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More video footage of Ultimate Marvel vs. Capcom 3 changes

Posted by SFilp
September 25, 2011 at 1 p.m. PDT
Diablohellknight has uploaded some more Ultimate Marvel vs Capcom 3 footage from the build at Games Dubai. The footage shows off a lot of the changes to the characters. It also shows what some of the new characters can do. Hit the jump to see more videos.

Tip sent in by Fawaz, Rafael2487, alex_mmorales and list compiled by Sephi from the NeoGAF forums.

Comments

Default avatar
viktorkain said on September 25, 2011 at 1:02 p.m.

Dormammu Needed the ground combo into C,H badly seeing as his Crouching M whiffs on just about all the shorter members of the cast. also First.

#1
Default avatar
ButterKnife said on September 25, 2011 at 1:05 p.m.

Too bad there are almost no good Spider-man players testing this game. I mean, it's great that they found an OTG for him, but it's hard to learn much if they don't understand how he plays in the first place. The changes a Spider-man player really needs to look for are how they tweaked his hitstun deterioration(if at all) and if the OTG is quick enough to extend something longer than a magic combo.

Ah well. Enough whining from me. Game's out in a couple of months anyway.

#2
mfinnegan73's avatar
mfinnegan73 said on September 25, 2011 at 1:05 p.m.

Still no Hulk come on

#3
Default avatar
Travizion said on September 25, 2011 at 1:14 p.m.

1 your Right about that

#4
StriderHiryu's avatar
StriderHiryu said on September 25, 2011 at 1:15 p.m.

Chun-li trolling with new Spinning Bird Kick? How? Most of the video consisted of the person spamming lighting legs. Still, can't wait to main my Strider, Chun and Ghost Rider team. :3

#5
Default avatar
foreverbadass said on September 25, 2011 at 1:15 p.m.

Digging Deadpool's starting quote against Spider-man.

#6
Default avatar
Hanse said on September 25, 2011 at 1:18 p.m.

Remove the chunli vid. She never even connects with the new EX bird (only actually does it once) and the players are not playing seriously. It is devoid of value.

#7
gam3fr33k's avatar
gam3fr33k said on September 25, 2011 at 1:26 p.m.

Hold up, in the spiderman otg vid, when he dhc into chun, ironfist kinda flipped up like he would in the dhc glitch. waddup wit dat?

#8
Default avatar
foreverbadass said on September 25, 2011 at 1:30 p.m.

@8

It's an odd glitch with Spider-man, Maximum Spider doesn't work properly for DHC's. For whatever reason it causes whacky things like the opponent flying really high, going into the background, or getting super close to the screen.

I only know this because my brother uses Spiderman and we've only ever been able to find a few hypers that connect via DHC (most are full-screen long lasting hypers like Wesker's Phantom Dance). I was kind of hoping they'd fix it, but it looks like they haven't.

#9
BigSharkZ's avatar
BigSharkZ said on September 25, 2011 at 1:31 p.m.

Still waiting on you to post about MvC3's new available event, which I posted yesterday. For some reason you're posting news but not that one.

#10
Default avatar
foreverbadass said on September 25, 2011 at 1:34 p.m.

@9 (my own post)

I also want to add that the odd visual effects (I.E. close to the screen, far from it, etc.) are all temporary and last for a split second, but during the duration the opponent can't be hit which is what makes DHC-ing with it so difficult.

#11
Terios's avatar
Terios said on September 25, 2011 at 1:54 p.m.

I prefer the spinning knockdown from Maximum Spider. It gives Dormammu the time to come out and Stalking Flare and stock 3 Dark Spells.

#12
InitialR's avatar
InitialR said on September 25, 2011 at 2:01 p.m.

@8 Just because he is flipping doesn't mean the damage reset. That was the problem with the DHC glitch, not the person flipping in the air.

#13
xShonuffx's avatar
xShonuffx said on September 25, 2011 at 2:05 p.m.

@2 Don't you want to test it out yourself? Not everyone strives to be all they can be in these games. The fun comes from self discovery. When the game comes out just sit in the lab with Spider-Man. Either way you gonna buy the game still.

#14
Default avatar
TWKsmash said on September 25, 2011 at 2:18 p.m.

@8 from all the builds of UMvC3 that I played, they still flip in the air when DHC-ing out of cinematic hypers, however the damage and hitstun do not reset as they did with the glitch. I believe the reasoning, from some press release or another, was to leave the spinning knockdown in to allow for combo creativity, but to remove the damage and hitstun scaling so as to not allow the "broken glitch" (in quotes because I do not want to share my opinion here and spark a debate, take it as you will). So if you catch them with a random cinematic, you could still DHC to, for example, Ammy's slow down and continue to combo (with proper scaling) and get more off it than just another damaging DHC.

#15
Viewtifulz's avatar
Viewtifulz said on September 25, 2011 at 2:26 p.m.

Chun-li looks masher friendly like usual -_-

#16
Ninjanuity's avatar
Ninjanuity said on September 25, 2011 at 2:31 p.m.

Firebrand air throw combo? I'll make a note of that.

#17
Default avatar
ButterKnife said on September 25, 2011 at 2:34 p.m.

@14

I actually don't like the "in the lab" stuff. I wasn't asking for anything crazy either. It's just that Spiderman's BnB combo is very long and has a lot of hit deterioration (And is pretty unfamiliar to people who don't use him). It's hard to say if the OTG will be worth anything if it's not able to follow it up. I don't think I ever use a normal magic series with Spidey.

It would be cool if there were just one AVERAGE Spidey player who knew the basics and test stuff out so that we could start dreaming about possibilities.

#18
Default avatar
foreverbadass said on September 25, 2011 at 2:39 p.m.

