Eurogamer has managed to get some more Street Fighter X Tekken information from Yoshinori Ono while he was in Madrid. In it, he confirms the existence of a post-launch tournament support mode that will alleviate concerns about the gem system.Capcom has confirmed plans to release a free, post-launch patch that adds a tournament support mode to upcoming fighting game Street Fighter x Tekken.
While Capcom is yet to finalise the details of what the mode will actually do, it is designed to alleviate fan concern over the controversial gem system - and how it will impact tournaments.
"We know a lot of players are worried that with the gem system tournaments will be harder to run," Street Fighter producer Yoshinori Ono told Eurogamer.
"We know they take a lot of time. A lot of players were saying, 'I have to do button checks. Do I have to do a gem check now before a match?' With regards to that we plan to release a free post-launch tournament support mode."
Meanwhile, the enthusiastic Japanese developer was keen to stress that the gem system - 57 gems will be included on the disc with others supplied as pre-order bonuses - has been misunderstood by much of the fighting game community.
"In terms of DLC gems, we don't have any set plans on selling gems like this or like that," Ono said. "We're waiting to see what the user reaction is first, because we think a lot of users still don't understand the gem system completely.
"They're not power-up items. That's not how we see them. We put gems into the game which are default. As long as you have these default ones you'll be fine. If you want to get more gems down the road from the pre-order bonuses, you can definitely do that, but it doesn't make you stronger, it doesn't make you a better player, it doesn't mean you'll have an advantage.
Capcom promised to patch the game post-launch should the community feel a gem is too strong or the balance is suffering.
Leave some feedback about the introduction of this mode.
1. gems are interesting, and will be dope
2. people who dislike SFxT for gems should push their efforts into smash brothers, they'll find similar people with their mindset.
3. MVC3 is actually just so much worse than SFxT its funny to see people bash this game
4. GEMS GEMS GEMS GEMS GEMS PANDORA MODE
No this is an offline tournament mode sort of like the one for the arcades for ssf4ae.
And I think they view gems like those trading card games. Maybe they will support the community more by running events based on dlc profit...? maybe...but probably not since it's capcom
Honestly I don't care about the gems too much, the ones that might be the most broken would be speed unless it applied to just movement speed, but even then the gems have an "Activation period" meaning for 20 secs you have increased X (x = stat) or y (y = effect such as auto guard at cost of meter) it isn't broken they made sure to balance it. Pandora mode just seems like it won't be used in too many circumstances, but it certainly isn't X-Factor. And a tournament mode (possible online play) won't be a bad thing, some tournaments do happen online only. Still Ono isn't the bad guy here, he really isn't. Besides the more we support this game, the more likely we can get a new Darkstalkers game, or maybe a Capcom vs SNK title in the future. In any case I've been hyped for this game for awhile, character announcements never made me too enthusiastic since the list was leaked, but I personally want this game for my collection :D
All I'm worried is that people might combo into Pandora Mode then super with the pandora gems. That's like 40-60% damage....if you have a half life advantage and die from that...that's kinda bs. But...I guess SF4 provides that bs via ultras. Reminds me of Marn vs Daigo.
@10
Why are you worried about people using Pandora and Gems for %40-%60 damage?
A basic FADC ultra will wipe out 500-600 damage easy. A basic X Factor combo will also do the same, if not, more damage.
It's funny to see people question this game. Its like they don't consider the other games mechanics and how they are similar if not the same thing.
I wish they didn't call them gems. People wouldn't be able to consider them objects or "items" if they were just called "auras" or something.
Go play smash brothers if you don't like it.
they time they saidhundreds of gems is when you could still have 5 gems on each character, which was NYCC. A long time ago.
#8, Gems are specific activated X-Factor..why you cant see that is beyond me.
X-Factor:
Level 1 Speed Boost/Strength Boost/Healing properties/ ~10secs
Level 2 Speed Boost/Strength Boost/Healing properties/ ~15secs
Level 3 Speed Boost/Strength Boost/Healing properties/ ~20secs
Player specified activation
http://wiki.shoryuken.com/Ultimate_Ma...
