Tip from Rafael2487, Shadowxel and an anonymous reader.
I like the chick with the sniper rifle of F Champs T-Shirt. Mike Ross be on the lookout for chicks and everything else.
so now you have 2 of the most well known players in the US for sticking with their characters, saying that the AE tier is so widely unbalanced that if you want to win drop your main and go for the strongest characters in game. sad thing is its true, but the power of bushinryu has been forever etched into my retinas since final fight 1, so while i may pick up a secondary.i don't see me making a switch comfortably.
They must be talking about fastfood burgers, because they are total crap. It's good if your on your lunch break for work, but after finding some local spots, and after going to Montona for a month, I can say that local (homemade?) burgers are leagues ahead of fastfood.
@4 I don't think they're talking about fast food burgers...
On a different note, it's interesting that these guys thought Vipers were so dominant when Fuudo said that Japan doesn't really have Vipers. I think there's maybe one Viper in the top 20 in Japan? If that?
@4
Some of their fast food companies like Freshness Burger is pretty good. They're more like gourmet burgers than your typical fastfood joint though.
One thing they can do right in Japan, is food. Tokyo doesn't have the highest number of 3 michelin starred restaurants for no reason.
15 minutes of footage not a single obese person passed by,stay free America.
Usa will never catch up with Japan's Street Fighter fighting technology.
It seems Mike and Champ were overwhelm to the scene in Japan.
Honestly, the reason the Japanese fighting game scene is so much stronger than the rest of the world's, at least in Street Fighter, is that they have a functional arcade scene, a large population of gamers, and awesome internet. Until we get these things or Japan loses them, they will continue to be head and shoulders over everyone else.
You want to be a dominant Street Fighter world champion? You've got to move to Japan. That's about the tall and short of it.
@9 - Sorry, couldn't understand what you were saying with that Japanese dick lodged in your mouth.
Japanese's fast food burgers are better than US fast food burgers . I'm not sure about those top tier $40 burgers.
Japan's pizza is better than us pizza too. lol
Pizza Hut in Japan is so good.
example: http://www.pizzahut.jp/menu
Soudwavebutcher: "Usa will never catch up with Japan's tier-whoring fighting technology."
*fixed
I don't understand "character pride". Isn't the point of this game to outplay the other player? The whole reason why you have best of 5s and best of 3s is so that you don't get lucked by a player and so you can use these additional matches to counterpick opponents.
If Mike and Champ can't diversify their characters then they have no business making excuses about their losses. If Yamateh only played sf in dota he'd be out of a team very quickly. Street Fighter has way too many characters to force someone to stick with just one.
did they say any charaters were actually worse than their characters?? lol
there's a difference between pros and players that want to have fun playing street fighter. If I play online and play the players that have around 5K BP then it's easy for me to beat the Yuns, Fei Longs and Vipers with my Hakan and have fun doing so. The tier-whores that are supposedly "pros" play lame. It doesn't matter how many games and events they win, at the end of the day they are still lame and cheap. The reason why I have so much respect for Mike Ross and F. Champ is because they have true skill. They don't play top tier characters and they are so good. Those are the real players out there. I don't care how bad my twelve and hakan are in the tier lists, I'm going to play the characters that I like. It's way more fun my way.
@22
No, apparently in Japan Honda and Sim are the two worst characters in the game lol.
But here in America....
M.Ross places top 8 at EVO with a "OP" Honda in Super, and P.Champ dominates Daigo by playing totally lame the entire time.
Hey, it's not that I don't respect these guys, cuz I do. They are both fantastic players... But don't whine like a B!tch when the tables get turned.
At least they had a fun trip to Japan:P
#26, Sim and Honda are bad at AE. your example is bad. Everyone knows Honda is top tier at SSF4 and sim is a very good character. I don't see F. Champ dominates Daigo. not sure what matches are you watching
I love Japanese women so much. And I'm dropping this game as soon as UMvC3 comes out, SFxT too.
Hasn't F. Champ picked Fei Long against Ortiz's Ryu in the finals of some tournament? What is up with that?
