Dengeki News recently published an interview with Ryota Niitsuma, the producer of Ultimate Marvel vs. Capcom 3. In it, he discusses the newly announced characters Vergil and Iron Fist. He also talks about the changes to X-Factor and Phoenix Wright.Dengeki: To start off, let's talk about the characters you revealed on the TGS stage.
Niitsuma: The concept behind Vergil was the same concept we used when designing Dante. When producing [Vergil's] original techniques, we made sure to differ him from Dante. Now that our design of him is complete, all that's left is fine-tuning his techniques. You could say "Like Dante, but not Dante" when describing him, as that is the feel we were trying to transmit when playing as him.
Iron Fist, to put it bluntly, is a "Fei Long" type of character. One of his signature techniques is an attack with three different parts, separated by Light, Medium and Hard Attack. Because he can follow up off the ground with this technique as well, I really feel that this makes him an interesting character.
UMvC3 characters were polished quickly despite very little time to work, but I believe the two presentations today show the craftsmanship behind the two recently announced characters.
Dengeki: I was astonished to hear Mr. Hiroaka Hirata (Vergil's Devil May Cry 3 voice actor) was to reprise Vergil.
Niitsuma: That was decided by both the Ultimate Marvel vs. Capcom 3 team and the Devil May Cry team. The final call for Vergil's voice was up to me and the producer [Kobayashi] in the end.
Dengeki: What is your feeling over the choice [for Vergil's voice actor]?
Niitsuma: It was a very smart choice, right? Just perfect! I thought his Japanese voice would inspire a feeling of astonishment.
Dengeki: What was your reasoning behind the redesign of the appearance of X-Factor on the HUD?
Niitsuma: There were often beginners who would lose games without activating X-Factor, and there were times when the team would frustratingly say "use it, use it!" That is something we wanted to eliminate with a redesign.
Dengeki: You've altered X-Factor's effectiveness, yes?
Niitsuma: The biggest change is the ability to use it in the air. Connecting two techniques in the air with the use of X-Factor is now possible. Because X-Factor was becoming more of a lopsided technique in favor of offense, there were decisions made to counter this effect. To be specific, the amount of time you are in X-Factor Level 1 and 3 have been changed.
Dengeki: Any other system adjustments?
Niitsuma: The Team Aerial Combo. We added ways for you to steal hyper combo gauge during the exchange.
Dengeki: There have been quite a few changes [in UMvC3]!
Niitsuma: The truth is, our team has tried to make big changes to X-Factor. This was a rejected idea, but it was thought that we would give the X-Factor user continuous one-hit Super armor after activation. It was decided in the end that this was akin to giving out infinites in X-Factor, so to defend against such a strong system like that a Mega Crash system would have to be put into the game.
(Editor Note from the article: Mega Crash is a system in Tatsunoko vs. Capcom that acts as a Burst to free you from your opponent's combo. In that game you needed two bars of hyper meter to use it and it took away roughly 10-15% of your life bar.)
We realized that after all these changes that the game was becoming too complex, so we specified our plans in terms of simplicity. We thought to ourselves, "such a system would make it Marvel vs. Capcom 4, not 3." Proceeding with that attitude, we have only touched the time X-Factor is active.
Dengeki: What about future character announcements?
Niitsuma: The illustration on the stage [at TGS] had all 50 characters on it. While we are considering the idea of DLC characters, nothing has been decided yet. Because of that, it's almost like a fresh start for us now (Laughs). If I may speak honestly, our team hasn't decided yet whether or not we want to do DLC characters at all.
Dengeki: On the illustration shown on stage we could see the protagonist of Ace Attorney, Phoenix Wright. When will we get to see him in action?
Niitsuma: Please wait a little longer. We are still working on his very interesting presentation video. He reminds me of Hakushon Daimaou from Tatsunoko vs. Capcom. To put the comparison in perspective, it's "I don't have attack motions, but I will make my own way of attacking." (Laughs)
Dengeki: This interview was a lot of fun! To send it off, please give a message to the players in Japan.
Niitsuma: The same of which we will say on stage today(which includes plans and announcements). We have tailored the announcements today in various ways to Japan, so we wish to say thank you very much for your praise and support!
Already a mention of MVC 4 eh? Tell me why I'm not surprised.
That settles it, Niitsuma and his team have no clue what the hell they are doing
Question and answer about Wright are separated for some reason. Put them together please.
Vergil - "Like Dante, but not Dante".
Cool. If only that logic could apply to half a dozen other popular characters who didn't make the cut because they would be "too similar" to current characters.
Meanwhile, Phoenix Wright, basically a joke character in a fighting game, will get tons of development time spent on him to make his "attacks without an attack motion" work in UMvC3, while the most requested character, Megaman X, won't be making an appearance because his normals were difficult to implement (straight from the mouth of one of the developers).
It's not surprising that MvC3 sold far less copies than MK9, despite having a much more interesting gameplay. This century isn't about design creativity. The entertainment industry is now all about fanservice. Gamer-hipsters be damned, popular characters sell games. Nobody bought the last game because Arthur was in it. Bring more MvC2 favorites back, and adapt to the new times, lest you want another company handling the VS franchise in the next 10 years.
Everytime I hear an interview from this guy I think, "what a moron" give Ono control over MvC3
@5 Based on that interview, the VS franchise may be better off with another team that isn't led by Niitsuma
@8 Well ya, its common knowledge that MvC2 was copy/paste
what do they mean by "I don't have attack motions, but I will make my own way of attacking." pls reply
@8: MvC2 was much more enjoyable than MvC3... despite it being broken. It's still a fun game.
@5: Niitsuma is a douchebag. 'nuff said.
@7: You and me both. :)
Capcom is in trouble. Niitsuma is ruining the MVC franchise, and Ono is destroying SF.....WTF is this GEM SYSTEM and PANDORA?? Since when are fighting games about weird ass gimmicks like that, instead of being about solid fundamentals, and limiting the variables, so the game is actually about, who is better?
@6
yea i hear you bro.
i guess dont buy this game if your expecting Megaman or venom to show up as dlc.
BTW. can anyone tell me what you get if you already bought the game. they said people that aready bought it will get something am i right?