Gems
Ranges from 5-20secs
Some gives Speed/Strength/Defense/Extra health boost
Some gives autoblock/easier input
Specific player action activated
So tell me why gems isnt much like X-Factor?
#8 The speed gems only affect movement speed not projectiles.
Gems are like X-Factor. The fact that Marvel is so unbalanced, and (as of recent with no future updates) deadbeat, it's really sad to see people try and formulate an arguement for SFxT, when MVC3 exists.
MVC3 was a cute tribute to the losers who have been playing modded dreamcast the last 10 years.
Standard pack: Immense Power Level 2: Connect with 10 normals: +20% damage; -10% speed. 15 seconds
CE/PRE Order pack: Immense Power Level 2: Connect with 10 normals: +20% damage; 15 seconds NO DRAWBACK
"it doesn't mean you'll have an advantage" my ass.
#16,
I suggest you read the gems description..some boost is high damaging but its "balanced" because the activation for it is "harder" like block 4 hits aka a block string lmfao.
Gem is X-factor that can be bought through DLC.
"They're not power-up items. That's not how we see them. We put gems into the game which are default. As long as you have these default ones you'll be fine. If you want to get more gems down the road from the pre-order bonuses, you can definitely do that, but it doesn't make you stronger, it doesn't make you a better player, it doesn't mean you'll have an advantage.
ok.... so then WHATS THE F**KING POINT IN HAVING THEM...
Honestly i think this game would be amazing if it did not have gems or pandora! hopefully i am proved wrong when game comes out
i think an important part of the longevity of ssfiv has been motivated by the tournament scene
alot of casual players that are not taking part are interested in using fighting sticks instead of pads, picking up new characters based on what have been exposed in tournaments, use tactics explored by the pros and improving day by day
now if the tournament scene doesnt use gems...will it not be a different game?
given that capcom stated that gems are an essential part of the game...
what about the msg ...if u want to play it professionally then dont use gems?
wait for it....
the tournament patch disables gems!
hahah
gems are quite simply, the biggest, sh1ttiest gimmick to ever be seen in a fighting game ever
gems, scramble mode, just one big pile of casual gimmicky crap. I hope this game bombs, it deserves to from the way its being handled
@22 Looks like these guys can't think even when facts are posted. The defence gems functions just like the healing factor as you take less damage when activated.
...everytime Capcom mentions anything gems related, any kind of news - they give us reason to bitch...the more they talk - the more we bitch...i think they should just stop posting anything mentioning gems and move on with something else until the release day...
I don't care just change the goddamn gems visuals, they look terrible
@30 You must know that your opponent who isn't a total scrub will know about the gem's conditions of his opponent and adapt according to it.
For example Blocking 10 attacks activate the Iron wall ex gem that gives 20% def and 10% healing for 20 seconds. Your opponent can just switch his blockstrings with tick grabs. And if you plan to counter that strategy..then you would have to tech. And vice versa...switch to counterhit setups.
But whatever...you don't see any real high top players complain. Gamerbee has said that strategy will be more prevalent in this game and I have to agree with him..
People complaining are just looking at the surface of gems...think about the metagame and the mindgames smh
Whatever I'm done..
Well, without more details about what the mode actually does, there isn't much to say other than it's a positive sign that Capcom is engaging the community more these days. The Japan Wall is starting to crumble.
if gems dont give you an advantage or anything like that then whats the purpose? ya know what have been fine? grooves just like cvs. third strike groove, alpha 3 grove, custom combo groove, tekken juggle grove (where you'd spend meter to bounce an opponent and add more to a combo) and a tekken rage groove (essentially x-factor when you get like 2o percent health left).
noe that would have been legit. but ill stop complaining i guess. imma still buy anyway. ill just wait for you guys who are hounding us for hating gems to lose to a few speed boosted easy input scrubs and then realize that the game mechanic isnt needed
if gems = "no advantage" then
-> theoretically no strategy behind them
-> what's the point of boost gems?