@28
Wtf are you talking about? I said "the tables have turned" get it!
In Super they had the good match ups! In AE they don't! Get it?
And you've never seen Daigo's Ryu get Chumped by P.Champ's Dhalsim? It's happened during at least three sets at three different tournaments!
i just watched the SoCal tournament again. I don't see anything dominated. All close matches. i even count how many games each players won. Daigo won 5 games, F. Champ won 5 games in that tournament. Daigo lose first set 1-2. won second set 3-1, Lost third set 2-3
If you said close lose = dominated. Then I agree with you.
lol at people hatin on them when they were both puttin us on game...We need shxt like this. We need people to travel overseas and learn stuff and come back and tell the americans what to look out for so that we won't be so free next EVO
Then half the people that are callin them out on making excuses as to why they lost have never been to japan and have never experienced a japanese tournament scene...The japanese don't give a shxt about anything but winning as far as SF is concerned, americans will let you hit them just out of respect so that they won't perfect you and then they get blown up because of it. Americans and Japanese are 2 totally different types of SF players and that is what they are trying to tell you, but nope...people wanna hate on em for getting blown up and trying to prevent it from happening
again, smh
inb4 some troll tries to bash everything i just said just to make himself sound profound thru eventhubs
oh yeah inb4... you mad bro?
#30 I think that was a friendly match. It was winners finals They were like: "Ahh we are gonna beat the guy in the loosers finals anyway, so what does it matter who progresses. We see each other in the grand finals."
If you saw it, you saw, both werent really good with those characters.
Regardless of anything I respect these guys purely on the fact they stick to their characters and do not tier whore like the Japanese players.......tournaments have become boring since AE with the character selections in general.
Hopefully with the AE 2012 changes it will bring a bit more of the variation back to it.
@36 LOL "Akuma is dying"
Dude. I don't want to come off as an ass BUT, Akuma players are crying about their nerfs worse than ANYONE else. There have been precisely TWO nerfs. There hasn't been 'nerfed with each new 2012 change' because originally in the Beta version Akuma had NO ADDITIONAL CHANGES. The U2 Damage buff is pointless. But the EX demon flip - EX Air fireball opens up all sorts of new mixup potential for your character. That is a pretty major buff if people research it. It isn't like Makotos Hayate charge buffs or Dudleys FADCable rose throw where you really have NO application for those moves.
Not only that but the 2F throw recovery has already had some new tech found to get around it. There is new safe jumps and new unblockable setups already found before it has come out which negate the 2F loss.
The standing far HK is really only a nerf against matchups that Akuma already heavily dominates (Zangief/Abel/THawk) since -2 makes it not only still safe except against command throws, but it still has its intended purpose of being an amazing pressure tool that knocks your opponent into the corner with relative safety. At 80damage it is also STILL better than most characters moves with similar range/frame advantage/startup plus it still builds the same meter and stun.
I feel like their assessments are harsh, but valid. It may be time to take a look at other options. If that's that it takes, Why not? The Japanese obviously have a different idea of match-ups.
@39
Lol are you joking? It is basically the same as jump in air ex fireball but worse. Ex demon put you right on top of the other character and using ex air fireball can be easily beaten or trade with any shotos ex shoryuken or ex move with lots of invincibility frames which basically makes it a waste of 2 bars. It would only be useful from full screen which is stupid already where you can just whiff a normal demon flip then jump in air fireball and save a meter. It will be completely useless close range where Akuma can just normal jump and ex fireball and from ranges outside of normal jump in ranges it can probably be easily evaded by jumping back. The only real application would be from a fullscreen knock down where you can quickly get in their face and apply pressure but the only way this can happen is from full screen ex hado which is not practical.
You also forgot the nerf to demon flip palm which basically takes away the high low mixup so everyone can just hold db which makes whiffing palm for mixup completely useless.
And where is your proof for these new found unblockables? They added 2 frames to take away the unblockable so I'm pretty sure if one still exists they will get rid of it if it does exist at all.