While I wait for the Mr. Wright's trailer, I will keep gazing on this here pic:
Furio Tigre, FTW!
@10
Hakushon Daimaou was a joke character in TvC, whom had no real way of being a fighter in a fighting game.
Thus, he had his very own unique way of battling, which was very random and cartoony.
I believe it's a rough translation of meaning he has no real way of fighting, so he'll have his own way to do it.
it makes sense that nova and P.Wright will be announced in New York comic con
Nova is born in New York in the comics, and Wright is a game that does pretty well in the west
on the whole i like the way Nitsuma approach his game rather than Ono
his decisions make sense from a polling research point of view, even if they were not preferable on the competitive level
ono-san, like daigo said, sf4 isn't very innovative and held back a lot in terms of design elements
it's basically SF2 with SF3 comeback mechanics that's simplified
Hakushon Daimaou? I just looked him up....
it almost sounds like Wright will be fighting like he did in that mock video posted alittle while back
@21/All MegaMan nay sayers
I'll just leave this here:http://mynintendonews.com/2011/09/16/nintendo-3ds-capcom-refused-to-let-keiji-inafune-complete-mega-man-legends-3/
Just a little read, from Inafune-san himself saying a little something like, I dunno...that it was CAPCOM's fault for MML3 getting canceled and not the fans due to CAPCOM not wanting to sign a contract for him to finish it because he wanted to start his company or anything.
Just sayin'.
@26: But my question is if the game did well financially. Sure it sold over a million copies but what about the financial side of things.
Here's my take on the whole Mega Man thing. Mega Man and the different iterations of Mega Man have been in a fair number of fighting games before. Wright has not. Both are popular characters. It makes sense the developers would give Wright a shot. Contrary to what Mega Man fans keep spewing, Wright WAS highly requested by fans despite him not making sense in a fighting game.
Mind you, this is coming from someone who wanted to see Megaman.EXE get in.
And the whole complaining about gimmicks like Pandora and Gems for SFxT: I don't see Pandora affecting tournament play that much, and if any Gems seem too broken, don't use them when playing with friends. Simple. Coming from someone who played the E3 and SDCC builds, SFxT already has fairly solid mechanics. These are simply extras. They know what they're doing.
tl;dr: Chill. Wright deserves a spot. SFxT will still be fun.
@35
Considering that Wright was intended for TvC, I would like for him to have a spot at least in UMvC3.
It's Capcom vs Inafune that held ANY MegaMan back. Capcom has some kind of DEEP spite for Inafune, because they wouldn't let him work out a contract deal for him to finish Legends 3 and other projects as he left to have his company
We were allowed Zero and Tron, but not any MegaMan. THAT is the truth...and such a sad one.
I only hope Inafune the best in his career, I really do. Capcom is a corporate bastard of a company.
The way Pandora is set up, one would actually get props in my eyes if they can use it effectively. While 7-8 secs is a bit of time in a fighting game, there are people that are extremely defensive, so it won't matter too much.
Things are subject to change, but it's far from an easy comeback mechanic like X-Factor. It's like saying Instant Kill moves in Guilty Gear are broken. They are extremely obvious, rather slow, and unless I'm wrong, they can't be combo'd into. They are just a way to embarrass your opponent.
One of the earlier sites that I have seen that posted it was gameblurb, but I have yet to see if it originated from there.
Point is, there's all the room in the world for this to be accurate, which it most likely IS.
Whether or not you choose to accept it is up to you, but the facts add up.
Ah, here we go, it was from an interview fromL
Does that site look like something no one has heard of?
"I don't have attack motions, but I will make my own way of attacking."
It's my understanding from what I remembered from Daimyo, it means that Pheonix won't be roundhouse kicking, haymaker punching and shoryuken all over the place. He's not a fighter so he won't have attack stance or anything. Daimyo wasn't really fighting, his stick and wands went haywire and attacking the enemy. An MvC equivalent would be Servbot in MvC2 with the attacks being the cute thing's everyday chore, taking the plates, cleaning the tables, eating curry, playing with paper planes and what not.
I think...
Meh if you say so, but honestly, if fans loved megaman so much, his games would of done alot better. Especially in the west. The main reason megaman is prbably in his position is because most of his games did poorly. And The only reason this megaman uproar is going about is because of exclusion from MvC3. And i'm pretty sure Megaman Legends 3 was not going to sell as well as people think.
@45
For them pulling a "Pokemon" and making 2 versions of the same Battle Network games, they had so many games but no profit to balance it out, and what did they do? They kept it up and even made the Star Force series.
Granted, those games were popular in Japan, but if the sales weren't looking good in the west, then they shouldn't have kept on localizing them.
They had Classic, X, Battle Network AND Star Force ALL available on the shelves.
Anyone browsing through a store will see all these MegaMan games and go "Wow, I can't get into these games, look at how many there are!" or "MegaMan X8/Battle Network 5? I can't get into this, I've missed out on so many other games."
They OVEREXPOSED MegaMan waaay to fast, and it hurt them. Bad. It was poor marketing that killed MegaMan, and people wonder why Capcom doesn't make new MegaMan games. They're afraid no one will buy them! It's that simple, but they are not listening to the fans who want them.
What did they do? Go for an obvious nostalgia catch and make MM9 8-Bit like every likes. It worked, people bought it. Next? MM10 in 8-bit. See what happened? They played it safe. Now, Inafune leaves and EVERY MegaMan title in production gets canceled?
Really, put 2+2 together here. It's as plain as day.
Yeah, down in Australia, Megaman is practically unheard of. No one down here gives a crap about him except the older generations of gamers. Megaman games are on the shelf, but they never sell. Who is going to play battle network 5 when no one down here played anything after battle network 2?
Megaman is all but forgotten down here
@50
I rest my case.
It's not a factor that his games aren't good.
It's not a factor that the fans don't want him.
Capcom ITSELF was the factor, and ultimately slowly suffocated the blue bomber into resignation due to poor decisions.
Before anyone replies to this, think of this. Imagine about 16 different Devil May Cry across 3 series all being on the shelf of a store. How well do you think that'll go in the longrun?