-> doesn't that just add element of randomness in a competitive game?
else
-> ono is lying/has no idea what he's talking about
-> the gems aren't actually balanced
-> pre-order gems DO give an advantage
either way you look at it, it's stupid...
#36, seems like you're looking too deep without looking at the surface.
Anything can be looked at with your perspective. Example Tic Tac Toe:
IF I put the X in the middle, this gives the opponent to setup a square perimeter on me. I could try countering that by placing my next X to the opposite corner. The opponent could counter that by blocking my line.
#42, yeah that was my point. Anything that isnt complicated can be at the eyes of a "pro".
Dont forget these pros get paid to play games....that means games that they may or may not like.
@41 lol well then my mistake...
but then there's the argument more options = advantage, even if very slight, and he's pretty much either lying or ignorant towards that fact.
@Rugg So everyone who played Marvel 2 was a loser? Get the f*ck outta here. Marvel 3 plays totally different from Marvel 2, and it attracts more than just the "loser veterans".
I could just say "Haters gonna hate" like every other fanboy, but instead, I suggest you just shut the f*ck up and get off your high horse. Whatever personal vendetta you have against Marvel 3, please, take it somewhere else.
This game will be fun and all you complainers will have fun too. lol
#48, read my post above. Gems are specific activated X-Factor.
It is optional much like X-Factor in Marvel. In Marvel, you do not have to X-factor..but guess who will....YOUR OPPONENT.
You will see the same thing in SFxT. You dont have to pick gems..but guess whooooooooooooooo. ;)
So, they're not power up items? What the hell are they then?
And if DLC gems have no tangible use, why should anyone buy those in the first place?
If they stopped lying about this gems crap it'd be much better. We just need tournaments to show the middle finger to it.
20% > 10%
No disadvantage > disadvantage.
Not a big deal for me personally, I am still hype for the game in general.
I still think GEMS can be a really good thing in terms of how you play and options/strategies.
Ono, don't even bother. You can't please these ungrateful ingrates anyway.
Most people would appreciate the fact that he's listening to fans' concerns, or the fact that they don't even know if they're planning to SELL gems or UNLOCK them. Almost every feature that I've seen fans wish for in fighting games (Online training mode, online multiplayer, button checks before the match) has been implemented. Most people with functioning brains would be grateful.
But no, you'd rather bitch, whine, and moan like a bunch of entitled children.
Some people just can't be pleased.
I agree about the glowing characters, what #52 said...
SOLUTION:
JUST MAKE THE ACTUAL GEM ITSELF(near the bar on the bottom) SHINE BRIGHTLY WHEN IT IS ACTIVE.
So you DONT NEED the colored models flashing instead.
#56, you guys (people that truly hated the glowing gems on characters; though I agree, it is ugly) should have bitched harder months ago when they could have made the changes.
But in your defense, they rarely showed gems back then other than news about it. Probably because they knew people wouldnt like it and it would give more of a horrible press then.
Sadly, I think its too late for Capcom to change it since the game is out soon.
#56
To be fair, they tried to make X-factor in MvC3 small and out of the way and many people couldn't tell if they had/didn't have it, that's the reason for thee big Xs in Ultimate. No one would be paying much attention to the bottom during an actual match so they needed a way to let you know you have a gem going.
Gems might be similar to X-Factor but it is not the same. Plus what else are they going to do?? give non projectile chars. projectiles?? or invincibility to projectiles?? Come on, its just another thing they are trying to do. They have realized how broken X-Factor is in the right hands. Once someone is in it, if they are good enough, they just summoned a tsunami and has turned the tide on the opponent instantly.
Gems on the other hand, not one gem can have the same amount of buffs or even half the amount X-Factor produces. Healing, no chip, Damage boost, Defence boost, speed boost.
Speed boost for the Gems only affect the chars Walking and jumping speed. not even attacks and projectiles like X-Factor.