Also Akuma heavily relies on setups and with the new reduction of frames Akuma players have to basically relearn a big part of the character which none of the other cast have to do. None of the nerfs really change anything about them but with the akuma nerfs a whole chunk of mixup is taken away, all safe jumps have to be re learnt and moves basically become useless eg St. RH on Grapplers.
Akuma does not heavily dominate Abel. Assuming heavily dominating means 7-3 in ssf4 it was 6-4 in ABELS FAVOR and in 2012 it will basically stay the same. St. RH is only an amazing pressure tool in some matchups and should barely be used in the majority as most people use Yun, Ryu, Ken which only hits once on low block and is extremely punishable. St. RH also doesn't just knock them into the corner, it helps but it isn't Fei's rekka where he can spam it safely.
Also Makoto did not get nerfed as badly as Akuma, actually she barely got nerfed so I would rather just get small nerfs and a useless skill than big nerfs. You obviously do not play Akuma or no how hard it is to play him which is clearly seen as there is only one Akuma player (Tokido) who does well at tournaments.
If Blanka is top tier in Japan I'll be happy.
@39
O yes also maybe Akuma players are crying more because he got nerfed the hardest when he didn't deserve it? Yun and Fei Long was obvious and Yun's nerfs were only catering to online scrubs crying about how op he was when all the top players agree that Fei is the best character however he gets nerfed less than Yun. Yun and Fei deserve their nerfs Yang maybe not so much but its only been a few months since AE so they can go back to all their old mains which probably got buffed. Viper and Akuma are similar as they have both been near the same since vanilla but Viper just gets a damage reduction and some small changes and Akuma gets mixups, safe jumps, and normals completely changed. No one complained about Akuma nor had the need to since his offensive capabilities are hindered by his low health and stun so it seems illogical as to why they would nerf Akuma so badly.
His offensive abilities AREN'T hindered by his low health and stun. That is bs. His defensive abilities maybe but even then he has more options defensively and offensively than 90% of the cast. Also as I pointed out, his nerfs WEREN'T THAT BIG actually Viper got nerfed a lot harder and she still wasn't nerfed that much.
Akumas 2F recovery nerf didn't actually make him any weaker it just changed a few setups he can still perform 95% of the things he could before with it just have to do it a different way. All it did was nerf lazy people unwilling to learn the new set ups.
The -2F on block for his S.HK makes it still one of the best normals in the game. At 0F it was one of only a handful of far standing heavy attacks that was equal or positive on block, and the only one that moved your character forward (and it moves him forward A TON) And -2F on block with the amount of knockback the move has it is still basically safe against anything but a LP-SPD from Zangief. Heaven forbid that Akuma not be able to rush down the character who he should be scared of getting close to (and has tons of tools to keep him out if he chooses to play defensively.)
If anything Zangief losing knockdown on EX Banishing Flat was a worse nerf than BOTH of those combined.
@45 agree completely, how can players complain about a character that has pretty much everything?
He has a 3f reversal (which doubles as a free get off me reversal with 2 bars), a teleport, everything he does is pretty much safe, has great zoning, amazing footsies with U1 (cancel any normal into it) or free escape with U2 (cancel off his teleport)and doesn't really have any bad matchups (besides the twins who are getting nerfed).
The 2f nerf to throw means you just need to find new setups (not a nerf really).
The s.HK nerf is more of a fix since that move shouldn't be safe anyway. It moves him forward a great deal, safe on block, if it hits he can get good damage and a safe mixup after and it can be spammed in certain matchups (Sagat, Gief, Sakura etc.)
Now it being -2 means you have to actually think before randomly throwing it out and you will have to take a 50/50 guess with DP if it's blocked to get damage. It won't make a difference against grapplers since he completely rapes T.Hawk and Gief anyway (to the point where he can safely mix them up).
