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#1 How? In case you didn't know, using easy inputs will eliminate other moves. kind of like simple mode in umvc3 removes the ability to perform all the moves.
Honestly forward + p hadoken would probably just throw me off more than it would help.
#1: Give it a rest, dude. It happened in other fighters too...
Capcom the problem with these games for the casual isn't the inputs requirement but how and when to use the moves. I strongly suggest focusing you resources on a detailed tutorial instead of degrading the game's input for casual players. Casual players don't want ever to be labelled as a noob player, they want to wrestle with the big boys and do what the big boys do.
*does an overhead with Ryu, gets fb*
FUUUUUUUUUUUUUUU
I don't think this is going to be a problem. Clearly playing someone who has to depend on easy inputs to pull off moves is not going to oppose u if u knw ur stuff.
In any case, I am sure this will not find its way into tournaments much like simple mode of mvc3. This is more for a casual settings.
The problem here is paid DLC gems and the time it take to pick ur gems in a tourney settings.
Anyone agree?
coolest part of that center picture is the powerstone art in the background
I know fighting game companies are trying to make it easier for new players to enter the genre. But come on!!! What happened to actually putting in effort? Don't baby the community so much.
the thing I find most annoying about this game are gems, and even more that they are for pay DLC
I think SSF4 AE 2012, will continue to be number 1,
SF x Tekken may sell, but wont have a large fan base, I guess
And I hope they wont ruin upcoming version of SF with for pay DLC
For pay DLC are nice/ok for things like costumes and such, because they are just aesthetics
@12
I always thought casual players just want to have fun without being frustrated with the controls.
#12 I agree, a detailed tutorial would be perfect to help newer players.
When I started SFIV, I had no idea what links were (I knew cancels lololol), so I kept rapid inputting what were actually links, and failed. Then I learned from the internet the difference between links and cancels, and I got better from there.
All these simple inputs do is keep inexperienced players inexperienced. You can't use the training wheels forever, it is much more efficient to go with the two wheeled bicycle.
Even though, I enjoy the challenge trying to execute hard to execute moves, it is one more thing to give me motivation to play. Otherwise, I would get bored and do something else.
Smash Brothers uses one button specials, and it still has a large competitive scene.
There really is no reason you shouldn't be able to map a Hadoken to another button, like back+P or something, as long as it won't bother you.
The thing is, SF special moves are mapped like that so you don't unintentionally input them. But if they're too difficult, you wouldn't be able to input them intentionally, either. That's why Capcom is giving this easy input mode, for those who can't.
I HAVE A FEELING THAT EASY INPUTS COULD BE A BIG PROBLEM ..
REASON 1:
IF YOU TESTED A PERSON PLAYING A CHARGE CHARACTER VS A NON-CHARGE ONE WHO WOULD GET OUT SPECIAL MOVES FASTER ON DEMAND , THE CHARGE CHARACTER AS ONCE THEY ARE HOLDING BACK-DOWN IT'S ONLY FORWARD-UP + BUTTON ...
THESE SHORTCUTS LOOKS LIKE IT GIVES YOU A CHANCE 2 ATTACK FASTER USING SPECIAL MOVES BECAUSE LESS INPUTS ARE REQUIRED .....
Holy crap Capcom you havent figured it out yet?!?!?! Nobody wants easy inputs, not even casual players. Casual players want a good story mode. I thought it would of been easy to figure out after MK sold truck loads.
If you want the casual players to play give them a good story mode with tons of unlockables and a good tutorial mode. This game is gonna be ASS!!!
cant wait to just smash my face on the controller and bust out some uber special moves
Attack decreases by 10% during battle for using super easy mode I guess that fair but still lol forward + p hadoken
I rarely log in just to give props to another person's comment, but #12 is right on the money here.
Two big examples, in real life and in the game:
1) You start learning how to hit a baseball with a tee. You're going to be great hitting that ball when it's not in motion, but as soon as someone throws it to you, you'll have to learn all over again.
2) There's a massive amount of undocumented information in fighting games. "Crossing up" a character is pretty simple in practice, but you won't find out what that is in any game manual or tutorial. To a new player, all they can see is "how the hell did he hit me when I was blocking?"
These tutorials that everyone speaks of do NOT have to be overly complicated. They just need to bring common knowledge to the common player. No, most people won't be able to make sense of hitbox and frame data in their first week of play.
However, tell them that you can't throw someone if they're in blockstun, or that you can only two-in-one off of certain normals for each character, and you have just given them simple information that will go a very long way.
This game will probably take over as numero uno of my xbox. Haha.
these commands look like the iphone street fighter 4 commands...
as for charge character... they still need charge on the iphone. it's just easier ...
e.g.: sonic boom is charge back + p
ultras on the iphone are also 1 button specials. you klick the ultra icon and you get your ultra.
all this is pretty funny. but i doubt you will see any simple moves allowed in tournaments.
I think assist gems will be banned in tourneys too, especially the easier-to-cancel one. The only way they can make cancels easier is to allow you to do cancels later than usual, and that means you might be able to delay special moves while juggling in such a way that you're able to do combos that are normally impossible.
You know what?
Why the hell not? Maybe we'll get some new faces on the tournament scene. A player would still have to learn various combo links and get down timing to be a competitive force but at least the game isn't fighting you on the inputs. Playing any character beyond a shoto in 3S is a nightmare for me. Something like this could pave a way for new challengers. In the end, isn't that what you'd want? You fight more people?
I think capcom realized that they missed the chance to be the first with a good tutorial but Blazblue beat them too it. And now Skullgirls knocked it out the park. So they jsut said well we're the first to dumb the game down so hard you can put in 1/4 the work and still have "fun".
I'm pretty sure im not the only one but i hate to hear my brother 'let me win' when i was younger.
this is gonna DESTROY competitive fighting games as we know it