Damage is not nearly the same with any one Gem. (Yes you can equip more than one, but then you give away another buff that X-Factor alone gives, maybe defence)
Then on the other hand, if you do one that has 20% it also has -10% on defense, (X-Factor has no downfalls)
Gems can only give you a minimum of 3 buffs, that last as long as a level 3 X-factor but not even half the buff of a level one X-factor. So tell me, how are Gems broken?? Esp when no one complains about X-factor as much as you guys do with this, not even close.
Pandora its like the Revenge Gauge in SFIV but again, its not as good as the Revenge Gauge. Ultras have a high damage output and can be combo into. Pandora, is just a huge buff with like one Damage Gem and a auto refill Cross Gauge Gem (which is not even a Gem) BUT the thing is, you still have to play the same as you did before, you dont have a huge ball of fire flying across the screen. You cant just do it and its automatic 500 Damage, you stll have to combo to get that damage output. Thats why i like it, there is no definite damage, i can put much more effort than a scrub can to get a huge damage output, or if i mess up, then im dead.
Dead b/c you have about 10 secs to live. It should just reduce your health to 1 instead so you still have that long lasting comeback opportunity but the opponent cant just play keep away then activate Pandora themselves for a sure win. Please stop complaining about the Foreign food that looks like an Octopus but when you actually try the damn food its number one on your favorites.
Try before you complain about how bad it is, when others that have tried it says its the best.
Long ass post FTW
If DLC gems don't give you an edge, what the hell is the point of spending money on them? Why not just stick with the default gems? This game, I swear...
OMG how can i forget.
With my post from b4:
Gems Cannot be activated at any point in the game that you want them to. You have to meet the conditions to get those buffs that last for a few seconds. some might be similar, but again still not as broken as X-factor, b/c X-factor Stop what ever you are doing instantly and allows you to continue at an even higher advantage then how you started off your combo.
Shinkuu Hadoken -> X-factor -> Shunkuu shoryuken... that itself is broken. b/c with switch cancel Hypers, you can have something done b4 that then do that for 7/8 of the persons life. (not telling what it is though XD for those who dont know)
I cannot express how simple these Gems are compared to other game mechanics. I hear people complaining about Gems saying its like X-factor, but they are the ones who anchor with lvl3 X-factor and obtain all their wins.
#61
There isn't much point, just a little incentive to preorder and that's about it, much like many other things like shirts, posters etc.
@58 you are always checking down there for meter, its a great solution to make the game look better.
#63, did you forget that in Marvel its 3 character life vs 3 character life oppose to 2 characters with one life all needed to take out of the two?
One 70% damage combos in SFxT is critical because they render that character useless unless you want to lose the match. In marvel, if you see a 70% damage, its ok because theres other two characters with full life to fight back with.
of course its post launch, no one releases an entire game anymore.
DLC Gems arent guaranteed to be free nor to have a cost. I know they said DLC content for a lot of things will be free, and im pretty sure Gems were one of them. you guys are mixing up facts and getting confused. All Gems have a balance drawback. either it gives like -10% to another stat, or it takes up 2 Slots. The only things that have high damage and no drawback are the ones activated by Pandora mode, which can still kill yourself.
The timer doesnt stop if you do a Super. and if you dont kill the opponent, the must be at low damage and most likely will activate Pandora and make you run out of time.
And its a choice, either get high damage for Pandora, or get it at random during my combo. No scrub can beat you if you play as you usually do.
Gems and Pandora are one time deals, only activated once each round (unlike the revenge Gauge if you are good enough, can get to activate it 2 maybe 3 times.)
Never heard anyone else call it revenge gauge other than capcom themselves. Even UltraDavid and James Chen didnt know it was called that at the LG tournament. Confirmed Shill.
@66
Nope, but that doesnt matter. In MVC3 you can build up your gauge and do that as many times as you want, ive killed a whole team doing that to each person. Air combo chain for instant 2and3/4 gauge, switch and get 5 bars again. do the combo and there we go, another 70% from another char.
