Wtf is an aluppoj
TT2 Defense Force initiated. lol
Anyways too good I already own this wonderful game.
I'd love to get into TTT2, but unfortunately I'm awful at Tekken games. I'm a Street Fighter player, not a Tekken one. Well, I play Tekken casually, I have 2,3, and 6, but I still don't know anything other than low to low-mid basics.
It's a shame too because it's always interesting to watch, but when I get to actually playing it, it just...confuses me.
"Hey, if only a few moves are useful, what's the point of throwing in 3 dozen useless ones?"
"How do I even know which ones are useful? What am I looking for in a move that's supposed to make it good?"
Those are the two main things that pop into my head when I play a Tekken game.
@ Odin
All moves hav a purpose, whether to bound,catch sidesteppers, poke, frametrap, or jus to give the opponent false confidence n make them mess up, all of them hav purpose
@6 - It's not that moves are "useless", some moves have really good properties that cover many purposes like a poke that is fast, hits mid, and tracks to a certain direction say. Hence that's why it is used more often than others. But that doesn't mean all the other moves are useless, they can be used at right moment and range. It's preferable for people starting out to just play safe and solid and concentrate on those key moves first. Eventually you'll reach a level where you'll be able to use every move in the game. Also, a vast number of the moves available were specifically made for combo fillers and not the neutral game.
How do you know which moves are useful? Look at their frame date (safeness, speed, advantage), their hit properties on how much advantage or disadvantage they have. If they knockdown look at the type of oki they provide. If it's a string see if you can delay it and get counter hits. And again experiment with the moves on their juggle abilities. With the new Tag Assault system, the possibilities are beyond anything we've ever seen in a 3D fighter. Once you get the game you'll see how much there really is to this game.
@6 - As it has already been said, every move has its uses. When learning, you just stick to the ones that covers most situations. Another thing that limits a lot the use of your movelist is how safe your moves are on block. Every character has tons of moves that are unsafe in various degrees (from jab punishable all the way to big launch punishable etc)and only a few safe ones. Safe moves and jab punishable moves are used way more often than the other because these are moves you can throw out without a lot of fear of retaliation. These are the moves you'll use to harass the opponent. The other moves... you just use them when you're sure they'll hit (as, for example, whiff punishment, or to catch a sidestep you know it's coming).
Also, the absurdely huge movelists make it so that not even the best players out there can memorize all of the moves of all of the characters and know exactly how punishable they are, or how to block every string, what the animation looks like etc. You can induce mistakes by using moves that are not very common, even if they're not the best option for that range. It all depends on how much your opponent knows your character.
About the question on "how do I know which moves are useful and which ones are not"... back when I first started Tekken, the answer to that would be: "Keep playing and testing". You naturally develop a tendency to keep on using the moves that are working. When you reach a higher level player that can punish your punishable moves, you'll intuitively learn that every time you try that out of the blue, he blocks and punishes. You'll learn what moves you can use at any time and not be punished for it. You'll learn what ranges and what situations make unsafe moves hit.
However, that is a long road. Tekken has been out there for quite a while, people have already taken that journey long ago and they already got to the point that they know what moves are best for each situation. And thanks to the internet, they can share such experience in websites like Tekken Zaibatsu. If you don't want to reinvent the wheel, you can check out the forums and see what the players have to say about the character you want to play with. Just remember: study never beats practice. Just reading about a strategy won't make you better if you don't experiment with it yourself and get the feel of it.
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