@14
If that happens, I will be playing with Godot's color thank u very much.
He is the most badass character capcom ever made
@51
No, you'r missing the point. Megaman is UNHEARD of. Meaning nobody knows who he is. If megaman was as popular as fans play him off we wouldn't have this problem. It wasn't ONLY capcom's fault for the megaman franchise to die. It is also the fan's fault for not buying his games. If you want to use that excuse look at Mario, POkemon, and sonic. They all have HUNDREDS of games, and they are all still around doing solid. Especially mario and sonic. Its not all capcom's fault. Fans have to take responsbilty as well
@55
I still don't get what you're saying. Who are mario and pokemon? I recognize Mario from your first post, but not mario. And who's POkemon? Are you making people up?
Isnt that Megaman X themed "Rockman Online" still in development?
@54
Unheard of in Australia, dude. Australia.
You're acting like everyone is a MegaMan fan like how "Everyone is a Mario fan" and we just buy WHATEVER flies on the shelves that has Nintendo or Mario on the cover.
Another thing, Mario and Sonic can have 3 games each that totally BOMB and they'll STILL be doing good. How? They are flagship mascots of Nintendo and Sega. They will ALWAYS have support no matter what, from fans AND their respective companies.
MegaMan is no longer a flagship mascot like Mario and Sonic, and receives NO support at all from Capcom anymore and ONLY from the fans who care about him.
Fans want MegaMan back, WE buy the games, NOT EVERYONE ELSE does. MegaMan fanbase has dropped considerably, and I wonder why. Capcom shows no support for him anymore, so only those who do, will, which is not alot anymore.
Step back and think about that for a minute.
@57 Yes.By far,that's the only Megaman game that they haven't cancelled yet.
Why are you guys trying to justify why Megaman is'nt in the game? You guys are complicating this more than its really all about.
It was a buisness decision. They had limited time and resources and they did'nt have time to figure out how to make Megaman unique from Zero.
You think they create these characters overnight? First there is the art direction, moves list which must be all drawn first. Then modeling, then it has to all get coded into the game. Then you have to code the algorithims and such. Thats 1000's of hours of work for one character. Also debugging, and freakin balancing. Add the fact that you have to make the character unique enough to justify playing him and thats even more time.
Multiply that by 12 and all the licensing headaches with Marvel.
You think these guys go to 4 year Universities to learn this stuff for nothing? Folks here need to grow up. MegaMan is gonna be DLC but they ain't gonna tell you now because they want it to be a suprise. Just buy the game and be patient.
@56 Troll harder mah boi
@59 I'm not acting like everybody is Megaman fan. I'm not tellinig you to buy up every single Megaman game ever released, but there are plenty of megaman games that were really good but went completely under the radar. And the thing is, Capcom TRIED to keep megaman relevant, but his sales are horrible in the west and medicore in the east. Between Megaman, Street Fighter and Resident Evil, the Megaman has had more games then both combined, yet it still fails to sale more then either. People just grew out of megaman and the only people that buys megaman games are basically Die-hards. Capcom is a buisness, it tried to keep megaman alive but it couldn't, its not making the money it is supposed too, so it gets cut.
To the guy who said they were gonna do Nova and Pheonix Wright at the same time, they are obviously gonna do Nova and Frank West at the same time. Nova is a space dude and Frank West sends them TO THE MOON!
@62
Like I said earlier, look at how many games MegaMan had available at once?
Of course MegaMan would've had a shorter lifespan than other franchises, it had THREE series running at the same time with multiple games! Replace that scenario with ANY other franchise, be it Street Fighter, Devil May Cry, Dead Rising, Etc, and ANY of them would be as dead as MegaMan right now.
That is undeniable.
Not even hardcore fans can buy all the games if they wanted to, there's just THAT many. You have 10 classic, 8 X's, 2 Legends, 4 Zeros, a total of 11 BN games because of them being the same game "Pokemon style" in 2 or 3 games, and Star Force. That's 36 games! Not even including the spin-offs!
ANY franchise will wear out and die quickly like MegaMan because of HOW it was marketed. Capcom was to blame.
Not the customers.
Not the fans.
Capcom.
@59
So many flaws I don't know where to start. First off, Sonic games haven't done well in AGES. Mario only does well because Nintendo has their blind loyalist fans that will buy anything Mario related regardless of it's quality. Sonic games do bad because Sega is a hollow shell of its former self that puts out about 20 bad games for every 1 or 2 good or decent ones. Nintendo can make a game about Mario spraying water at brown liquid that looks like sh*t and it'll still sell and be adored by fans. Megaman fans however, are fickle.
Capcom is not at fault for Megaman's steep drop in popularity, stop pointing fingers in the wrong direction. You're the one that needs to step back and think for a minute about the fact that there just aren't many Megaman fans any more, and it's not because Capcom stopped caring or some other BS reason created by butt hurt fans. It's because not enough people are buying Megaman games any more, plain and simple. Don't go spreading lies about how Capcom showed no support for him, because up until they left Megaman out of MvC3 and canceled MML3, no one once batted an eyelash about this stuff.
Do you know why? Because in reality, Capcom has kept providing people with Megaman games, but nobody was buying them. They put out Megaman Maverick Hunter X on PSP, which was GREAT, but it did not sell well. They made Megaman Powered Up, which was a fun twist on the classic series, and they had planned on doing sequels, but guess what? That also sold poorly. They started new Megaman series with Star Force and ZX, but those were mostly ignored. And I dunno about the Star Force games since I did not play them, but both ZX games were GOOD.
It took Capcom taking advantage of the nostalgia factor with MM9 and 10 for them to finally get some Megaman games to sell decently well.
Are you seeing the pattern here? All these angry vocal MM fans are few in number, and a majority of them are Megaman fans by principle only; I have a friend that constantly rages about Megaman not being in MvC3 and MML3 getting canceled. He does not even play fighting games and never played MML1 or 2, but he claims to do it because of the "principle" of it, as if that means anything. Point is, fans can't just b*tch about this stuff but not actually back it up. The way to back it up is with their wallets, but clearly not enough people have being doing that.