Pandora and Gems are one time deals, as my #68 post says. its a one time deal. and Scrubs WILL mess up, so there is no definite damage output for them, and pros. they all wont put their Gems for pandora, and if you know they did in the 1st round. save up your gauge for when they get low health and do a 20% life combo and kill 1 of their opponents, so round over.
lol @69
I didnt want to confuse myself with the two different Gauges b/c that is how they say it so its how I easily made the difference. plus the reason i said gauge is b/c you can refill it more than once. Pros know how and scrubs dont. But Pandora cannot be filled, or refilled. one time deal, then one of you is dead from either got trapped in a Pandora combo, or died from Pandora time out. or regular time out, but whoever is in Pandora, loses. b/c they already lost by giving up one char.
Lol @69 for having the number 69.
#77, its not that easy to build 5 meters without losing characters..Unless of course you're playing in the training mode. Hit Stun Deteriation renders long meter building combos..unless of course you TAC. If you play against a good opponent, your TAC will easily be read. If all you wanted to do was build meters then the opponent will counter your down TAC. The up TAC will prolong your combos but will not build as much meter as the down TAC.
I highly doubt you get 5 bars to kill one character off each time while at the same time consuming 5 meters. Not even pros can do that. If that was possible then no one would be meter saving for Phoenix.
XxRagingxDemonxX, well I respect our friendly debate..guess we just have different views and opinions. Cheers brother.
@Anabolichris
No lie bro. I just dont play online so no one sees what i have done. I play when i go friends house or cousins house. Its actually not hard to do it b4 everyone has had their health reduced to 50% of what it was b4 (Exaggeration) but i pulled it off once, b/c i dont normally use Hypers during any of my combos, i get lvl5 when both starters have 50% health b/c i or the opponent switched. But i only do one hyper b4 i do the Shinkuu Shoryuken, so it still does the 70% overkill damage, but its still there.
As you said, pros will still counter what ever you throw at them. So go ahead and go against a scrub who will try to combo, and you will counter everything or he will just fail all on his own. That is the thing Ono is saying, the buffs these things give arent near as cheap or broken as things in the past, but everyone wants to hate on them and none have tried it. And all those people love the mechanics from the other game which are much more broken than these two different things.
Cheers to you too man. i hope you dont skip buying this game just b/c of misunderstanding from anyone out there or anything, or b/c you dont like something. Despite if everything is the most broken mechanics ever made, id still want this game to be successful. you can only learn one thing from success, its how that one thing worked out. but you can learn a thousand things from Fails, what not to do and different ways to maybe help the progress of success for the next try.
Alwasy a supporter, always giving ways to help. Then you might get the perfect thing you wanted in maybe SfxT 2 lol
+1 Foresight
Im no pro, i dont have long combos and stuff, i just save up my meter for when i want to catch someone
@76
Or is it that you have no clue what i am talking about. lol
Please specify what you arent understanding, so that i can elaborate for you. Apparently someone else understood me so dont come at me like that. Dont just try to down me and there are many points i made and also someone else understood, so it must be you.
HGH and NGBN
Haters gona Hate.... Niggas gon be niggas.
happy now guys?
no dlc gems until he sees our reaction
and it'll probroly be take that stupid stuff out of the game
so more than likely no dlc gems
@Scourge739
I hope they are, b/c they really need to chill on the whole thing. They want everything perfect. i did at first, but once seeing their update on their site ( http://www.capcom.co.jp/sfxtk_en/inde... ) on the Gems description, it shows how Gems only can give a mix-up to gameplay, no definite win if any of them get activated.
I just hope once all these games become successful in their own way, they make a game that takes something from every other game for the game of the century.
+1 Foresight
The main issue I have with gems is the glow on the models. Everything else is fine.
Bandwagon effect is in full force. A couple of pros/well known FGC members like Filipino Champ and Ultra David crap on the game and now a bunch of people are calling it garbage. But someone who has played the game for 80+ hours (The Electrifying One on the SRK forums) gets ignored. The Electrifying One said he had doubts initially like most of us, but everything started to come together once he and the other testers began to understand the system better. He said finding the best gem set in the game was a lot like figuring out the Grooves in CVS2 (a game people worship).
