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BAS: I enjoyed Alpha 3, but the Custom Combo system is just too broken

Posted by SFilp
December 27, 2012 at 6:48 p.m. PST
BAS: I enjoyed Alpha 3, but the Custom Combo system is just too broken Chris Bahn was able to grab a quick interview from D44 aka BAS, a Capcom vs. SNK 2 legend, who is known for his A-Groove Bison, Vega and Blanka team. You might also recognize his name from the Super Street Fighter 4 Arcade Edition v2012 team tournament held at whose team placed first in 2011.

Many topics are covered from his win in CvS2 at Evo 2007, his favorite experiences with the game, whether he preferred the Alpha series or the CvS series and more.

Did you consider the Alpha series or Capcom vs. SNK series to be more enjoyable, and can elaborate your preference?

Well, I think those games are almost perfect, but CVS2 is definitely better suited for my tastes. I enjoyed Alpha 3, but the Custom Combo system is just too broken.

Infinite combos is cool, but I dislike how characters have “free charging” while they’re in this state. Also, I think it’s a bad idea that you initially start out with a full Super meter at the beginning of the match. Players tend to dismiss making effective strategies and instead just seem more concerned with executing custom combos (CC).

With Capcom vs. SNK 2, A-Groove is very strong, but you had to build meter on your own (unlike Alpha 3), so a player needed to develop an effective strategy to build up that meter safely (and wisely). CVS2 also is a “team battle game”, meaning that even if you lost your first match, you still had more opportunities to come back since it featured multiple characters per team. You can even switch up the order to avoid potentially bad matchups. I definitely feel that Capcom vs. SNK series provided more flexibility and options compared to other fighters.

Check out the full interview over on Cross Counter's website.

Comments

liddell1988's avatar
liddell1988 said on December 27, 2012 at 6:52 p.m.

So what...?

#1
DunnDeal's avatar
DunnDeal said on December 27, 2012 at 6:59 p.m.

Sakura - Shoshoshoshoshoshoshoshouken!!!!

#2
Graphf's avatar
Graphf said on December 27, 2012 at 7:06 p.m.

Alpha3 was broken. I stopped playing it once it became, how can land their CC and win. Not fun imo.

CvS2, while over rated by many people, was the better game if we are comparing the two.

#3
Tensa's avatar
Tensa said on December 27, 2012 at 7:07 p.m.

Nice I do agree with what he said about Capcom needs to actually play the game

#4
SeriphAngel's avatar
SeriphAngel said on December 27, 2012 at 7:22 p.m.

Custom Combos are not that bad. It allows for more creativity amongst each player and less boundaries per character. It made the game exciting to see what type of combos could be created even if on the fly. UMvC starts to you off with one gauge and the only time you really see combos of such excessive styles are from more experienced players. How many casuals and non tourney players will you obviously see pull off infinite or even a ten hitter in Alpha?

CvS2 was indeed a great game and in my opinion extremely balanced. Not much to say there to be honest.

#5
Prince_Shivan's avatar
Prince_Shivan said on December 27, 2012 at 7:28 p.m.

custom combos are not as bad as x-factor. CC took a bit more skill to use.

#6
BumblebeeCody's avatar
BumblebeeCody said on December 27, 2012 at 7:40 p.m.

Related: I love this video
http://www.youtube.com/watch?v=3hCSdW...

#7
illness690's avatar
illness690 said on December 27, 2012 at 7:50 p.m.

Alpha was definitely broke as sh*t.

#8
Borochi's avatar
Borochi said on December 27, 2012 at 8 p.m.

Tricks and Combo Glitches Alpha zero -> https://www.youtube.com/watch?v=BHZxQ...

#9
MrPavy's avatar
MrPavy said on December 27, 2012 at 8:07 p.m.

Lol @ everyone having geneijin.but i rather watch CVS2 K Groove was it? than to watch Xfactor combos

#10
Oranos's avatar
Oranos said on December 27, 2012 at 8:24 p.m.

"team tournament held at [Canada Cup] whose team placed first" ?

#11
xRELLIKx's avatar
xRELLIKx said on December 27, 2012 at 8:44 p.m.

@11
Someone doesn't know what links are for =\

#12
Deyrax's avatar
Deyrax said on December 27, 2012 at 9:09 p.m.

