Speaking in regards to Ultimate Marvel vs. Capcom 3's sales performance, Christian Svensson said he was a little disappointed that the title didn't beat out Super Street Fighter 4's numbers in the same time frame. Sven went on to cover why the net code for MvC3 and SSF4 wasn't the same and the PC releases of Street Fighter X Tekken and AE v2012.Ultimate Marvel vs. Capcom 3 sold 600,000 copies, is that satisfactory for you? Also, what's next for the game? — Greg
Svensson: SSFIV sold more in the same window. UMVC3 I would expect to have long legs. We ship a more every week and the North American market is the lion's share of the world wide volume. That said, I'm a little bummed we aren't on track to beat SSFIV. I had hoped the attractive price coupled with the Marvel brand during the holiday launch period would have broke us out more broadly. Don't get me wrong, we didn't do badly, but I still think the game deserves more, as good as it is.
I can't speak to what could be next right now. Sorry.
How did Capcom go from good net code SSF4 to worse net code MvC3? —
Svensson: Different teams and different internal people working on them, completely different producers (Niitsuma on MvC3/UMvC3 and Ono on SFIV, SSFIV, SFxT) and as a result, completely different directives and absolutely no code has been shared between them.
How come the PC version of Street Fighter X Tekken isn't being released right along with the consoles?
Svensson: Guys, if this were a digital only release worldwide, it would be a lot closer. That said, the timing of the physical manufacturing and distribution alone for parts of the world that will have a physical release, will cause make this much more difficult than it was for AE PC to sync it near the consoles.
The team and our publishing operations are doing what they can to keep this to a minimum. I would hope that we'll be able to give a more concrete timing around the time of the console launch.
Does this mean I will be able to walk into a store like Best Buy and get a copy of SFxT on the PC? — StriderSeven
Svensson: In North America, no. There will be no physical distribution. In Europe and Asia, there will be... and we can't launch digitally until they've got all of their ducks in a row with retail unfortunately.
Is there anything wrong with releasing digital only first, then physical? — StriderSeven
Svensson: Unfortunately, retailers will cancel/reduce orders if they're late to the party (understandably), which costs us revenue. They're unfortunately the slowest part of the value chain by the virtue of having to produce and ship goods around the world.
When the PC version of AE 2012 does finally drop, will it include the latest bug fixes or will the PC be behind yet again? — Eternal
Svensson: The PC version will have all of the other bug fixes. That's part of the delay reason on the PC side is the PC team had to wait to get the drop on those fixes before completing its update.
Let me check with Derek on more firm timing of the update.
Agreed. SFxT won't do that well. They're trying to bring in new players, but a crossover with Tekken won't do it. Aesthetically, the game looks a LOT like SFIV, so many will just cast it off as a rehash without knowing about the system & mechanics of the game. Add the fact that they do dumb sh*t like having on-disc DLC & the fact that they keep re-releasing 'Super' versions of games & come April, they'll report lukewarm sales.
#1
Not a chance in hell. SFxT will do AT LEAST a million, easy.
On topic: this story is troll bait.
I don't why Sven would be shocked by the sales not beating ssf4. There are many people who felt burned by vanilla marvel since it did not even have the features of SSFIV which had set a standard. The new release 6 months after vanilla and its release window along side the fall big titles did not help either.
MVC series will never sell well! its its fate to always be bottom tier series and it will never come on top and talking about trying to best SF? are you serious Sven? hell even REACHING its level is its laughable...i don't think that sales for SFxT will do AS bad as UMVC, however i can predict it may not reach 1 million mark...
I didn't bought umvc3 because they launch the thing in the same year the first one, plus im thinking if I should get sfxtk or just wait 6 months...
"I had hoped the attractive price coupled with the Marvel brand during the holiday launch period would have broke us out more broadly."
lol how cocky can this guy be? Attractive price at $100 (That's assuming you bought both versions of the game in the same year which most of us did)? I love how he acts as if people weren't burnt out by the fact that had to buy the same game twice in a spam of 7 months when it could have easily been DLC, and how they continue to troll us by teasing DLC one minute then saying that they will not continue to support the game (and its fan) in any capacity.
