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Soul Calibur 5 move listings completed on Eventhubs

Posted by DreamKing23
February 14, 2012 at 9:44 a.m. PST
Soul Calibur 5 move listings completed on Eventhubs SFilp, Nyoro and myself have been working diligently to get the Soul Calibur 5 guides section here on Eventhubs complete since the game's release.

Move listings for all 25 characters are now available. Not only will you find the input needed to successfully perform each move, but the proper block height required is also listed.

Please feel free to leave comments, concerns or general feedback in the comment section below or in any of the character guides. We hope you all enjoy these move listings and find them useful.

Comments

zombiebrian's avatar
zombiebrian said on February 14, 2012 at 9:50 a.m.

Also the Central Discussion area for this game is complete and eligible for the $50 prize which happens monthly here at eventhubs

#1
roknin's avatar
roknin said on February 14, 2012 at 9:53 a.m.

Nice! I was using the movelist as an on-the-fly resource during online matches the other day, lol... ^_^'

#2
illness690's avatar
illness690 said on February 14, 2012 at 10:04 a.m.

WOOT

#3
Default avatar
halo said on February 14, 2012 at 11:05 a.m.

I will use these guides in hope that i will learn to like this game. So far it feels nothing more than a button masher to me and i am bored to death of it

#4
mavfan619's avatar
mavfan619 said on February 14, 2012 at 11:48 a.m.

#4 Mash something unsafe against someone who knows what they're doing see how that works out. A suggestion for the movelist is certain moves have special properties i.e. Guard Impacts without meter. That info would be nice. Thanks for expanding coverage to other games.

#5
Default avatar
USAgent said on February 14, 2012 at 1:42 p.m.

I wish Tekken had a spot on Eventhubs. Whenever I play a match I like to see combo strings/mix-ups I can do on the fly instead of having to pause, look at the movelist and *remember* what I'm looking at.

#6
Default avatar
SakuraOwns said on February 14, 2012 at 5:43 p.m.

@4 It is not a button masher once you understand how the game works. Basically its paper rock scissors where horizontal beats sidestep, sidestep beats vertical, and vertical beats horizontal. It gets more complex with the run system(zoning and spacing) Okizeme on knockdowns, parries(just guard), meter management and the guard crush system and ringouts to prevent running away and guarding from being overused.

Take some time to learn how to play the game, it is extremely easy to learn and is very deep and rewarding once learned. I think this will be the best game of 2012 and the game that people SHOULD be playing in tournaments.

#7
unrealnils's avatar
unrealnils said on February 14, 2012 at 10:09 p.m.

A big thank you !

#8


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