Andriasang has translated a recent report from Namco Bandai stating that a new update to Tekken Tag Tournament 2 will be presented at the AOU arcade exhibition next week.This new version is apparently big enough that they're tentatively calling it "New Tekken Tag Tournament 2."
According to Namco Bandai's lineup briefing, the New Tekken Tag Tournament 2 will be greatly evolved with new elements. We'll have to wait for specifics.
Given that the latest console release date for TTT2 is "Holidays 2012", it seems likely that this new version of Tekken Tag Tournament 2 might be heading to consoles straight away.
For those unfamiliar with updates in this vein, it's similar to Tekken 6: Bloodline Rebellion and King of Fighters 13: Climax.
Submitted by Flying Wonkey.
So this update to TTT2 is gonna head straight into consoles, just like what they did with Tekken 6: Bloodline Rebellion when they rebalanced characters and added 2 new characters. Awesome!
@ArcadeRobot #4
It says "next week" right there.
Anyway, I'm curious what changes this might bring to the original arcade version.
Yep that's Namco for you. Use arcades to test the first version for the an update and then bring the update to consoles while releasing it in arcades at the same time. Unlike Crapcom they don't release the first version for $60+ and then expect you to buy the update for $40 9 months later.
Maybe they're bringing back some old Tekken characters like Kunimitsu! :D
I hope they bring back King's stage from Tekken Tag Tournament 1.
Hmmm seems awesome. Dont know what to say cause only tekken ive been playing was 6.
Why do people flame Capcom for doing this? but at the same time praise Namco for doing this ?
Gon is not coming back. He was a guest character, remember?
@Celticlord #13
Because the updated arcade version is the first (and presumably only) console release TTT2 will get, much like Tekken 6 before it. I'm not saying I agree with the "SCREW CAPCOM" mentality, but I understand why this is a more accepted approach.
@Virtua_Kazama #14
I feel like most people never knew that in the first place.
Nice wasn't expecting an update so soon
@ 13
Capcom only get flamed when they make newer console versions of their games with more features and characters, then charge people for it. This'll just be an update to the already available Arcade version. It's two entirely different things
@#13
Maybe because no one invested in an inferior version yet before getting news of an update later down the line.
where as with capcom leads to investment in versions 1,2,3 before they "finalize" it.
@#17
? what update had new gamemodes really? The tournament thing in exchange for that other mode they got rid of?
And besides the namco games tend to have more by default from the get go unlike capcom. So of course they arent gonna appear to offer much more when it comes the same version. Not to mention the namco ones have customizing options and single player stuff to work with.
When Namco releases a game for the console and gives a major update for free then you can bring up Capcom. Right now, it's apples and oranges.
Can we update Heihachi's voice by bringing his old voice actor back from the dead? KTHXNAMCO
@#19
you make it out as capcom does that as common practice. It doesnt excuse their previous transgressions concerning the topic at hand when it comes to a "free major update." And the major update was a balance patch which should had been done before released on consoles in the first place.
MK9 had their fair share of free rebalancing patches.
TTT2 appears to be getting tweaked before console release.
KOFXIII rebalanced before console release.
ssf4:AE allowed the chinese trio to run crazy from arcade to console port before getting a patch.
umvc3 paid update within the same year, along with odd balancing choices and oversights.
Apples and oranges eh? looks like namco are addressing things before hand and not after. So it wont have to boil down to giving out a update for "free" after release and look like they are nice guys for giving out something free for once. They still charging for costumes where as namco counterparts tend to have a healthy option to customize from the get go.
#18 All the online modes in Super Street Fighter for example. Heroes and Heralds and Galactus mode for Ultimate.
Namco adds 2 or 4characters, some slight changes in the mechanics and one or two moves for every character and updated graphics and charges 60 bucks. Those are the full price updates i was talking about. For me the changes between Vanilla and Super and the Changes from Vanilla to Ultimate were worth more then the jump from Tekken 4 to Tekken 5
@23
You know that T5 did a lot more than what you listed. Also T4 had 23 characters and T5 had 32. Also T5 added environmental damages.
Also you could say that Vanilla's of SF & MvC3 had held back some modes/features in order to make an updated version but we aren't sure about that so we can't accuse them of it.
Capcom is known to release and sell the same game over and over again, not just with fighting games as lmost all of Capcom games get released at least twice within a short time frame, so yeah they have that planned before releasing the first version of each game. Just learn to outsmart them and wait for the better/complete release.
On the other hand Namco is updating the game before the console release so they can get the fans to purchase the complete version of the game as it was meant to be, for that they get my respect and a day one purchase.
@#18
Uhh did you mean like the replay channel stuff? In your previous post you mentioned "game modes" not just features.
Anywho its a bit off to compare each game mode for mode. As the namco ones tend to have more single player things while capcom have a few more online ones.
HnH mode and galactus mode was just adding to nothing that was previous there as all it had was barebones to begin with. coming into the second iteration of the same game which is pretty sad to have that happen.