The reason MML3 got canceled is because it would have sold poorly. This is a fact. I enjoyed MML1 and 2 a lot but I'm not going to sit here and pretend that the MML series wasn't BY FAR the least popular Megaman series. Because it was. It at most had a minuscule cult following, and at the end of the day, Capcom is still a business, and they made a smart business decision by not throwing their money away to please a small number of people.
And for the love of all things good, stop using the weak argument of Capcom over-saturating the market with Megaman games. What you listed is a lot of games yes, but they're games ranging Megaman's whole lifespan, which is from the late 80's till now. Of course there's a lot of Megaman games. It's one of their oldest series. Of course there aren't as many DMC, Dead Rising, Resident Evil, or Street Fighter games. These series haven't been around as long as Megaman.
Another flaw in this argument is that Capcom doesn't put out multiple Megaman games at the same time because they know that the games would "cannibalize" each other in sales, so to speak. So it's not because people didn't buy these Megaman games because there were too many, it's because most of them just didn't care. It all goes back to the fans.
Megaman fans can't cry over Capcom giving them "too much" and then go and cry that they're not giving them enough immediately afterwards.
Just throwing this out there, but Mario has the most games in a video game series ever created. There is always atleast one mario game once per year. Some are good, some are complete bull crap, which might sell well anyway, but he is doing pretty well. By your logic his series should be dying like Megaman's series.
@66
Yeah, Sonic has done horrible for about a decade, but look at him. He's still at it and in Generations now, huh? Sega is still rolling with it, because they support Sonic. The same cannot be said for MegaMan. Mario is Mario, there's literally NO way to mess him up due to him being such an icon.
As said before, MegaMan popularity has dropped due to how the series has treated. I've talked to many people asking why they don't play MegaMan games. Most say the utter number of games he has that stops them. There's too many, so people don't commit themselves to that from the get-go. Imagine seeing a kick-ass game at a store, but noticing it's #6 in the series. You might not buy it, right?
Another thing is that many people think they are "child" games. That has held back people from getting into it, believe it or not.
Another is the gameplay. You have classic MegaMan gameplay, then you have EXE MegaMan gameplay. Fans go to either one, the other, or both. Equal revenue is NOT going to happen based on preference. I don't like the EXE games, so I buy the X, Zero and ZX games instead. (I can agree with the ZX games, they were so damn brilliant.) Some games got more revenue than others, but it wasn't "enough" because of it.
As much quality these games are, the overall general interest of MegaMan is borderline dead. Fans are either fans by interest, or fans because they go out and buy the games. I buy the games, whereas not alot of people do (aka no one)
I thought things were looking up once Maverick Hunter X an Powered Up got released, but sales figures told me it was over. I agree that most fans are fans on principle, and real fans are nothing more than a whisper in the community.
Because they're a whisper, they scream the loudest, and are deemed annoying because of it.
I noticed that MegaMan was supported until Universe's time of reveal. Since then, support stopped, and MegaMan production is gone/halted.
Now, looking back, it's a joint problem:
Capcom was poor on marketing MegaMan as a whole, but there wasn't enough fans to support it, and the fans who DID support it, had to go for one series or the other because there is NO way to possibly buy them all.
ChunLi,
Word of Advice: InitialR is very slow to pick things up. I admire you keep trying to get him to see, but just give it a rest. It's that or I get the feeling he's trolling you.
Also, Karin and Alex are not going to be in SFxTekken. Just thought you guys should know.
ok this is how i see it. i compare Megaman more to sonic because they both are mascots and both come out with some pretty plane games that arent what fans expected. the difference between these two is that sonic gets better marketing from sega by commericals,t-shirts,cartoons, the works.while on the other hand you got capcom which just throws it out there and prays it does well. sega has made some pretty BAD sonic games lately but it always seems to do well not because its good but so many kids know and love sonic thanks to sega's marketing. capcom could do the same to megaman but they keep working on other things such as sf, devil,asusa, and mvc that dont give as much attention to the little blue bomber that started their company.
The interest is dead because platformers aren't as appealing as they once were. It's not because there's too many Megaman games, it's because people just aren't as interested in that type of gameplay any more in this generation of gaming.
I want to point out that Resident Evil is quickly catching up to Megaman in terms of number. It began in 1996 and since then there's been about 20 or so games in the series...and it's Capcom's best selling series by a pretty substantial margin, and Capcom has been is milking it for all it's worth. But why doesn't your theory about an over-saturation of Megaman games apply to Resident Evil? Because the survival/action-horror genre is far more appealing than the platformer genre.
And the problem is that if Capcom tries to reinvent Megaman under a new type of gameplay, people will get pissed about it. Look at MMX7, it tried to take the series in a new direction by making it more of a 3D action game, and it's easily regarded as the worst in the series. Megaman Legends, the Megaman series that also deviates from the classic formula the most, is also the least popular of the Megaman series.
To all of you who doubt Phoenix Wright all I have to say is... "Falconnnnnnnn Punchhhhhhhh!!!!". If you didn't know, Captain Falcon never fought in any of his video games yet he has the most iconic move of the whole Super Smash series. If they can convert a racing game character into a fighting game, they can fit a lawyer into a fighting game.
@76
Captain Falcon is an inter-galactic bounty hunter that looks like he's on steroids that also happens to be a racer. Captain Falcon is all brawn, it's not a stretch by any mile to convert a ripped BOUNTY HUNTER into a guy that fights.
Phoenix Wright is a wimpy lawyer. And that's not me calling him wimpy, his own games point out that the dude is all about brains and DEFINITELY not about brawn.
Do you see the difference there, pal?
@66
Ummm not really. Mario does pretty well on just about all of his games. infact i dont really think mario gets a bad score on any of his games really(except maybe a C or 70% maybe) from mario kart to mario galaxy, mario has hit the ball out of the park with each and every title. mario galaxy almost won game of the year once and just look at how many games he's coming out for the 3D ds. he's like Pixar oh drugs. mario is nothing like sonic because he actually comes out with some awesome games.
mines mario and sonic games because sonic is in them. of figure
@75
I'd hate to admit it, but you said the one thing that's always managed to stay in the back of my mind that hits harder than Iron Fist's One-inch punch.
