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Odds & ends: P. Wright Ultimate Marvel vs. Capcom 3 play, draw match, Street Fighter X Tekken autoblock

Posted by Catalyst
January 2, 2012 at 4:48 p.m. PST
It's been awhile since we've checked up on Kuuronn, who primarily ran a team of Spencer, Hulk, Doctor Doom back in vanilla Marvel vs. Capcom 3. Hailing for Japan, he's also added Phoenix Wright into the mix on occasion and SMOAI2010 posted some matches featuring him running this new squad in UMvC3.

Some really nice combos and setups for Phoenix Wright are shown here, along with a post K.O. glitch.

After the jump, you'll find an example of how the autoblock gem works in Street Fighter X Tekken, as it drains meter and a fairly rare draw match in MvC3.

ENJOYFREEGAMES showed how the auto block gem works in Street Fighter X Tekken, draining one bar of meter for every attack it blocks for you, which is how Capcom has explained it in the past.

And lastly, Jesperbech recorded something you don't see very often, a draw game in vanilla MvC3.

Submitted by Chipitalos and Zombiebrian.

Comments

AngrySteve's avatar
AngrySteve said on January 2, 2012 at 4:51 p.m.

So yeah.... that auto block gem.... so game breaking!

#1
Default avatar
umegames said on January 2, 2012 at 4:56 p.m.

yeah, but for casual players it gives you a "sense" of relief, though it actually is hurting you more.

It could have been nerfed to just take half as much, but o well, just hold back down.

#2
Default avatar
Stitchlink said on January 2, 2012 at 4:58 p.m.

LOL Just shows how badly everyone over reacted to the gem.

#3
Struggs's avatar
Struggs said on January 2, 2012 at 4:59 p.m.

That Phoenix Wright combo was so GDLK the game glitched out after he won. It couldn't believe he landed that combo.

#4
AngrySteve's avatar
AngrySteve said on January 2, 2012 at 5 p.m.

#3 Exactly I knew everyone was blowing it way out of proportion and look we have this harmless gem that is only going to be used by people who have no idea how a fighting game works and are gonna get bodied because of it.

#5
okay's avatar
okay said on January 2, 2012 at 5:02 p.m.

I liked that Phoenix Wright combo on Dante.

#6
Default avatar
Kelgar said on January 2, 2012 at 5:03 p.m.

did anyone expect anything different? I would be more interested in knowing what happens if you're blocking correctly...do you still lose 1/3 of meter? cause if you don't then it's still pretty useful to me. You can just lose 1/3 of you meter instead of 1/3 of your life bar if you guess wrong on one of those 50-50 mixups.

sounds like a good deal to me.

#7
Default avatar
MetallicA said on January 2, 2012 at 5:06 p.m.

Dhalsim will enjoy this Gem, good luck exposing him now.

#8
AnaboliChris's avatar
AnaboliChris said on January 2, 2012 at 5:09 p.m.

Gems being game breakers was never the issue.

#9
Default avatar
Dafamx said on January 2, 2012 at 5:11 p.m.

"saving" was the winner in the draw game vid.

#10
AngrySteve's avatar
AngrySteve said on January 2, 2012 at 5:14 p.m.

#9 So what is? The way I see it these gems open up a world of possibility. I can play the character I want how I want and I love that idea. Just imagine how dangerous some of these gems will be in the hands of pro players. Just imagine the different types of strategies we will see pulled off. There infinite numbers of combinations of gems that can create a strategy like no other. I personally can't wait to test them and make my character how I want.

#11
Default avatar
kernelticks said on January 2, 2012 at 5:16 p.m.

@9 DLC is the issue because they have better activation conditions than the standard gems.

#12
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kernelticks said on January 2, 2012 at 5:16 p.m.

* DLC gems

#13
shadow050's avatar
shadow050 said on January 2, 2012 at 5:17 p.m.

(This comment was removed by a moderator.)

#14
Default avatar
kernelticks said on January 2, 2012 at 5:18 p.m.

Correction. I meant @11

#15
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spotlesseden said on January 2, 2012 at 5:23 p.m.

Phoenix (Wright) is god like. i wise American players use more different characters like j wong.

#16
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Bushinryuken said on January 2, 2012 at 5:23 p.m.

It feels like every damn combo video is about Spencer. Isn't anyone else sick of that boring character already? Ugh. He's not even the slightest bit interesting X_X.

#17
AngrySteve's avatar
AngrySteve said on January 2, 2012 at 5:24 p.m.

