FPS FFS!

http://www.youtube.com/watch?v=500F9W...

#62
Default avatar
Azuregum said on January 26, 2012 at 11:30 a.m.

Customization is fine as long as it's not tied to DLC. Otherwise you end up with a pay-to-win system like the gem system in SFxT. Learn from that mistake, Capcom. Please!

Make it like the talent trees in WoW or Rift's more open ended talent system and I'll be all over it.

#63
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Azuregum said on January 26, 2012 at 11:34 a.m.

#38

Why are you assuming that there wouldn't be rules in place to prevent something like that from happening?

#64
hotpinkfighter's avatar
hotpinkfighter said on January 26, 2012 at 11:39 a.m.

customization will result in guys using female characters and making them fight in bathing suits or lingerie (or even naked). if they use customization, they should leave female fighters out. besides, a guy should never hit a girl right? :)

#65
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dannyboy4885 said on January 26, 2012 at 11:41 a.m.

Having a varied roster of characters should be plenty for people to express their play styles. Doesn't 'customization' add a layer of complexity and take away from the unique identity of the characters?

#66
Default avatar
DeathQuote44 said on January 26, 2012 at 11:46 a.m.

I agree with everything Ono said, I'm not saying everybody should have their own customized character but it'd nice and interesting to have choice.

#67
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dannyboy4885 said on January 26, 2012 at 11:47 a.m.

Create your own character has been done before many times. It's not the future.

#68
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dannyboy4885 said on January 26, 2012 at 11:52 a.m.

I trust Capcom to create great character designs so I don't have to. The characters designs are part of what makes Street Fighter so iconic.

#69
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NINJA said on January 26, 2012 at 11:53 a.m.

About damn time. Can't wait to make my red masked Vega on SFxTK.

#70
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dannyboy4885 said on January 26, 2012 at 12:01 p.m.

Personally, I love fighting games for the same reason I loved chess; they create an even playing field and reward hard work and experience. I don't need to buy, collect, customise, or level up. I can get straight down to playing, no nonsense.

#71
Reality's avatar
Reality said on January 26, 2012 at 12:06 p.m.

3d games have been allowing customizable clothes for years and now Ono acts like he's had an epiphany b*tch please

#72
Default avatar
foolly said on January 26, 2012 at 12:08 p.m.

im okay with the character customization(as in appearance). it would be a new thing for SF, and to be honest time is moving on, this is something that was bound to happen. there's nothing wrong with it if its only visuals and doesnt affect gameplay, stop holding on to the past. Forza gives u options to design your car, but u still have to be good at the game anyway. the next gen will make a lot of new things possible, im all for it.

Just do not allow people to create their characters with new moves etc... because even when u play someone youre better than, if u havent learnt a match up, youre bound to lose a few. with everyone using created characters, it will just make matches random as hell with you not knowing what to expect.

#73
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Scourge739 said on January 26, 2012 at 12:11 p.m.

and this is where ono shall be dethroned and give command to someone else. cause' im not puttin up with this gem balogna in the future

#74
MonkeyCha0s's avatar
MonkeyCha0s said on January 26, 2012 at 12:20 p.m.

you guys have to realize that ono is japanese so if he says a word and it translates to "execution", it doesnt necessarily mean the same thing it does in the FGC. you guys have to seperate terminology from words with their real meanings sometimes when something is translated.

#75
Love_and_Beauty_Shock's avatar
Love_and_Beauty_Shock said on January 26, 2012 at 12:20 p.m.

people have a freaking cow he's not talking about just revamping the whole series to fit customizing. You know this series has done this before in Alpha 3 and it was a huge success just afraid of change what the hell is wrong with you all you see one ounce of change and it's just demonized, if anythings he's probably talking about a Dissidia styled customizing where certain moves can be stronger with certain equipment (plus if you don't like playing in that style there's always preset) if not that probably just Resident evil style customizing costumes, damn CVS tried the same thing right down to color edit and half of you are asking for CVS3 and if he even does go that route half of you are going to play it and bitch about it probably get a couple of wins and praise it and then go bitch about something else.

#76
Ex_Ein's avatar
Ex_Ein said on January 26, 2012 at 12:22 p.m.