Look what other titles UMvC3 was up against: Skyrim, Arkham City, Uncharted 3, Modern Warfare 3, Battlefield 3, etc. etc..
Gamers only have so much money.
Want to know why? Terrible timing for re-release and lack of awesome characters. Also, Street Fighter is THE game for re-hashes, it's almost like we're use to at least three iterations of every game. I was so mad when I found out that you guys were doing another iteration for MVC3, why can't you just think of the end consumer and not milk them with a re-release?
SFxT will do very well and I'm really looking forward to it and some of the DLC (costume swap). Please don't mess it up.
@13
$100.00? It only cost me $20.00. I sold my vanilla version for $20.00 on Amazon.com, so I basically got the game half off.
It only cost $100.00 for those who don't know how to work the used game market.
Correction. I got the vanilla version of the game for about $40.00 a few weeks after release off of eBay. So, selling it for $20.00 means that I spent $40.00 in all for UMvC3.
capcoms not helping anying get better if they keep recycling old SF characters/ultras/supers. if anything people will pay more for a character that hasnt been made and old super that characters used to have. bison better have the Super Psycho Crusher. and UMVC 3 isnt a good game, i dont know how you thought this game was gonna do better than SSF4. you cant expect people to fall for old marketing techniques... maybe if you gave us what we want and what isnt forced on us then id be willing to pay 40$ more dollars if its what I want as a consumer and not whats fun for the designers/marketing. Give me what im paying for.
sfxtk is gonna sell 2 million easy 90% of the people on eventhubs will get it and complain anyways also the casuals will get it most dont even know what gems are nor do they care they just want to see ryu and the sf side fight tekken for the first time
@19 im not trying to flame you or troll but what do mean "crossover don't rehash well" when you even state it has never been done before?
Sorry its a bit of a double negative to me as its like how would they know the bath is hot without dipping their toe in to test it, you know? Again it would be hard to assess the potential in it as there wasnt any other history of rehashed crossovers.
Again im not trying to bring beef, it just didnt make sense to me.
the game deserves more? Haha sorry it doesnt. After a ten year wait mvc3 is a disgrace to the vs series. Tatsunoko vs capcom was treated with love and was a good entry. Mvc3 felt like no effort was made. Umvc3 is good i can't deny that and if it were released as mvc3 it would have sold more. Excluding your mega man fan base was a huge mistake and im not saying all mega man fans are fighting fans, but im sure many would have supported it just for that character. They dont want to realize people love mega man and if his games dont sell well, then do something different but dont kick him to the curb like that. Oh and dont release the same game multiple times especially if the previous game was so bare. You can't fool fans. Sfiv to super was a huge leap.
@23
So, the hardcore Mega Man fans aren't enough to financially support new Mega Man games, but they would vastly improve the sales of game not even in a genre related to Mega Man games?
Okay.
@3
So a crossover between arguably the most well-known 2D fighter facing off against the most well-known 3D fighter won't sell well? You are either ignorant to the respective series' fan followings, or you are delusional.
As long as they market it within all the media outlets, it's going to sell big.
I don't understand why hes "bummed" it didn't sell as he hoped. The majority of the community showed dislike to the fact that it was a whole new release and not dlc. Fan demand on certain characters on both sides were not met. Also the fact that all the "DLC" for this game is actually already on the disk just locked doesn't help either.
"I can't speak to what could be next right now. Sorry."
Ultimate Marvel vs. Capcom 3 Arcade Edition. There. I answered the question he couldn't.
And if you don't think UMVC3: Arcade Edition is happening, then you're a fool. Daredevil will be put in the game and he will be broken along with 9 other characters.
@22 the lesson is the sales of UMVC3, that was the first time they did an ultimate version of that series, while SF had many re-hash versions and didn't get as much hate UMVC3 got when it was announced, fans didn't expect it at all because it was never done before, you're right, they had to try it first to see what happens, they said they won't do the same with SFXT so they are learning from their mistakes.
:( Don't be bummed Seth Killian , you guys up there at that company are just in the process of reaping what you sew. You should already know this if you work there.