@41 Lol at "6-4 in Abels favour"... no. That matchup is like 6-4/7-3 Akuma by FAR. I don't know what the hell you're talking about but Abel doesn't have any kind of advantage in that matchup at ALL. The only reason he can really win that matchup is because he's a mixup character so Akuma may guess wrong but otherwise Akuma always has many options to get out of his mixup, the Demon Flip Grab OS U1 trap FORCES Abel to take ALL his pressure. So you're completely wrong. It's 6-4/7-3 Akumas favour and has ALWAYS been Akumas favour.
The only nerf Akuma really got was his Demon Flip Palm not being an overhead which takes away ONE thing from his mixup which is the empty jump Demon Flip Palm into low. You can always just do an empty jump low anyway without the Demon Flip Palm, it's not like the Palm will just whiff on characters, it'll still hit just not overhead so you can OS off it and maintain pressure.
The EX Fireball from EX Demon Flip can easily seem like a pointless buff because you wouldn't know how it could be used. With the change to the Demon Flip Palm it may prove useful.
Anyway just my two cents and I agree with Eternal. Akuma players need to stop complaining like your character hasn't got everything lol.
y'all can sit here and crowed the chat about akuma but his buff/ nerfs but let me sum y'all pissing and moaning up. akuma is strong, strong enough where capcom doesn't see a reason to change him much. with his push back on HK being minus 2 is barely a nerf at all, while demon flip into fire ball is yet another mix up for that move on top of sweep, armor breaking palm, and throw. to to complain about about akuma being "nerfed" is akin to complaining about an sexy person turning you off because they wore shoes you don't like.
now on to the topic at hand, I believe that they weren't whining about who was being picked but the fact that the yun, yangs etc players here aren't on the japanese levels so they got blown up, if anything it was more of a "we need to get better" rant than a "Japan is way better"
lastly Japan as a country is roughly the size of california with a much denser population, they have the means to get the experience we lack, even online I run a 100mbs router but not everyone has that so for japan to have universal 72mbs is amazing, until you remember its a country the size of one of our states....
Lol yes Akuma is so godlike and safe that's why everyone uses him and wins tournaments I see now thank you for opening my eyes.
And Zangiefs nerf doesn't matter anymore since St.RH is useless against him since he can super, ultra and spd on block but w.e Akuma is still godlike and its 7-3 in Akuma's favor regardless!
I guess everyone's going to join the Akuma bandwagon now that you've exposed how godlike he is!
Thank you so much F. Champ and Ross!
I love the scenery. It's funny how they can't keep their head straight because women keep walking by. xD
I know what they speak of. The Japanese are very aware of all the quirks and details of the game engine. They have a smaller, hardcore niche of players that take the game seriously. So if you're fighting a 6-4 match-up with one of them, it may feel like 7-3. xD
They're just very collective people in this regard and it shows. You think Daigo may be god, but there are plenty of players in Japan on or around his level. Compare that to American players, and you'll see a huge difference.
@ 47
Are you stupid? Zangief's light spd range is a lot further than ST. RH's push back. Also Wouldn't demon flip into ex fireball just be it cancels out of the flip into air fireballs? how else could it work? It's not a mix up in any way, it's just pressure, pressure which is lost by ST.RH and which costs 2 bars. You also forget that Akuma is not safe to throw out any move after its blocked thus also taking away more pressure.
And yes Akuma has a sweep! wow godlike! so does every other character. You complain about armour breaking palm? It's called holding down back since it's not an overhead anymore and every character has a armour break move so why shouldn't Akuma? And yes Akuma has a throw off demon flip which is unsafe and easily anti aired or evaded due to its small range which can also be ducked under by some crouching moves and easily anti aired.
And do you really think America can be better than Japan at sf4? really? They basically discovered nearly everything that we know now and their top sponsored players who can come to american tournaments still lose to others in the arcade. You may think they are the best in Japan but even if they were it wouldnt be by much. Like Mike and Champ said, Fuudo, Tokido, Mago etc got eliminated round 2 so can you imagine how many other unheard of or less well known players are still out there? They would sh1t all over Americas finest I mean fattest.
GW, your nerf was minor, your buff while also minor added another option which was the point i was making, and thus shut up.