I'm cool with this, the point of Ryu's journey is to become a better person as a fighter. Changing things about his style in order to do that would be the path he'd take sooner or later. the fact that after years of going from coast to coast that his style has literally never changed in any noticeable way except for the addition of the mule kick move and super variations on his base line move set, is actually rather astounding. Also, I'd like to see Evolutions within other characters, the fact very few characters have gained completely new moves, not just variations on their old moves after 25 years is kinda of amazing(even if it's only technically been like 10 years in the street fighter timeline). Customization of characters is a future I'd like to see explored.

But as the previous 70 odd comment show, I'm in the minority of this. However some of the complaints you guys bring up are rather lame ones as they can be easily remedied if customization is done correctly.

#77
EmeraldFont's avatar
EmeraldFont said on January 26, 2012 at 12:23 p.m.

How many bad decisions does Ono have to make before he's never allowed to touch a Street Fighter game again.

Can't we get rid of this guy already?

#78
Default avatar
G_I_B_B_O_N said on January 26, 2012 at 12:23 p.m.

@29: I don't get the impression it will be CvS over again. I'm not against that, but it seems like he wants to go full character customization on us.

@32: I agree with you and everyone else who brought up this point. If you want to customize all day go play an MMO. For me MMO's. Next he's gonna want to add levels and call it revolutionary.

Capcom can customize costumes all day if they like. I don't really care about them, but it doesn't hurt anything.

I feel like Ono is just completely out of touch with what the point of fight games is. It's suppose to be an even playing field where the only thing separating two competitors is raw skill.

IDK, I feel like after resurrecting the scene again they're gonna go and drive it back into the ground by trying to make some extra cash.

I really hope SKULLGIRLS destroys all and shows capcom the direction things should be going. They're already taking the tutorial system to the next level for beginners. For me, stuff like that is a step in the right direction.

#79
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Gamogo said on January 26, 2012 at 12:26 p.m.

The future of Street Fighter will be determined by a competent producer and Ono isn't it.

#80
DarkRyu94's avatar
DarkRyu94 said on January 26, 2012 at 12:29 p.m.

"We call it user created content, or user created design."
I call it Lazy....

#81
Ex_Ein's avatar
Ex_Ein said on January 26, 2012 at 12:39 p.m.

@G_I_B_B_O_N
Skullgirls allows you to have custom inputs for your assist character commands, thus customization on another level that hasn't been before seen in a fighting game completely unlike ono is suggestin....wait...

@Everyone
Battle Director, Art Director and Producer are 3 different things, a lot of you guys seem to mistake Battle director(the guy who actually says which character's in or out, what battle systems from gems to ultra meter to parry are in and) for Producer(Ono, the guy who's really just the guy who make sure everything stays within budget while making a competent piece of work). And fewer of you are mistaken art director (the guy who actually says what the character is gonna look like at the end) for Producer (Again ono, who's just there to make sure it's within budget and a competent piece of work)

#82
Jethuty's avatar
Jethuty said on January 26, 2012 at 12:46 p.m.

Oh you haters are getting waaay too annoying to listen too.

You keep saying that Ono butchered the franchise, and he should never touch a SF product again, and he ruined SFxT.

Well guys what, WITHOUT ONO THERE WOULD BE NO SF4, or no SFxT.

Without him, it would would be a dead franchise. The dude is trying to revive Darkstalkers for christ sake. He even apologized for AE, PERSONALLY. do you know how humiliating that is for a japanese buisness man?

Without him, 90% of you people wouldnt even be on this site, let alone play fighting games. He made SF4 come back, and it made a huge impact and made fighting games relevant again.

Im all in for criticism, but this is getting out of hand. Check yourself before you start hating, you guys are embarrassing.

(Note. i am in no way a fan of Ono, but i can respect what he has done so far)

#83
DarkRyu94's avatar
DarkRyu94 said on January 26, 2012 at 12:49 p.m.

If Trollno wants to make his games better more revoulutionary then make the game better to watch
Impact on hit if Ryu gets hit with Hadoken from afar have him fall over or if he gets hit up close have him crumple over
New things like that and am I the only person who misses the days of when everyone had their own damn stage?
Character specific stages were waaaay more interesting than the trashy stage designs now. I mean what happened to the secret boss stages they used to be exciting I mean yeah sometimes they were pallette swapped stages but they were far more interesting than Deserted Temple from SF4...

#84
Default avatar
Gameplan said on January 26, 2012 at 12:54 p.m.

>"In fighting games, the only difference between me and you is how good I am."

As it should be. Fighting games should always be about pure skill, not about who buys more DLC gems. SMH

Man, I like Ono and I thank him for reviving the genre with SF4 and all, but THANK GOD there are other FG producers out there that DO understand FGs, cause otherwise we would be stuck playing his Magic Street Gathering V: DotA Edition crap forever.