#12 So that is it? This again? Yes I am not blind I realize that is an issue. Out of the hundreds of gems in the game we know for a FACT these gems have better activation conditions than all other gems in the game. Another thing is right now the only ones we know of are the pre order and special edition gems. We don't even know if these are gems that you can already get in the game. I mean my guess is those gems are in the game and are unlockable difference is if you choose to pay the extra money you can unlock them right away. King of Fighters 13 does this very same thing with Saiki and Billy Kane you can either unlock them in the game or you can choose to buy them and have them. So does Blaz Blue with a character in the game.

#18
Default avatar
YoshinatorZ said on January 2, 2012 at 5:34 p.m.

Japanese Phoenix Wright makes me sad.

#19
gtfopanda's avatar
gtfopanda said on January 2, 2012 at 5:37 p.m.

@ #18

Don't be silly, if you could unlock the DLC/pre-order gems by playing the game there'd been no issue with gems at all.

Also, if that was the case, Capcom would've already put emphasis on it being like "you can buy them, but they're actually in the game and you can unlock them!".

Basically no, that's not gonna happen.

#20
Default avatar
ShadowoftheDarkgod said on January 2, 2012 at 5:44 p.m.

bunch of f-cktards in here. The issue with the gems are not the gems itself but the added time in tournaments in selecting them. We already have 15-30+ seconds of idle time per match due to button check now you'll have to add the selection of 3 gems from a list of hundreds (according to capcom). That'll add another 20 secs+ or more. And what if the other player chooses to change his character? In a streamed top 32 or top 16, that's just too much idle time wasted.

#21
Default avatar
kpxcho said on January 2, 2012 at 5:46 p.m.

i thought the other issue is the shear number of gems being too much? 100s of them make tournament situations last excruciatingly long at the selection screen

#22
Default avatar
spotlesseden said on January 2, 2012 at 5:50 p.m.

it takes little time to select gems if they do it right now.
think Arcana Heart. it shouldn't take more than 5 secs.

If you know what are you doing, you shouldn't have to waste time on button check either. Like evo 2011 have two setup. Or just Canada Cup 5v5, I see Japanese players didn't even check button. they just jump in and play right away after one lose.

Pad players waste way more time than gems.

#23
Default avatar
lelouch345 said on January 2, 2012 at 5:51 p.m.

That Phoenix player is lucky to get three good pieces of evidence in a row. I would like to see how he works without all three being luckily drawn

#24
Default avatar
baiken said on January 2, 2012 at 6:05 p.m.

lol gems

#25
DarkPhoenixRises's avatar
DarkPhoenixRises said on January 2, 2012 at 6:19 p.m.

@23 right and this is the first time I'm hearing the main concern with gems being the wasted time for tournaments..wtf?

I thought the main concern was gems as priced DLC

#26
xShonuffx's avatar
xShonuffx said on January 2, 2012 at 6:34 p.m.

@21 but if you were playing in the tournament you would'nt care.

Listen, anyone who has actually played in a tournament including myself will tell you their time between matches usually stretch beyond 30 minutes at least if your at a major with tons of people. Once you start you play 2 to 3 games to win and your done. So taking an extra 30 seconds is irrelivant.

This issue only effects viewers and I think that is a small problem if you ask me.

The real problem is the issue of fairness in aquiring Gems and people having stronger gems than others through exclusive content ect. If Capcom goes this way it can hurt the SFxT community pretty bad.

#27
Default avatar
ShadowoftheDarkgod said on January 2, 2012 at 6:40 p.m.

@27 I do join tournaments. And that additional time is a big deal, more so if you're playing teams as well. We were kicked out of the venue during the winner's finals and had to take the tournament to a nearby house.

Also I ran a few tournaments here and there albeit small and that button checking / controller switching takes up time and adding that additional 30 seconds is big since you'll have to consider EVERY MATCH NOT JUST THE TOP 16 HAVING THAT IDLE TIME AS WELL.

#28
mike_asdfg's avatar
mike_asdfg said on January 2, 2012 at 6:49 p.m.

The longer match setup could be mitigated by having a proper button config system so we wouldnt have to do button checks before every single match.

The problem is that gems are unlockables (or preorder bonus or DLC). If all the gems were available from the start and there was some fast way of selecting them it wouldnt be a problem. Competitive games shouldnt have unlockables; everyone should be playing the SAME GAME (some will disagree). and if this isnt a competitive game, so be it.

#29
AngrySteve's avatar
AngrySteve said on January 2, 2012 at 6:50 p.m.