It's not all bad though , at least you guys get a well deserved pay check at the end of the day.
@ #25
Oh, God. Here come the keyboard warriors. IMO, no, SFxT won't be a smash hit & here's why:
Since the release of SFIV, Capcom's made it their business to try to bring in new players. SFxT looks to have the same agenda, but Tekken isn't exactly a household name. Many casual gamers can't even name Tekken characters, so Capcom selling a ton of copies based on the name alone is unlikely.
The FGC knows how big a deal this crossover is, but we only make up a very small portion of the gaming community as a whole. To move huge numbers, there needs to be response from the casuals as well.
The game will do okay, especially outside of the US, but I believe the public's perception of Capcom as of late, the over-abundance of Capcom fighters over the last three years & the fact that Tekken isn't all that popular (at least not here) will hinder sales.
This is why you take the community's advice as a whole and not try to cherry pick ideas you think will sell based off of 20th century marketing ideas that don't work no more. The customer is always right and yes, this includes the whole "I want megaman" whining. Even if it's over the top it was a demand. better netcode was a demand. Replay feature was a demand, Online training was a demand, improved storymode was a demand, character specifics was a demand, more DLC focused content beyond costumes was a major demand, and more robust and common sense balance decistions was a demand. All these things did not get in and more and im talking about MvC3 not UMvC3. Everything SFxT is getting, UMvC3 should have got ten fold.
Part of the blame comes from Marvel as well with their stingy and selfish character approval process. If UMvC3 was as ambitious as SFxT I think it would have done way better. Capcom thought that they could do extreamly well off the name MvC3 alone. If you don't believe me loook at their marketing stratagy.
Everytime you hear Sven and crew, they seem to have this "I know what you like better than you" attitude. Also look at how they survey things. People been screaming for Darkstalkers but Capcome wants people to bend over backwards for them just so they can can say, "ok here is Darkstalkers with half the features you asked for."
Not being synical but this news reflecs a lot about what I think of Capcoms marketing team. Very out of touch with fans and not much of risk takers. People make fun of Ono but at least he is more engaged with the community than Niitsuma and is also a fan of Street Fighter first and only can't do anything if his hands is tied by Capcom.
ok, /endrant....sorry.
Does Sven actually own copies of these games? does he not understand the difference between them. How are you going to expect a game like MvC to beat SF4. Its not as revolutionary and its not as complex. Sf4 is a game that demands loyalty and its rewarding, you actually have to use your head to win whereas in MvC you get caught in a combo and you can possibly lose 2 of your characters and its wayy to gimmicky. Does that seem reasonable, does that seem like a game to take seriously?
Sf x T was released wayy to early. SF4 is still shining and it will not come near the sales. It will def beat MvC of course, but will not get close to Sf4. You;ll see.
@18 I sold MvC3 the minute Ultimate was announced for $20. Figured I should get the most for my buck instead of waiting and dropping the value.
I notice Svensson is being less of a total douchebag than he usually is. That's really saying something.
I don't understand how they were expecting Marvel to beat SSFIV.
1. It's Street Fighter
2. A very big majority of people were not happy with Ultimate's announcement months after Vanilla's release.
I personally despise Marvel 3 so this news doesn't bother me at all.
@34 He expected it to sell more because MvC has a much greater audience in terms of casual gamers. Anyone who likes Marvel or just wants to see Wolverine beat the crap out of Dante bought the game, not just the hardcore fighting fans. It sells off name alone, and the simplified controls allowed for anyone to pick up and play and enjoy themselves. SF4, while a household name in fighting games, doesn't have that same approachability, especially when they hopped online and got owned by the veteran SF players.
Actually SFxT is probably going to sell MORE THAN 2 million,possibly 3 million copies because of the timing when the game is going to get released, plus a lot of the characters are good-which satisfies more of the audience than UMVC3.
UMvC3 was released when too many good games were sort of in it's place which is probably why it didn't do as expected. The game should of sold at least 1 million easily. People are still buying the game so...who knows? UMvC 3 should of been released in May or something with all 58 characters and all of the features, it may of even sold nearly 2 million again.