I said we need to get better, meaning as street fighter players not better than japan, so your nerd raging is moot
I play guy, lp hozanto is -2 on block and is safe from light spd so you're wrong there to. at -2 you basically lose a block string and gain a frame trap, a damn good one at that.
your complaining about such a minor nerf tells me you probably just spam it endlessly and you're afraid you can be punished for that now. and to complain about a buff as if it were a nerf is just nit picking. so you're either being a cry baby or a troll, which is it?
@sprflyspdrguy: "I feel like their assessments are harsh, but valid. It may be time to take a look at other options. If that's that it takes, Why not?"
Because they are going to balance the game out significantly in 2012. I'm not trying to be sarcastic; it's my actual answer for why I haven't given up on any of my favorite characters as hopeless. I have faith in the 2012 changes and think they look good so far. I feel they should do the same, and hang in there.
lol samurai you clearly said mixup which it is not. and a damn good frame trap? no that is not a damn good frame trap, a damn good frame trap is 2 crouching strongs timed to leave a frame trap window of 2 so it cannot be punished where as the sh1tty frame trap gained has a window of 5 frames at best which is a pretty sh1tty frame trap as it loses to basically every jab or 4 frame reversal.
also guys lp hozanto -1 on block and -2 for medium punch you retard. why don't you learn your own character? lp hozanto cannot be hit by spd because its 2 frame startup but if guy stands still after, then lp spd is still in range to hit so why don't you check your "facts" before you start talking sh1t. Don't talk about another character when you don't even know your own mains frame data. You're neither a cry baby or a troll, just a retard who doesn't know sh1t
I don't really understand why people think Mike and Fili are making excuses or whining...in fact I'm pretty sure I seen some smiling going on xD
They seem to have had a great time and are taking in some knowledge from this experience. The "whining" that scrubby trolls are whining about is them both talking about the differences between USA and Japan as far as the competitive Street Fighter scene goes...if anything, they enjoyed learning about the differences and took something good outta their experience ^^
(Sorry for the Double Post)
@54
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Akuma hard to play? LMFAOOOO!!! Viper is HARD to play, T.hawk is HARD to play, El fuerte is HARD to play. Akuma is a fuking shoto, the arguably the best shoto.like its been stated already,any bad match he may have had has gotten nerfed and from vanilla til now akuma hasn't changed much.its about time CC addressed his most dominating matchups thru some of these nerfs.the whole point is balancing the game so all chars are viable to some degree. So "if u wanna win switch to top tier" isn't the only solution.
So u can't autopilot on the same setups & mixups u learned from the japs, who cares?Either learn a way around it urself aka wait on jap vids of new tech or stay free and switch ur char.But make no mistake,these nerfs came to pass cuz they were necessary. not cuz he was placing too often in tourney (which he makes at least top 16 in damn near all of them) but cuz he dominates too much in certain matchups.I for one can't wait til ver 2012.
firstly you are right that lp hozanto is -1 I posted with out reading over what i typed, but if you stand still after a light hozanto on a grappler then your receiving an spd is well deserved. when you lp hozanto it is followed by gtfo on block. so your example is bad. i can talk all day about guy and his numbers but that's why i'm here
you can pull apart my post to make yourself sound but the point i was making is you had a lot of options and mix up the things you can do off of demon flip even more and you gained one more, a hungry man doesn't cry if you put more food on his plate.
typo city on my last post but w/e
the -2 on that move made it so you can't loop it on block, so really now that I think about it, it was a needed nerf.
now take this to the 2012 changes post, this conversation is taking over in a section it doesn't belong
Could someone PLEASE tell me what shirt F. Champ is wearing. I WANT ONE!!!
@60
On blocked lp hozanto auto jump after still gets hit by light spd, learn your frame data. You also keep dismisisng how he lost his mixup and the air fireball is supposed to make up for that? That's not a mixup just useless pressure which can easily be obtained through other methods. Akuma players lost a massive mixup and get a useless skill in return. It like a hungry man has steak first then when he is half way finished eating they give him dog sh1t.
How can Japan make better burgers than N/A? ><