So I guess then those of us at home really don't have a problem then? Sounds like a deal to me I only do super small local tournaments anyway at my local game shop.

#30
SmokeRulz's avatar
SmokeRulz said on January 2, 2012 at 6:53 p.m.

Jesus christ I despise Phoenix's Japanese voice.

#31
Default avatar
aridarron said on January 2, 2012 at 7:01 p.m.

People would have time to try out the gems at home before going to a tournament so they will know what combinations work for them, it's like what's going on with H&H mode in UMvC3, everybody likes the luke cage/sabertooth combinations now among few others.

#32
C_DUB's avatar
C_DUB said on January 2, 2012 at 7:09 p.m.

So some of you are whining because of an extra 30 seconds between matches in tournaments? Really? You do realize your crying over 30 seconds, right?

#33
Tensa's avatar
Tensa said on January 2, 2012 at 7:12 p.m.

I think the auto block gem can actually be useful even in high level play for characters who dont really use meter like sim,anyways I am still hype for sfxtk

#34
Default avatar
supmotto said on January 2, 2012 at 7:15 p.m.

3 AUTO BLOCK OMFG WHAT IF THIS WAS A TOURNEY SETTING THIS IS OP, THEY NEED TO TAKE OUT GEMS LOOK AT THAT AUTO BLOCK HE BLOCKED 3 TIMES WOW THAT IS OVERPOWERED WE NEED THIS STUFF GONE.

#35
AnaboliChris's avatar
AnaboliChris said on January 2, 2012 at 7:25 p.m.

If you're a tournament player and plan to play this game at a tournament, I suggest to purchase usb drive to transport your gem presets and dlc gems.

Might as well buy and bring a usb port just in case your TO doesnt have any to support two sticks/controllers as well as 1/2 usb drives. ;) Good job capcom. Party game will be a party game. Milkers will milk. Sheeps will buy.

#36
MugenLord's avatar
MugenLord said on January 2, 2012 at 7:56 p.m.

Yes the pre-order gems conditions may have smaller conditions but most of the pre-order gems take up 2 gem slots, to me those pre-order gems you won't see much of an advantage trust me capcom thought all of this through before making this decision.

#37
Default avatar
Smorgasboard said on January 2, 2012 at 8:03 p.m.

Wow, that Phoenix Wright was really impressive. Would like to see more of him in the future.

#38
AnaboliChris's avatar
AnaboliChris said on January 2, 2012 at 8:11 p.m.

Trust me that Capcom is a business, they will have an incentive to sell those DLC's other wise they lose money.

#39
GokaiGreen's avatar
GokaiGreen said on January 2, 2012 at 8:16 p.m.

(This user was banned.)

#40
AnaboliChris's avatar
AnaboliChris said on January 2, 2012 at 8:18 p.m.

@#40, Agreed. Anyone that has ever entered a tournament would know how long button checks takes already.

#41
Default avatar
voa said on January 2, 2012 at 9:31 p.m.

I don't think the gem picking is that big of a deal. its not like if ur gonna play a game of where's waldo between each match. you should know what you want and should basically sprint there.

Also, consider the picking for mvc3. 3 characters with ur choice of assists for each one. that's six options. In, sfxt you choose 2 characters then about 4 gems (I say 'about' because some gems take up multiple slots). 6 options again. So wouldn't you spend the same amount of time beginning sfxt as you would mvc3, and people don't complain about that.

#42
AnaboliChris's avatar
AnaboliChris said on January 2, 2012 at 10:18 p.m.

Voa, you dont see UMvC3 with DLC assist options now do you ;)

Think buddy, think.

#43
kumonphonics's avatar
kumonphonics said on January 2, 2012 at 10:30 p.m.

The reason a lot of people are angry is not because the gems exist, but because they are forced into the game rather than through an optional mode like Heroes and Heralds. Sure, players can choose not to select gems but then they are disadvantaged contrast to those who choose them; once again the lack of a filter comes into play.

#44
poignant_potency's avatar
poignant_potency said on January 2, 2012 at 10:46 p.m.

Umm Chris that's not even what he was talking about 42's point was the similarities in the amount of things you're selecting and the time it takes period not wether it's dlc or not. And guys there's like 57 gems in game (possibly unlockables as well) are 19 or so downloadable gems (that are p much the same as the ones on disc just w/different activations and larger slot sizes no less) going to give people an instant KO? I understand wanting things to be fair but is the disparity so large that it will be game breaking? I doubt it, the number of combinations for this game are just too great for anything that outrageous. Not a big fan of dlc but I'm a huge fan of fighting games (and rpgs too :p) so I just try to keep an open mind anyhow Cammy/King all day!