"MegaMan's genre is dead and nothing can fix it."
It's just...there IS nothing to do. You can't keep the formula, because few enjoy it as it is. You can't change the formula, because it "won't be MegaMan" if you do.
If there is any way possible for 2D platform adventures to be re-invented, MegaMan can do it. I hope something happens for him in a couple years, but a "rest" for now is the best option, in both standpoints of business and for the fanbase.
@77
From a physical standpoint, Wright has nothing, as he is normal as a human can get. I played his games, I know. It took him 3 tries to bust open a door, that's pretty average.
Video games have proven time after time to invent "something" to make someone popular for no real reason. Zero's "WHAT AM I FIGHTING FOOOOOOOOR!?", Captain Falcon's "Falcon PAWNCH!!", Spencer's "BIONIC AAAAAAAAAAAAAAARRMMMMMMMMMMMM!"
Watch. Something of Nick will make him stupidly famous and amazing at the same time.
#5 "popular characters sell games. Nobody bought the last game because Arthur was in it. Bring more MvC2 favorites back"
Yeah bring back:
Captain America, Doctor Doom,Iron Man, Magneto, Ryu, Morrigan, Strider, Tron Bonne, Akuma, Chun Li, Jill Valentine (different as heck, but in), Sentinel, Spider-Man, Shuma-Gorath, Storm, and Zangief (splitting hairs with Haggar) - already in and we didn't even need two iron men or two wolverines to do it like MvC2 did.
Who did I leave out you ask? Ken, Sakura, Dan, and Cyclops (I mention them because they almost all have the same special moves which are kinda like Akuma and Ryu's isn't that interesting?). Cool side note only cyclops saw regular use in that group and his assist was a pretty big part of why.
Then we have Guile and Charlie! They have two to three moves all of which get eaten up in the marvel universe boy do I miss never seeing them being used.
There are some cool characters and some duds I left out because this post is already long enough, but It should be proof enough that MvC2 had waaaaaaaaaaaaay more clones and unused characters than MvC3 does. To praise MvC2's diversity as a reason to buy get into it is hilarious. You see probably in the very most diverse pool (which I am being very generous with) about 20% of the cast. Sad thing is half of that are assist only characters or characters who have ok tools and a decent infinite.
The game was technical no doubt, but saying it's great characters attracked all these people is just silly.
I'll never stop saying it "Love the playstyle not the character". Remember that time in that X-men comic, movie, or cartoon Magneto flew around at high speeds slapping mutants into hyper grab loops yeah me neither.
@80
God bless you for the Captain Falcon comment. The guy went from a racer that never got out of his car to having some of the most iconic moves in smash bros with one of the most exciting fast paced playstyles. But hey he is just a racer he can't fight he never fought before he didn't deserve a spot. It's an unaccepting world
For megaman, just make the 2D section with RPG elements, allow the story to be darker with small nods to comedy, give megaman different styles to match the players desires to how to play him, and boom good New megaman game. Also i love megaman, and as long as they refine the gameplay, hook people with some megaman awesomeness, i think people will get back into it, its not like they havent made terrible "sonic" games. As for phoneix wright, hes unique, a popular capcom character, and he was highly requested, i have no qualms with him.
@84
I guess you missed the part where Captain Falcon is a big brawny bounty hunter who would make for a believable fighter...mainly because he actually is one as part of his back-story. That was always his thing, he's a bounty hunter that races because some of the other racers are criminals that he's after.
Comparing Captain Falcon to Phoenix Wright is not accurate. At all. It's a really shallow comparison that hardly makes any sense. You're comparing one guy who LOOKS like he could put up a fight and beat someone's ass, to an average looking guy that spends his time in a court room.
There's a reason why Niitsuma stated that Phoenix Wright will have indirect ways of attacking...and it's because he's not a fighter.
You know I really expected that comment, but for some reason I assumed people would catch on to the fact that I was talking about move material. MODOK probably had very little move material too. Captain Falcon had an extremely small backstory as a bounty hunter and was always shown with a gun no stories were ever told of his fights. He never even acknowledges his gun in smash bros. Flaming punches and japanese anime esque moves with poses and flaming attacks were never mentioned in F-Zero. Is every single commentor on here a slave to appearances? Do you really believe Falcon's backstory was written including flaming flashy moves and electrifying knees, or do you think it was a cheesy little backstory to throw on a little personality to an otherwise faceless driver in what started as a one off game?
Keep Megaman in the corner with the rest of the "old favorites(that nobody actually used seriously)" like Gambit and Venom.
I'm anxious to see Phoenix in action, still trying to figure out a new 3rd man for Ultimate.
@87
It's adorable how super defensive you are.
I don't care if you wanna claim that you're talking about move potential, because you're completely missing the point.
Captain Falcon was always described as a bounty hunter. What do bounty hunters do? They fight. No one was ever saying, and this is from YOUR post, "he is just a racer he can't fight he never fought before he didn't deserve a spot", because they see his Smash Bros moves and think, "Yeah, I can see a jacked bounty hunter in a gaudy blue jumpsuit do these moves".
This does not apply to Phoenix Wright. Do you know why? Because he absolutely does not fight. Ever. And his games make a point of this by making him come off as a wimpy guy that clearly favors brain power over strength. It goes beyond appearance, and into the type of character he is. He is a passive character, a lawyer.
And again, this is why Niitsuma said what he said about his attack style. Because you can't expect Phoenix Wright to throw lots of punches and buy it as something he would do.
88
Dude I like Gambit (partially because I just want a devils reverse in this game), but you basically nailed it. I'm burtsing at the seams to see all the cool new stuff they could implement and the best part is it could be anything. You'd think people actually believe Wright will only have moves he had in his games (just like how captain falcon turned out lol).
Aight, I know Im mad late for the MegaMan argument (This one anyway, there are HUNDREDS more), but let me say this. It doesn't have to be classic MegaMan. X could literally have ANY playstyle Capcom chooses and it would fit him and the game itself moreso than a third of the current roster does.