SSF4 had better timing at it's released, which is why it sold more.
Thats what capcom gets for being so damn cheap, they promise support release a sequel of a game that hasnt been out a year, lock content on disc as DLC and get surprised when no one wants to buy it....I dont think SFxT is going to do well at all the gem DLC the costume DLC....just watch
I call hoopla
I can't believe the amount of whiners I read on this post. Capcom is first and foremost a company. As a customer, am I bummed out for having to buy a new revision of a games? Sure, but do you know what the extra money usually goes? Events, advertisements, and most importantly. The FGC
Do you have any idea on how much Capcom spends on events such as Fight Club? Do you realize how many sponsorship deals they do with tournaments? Do you?
Fight Clubs alone can be easily estimated as a 15-30k dollar event(per event). Hiring staff, getting the venue secured, food, and a whole bunch of other stuff. Money that they know they could never get back from roughly 150 ppl buying their game, that they probably already were going to buy in the first place.
Capcom always gives back to the community in a lot of ways that a lot of us can't see. What other company does that? I'm happy that even though it would cost me a little more money than it should, to get a new FG every couple of months or so.
As for Seth and Sven knowing what's better for you ~ They probably do. They get flooded with questions about this and that about this or that character and how those people think the game should be. If they took every single thing from everyone, we'd never see a release. People will always find something new to complain about, but I know that both of those guys take as much fan feedback about their games to heart as they can when it's still in development. Naturally, not everything you want will make it in, but the noticeable stuff and small things are what usually get fixed
Players new to the FGC really don't know how good they have it when compared to some of the OG players here. Considering the gap between good FG's is roughly 2 years a release per franchise back then....
No really! who would of never guessed I was so hyped when I had bought mvc3 and to find out that many things were not included. But to satisfy me and hype me up more 9 months later I would be getting a WHOLE separate disc with spectator mode and new characters who I always wanted ROCKET RACCOON so I couldn't resist and thought the numbers would excel any fighter to date based on his reveal trailer......I'M APPALLED
nobody cares about the people using the used game markets, you are cheating capcom just as much as they are cheating us. meanwhile the people who buy the games on release date truly support them and get the shaft. This is the real issue at hand.
@41 umm, i've been playing fighting games competively since 2003 and things were much better back then. Not everyone likes new forced balanced patches every time someone finds something new to exploit and people come onto eventhubs and cry until they patch the game. 3rd strike was pretty damn broken, but I loved it the way it was (I play q). Fighting games simply need time to develop and capcom hasn't really been allowing that and as a player (especially one who plays many games) it gets depressing knowing all the work I put into my character, finding tech, learning combos, and learning matchups can be void. Capcom does the fight klubs for marketing, they get coverage on major gaming websites like kotaku, destructoid and ign. and alot of people who don't really play fighting games show up too. If you honestly think Capcom is helping us then you are delusional. Right now they are over saturating the market with fighters like they did 10 years ago. The only reason the genre hasn't died out yet is because of and I use this word very losely. "EEEEEEEEEsports sports ports orts" and the huge number of players. If you honestly think screwing over people who have put in time with the game is ok then idk.
UMVC3 got me back into the VS. series, I love that they made it better for range players, plus the new Marvel characters are some of my faves. If Capcom wanted to do a UMVC3 turbo I would be there as long as they put new characters I like in it.
I may not care much for Capcom's business practices as of late but when it comes to (U)MvC3 I place the blame save for megaman with marvel. do any of you think this game would have been rushed out if there weren't already planned tie ins for Thor and Captain America's movies? if anything had they not had that MVC3 would have come out in May at the earliest. hell i think it's there fault we didn't get what we got in Ultimate as DLC they absolutely DID NOT want a "Marvel VS Capcom" to possible screw with the sales of a cheap movie cash in and we paid for that...twice.
"the fact that Tekken isn't all that popular (at least not here) will hinder sales."
What planet do you live upon ? Tekken has been doing even in its worse days of t4 and 6 , easily as much sales as SSF4 .