Okay, I went back and looked at the video again and I'm an idiot; I forgot about the the DHC spinning knockdown for all cinematic hypers...it looks like they did actually fix the odd visual effects caused by DHC-ing Maximum Spider in Vanilla MvC3.

#19
HyperCombinationFinish's avatar
HyperCombinationFinish said on September 25, 2011 at 3:12 p.m.

As a Spidey player, I'm loving the otg web zip. Wonder if you can cancel it into ultimate web throw or maybe pull yourself in with the otg web zip, hit a jumping S on the way down, and relaunch?

#20
Alcheymyst's avatar
Alcheymyst said on September 25, 2011 at 3:28 p.m.

@1 having cr.m whiff has nothing to do with it, its the hitbox, making him cancel cr.h from cr.m will make no difference. it will still whiff unless they fix the hitbox

#21
Default avatar
courte said on September 25, 2011 at 3:32 p.m.

i swear to god this is a different game every build.

#22
Default avatar
Hotdiddykong said on September 25, 2011 at 3:40 p.m.

Web zip as an OTG huh? Thats pretty interesting... it could possibly make for unique combos

#23
Default avatar
GomuJonny said on September 25, 2011 at 3:54 p.m.

If the likes of Dante, Storm, Magneto, etc. get new moves and Spidey doesn't, they should at least make the Web-Zip 8-Way.

#24
General_Awesomo's avatar
General_Awesomo said on September 25, 2011 at 4:21 p.m.

OMG! Deadpool's new intro quote when facing Spider-Man is "Gonna rough you up like a Broadway musical!" BADASS.

#25
Default avatar
GeniusInsanity said on September 25, 2011 at 5:02 p.m.

ok wtf is this denjin mode? why don't they just give Ryu a Dark Hadou mode, similar to Dante's Devil Trigger, or maybe Phoenix's Dark Phoenix.. wouldn't that make more sense than having him shoot multiple hadoukens and whatever other awkward things he can do?...or maybe he have to wait for the UMvC3 Arcade Edition for the evil Ryu?

#26
Default avatar
courte said on September 25, 2011 at 5:11 p.m.

thats great 26. more of the same.
let's put yun and yang too. who gives a damn about birdie or anybody else right? MORE OF THE SAME.

#27
General_Awesomo's avatar
General_Awesomo said on September 25, 2011 at 5:21 p.m.

@ #26

Well, considering that Ryu has the Joudan Sokutou Geri kick from SF3, when Ryu has been cleansed of the Satsui No Hadou, maybe this is to show his potential without giving in to the dark side of the Force lol. But is this the official name? Denjin Mode? As in the Denjin Hadoken from SF3? Denjin means something electric, so is this supposed to be some kind of electric mode? I thought it was going to be named the Power of Nothingness, like the power Gouken uses.

#28
Default avatar
GeniusInsanity said on September 25, 2011 at 6:02 p.m.

#27
um... i'm not talking about adding new characters, i'm talking about the improvement (or hindrance) of a character already in the game...your argument is invalid

and i'm only saying they might as well add in the dark hadou, something that is well-known and familiar, rather than try to incorporate a random, miscellaneous function that makes hadoukens bounce off of walls, because right now it doesn't really look like it does much else.

#29
kara's avatar
kara said on September 25, 2011 at 7:26 p.m.

@8

spidey sends his opponent spinning if you DHC maximum spider early
if you do it late after he lands you can still OTG it.

spidey looks like he's on crack, it's like he can cancel anything into anything, that's gonna be so fun

but yea hit deterioation is pretty bad

#30
NyuBomber's avatar
NyuBomber said on September 25, 2011 at 8:41 p.m.

Ryu's whole thing right now is tapping into that higher limit without going all Akuma. He's only even been "Evil" Ryu once in canon, and that was when he gave Sagat the scar.

And all "Dark Hadou" mode would do is turn him into Akuma, at which point one asks "why not just play Akuma?" Screw that.

#31
Default avatar
GeniusInsanity said on September 25, 2011 at 8:45 p.m.

..couldn't you make that same argument with Dante and Vergil?

#32
General_Awesomo's avatar
General_Awesomo said on September 25, 2011 at 9:35 p.m.

@ #32

What...no. They're twin brothers. They're half human and half demon. What would you expect them to do?

#33
KiD_LupE's avatar
KiD_LupE said on September 25, 2011 at 10 p.m.

@20

I was wondering the same things... especially the Ultimate web throw... that would be bada$$. Cant wait to get In the lab and try some things out. Come up with some crazy combos cancelling everything into webzip lol

Nice to see That Cap Is looking MUCH better then he did in Vanilla. And as a Ryu Player as well, I cant wait to see what REAL stuff I can come up with using this New Denjin Mode. Sucks about that red Life tho... but i guess thats a fair trade. Hurry Up November!!

#34
BrokenPad's avatar
BrokenPad said on September 26, 2011 at 3:20 a.m.

@33 dude your a fu*cking idiot. this whole post was about you crying about a few buffs... you just said Dante and Vergil being the same doesnt make any difference? so what your telling me is you don't care about two people who look exactly the same and have similar move sets. but you'll cry about Ryu having a whole 3 buffs? Your the type of person who compares each character to another...you know what i heard? PLEEEEASE ADD JURI TO SFXTK INSTEAD OF ANOTHER SHOTO!!!! but do you wanna know how many juris Ive fought on psn in over a couple thousand matches? maybe 30. not even half of which were ANY good.

#35
Celticlord's avatar
Celticlord said on September 26, 2011 at 9:12 a.m.

What's up with Wolvie's speed up super not regening red health? does it drain hp now ?

#36


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