And the reason MegaMan has had minimal sales is due to the fact that none of the MegaMan games have been revamped to cater to casuals yet. Every not EXE storyline MegaMan game was hard as hell, and there has yet been a MegaMan game that was made to appeal to the west/ cater to casuals. SFIV brought back the SF franchise in terms of sales and such since it was accessible compared to SF3. RE5 was actioney, appealing to FPSers. During the timeframe of these games rising in popularity, Capcom decided that its best direction for the MegaMan franchise would be to make all his new ventures either handheld or digital exclusives, and to make the digital titles EXACTLY like the titles made back in the late 80s/early 90s. The last truly good MegaMan title released in last 10 years was MegaMan Zero 3, as that took the gameplay of the X series and evolved it to a pivotal climax that felt complete in every sense of the word. And that was a GBA title.
If Capcom put the same amount of focus into MegaMan as they do with Dead Rising, Asura's Wrath, DmC, the Street Fighter and the Marvel series they would find a massive increase in interest, since the Blue Bomber has an appeal that only Nintendo tried to keep and that Sega finally realized they needed: an iconic character that many recognize and that all can remember fondly.
Ok so I'm adorable cool undermine me to show how right you are. Anyway is it a bad thing to have a wimpy acting fighter in the game? I don't think wimpy looking moves would put me off. I think MODOK's jumping light is amusing as heck and a useful little multi hit overhead. So lemmie just make sure I read this right. You said "No one was ever saying, and this is from YOUR post, "he is just a racer he can't fight he never fought before he didn't deserve a spot", because they see his Smash Bros moves and think, "Yeah, I can see a jacked bounty hunter in a gaudy blue jumpsuit do these moves". So once people saw his style they bought it and loved him? Well let's hope people actually figure that out because I've only been saying that for a while now. Funny you didn't comment about my magneto comment earlier. His constant slapping and hyper grab loops really played to his calculating low mobility nature.
before I get anymore hostile vibes from you snakeX I just want to know. Are you upset Phoenix Wright is in the game and will have silly moves that fit his character. I've said my stance, I'm happy to see new and interesting playstyle no matter who it is. If Wright is whimsical, but basically plays like another character already in I will be disappointed, but if he fights like a wuss (pretty new idea) and has a unique playstyle then that is all we could ask from a new cchallenger.
if there are DLC characters i hope they add Asura.... even though his own game isn't out yet lol or maybe someone from sengoku basara? (yes, i know is a dynasty/samurai warriors clone)
@93
People saw Captain Falcon's moves and agree that what they gave him made sense because of who he is. They didn't just see it and go "oh hey this doesn't really fit but it's cool so whatever". They didn't buy it solely based on the moves alone, that is the point you're completely missing, and trying to twist my words isn't helping.
And since you're so intent on ignoring my other main point, I'll repeat it again; Phoenix Wright is not a fighter, that is why Niitsuma and MvC3 devs are giving him indirect attacks rather than direct physical ones. Because no would buy Phoenix Wright getting physical with someone...because it's not something he would do. Do you follow? Don't be so quick to jump at me for not considering your weak Magneto point that you posted beforehand, while ignoring my point about Phoenix Wright. Especially when it's a point that the developers obviously considered themselves.
But hey, I'll bite:
Your Magneto example is pretty weak when you and everyone else knows full well that his loops aren't the only part of his style. Is it a stretch? Sure, but it's not all he has. Capcom did a good job of giving him proper special moves and hypers that you would expect Magneto to do.
While it must be convenient for you to ignore the rest of his moves, it's not helping your argument in any way.
As a MegaMan fan, I honestly really don't care who else is accepted into the game before or after and iteration of MegaMan is, so long as a MegaMan gets in. We already have Zero and Tron, so we got some franchise representation. Let Phoenix Wright be in. Why not add Strider? Hell, even let Firebrand do what he does best and be an annoying douchebag that makes me want to punch glass then put the shards in a bowl with some cocoa pebbles and eat it. Let these guys get their spotlight, they deserve it.
So long as a form of MegaMan gets into the game in the end, everyone else makes me no nevermind. And unlike in MvC2, where I got bodied every time Cable was so much as an assist character on the opposing team, this time around, no matter WHAT MegaMan is used, I have a chance to take him far, as every other character could be taken in MvC3, including Arthur and Hsienko with the proper assists, execution skills, and matchup knowledge.
#94
I don't care one way or another about Phoenix Wright being in the game. I'm not the type of person that goes onto sites like these and complains about who is in and who isn't, so don't take any of my comments as anti-Phoenix Wright.
I merely want things done right. If Phoenix Wright was coming at you with a series of punches and crap, that would not be done right and no one would buy that from him. Indirect attacks that the interview mentions are what I was expecting.
Also, the reason I commented on your post is only because comparing Captain Falcon and Phoenix Wright is not accurate, since the situations are not the same at all.
You can expect a macho guy like Captain Falcon being a fighter, because his appearance and back-story, his whole character backs it up. You cannot expect Phoenix Wright to be a fighter because it is the opposite of who he is.
I don't know How you can take me saying a wussy fighting Phoenix Wright is a cool idea to me as me twisting your words. You seem to be talking about fightin styles fitting characters being the most important thing if I'm wrong please tell me. You think power ranger poses and anime moves fit a bounty hunter very well. I agree that it totally works for Falcon, but it isn't what I assumed.
Phoenix is a wuss. If they give him wuss moves like falling over and bumbling that would fit perfectly. The thing is I don't see how him having this type of moveset is a problem. ABC launch is still ABC launch no matter how silly it looks. I never once said I expected some serious attacks from him. I said Falcon had no moves, but they gave him stuff and we thought it worked. Phoenix has no moves. They will give him stuff. If it is goofy it will probably work. Do you have any more quips to throw at me personally?
My Magneto bit is weaker now in UMvC because they slowed him a bit and made him have more magnetic field moves. I'm have not once said they only do things that don't make sense I have said they give us surprises that we don't immediatly think of when they give us characters. People are very closeminded about what Phoenix could potentially do. I'm just saying maybe they will surprise us again like they did with every single character I have mentioned.
Yeah, no harm no foul.