I don't get why people hate on Alpha 3 because of V-ism. I don't even use V-ism at all, mostly I use A-ism, and X-ism for certain characters. If you don't like CC, just don't choose V-ism. Stupid whiners.

#13
illness690's avatar
illness690 said on December 27, 2012 at 9:19 p.m.

@13 No one's hating. Just talking about how CCs were broke as sh*t. If you'd quite being butthurt for a second you'd realize this.

#14
Existent's avatar
Existent said on December 27, 2012 at 9:22 p.m.

There were still a few characters like Guy that were generally agreed to be better in A-ism.

#15
DJScrubble's avatar
DJScrubble said on December 27, 2012 at 9:37 p.m.

The custom combos aren't that bad. I think it evens the playing field for a lot of characters who really can't deal that much damage(e.g. Juni and Juli). I see V-Ism as a "Seiei Enbu" Style Custom Combo. It what made Alpha 3 "broken" is that V-Ism made it so much easier to juggle.

#16
RunningWild's avatar
RunningWild said on December 27, 2012 at 10:15 p.m.

Alpha 3 would be perfect if it was only A-ISM and you didn't begin a match with full power gauge.

CvS2 on the other hand... Blanka is worse than any Custom Combo. One of the most braindead characters ever imo.

#17
kara's avatar
kara said on December 27, 2012 at 10:20 p.m.

if A3 were released in '09, it would have been patched a dozen times before the year after

#18
Aqua's avatar
Aqua said on December 27, 2012 at 10:29 p.m.

@Deyrax: sounds like you never played against any half-decent V-ISM user

when you get guard crushed in the corner by V-ISM spam and lose at least %50 after, now you are actually playing Alpha3..

#19
badjab326's avatar
badjab326 said on December 27, 2012 at 10:58 p.m.

1. Re-release SFA3 Max.
2. Fix V-ISM.
3. Profit.

OR

1. Make Capcom Fighting Jam 2
2. Add groove system from CvS2
3. Release beta and/or arcade cabinet for balance testing
4. Profit.

#20
Ex_Ein's avatar
Ex_Ein said on December 27, 2012 at 11:21 p.m.

You don't say!

#21
Default avatar
hismit said on December 27, 2012 at 11:33 p.m.

@13:

For casual or online, do w/e you want but for tournaments scene, V-ism killed the game.
In some ways, CvS2 is the game that A3 should be aka a fixed version of A3, my opinion is the same as D44. When you have CvS2 no reason to play Alpha series anymore.

#22
Default avatar
xN_Strider said on December 28, 2012 at 12:40 a.m.

As much as I agree about V-ism being a bit silly at times, I can't help but laugh at people talking about being Guard Crushed by V-ism usage(Yo alpha counters where you at). If they're out of range for it then use your own to counter activate, but ah whatever.

BAS obviously hasn't been keeping up with the Alpha 3 scene since he stopped playing in Japan, as it has certainly evolved. Starting the round with 100% meter now means, one guy activates and the other guy counter-activates most of the time OR they use their meter to kill/get out of an infinite. If you aren't guaranteed to win with V at this point, using it will just make you lose, even with an "infinite" as all the infinites can be escaped and none of them are "true" infinites, but if you don't have the meter to escape then that's your fault. I do think it should be toned down though, just don't think BAS has really been keeping up to date.

#23
Default avatar
flysamurai said on December 28, 2012 at 1:39 a.m.

Alpha 3 has been my favorite SF game for a while now. With that being said, I cannot stand V-ism. To me, it's never been fun to play with, play against, or watch. I think Alpha 3 would be appreciated more with a proper re-release(HDR,OE). Give the option to restrict things, such as characters and ism's. I think things like A3 being a fast-paced game with high character variation would make it a great tournament game to watch.

#24
SnakeX's avatar
SnakeX said on December 28, 2012 at 2:43 a.m.

BAS is completely right. V-Ism did ruin Alpha 3, particularly in the long run. The fact that you started with full meter at the beginning of a match gimped a lot of the strategic aspects since custom combos turned it into a game of who gets the first touch or guard break.

#25
JIHADJOE's avatar
JIHADJOE said on December 28, 2012 at 2:56 a.m.

A2 > A3

#26
Default avatar
gweuisdf said on December 28, 2012 at 4:52 a.m.

(This user was banned.)

#27
Default avatar
Ihateweeaboos said on December 28, 2012 at 5:09 a.m.