#85
Getdownbrown83's avatar
Getdownbrown83 said on January 26, 2012 at 12:56 p.m.

@83 real Sh!t

#86
akumous's avatar
akumous said on January 26, 2012 at 1:02 p.m.

I disagreed with Ono but I understand his philosophy...my thing is what defines the differences between mirror matches isn't the notion of who is better but the play style of that player. You can have an aggressive Ryu and a defensive Ryu with underlying variables that make them completely different but using mechanics such as gems to subsidize differentiation is just a shallow concept. In the end players are just going to equip their respective characters with the most optimized set of gems and in the end all goes to my original concept of player differentiation - play-styles.

#87
ArykheartX's avatar
ArykheartX said on January 26, 2012 at 1:05 p.m.

Where is your guys' time machines thats all i want to knwo those of you who seen what he truely means and how SFXT is please bring it to me show me in person why its bad than give me some time with it so i can prove it my self.....

as with the future of the series use the time machine to see it then bring it back and post videos scrub

#88
ArykheartX's avatar
ArykheartX said on January 26, 2012 at 1:07 p.m.

sorry to sound like a d!ck but i bet half of the people like anibolichris what ever that kids name is has not even touched one build of the game gems or not none of you even know the game fully yet and untill then its ok to voice your oppinions but on to push your stupidity on to others

#89
Default avatar
Spazgamer12 said on January 26, 2012 at 1:08 p.m.

I don't mind Ono's idea. Sounds like it could really help shake things up for the better. If a couple games flop they will flop but people need to keep an open mind here that is how things evolve. Ono is not saying that the current state of fighting games is crap but that it needs to evolve a little and I agree. @79 And doesn't SFxT has a tutorial? I think Ono is just as in touch with the genera than you all think it is just that he is thinking of more than just the FGC.

#90
Default avatar
GodPride said on January 26, 2012 at 1:09 p.m.

I think Ono forgot about the other SF characters. If you don't want to play a similar style to your opponent....then pick another character. There's plenty of variety as is.

#91
Default avatar
MALDA said on January 26, 2012 at 1:16 p.m.

(This user was banned.)

#92
Default avatar
Darkyellow said on January 26, 2012 at 1:18 p.m.

@14

They actually already did stuff like this. Urien's block animation in SFIII leaves a metallic sound because he has some powers that help him control metal and electricity

@29

Six different grooves and one A-Groove to rule them all.

I think Ono's idea is good in that it will definitely open up the market even more, which is Capcom's MO in case you guys forgot. It is bad though because Capcom and fighting game companies have implemented this exact idea by having characters with different playstyles. If you want rushdown Ryu in SF4, you can play Evil Ryu or play a real rushdown character (lol don't do it) like Dudley.

#93
Default avatar
MALDA said on January 26, 2012 at 1:21 p.m.

(This user was banned.)

#94
Default avatar
BFPhony said on January 26, 2012 at 1:30 p.m.

I thought the purpose of a big roster was to offer a variety of characters with different playstyle... now we'll just see a variety of ryu's (or current top tier) with different playstyles.

Somebody said it best when this was mentioned before, that customization will be pretty useless when most will just copy whatever top tier combination seems to be dominating the tournament scene.

#95
Default avatar
Dr_Robotnik said on January 26, 2012 at 1:36 p.m.

So, I guess this is it. Capcom just f*cked itself. "In fighting games, the only difference between me and you is how good I am". That is what makes a good game! The only determining factor should be the difference in skill between the two players. If he thinks that someone being better than someone else is unfair, then he's unqualified to design fighters.

#96
Default avatar
neon6 said on January 26, 2012 at 1:46 p.m.

@83 HE'S THE ONE WHO SENT THE SERIES INTO RECESSION INTO THE FIRST PLACE

#97
Default avatar
Dr_Robotnik said on January 26, 2012 at 1:51 p.m.

@97 Really, how? Did he start the wave of fighters that were only appealing to veterans, while, at the same time, arcades were dying and there was no online multiplayer? Was that him?

#98
SAMURAI's avatar
SAMURAI said on January 26, 2012 at 1:54 p.m.

They should replace Ono for Derek Neal if it comes to SF5.

#99
Unknown_Unknown's avatar
Unknown_Unknown said on January 26, 2012 at 2:05 p.m.

@65 wrong :-)

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