And your comparison with vanilla to super. Keep in mind sf4 arcade had a pretty small roster. Console added a bit more. Super added alot more.
When it comes to tekken 4, it already had a sizable roster to begin with so it didnt need to reinclude a bunch of fan favorite from the past.
And tekken 5 added about 7 characters along with the various graphical upgrades and gameplay and engine changes. Also with the T5 dark resurrection update added all the online stuff along with 3 characters, for what like a 15-20$ dl on psn(not full price update as you was implying) Giving that T4 and T5 was on ps2(online wasnt big) its an unfair to compare as such yet they sought to rectify on ps3 for cheap. So no not full price updates cause the only actual real update was T5 to T5:DR and that was cheap. The whole worth thing is just an opinion as they all can be reasoned and compared to counter parts.
better comparison would of been T5:DR to T6
I like how everyone is like "Yeah! Release the game in the arcade, then add new stuff for the console release! Not like that dumb Street Fighter!"
Apparently, nobody remembers that the original arcade version of SF4 had like 6 less characters than the first console release 6 months later...
@#28
i just re-scrolled thru the comments, i didnt really see anyone talk about it like that. Most of the complaints are directed post console releases. Namco done it quite a few times with bringing the updated ver to consoles first.
Even in my previous post i mentioned how arcade sf4 had a small roster and console ver had more. Im sure no one forgot really. It just irrelevant at this point cause it happened once lol.
@19
What I meant to say is that neither Capcom nor Namco releases free major update for consoles. By major update, I was referring to Super, AE and UMvC3 and not AE 2012.
Btw, since we're comparing companies.
MK balancing were handled differently so that they could do it more often but you need to be online all the time especially on the Xbox. It also had a ton of DLC characters so balancing would retain the games relevance to sell them.
TTT2 isn't out on the consoles yet. While Namco's practice of balancing the game in the arcade means the more balanced version will be released for console, it also means that'll be a longer delay. Tekken 6 wasn't released for console untill 2 years after the arcade release. TTT2 looks like to be out for console 1 year later.
SNK-Playmore did the same thing as Namco for KOF13. Oh yeah, they also released KOF12 cause they ran out of money. Then when that bombed, update it and then released it as KOF13. Which wasn't free for the consoles or arcades by the way.
Anyway, in short Capcom's focus is in consoles while Namco's focus is in arcades. Two different strategies will lead to two different results. So yes, it's still apples and oranges.
@#30
lol thats one hell of a rewording there if what you meant to say was totally different than what you did say. If you reread what you said you will see what i mean.
we basically pointed out the same things concerning other companies.
My whole point in mentioning the others was that they were more proactive with rebalancing without having a pricetag attached to it, granted have to wait longer for a console release. But personally would rather wait til the game is polished before i drop the cash for it(end up investing much more down the line to stay updated). Then having the company push the game out before hand with missing features and/or balancing issues, then throw a price tag on it to fix it.
True MK balancing was handled differently, the point was that it was free and was done even outside of added DLC being involved. As certain things that were ingame was shown to be "cheap" and was dealt with and had nothing to deal with DLC. "but you need to be online all the time "....what does that have to do with anything? Street fighter main focus was online i dont see you holding it against them. And besides MK also had a good single player aspect going for it and street fighter doenst at all.
Capcom could had done the same with rebalancing as mk with a bit a foresight in the matter seeing their history with rereleases of the same version of a game.
kofXIII was much different than kof12. More than just an simple update. Just cause both had similar artwork doesnt mean it was the same thing being updated.
Altho i find it funny you say capcom focus is in consoles when it started on the arcade for each street fighter and still did to this day outside of ssf4. Wasnt sf4 in arcades for a good while before hitting consoles with additional stuff same thing you accused namco of doing. Problem was each capcom arcade iteration tend to have an console counter part with updates coming in by the year for the same series. Both namco and capcom focus was on arcades then consoles.
I wouldnt call it apples and oranges as they are both arcade first then to consoles, not the other way around. Namco went about it better imo as its less taxing on the customers by trying to put out a polished game first before releasing to consoles.
I strongly disagree that Capcom is arcade first. Most of their major titles are are console only. And although SF4 was released for the arcade first, SSF4 was released for the console first which should be obvious where Capcom makes its profit. MvC3 and SFxT being console only should cement that reality.
Compared that to Namco Bandai that still makes a ton of machines for the arcade and Tekken is the most successful arcade fighting game. Also, they charge a premium for the cabinet and their card system so they make a healthy profit from it.
So, Namco can afford to wait on their console release while Capcom has to release on console to make a profit. Updates to arcades can be borne by the arcade operators but who bears console updates? You think Namco would release major updates for free if it was in Capcom's position? That's my point.
Namco's business strategy works for Namco but it doesn't work for Capcom. Neither does MK which serves a more Western demographic. It's still apples and oranges to me.
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