I just get annoyed at the Captain Falcon comparison because it's not the first time I've seen it being made and it's one that just doesn't make sense to me, because it's comparing a guy that certainly LOOKS like he'd be right at home in a fight, to a guy like Phoenix Wright who is not a physical guy by any means.
Yeah? 1st time I've seen it tbh. Yeah I wasn't thinking Wright should go in with some serious crazy stuff. It was more in tune with a character with no existing moves can be given moves that complete them. I probably should have been a wee bit more clear.
They should revamp Megaman but don't make a Megaman FPS game
I love MVC3 and also pumped for ultimate buy I have read and watched every interview with niitsuma and he really puts off the impression of being very cocky and arrogant just the way he carries himself and responds to alot of questions with that I'm the man look I might be wrong but I'm sure someone else has to notice this
I'm gonna say this again for the Megaman fans he will be DLC if Zero's blue alternate color is gone then count on it
Looking forward to seeing RR and Nova I already think people are gonna complain about Vergil and want him nerfed
Its not just captain falcon you know, Olimar throws pikmin for a living and yet they turned that into a moveset, heck Jin doesnt even have a life other than being the best in Robot boxing and yet he has a moveset.
The way I see it, Capcoms gonna do what they do best and incorporate stuff from wrights games to make him fight. Servbot is obvious ex: considering his moves are everything he does in the Legends games.
Take Doronjo from TvC, from the anime she's just a villian who does nothing but command and BARELY fights, and yet on TvC not only does she have some punches and kicks but all of her moves is about letting her servants do things, like throwing boulders or falling on them. Exactly what she does. Heck Trons Gustaff in mvc was a compilation of what each of her robots do in her games, on which she doent fight
That creativity is what we should see from Wright, same went to Frank. Wright kicked down a 1foot thick door with a big metal lock, and he survived allot of things with very little consequence, some that are even impossible. That mixed with allot of items from the series could be used creativly.@80, he's already famous for OBJECTION!!!
Concerning MvC2, just dont, more than half of the cast are Copy and paste, its not the best in series, WHY should we have only characters from the last F*cking game with nothing new.
You cant say people were excited for the characters if we dont know what they do, Sentinel,storm and Magneto wouldnt be popular if their movesets werent what they were. Sentinel was just as mysterious to us as Arthur and MODOK, so you cant say "Nobody wanted them" thats pu**y talk.
I love the roster, they brought back forgotten characters from series that were probably forgotten. And Fan request was good with more than few getting in, includind Strider and Wright who were next to Mega in the,most requested.
Concerning mega, capcom has their own problems, you shouldnt hate or think the characters who made it got in the way of Mega. Strider and Wright were 3rd and 2nd place, with mega on 1, something went wrong.
Im sad mega didnt make it, but im not gonna bash the other characters. Capcom and Mega got problems, which I hope they fix,otherwise this,games gonna be great.
well if Megaman X doesn't make MvC3, there's always MvC4 or Tatsunoko Vs Capcom 2 (fingers crossed it should happen). Of all the Megaman characters I wanted Zero topped the list but I can feel your pain with not getting Megaman by wanting R.Mika in SFIV/SFxT, here's hoping we both get what we want sooner rather than later :)
To those who keep saying that the platforming genre is dead (for example #75), you are wrong. Games like New Super Mario Brothers and Little Big Planet are platformers and have done quite well. The key is to take the traditional formula and do something interesting with it. Little Big Planet revolutionized the platformer in recent times and if they want to save Megaman they would have to do something like that... you know... be creative.
If people just want the same old tired formula, which only appeals to a niche hardcore crowd, no one but the diehard fans will buy the game and it will flop.
Enough of this MM talk, lets concentrate on characters that are in the game and matter. I can't wait to see Nova and Rocket Raccoon.
@110 Done quite well....? Try done better then any other game this gen. Yes in world wide sales kiddies NSMB Wii even managed to out sell CoD. Platformers are alive and well if you own anything nintendo. But I'm gonna go out on a limb here and say the majority of the people on this site own either a ps3 or a 360. You know just a guess seeing how those are the only two consoles you get decent fighting games on in regular supply. And on both those consoles platformers are in short supply and the few that do exist, are looked down on by the "tard core" fps playing clique.
@111
There are existance of Multiplatform owners, I own both Wii and 360(trying to get a PS3), so I get best of both worlds.
There are quite a lot of Platformers but are overshadowed by all the mainstream crap.
Saying that only a small fraction of the MVC2 cast was viable tournament wise yes but me and my buddy everytime we get a new fighting game have a character draft we take turns picking characters until everyone in the cast is either mine or his we have low tier fights mid high we literally play with every character in the game in every fighting game you can think of between capcom or SNK so you would be surprised how many people use certain characters not every person goes to tournaments actually quite the opposite we would set up rival matchups anything to keep the game fresh and fun and I know alot of people who aren't really that good but I would teach them how to play and we would have little tourneys and these people use all types of characters too alot of new players like characters because they are a fan of there's
Personally I love MVC3 I feel bad for all the MM fans but DLC is a beautiful thing and to the coment saying who uses Sakura well in MVC2 I did all the time in our low tier fights but I also know new is a good thing
People can be way more creative with these games and find more ways to play them with some creativity
@ Anyone trying to rationalize that poor megaman sales justify him not being in the game:
WHEN IS THE LAST TIME YOU'VE PURCHASED A ROCKET RACOON COMIC BOOK?
Don't worry, i'll wait for your answer.....
Capcom has no control over what marvel says their options are
@115
I'm pretty sure no one has said anything about poor sales being the cause of his absence.
Here's my answer to rocket raccoon, I have never bought a rocket raccoon comic book because I don't read comic books. Plus, I don't know who he is. That's why Marvel put him in the game genius, it's a marketing ploy to let people know Marvel's lesser known characters and there's is absolutely nothing wrong in that. If marketing wasn't included in character selection, would we have even UMVC3?
Just wait I have said this a hundred times wait for DLC ecspecially if zero's blue alternate color is replaced because they did it with wesker's Vergil color and Vergil is in now I'm a bigger zero fan than Megaman and I want him in just because he has so many fans but the fat lady hasn't sang yet just wait it out
Damn the lack of an edit button and my impatience to proofread. I apologize for my grammar and missing words.