Tekken has been more mainstream since the ps1 than the already popular SF .
One of the main reasons I hope someone else pointed out is because look at the date the game was released in.
It was released around the same time the bigger titles came out, so I wouldn't be surprised if it was overshadowed by the other titles, also the obvious reason is because it pissed off a lot of people.
SFXT will not flop, but if capcom release a ultimate/Super version "within 10 months" it will flop
yes. capcom , if your listening...... sf is the name brand fighter. it will always sell. umvc3...now listen up.. i think if you truly wanna sell any game you better listen to the fans. they know what they want. the vs series never had a "add on or re -release like this time. that is upsetting. and ill tell you right now. the number one way to make money on it is to add f*#@king characters..... and ones we want.. namco knows. theyre gonna let fans vote to chose who will be in tekken vs sf. genius. one set of alternate costumes? and the release date time was also bad. bf3 and cod3 was a bad time. for all of those who say it cost too much to buy another version... get a job... the mechanics of umvc3 are great and it is absolutely an amazing game. look at thestreams. they always have the most viewers. that says something. you want to cash in off of that game. you better add characters and one that actual "fighting game" fans want.. not aceattorney fans who probably dont even touch fighters. ( there are exceptions)
.... now about sfxt.... it will not sell that great for a few reasons..... sf fans will play this version and tekken fans will buy there version because people obviously play the two different games because they like the play style better than the other... no way sfxt will beatout sf or probably even marvel. honestly sfxt doesnt even look that sweet.
...now capcom.. please dont leave umvc3 in the dark.. make dlc characters please. we need some captain commando and cyclops and gambit and venom .. maybe edward falcon, gene, asura, at least some classic old characters we miss dearly. if you wont then let the fans raise the money for the characters we want to see from marvel.
This does not surprise me in the least. You took a not so good game, made it more broken, only put in a hand full of people the fans you had do poles for characters asked for, still did not put in the characters that were at the top of the list, made it easier to spam, x-factor, get hit, and air jump, and you honestly expected it to do better than something else? How humourous.
well, I don't hate the game but honestly, MVC3/UMVC3 sucks. I bet hardcore fighting gamers wont be touching or coming near such a game, no wonder why capcom is loosing sales on that one, making a MVC game was a bad call to begin with, not really sure why they were expecting more.
@ #61
Not exactly a Marvel fan here, but MvC doesn't suck (in general, of course to one each own), it definitely has its own niche and it's also fairly enjoyable by casual players (execution is hardly an issue). It's also pretty darn entertaining to see when it comes to online streams.
What sucks is Capcom releasing a fully priced game which is a freaking beta, and charging 40 $ for it's corrected version in 9, NINE, months.
What #14 brought up is also very true, you simply can't sell good when you're up against triple AAA titles such as Skyrim, BF3 and CoD - which don't come exactly cheap at launch.
If they had held on for, like, 4-5 more months (a time frame which could've been used to add more content, like more stages, couple more requested characters, colors for alternate costumes, more tweaking etc), they'd have probably sold much more.
Of course we know SFxT was right there, so where Capcom really screwed up was with their planning...
@s1lentway: "Ultimate Marvel vs. Capcom 3 Arcade Edition. There. I answered the question he couldn't.
And if you don't think UMVC3: Arcade Edition is happening, then you're a fool. Daredevil will be put in the game and he will be broken along with 9 other characters."
I can't tell if you're kidding, but for rumor control purposes, I'll point out this is very unlikely due to low sales.
I never expected UMVC3 to sell as much as it did after reading the backlash Capcom received from it being released so close after the vanilla game. UMVC3 should have been the vanilla version, end of story.
As for some who say they don't expect SFXT to sell as much as Capcom wants it to i will disagree here. Especially in Europe, the Tekken brand has still many loyals and most people when they think of fighting games they have the fondest memories from the 90's it is always Street Fighter, Tekken and Mortal Kombat. Now i am not 100% happy with where Capcom's focus went on the game - for example i would have loved to see a genuine story mode, a more filling arcade/single player mode (see MK) and more Tekken moves and style across the game. - yet overall it looks like its going to be the best SF game yet and that's not something i can complain about!