#45
Zero's avatar
Zero said on January 2, 2012 at 11:09 p.m.

You guys realize that there was no blocking going on the gem demonstration right? Like that was 3 consecutive attacks with the stick at neutral position. Meaning if you start actually blocking at any point you don't lose bars. I swear you guys are morons.

#46
Default avatar
MetallicA said on January 2, 2012 at 11:56 p.m.

@46

If that's true, how the hell would one beat a solid Dhalsim player lol?

#47
Default avatar
voa said on January 3, 2012 at 12:08 a.m.

@47

I can see how that can be a problem, but you also have to know that sim relies a lot on meter for damage as well. getting hit by his jabs is almost negligible damage. don't get me wrong, walking into his jabs is not a good way to win either. But sim needs his ex stuff to beat his harder matchups, such as fireball wars or just keeping away gief.

#48
Aqua's avatar
Aqua said on January 3, 2012 at 12:50 a.m.

that ENJOYFREEGAMES channel is really shady. another one of those that rips trailers and stuff from all over the net and labels them "exclusive"

i'm sure you'd find the same SFxT video somewhere else, without promoting their garbage channel

#49
MightyAfro's avatar
MightyAfro said on January 3, 2012 at 3:11 a.m.

heh.... THOLONG THUCKER!

#50
Sunforged_One's avatar
Sunforged_One said on January 3, 2012 at 4:14 a.m.

The auto-block-gem drains a whole bar? O.O
That must be the worst gem in the game. It is more a disadvantage than anything else. Imagine there is a fast overhead attack that hits twice that sometimes just confuses you. I'd rather take the damage and even get comboed after that damage than losing two bars O.O
The gem indirektly implies that you can't do hyper combos oO
Especially if you are a beginner, for whom that gem is made.

#51
neogeo_city's avatar
neogeo_city said on January 3, 2012 at 7:20 a.m.

when ryu is standing..hes looking straight and not down at kazuya . in street fighter iv they look

#52
Default avatar
Smorgasboard said on January 3, 2012 at 10:06 a.m.

1. DLC gems being better is a problem and I foresee those being banned if they're not changed by release.
2. I think if the game is good enough, a longer set up time is worth it. It's a minor issue in the grand scheme of things.
3. There are a lot of hidden aspects of auto block gems that are not discussed. I'll reserve judgment until there's been more hands-on time with it.

#53
Default avatar
Smorgasboard said on January 3, 2012 at 10:06 a.m.

1. DLC gems being better is a problem and I foresee those being banned if they're not changed by release.
2. I think if the game is good enough, a longer set up time is worth it. It's a minor issue in the grand scheme of things.
3. There are a lot of hidden aspects of auto block gems that are not discussed. I'll reserve judgment until there's been more hands-on time with it.

#54
Default avatar
jimk23 said on January 3, 2012 at 10:15 a.m.

@#52
Interesting, haven't noticed that...
I've always though that was a nice touch (your character always looking were the opponent is, like they are focused on the battle)

#55
learis1's avatar
learis1 said on January 3, 2012 at 10:48 a.m.

Interesting gem. Could be useful against characters with nasty wakeup games. I might sacrifice one bar if it let me get out of a vortex like ibuki's.

The gem I'm most interested in is the throw tech gem. I absolutely hate trying to time throw techs, although I hear throws in general have been nerfed badly in sfxt.

#56
Default avatar
i208khonsu said on January 3, 2012 at 10:58 a.m.

@7
I agree. 1/3 of your lifebar is a fair price to pay for guessing wrong on a 50/50 or even an otherwise being able to block on an unblockable setup.

Personally I feel the same with auto tech. 1/2 of you meter is a fair price to pay if you miss a tech.

This also isn't considering the possibilities for sudo option selects while on defense. Good players are going to use these and everybody's going to bitch when they loose to them.

Their tears will be delicious =3

#57
Default avatar
cliff2Ddevil said on January 3, 2012 at 5:45 p.m.

i think the auto block and auto tech are huge im not a great player but i do love 2d fighting games so i will love this game but i think those 2 gems are kinda broke cuz they only hurt you when u need them and u can take over after the first meter i will gladly give up a little meter not to eat a big damage combo or not to miss a tech so i can stay out of a 50-50 i think i really like the 2 life gems too this game is gonna be awsome the easy input gems will be good for my son aswell yea capcom P.S. i am going to get the collectors edition so i get all the gems lol

#58


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