@117
Agreed. The only reason Marvel would agree to allow Capcom to use their very popular products would be if they could use it as a means to promote characters they want to get more popular or sell comics/movie tickets.
Marvel can't really grow much if only a hand full of characters are popular. The more characters people like, the more comics they can sell and the more movies they can make.
They are making a Guardian's of the Galaxy movie in the next few years, and Rocket Raccoon is a main character in that series. I have read his comics and he is a humorous character who is sort of like Deadpool in the way he breaks the 4th wall. Other characters in the Marvel U. think a Raccoon with a gun is absurd also, but that is part of the joke. Anyway, give the raccoon a chance, he is a cool rodent.
@ 117
Good Point.
But there's hundreds of characters that haven't been featured for more than 30 something years. I'm just wondering who's the braincase that actually remembered the critter.
And yes we would still have an UMVC3 because people still pay money for games and last time i checked $$$ beats who you want in a game regardless of how cool they would be. I personally don't care who they put in...I waiting on Street Fighter V. You know...the one with every single character in it (sans the arika one of course)
@121
Rocket has been featured quite heavily for the last 3 or 4 years in major mini-series like the Annihilation Wave and Annihilation Conquest and in the popular series Guardians of the Galaxy.
If people have this reaction to Rocket Raccoon be included in the game... just imagine the reaction people would have had if they included Cosmo, the telepathic dog, in the game? lol (He is a member of the Guardians of the Galaxy also)
@121
My argument was to point out the fact that if the first VS game didn't use marketing as their method of choosing characters then I find it hard to be able to produce further iterations. I'm not questioning the financial aspect of it, I'm questioning the utility. Would the VS series have enough resources to continue if not for marketing?
@117
Heavily agree, look at smash bros, melee revived Ice climbers and Brawl Revived Pit from kid icarus, whose getting a MAJOR change. Everyone was happy seeing his return, and yet here in MVC3/UMVC3 people are bashing rocket because they dont know him and want more mvc2 chars.
RR,Nova and Iron fist are getting revived and known, this is a GOOD move and makes the game more open and not restricted to Berseker slash and Shoryukens.
Phoenix Wright may not be a fighter but if you remember, during one of the Apollo cases when Phoenix was hit with a fast moving car, he flew up in the air and hit the road and all he got was a sprained ankle. Super armor anyone?
I have a feeling if MMX was in the game that he'd be just another Arthur but with the ability to dash forward and backward. Megaman in MvC2 seemed like a keep away character and in UMvC3 is that strategy really going to work? We've seen a lot of people try to play that style (especially vs. phoenix) in vanilla and that really didn't work out well once people got the hang of the game. Sure keep away works early in the game's lifespan but later on down the road...
It would be better to have MMX as DLC so the megaman fans can buy him but to be honest, I myself probably wouldn't buy him. I don't hate MMX or anything like that. I just don't see him as an effective character in this kind of game with all the crazy stuff that goes on in it.
Mega Man is right up there with Sonic Hedgehog for overrated characters beloved and obsessed-over by mouth-breathing retards. He 'deserves' to be in the game? Screw him, I deserve to be able to play as a cool character like Arthur or Nemesis instead of his lame ass. Oh, and Niitsuma rules.
i just dont understand why dont they put that Mother @@@@@ in the game(i.e megaman)
they can shut up SOOOOOOOO many of us and make a profit at the sametime.
@130
While I did not even want to respond to that pic, there are people on this site dumb enough to think it's real.
For the record. SOOO F#ucking fake!!!
Phoenix Wright might just be more of a surprise than Rocket Raccoon. Hopefully, we'll get to see his trailer soon.
I'm looking forward to see Nicky-boy in action.
@132: Niitsuma is a douchebag.
@133: Yeah that would shut everyone up and make a profit to boot.
# 138 Did you just steal that comment from SRK?
As much as I'd rather the racoon wasnt in the game, I dont mind him as much as damn P Wright. Least the racoon actually fight. Wright is just silly. The only ppl who are gonna play him are gonna be the trolls who love using hilarious catch phrases and memes such as "Umad? ", "Come at me Bro" and the classic "lulz". Tools.
Also, ya gotta give Wright a chance, dude. There's literally no use complaining about it any longer.
He's in the game, some people like it, some people don't, but he will be in the game when you first load it up, and he'll STILL be in the game when you load it up again.
I, personally, will use him (and ALOT of other people will) because they are fans of his games, not due to us being "trolls" of any kind.
Granted, some will troll with him like how I see nothing but "Best Friends + Shoto/Dante/Wesker" online, but still...there's no use attacking Nick, especially at this point in development.
I dont really approve of the best friends, wesker, dante but I wouldnt call that trolling. They work well together.Teams are legit. As long as Wright isnt OP I guess I can deal with it. However if his silly @ss is top tier and everyone uses him my god im gonna be pissed. I hope he fall somewhere around Mid tier. 143 is exactly right btw, I dont care if he sucks, there better be least some goddamn ppl using him with all the support he is getting.
Hopefully this means Wright will play somewhat like Norimaro from MSHvSF. They even have similar clothes! And I'd be more than okay with him using some kind of Ultra Variety Private Memories as his level 3, while Cornered plays in the background.
Wait, what.
Anyway, "random" characters like this are the best thing about fighting games, but most of the time they're only given a chance to shine on crossover games. I doubt Nick is going to disappoint us.
damn i want megaman in too. but its just not gonna happen and i really doubt it as DLc seeing as nitsuma said himself that "If I may speak honestly, our team hasn't decided yet whether or not we want to do DLC characters at all." But to say hhe would suck is complete BS. Are you serioeusly gonna say that with 5 different megamans all with atleast 50 moves cant be made into a decent fighter. Hell Firbrand is top tier looking and megaman has way more stuff than him. And isnt firebrand moveset taken form like 3 games which only 1 was his and the others he waas a boss character. I for one can't see why megaman can't be in. The first thing i associated capcom with was megaman.
Looking forward to seeing how Phoenix Wright plays like.
so....
no Wright trailer tonight?
ugh