As a side not though, the whole gem thing doesn't bother me but its not my cup of tea either. I prefer my games to be simple in their way of thinking and not require me to strategize so much (which is why i dont play rpg's much for example). I know there is a hefty amount of strategy thought into playing games like SF but i rather think of how and when to execute my moves and combos than thinking of how to apply gems on top of it all. But even so, i like how Capcom has taken this opportunity to try out different things to appeal to a wider audience. I just hope that regardless of its success in SFXT that they keep SF 5 as close to the traditional formula as possible. I think SF 5 should be left mostly for the devoted fighting fans. Besides, after making so many games accessible to newbies, surely by the time SF 5 comes out many more people will be acquainted with the genre so they won't need training wheels anymore :-)
He's bummed UMvC3 didn't sell that well?
Well I'm bummed they tried to sell me the same game twice in the same year.
SFxT wont sell anywhere near as much as Capcom wants it to. It's not as serious as SF4, so the hardcore SF players won't jump ship that easily. It's not as wild and fast as UMvC3, so Marvel players won't switch. And it's nothing like Tekken at all. With TTT2 fresh from the factory I see very little reason for the Tekken crowd to switch to cheap Capcom knock-offs of their favorite characters.
@ #5
I never said it wouldn't. Capcom just needs to slow down with the SFs and crossovers before they kill it. Make people want SFV and the next crossover like they wanted SFIV. Come out witha different fighting game and let the flagships take a break.
Pro-tip Mr. Svensson: The netcode for both SF4 and MvC3 is atrocious.
@ #65
Well the game appeals to the masses. That's where your money come from (sure as hell not pros, that's for fighting sticks maybe), and being the two biggest fighting games franchise on earth...
Not saying it will definitely do great, but I expect it to meet those 2 millions, or maybe just a little less.
@irrenmann "I can't tell if you're kidding, but for rumor control purposes, I'll point out this is very unlikely due to low sales."
how could you say that when this article is about how UMVC3 sold 600,000 copies?
and do you really think capcom is just winging it when it comes to making games? do you think when they put out MVC3 they decided a few days later "you know what, we need to make an Ultimate edition". no. they have everything planned out for the next few years. its all part of the development process.
UMVC3: Arcade Edition WILL come out because they already have it planned and in it will be all the characters that should have been in the first game. hopefully this will be DLC and not another 40 dollars.
I think uvmc3 is a great game along with ssfiv as it seems like sfxt will also be a great game. I'll always enjoy capcom fighting games. The only thing I dont agree with is the some of the character choices, other than that it I'm fine.
Here are the reasons why current Marvel Vs Game didn't sold well:
1. They released the updated version within the same calender year as the original and they didn't offer DLC alternative like SSFIV did.
2. They ignored the fans request for iconic characters like Mega, Venom, and other notable characters.
3. Lackluster offline content, especially the story and the character endings...nothing was given on their promises...they deceived us and the casual market they were targeting. Imagine how better the game would have looked to the casual "comic book" segment if there were cool comic book style endings that were not rushed.
4. Where are the party moods for the casual player? No 3 vs 3 online and offline; no replays save options and uploads.
5. Capcom's dated business practices doesn't work with the new generation of users. Players of yesterday don't mind buying rehashes of the same game with minor tweaks but players of today do.
Capcom has themselves to blame and they making the same mistakes they made 10 years ago by over saturating the market with fighting games.
Well, Sven.. I am bummed that you and Capcom released a half ass product. Very disappointed with MVC3 and UMVC3 and glad that i didnt bought either.. I wasted 10 years of praying for a third MVC..
You people are idiots the sales for sfxtekken will sale over 2 million for name alone. You think people in the fighting scene are the majority? lol. Also to let you know they do expect sfxtekken to sale 2 mill and they will get that easy. There were also people who said mvc3 wouldn't get 2 million but that did as well. Also sfxtekken comes out in march were only mass effect 3 comes out and they are 2 completely different fanbases, not to mention that ME3 has a lot of people not buying it do to bioware screw-ups.
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