That's generally how things work. You test things out before completely writing them off. I'd be more inclined to trust someone who has played the game for an extended period of time rather than a couple pros who played it for 10-20 minutes and had no idea what the hell they were doing.
The fighting game drought did a lot to the mentality of a lot of people. They were forced to cling to games like CVS2 and SFIII, and now any new game is met with a "WHERE WERE YOU WHEN I NEEDED YOU?!" attitude. It's hilarious.
@81
Yarly.
They should spend more time on the PC version instead
:D
@81 Blzd
you and most of the people aren't even understanding the article what he is saying is that after the games release if customers are still bitching about gems he is going to make a tournament mode that will most likely disable gems selection so the tournament players will be happy and won't have to use gems.
@The_Pat_Attack
Im completely with you on that one. People hate games from the beginning all the time. (Seth, Gill, Urien, Shin Akuma, Shin/Boss M.Bison) all rape them at the beginning and they have to get better. Then once they are sh*tting on everyone, they are like OMG FTWOWTF I love this game! i pwned you!! ROTFLOLMAOMG!! Then the new game comes out and they got sh*tted on again. F*ing Hate This Game!!! Ugh, The CPU used a Gem that helped him win! game is broken! people never learn
lol @84
Nice one. But SOPA is bad, so you are intoxicating us really lol
so let me get this straight. A gem that i purchased with my money cause i thought it was good, can become subjeted to balance patching if deemed over powered or to good?
yeah.....uhh...Am i the only one who sees something wrong with that?!
this is another reason why PTU gems are bad.
@87 icejohn
Yea i saw that, but i also know that those Gems may be the only Gems that fit my play-style and all the others dont do it for me. So, i bought the exclusive/limited edition pre-order so i can have everything, and then some.
Funny cuz last I checked, the pre-order/DLC gems are the same as the gems you get in the game except they have NO NEGATIVE PENALTIES.
Which is absolutely retarded.
And another thing,doesn't it seem kinda shady that if the gems do turn out to be a complete flop that they will most likely not charge us, however if they are a hit than charge,charge,charge away!
yeah...not giving the community an incentive to like your gems capcom, regardless how they will turn out.
@90 icejohn
Well maybe all the charging was for the game they thought they wanted to spend all their money on?? like SFxT or maybe good funding for Darkstalkers?? didnt think about that one did you
DLC gems weren't meant to be better but obviously there were some that are, so they better balance that soon.
Gems don't have to give an advantage to sell, they just have to be different. Look at DLC costumes.
Activating Pandora in a combo to do massive damage is Pandora's problem. Gems merely add to it.
@#14
X-Factor really made some characters broken as it gave all those effects at once.
For instance, Wesker in UMvC3 can basically be level 4 X-Factor once glasses are off. Having that much damage and speed increase along with health regen is rather broken. However the way I understand the gem system, you cannot have a huge amount of health regen along with damage increase and speed increase. Yes you can possibly have all those effects, but not to the degree of X-factor. Just wait till the game comes out and look at the gems and see the amount they increase one's abilities and all the possibilities we can create. I doubt we have another x-factor on our hands here.
Wow. O think ppl are dumb. I read alot of comments of...if the gems don't give an advantage then wats the point. Well isnt it obvious. Ono is trying to add more depth to the mirror match. He wants custimization. An offensive ken will have gems that activate giving a power boost upon getting hits. But you could play against a ken whos defensive and is not gonna get hit easily whos gems activate on block. boom instantly the same character is going into a match looking different from one another. Also @ whoever wrote that a smart player will tailor how he plays against certain gems. Remember you cant see your opponents gems online. U'll never kno the activation cost. Ontop of all this Its not xfactor because with xfactor you can choose when u want to activate it. (i.e wait til lvl 3 and get a boost across the bored. With gems u only get specific buffs and you cant really choose when u activate it. like if a condition is get hit by 4 attacks your not gonna willingly get hit 4 times. obviously. But w.e ppl will bitch forever. Ppl still play umvsc3 and its way more broken then this gem stuff. I for one cant wait.
same tournament mode from ssf4 that noone uses along with team battle?