@17 You say Alpha 3 would be perfect if it was only A-ISM? What about the A-ism unblockables and the huge Sim advantage? Playing against Brazillians over 10 years later doesn't mean you know how broken this game is.

#28
Default avatar
ilitirit said on December 28, 2012 at 5:42 a.m.

He forgot to mention worthless throws, worthless projectiles, corner infinites, and possibly the wonkiest hitboxes in any Capcom game. That said, I still play A3 at the arcades occasionally. It's still a fun game.

However, to me the best part of the interview were his comments about AE.

#29
KTProsper's avatar
KTProsper said on December 28, 2012 at 6:17 a.m.

CVS2 is in a league of its own. Its the best fighting game

#30
bunny's avatar
bunny said on December 28, 2012 at 6:26 a.m.

i never appreciated Vism until i sat my self down and really learned how it was used , now i couldn't imagine playing w/out it i like having all the extra moves per character but when playing w friends we do turn the gauges to start empty

#31
xanderglz's avatar
xanderglz said on December 28, 2012 at 8:27 a.m.

yo, #23 is on point with his comments. Obviously the game has flaws, whether they're a lot of them or not is a matter of opinion, then how about learning to use the game flaws to your advantage and stop sounding like a scrub because you can't win where cornered?

And #31 is right as well. If having full meter at the start of each fight is what makes people act so braindead towards the game, then turn the damn option off and start building meter from scratch. Wouldn't that help?

#32
Default avatar
xN_Strider said on December 28, 2012 at 8:41 a.m.

There is one very specific problem when you start with no meter that is easily overlooked. There are unblockables with the use of V-ism, meaning that can only be countered by doing an invincible move of your own. For characters who don't have this(along with the tight reversal window), activating V-ism is practically the only option to counter it, and get a full punish in the process I might add with a V-ism combo.

Honestly the only way to fix the problems with V-ism is to tone down the meter build for getting it back. You can't shorten it as those with crouch cancel infinites have a huge advantage, however the fact it is built up so fast is insane and the reason the game is so hectic in that respect. I also think if they were to make it so the shadows in V-ism didn't have the properties of high/low and even left/right, the game would improve as the unblockables would be essentially removed.

Capcom tried by removing crouch cancelling in the later versions(See: SFA3 Upper on arcade), but the game died because of it, and people stuck with Alpha 3. Why? Because doing as such didn't actually nerf the higher tiers of characters, in fact, it only made them better and those below them worse with the top 3 having V-ism combos that require no kind of crouch cancelling.

Also removing V-ism? Are you mad? Zangief removed from top 10 to bottom 5 easy. V-ism is something that helps to balance the game, not kill it, it's only problem is that you can do really stupid stuff with it.(see the paragraph about removing the ability to do unblockables, and how it builds insanely quick).

#33
Default avatar
Ihateweeaboos said on December 28, 2012 at 11:28 a.m.

@32 No because meter builds fast as hell. A SF game shouldn't be so focused on meter.

#34
RunningWild's avatar
RunningWild said on December 28, 2012 at 12:35 p.m.

^^ Any of you guys have video's on these unblockables? I can't find anything about them anywhere, just SF4 "unblockables". I'd like some information on the game that isn't totally obsolete like SRK's wiki.

Honestly though, If A3 just kept A2's engine, ditched the custom combo's, and had A3/Upper's cast, I'd enjoy the game alot more. I generally just hate custom combo's in every fighting game, I think they are repetitive nonsense, one of the reasons why I don't care for KOFXIII anymore.

#35
lukecage83's avatar
lukecage83 said on December 28, 2012 at 11:18 p.m.

A3 V-ISM was bad, but I still liked the game!

#36
Default avatar
sxvdweiloijsdf said on December 29, 2012 at 6:02 a.m.

(This user was banned.)

#37
ShinMagus's avatar
ShinMagus said on December 29, 2012 at 7:23 a.m.

@23 Hmmm. Would you care to explain what you meant by the infinites not being "true infinites"? Got me curious... I thought properly executed crouch cancels prevented the juggled player from air-recovering regardless of the meter. o.o

#38
Lemres's avatar
Lemres said on December 29, 2012 at 7:10 p.m.

@34#: Um, SSF2T's says hello. While that game's main focus was footsies, you can't deny that super played a major part in the game as well.

#39


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