Submitted by Rafael2487.
The piggy bank is empty, better pop out some $5.00 a piece costume packs real quick.
Seriously though, I am curious to know what's next for fighting games after SFxT. They announced SFxT a long time ago, MvC3 was announced a year before release and then there were the intermittent SFIV upgrade releases. No announcements of anything going on past SFxT... I'm curious.
What if SFxT turns out to be the true comp fighter? Hear me out. All the "noob-friendly" mechanics are completely seperate from the core game. I'm not saying don't play without Gems, but rather the noob gems have their downsides and even their benefits merely equate to convenience over effectiveness.
So the core game is left untarnished unlike say SFIV or MvC3 where the lower barrier of entry type mechanics like Ultras and X-factor are built into the core of the game. You can even go so far as to say Focus Attack (even though I love FA) is noobish since it allows mashable SRKs.
My point is, all that stuff is built in rather than how it's seperate like in SFxT. Even Pandora Mode has health % conditions, time limits, character sacrifice, and huge drawbacks.
#5
None of those mechanics "tarnish" the game.
Try stepping out of 2000 and realize that every fighter can't be the same as Super Turbo or MVC2.
If you think Ultras or X-Factor are "noobish", you probably lose to them a lot.
@8
I think by "noobish" #5 means "easy to do."
Also, as Seth said in the video, difficult execution shouldn't be what fighting games are about, but about fostering an experience where strategy and tactics are what matter.
#10
I see your idea, but neither of those mechanics are instant win buttons. Like I said, the main people that complain about them are the ones that lose to them a lot.
And I agree with Seth as well.
Ultra's are fine, but X-Factor is stupid.
Pandora looks stupid because honestly it's suicidal as hell. Gems are the most retarded idea ever in a fighting game.
Keep failing Capcom.
I'm sticking with KOFXIII, a real honest fighting game with no bs.
@8
Capcom tries to lower the barrier of entry for their games by using those kinds of mechanics. I think we can all agree that is their intended design, right?
The difference this time around with SFxT's "casual" mechanics is that while they're more prominent in design to appeal to beginners and casual level play, they're also more seperated from the base level game. Casual/fun modes like 4-player cluster**** and 2-player tag teams are just that... modes. And Gems that help beginners have their clearly designed/labed drawbacks and the intention is that you grow out of them and start using the real ones as you become better.
I'm not bashing Ultras and X-factor. I'm saying they are clearly those games' "barrier of difficulty" remover. They are there to help beginners come back in a fight and appeal to the casuals. There's no way to play without them. There's no drawback for using them. They're core to the game and because of that they have to also be designed in such a way that makes them balanced and interesting in high level play while still helping beginners.
SFxT hasn't designed anything like that in the core of the game. They've kept it segregated. The closest thing to Ultra is Pandora Mode, but that has 4 million downsides and is the ultimate hail mary. You see the design difference?
@11
Using your logic, top players must lose to them too, because almost all them have complained about ultras and x-factor, ESPECIALLY x-factor. You must depend on ultras and x-factor to win.
#15
Are you crazy? Ultras and X-Factor are built around their core games. SFxT is built around gems. Ono and Seth have said so themselves.
#18
Of course they whined at the beginning. The FGC in general tends to be afraid of change.
Fast forward to today. Nobody says a word about them. Why? Because they got used to them and realized how they fit into the metagame.
I like Char creation from Soul Calibur 4. Where you have someone elses moves but you create how they look. which I love b/c I dont like how Yoshimitsu looks in that game, but i create my own person using his moves.
@19
Umm, Idk what streams you've been watching, but almost every top player in marvel still has their complaints about x-factor, I'll agree that gripes about ultras have toned down though.
Capcom should spread the releases of their games. 3 Capcom games at Evo is too much. AE 2012, UMVC3, SFxT will suck all the players out of the other fighting games like Kof13, BB and SCV. I can see the fighting games ending up like FPS's where people only buy one game franchise like COD or Battlefield and forget about the rest. That's my main concern.
By adding x factor, gems or whatever to give casuals a better chance is only going to separate them further from hardcore players.
Hardcore players are going to use everything you give to casuals and do it better.
No plans for umvc3 dlc. Okay cool, not going to get sfxt because once capcom gets their money they aren't going to support the game anymore. Guess that is why people are willing to buy CoD every year. Atleast them and Gears continue to support the game post launch.
Plus gems suck. No way are you going to get me to boost characters or learn matchups based on gems. Not going to pick multiple gems per character just to play a few matches.
When I turn on a fighting game. I want to choose my characters select a stage and fight. Not scroll through a list of 40+ options and watch my characters glow the entire match.
"Rage"
@24
They are a business. Capcom would be stupid not to capitalize on the resurgence of the fighting game genre since SFIV, especially since Capcom is the king of the hill for fighting games in the eyes of the general public.
And, in reality, they have only released 3 fighting games in the last 4 years, SFIV, MvC3 and now SFxT, the updated versions of the games don't count as new games. Three games in 4 years isn't really that many.
@27
You do realize you can set up customized gem sets that are already ready for selection? That way you don't have to scroll through the 100+ gems to get what combo you want every time, just when you want to try out new combinations.
#24
People are going to play what they want, no matter what. It's not Capcom's fault if people don't want to play Tekken, Blazblue, KOF, or Skullgirls.
hm... I'm kinna baffled by those who act like new mechanics that allow casual players to have fun are bad. Does that mean no one should play a fighting game unless they're "hardcore" and that all fighting games should be made as such? Or have I missed the point somewhere?
@32
Honestly, the vast majority of people that complain about newbie-friendly mechanics are intermediate players that truly aren't far off from novice players, and the newbie-mechanics help those novices sometimes pull off more wins on those intermediate players. It's the intermediate type of player that has probably spent hours doing combos in training mode, knows the basic strategies and gameplan for their main, and has done plenty of random 1 match battles online. But the intermediate hasn't truly learned how to apply their knowledge in situations on the fly against someone that is random or "scrubby". These players feel that there is a certain way that you SHOULD play, that you SHOULDNT wake up ultra because it's scrubby. The intermediate complains they got hit by a scrubby ultra they gained from getting beat up all match. But in the end, the intermediate is the one that failed for not reading out the ultra and baiting it to punish.
Alex Valle said it best when he described high-level play as "random." High-level knows every strength and weakness a character has, and will avoid putting themselves in a bad spot. So randomness needs to be involved to actually get the fight started. Intermediate players (or perhaps slightly below intermediate but above novice) tend to play "by the book", the way they feel they are SUPPOSED to play. This type of play can fall prey to random play. Novices tend to be more random, and newbie-mechanics only help them even more so. Therefore, intermediates (the majority of complainers) complain about them.
The only time it gets bad in the quest to help the newbie or the person losing, is when you have to introduce truly OP mechanics. X factor (especially level 3) is truly an OP mechanic. It's still fair only because both players get it from the very start of the match and can use it at their leisure. But level 3 x factor truly makes things a crapshoot. I'm okay with xfactor only because it really does kinda go with the chaotic nature of the game, and it's definitely entertaining, which i guess is the overall goal.
@35
Thanks for the info. I'll admit, I was getting tired of the complaints, but now it's just no big deal. heh I still can't believe the chaos that happened in the Brawl community, to the point where they made a hacked version so they could play like the "good ol' days."
With regards to UMvC3, though. I'm honestly not sure of my level. Unless I want certain knowledge, I like to develop play by my own style, constantly evolving it as I go... it's how I did it with fighting games in the past, and it's always served me well ^^
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