Tip by SSJBizzle, Rafael2487, Fawaz and Shonuff.
I like Rolento but i feel he's slower in this game. In alpha he had pretty fast walk speed i see my self trying him out first, day one.
OMG! They seriously need to fix Heihachi's look! He looks like a real troll!!
glad to see pandora lasts for no time at all, looks more fun than broken now
@ #5 I dont think thats really even possible. In the vid the game clearly shows that upon activating pandora mode, the character drops dead and the buffed player take his place where he is standing in neutral position. In the time it takes to launch opponent, pandora, have ringer take sacrfices place you probably could even get a standing jab off of that time frame. But we shall see.
#11 no you don't get what I mean. The person has not activated it YET..They just hit the opponent with a combo..Cancel the combo into Pandora mode and continue the combo for like 4x the DMG. (Thats why I said, it will suck IF you can combo into it)
And bamn..the 25% Character destroyed a 90% HP characters.
So from the look of it Pandora Mode grants you about 7 seconds of infinite meter and powered-up moves before it kills. I think they actually got it right this time, since any scrubs throwing this out expecting a quick KO probably won't get much time to do anything before they die, although it probably seemed shorter there because Zangief's SPD animation takes up so much time.
Still, it's a damn risky move to just activate on a whim, you've gotta wait for an opportunity to get it off safely and punish your opponent with a hugely powerful combo before time runs out.
I'm a nazi when it comes to gameplay mechnics, but I like this mode because it doesn't fully benefit you, but if you are someone who can setup for supers or meter specific stuff, this will be to your liking, you will know what to do. It's also good because it doesn't cater to everyone. I highly doubt it'd be used majorly, but I wouldn't mind messing with it.
Way to go Killian to put to death all worries of Pandora being Xfactor lvl 3 crazy. ROLENTO is WIN!
Well now they've got both my Tekken mains, Steve and Lili, now all we need is my SSF4 main and 3S main, Juri and Elena.
SETH IS WRONG WITH JUST ABOUT EVERY ASSESSMENT HE MAKES TO THE PUBLIC LIKE CLAIMING LVL 1 X-FACTOR WAS FOR SCRUBS AND HE WAS PROVED WRONG ..
NOW FOR YOU PEOPLE WHO CANT THINK BUT ARE CAUGHT UP IN THIS 8 SEC IS NOTHING MENTALITY .. 8 SECONDS IS A LOT IN A FIGHTING GAME..
2/ HOW OFTEN WILL 2 GUYS FIGHT WITH 1 GUY HAVING FULL HEALTH WHILE THE OTHER AT 25% ?
3/ WHAT SETH DID WAS SHOW YOU IDIOTS THE BEST SITUATION OF A GUY WITH 100% VS PANDORA TIME .. SO IF THE GUY HAD 80% HEALTH VS PANDORA SHE WOULD OF DIED..
4/ PEOPLE WITH VERY GOOD EX-MOVES AND COMMAND GRABS ARE GOING TO TERRORIZE THE REST OF THE CAST WITH PANDORA IN THE SKILL PLAYER HANDS...
5/ YOU FOOLS BETTER HOPE IT DOESN'T HAVE PARRY CAPABILITIES AS IN ALPHA COUNTER OR COMBO CANCELABLE .. THESE ARE THE TWO QUESTIONS WE REALLY NEED ANSWERED
Pandora mode kinda looks useless for the moment. I don't think you'll be able to combo into pandora mode and it's super easy to block everything while your opponent has pandora mode.
I'm sure glad it's not like x-factor, but it seems like a useless feature at high level play. 1st character dies and 2nd character gets full life + infinite meter only to die in 7 seconds?
I was hoping it wasn't a come back mechanic but it sorta is intended as a comeback mechanic. If you were winning in the match, there's no reason to go into pandora mode.
Maybe I should shut up until this game comes out since a high level player hasn't tested this out yet
@29 Lily also wouldn't have been standing there just waiting to be grabbed by the always-lumbering Zangief. If she opened up the Gief, who HAS to go in to make use of PM, with her own combo, it'd be over.
Lily also still has a partner to work with, which means potential tag canceling to keep stuff safe, counter-pressure the 'Gief (who, if he tries to blow them up using Lariat, wastes several seconds), or Cross Assault and then he's potentially really boned.
You're right and I agree that the important thing now is if PM can be used for cancels like X-Factor, but it's nothing to go cruise control for cool over.
Addendum to 31: As far as realism goes like with keeping in mind a real match and how both sides will probably have damage on them when one goes into, PM, it's exactly like everything else in the game. You both know you and the opponent have PM as an option among the rest of your tools, you both know the health status of all the characters involved, and it's up to both players to do what we've been doing since SF2: read your opponent, play smart, and decide the best course of action, whether that means activating PM for the win or making the enemy go from just-above-25% health to dead in a combo so they never get the opportunity.
The problem with X-Factor is that it's almost always where one needs to go.
PM, as it stands now and ESPECIALLY if it can't be used for cancels, stands as an option. Might be a bad option most of the time, but I think we'll all live happily if that's the case.
From the looks of it, I believe PM is cancelable into a combo. Seth showed it off with Gief in the corner but I'm confident you can combo into it. 7Secs is way than enough time. 2-3 hits combo with PM will kill the first character. The second character comes in, you get a clean cut and cancel into ultra or ex special and you win. PM is useful because if both ur characters are low on health, killing one's partner to gaining health and infinite meter sounds like a pretty good deal. And I would assume if both ur chars are low in health your opponent's characters would have been damage. In that case, the 7sec is way more than enough to pull out a victory.
Can't wait to get my hands on Lili... giggity
anyway, I'm still worried about the Pandora. I felt like we saw one of the best case scenario. Picture someone like Akuma gaining one knockdown off a sweep. Then activating Pandora. Akuma wake up options hard to deal with sometimes. Just one SPD from gief did like 40% of damge, I'm afraid of what damage a combo can do.
This is just a opinion, but from the looks of it, its no where near as bad as X-factor, and that good
PM could be interesting.
I think WarGround is right and we have to wait until the real pros test PM.
A scenario I can see is your opponent activating PM and you could wait a couple of seconds and then you could activate your own PM. if no one gets a kill, the opponent will die first.
@39: Keep in mind this game also has wake-up rolling. We'll need to see the specifics of how that works.
@41: Which might be another reason one doesn't activate it and tries to win normally.
Definitely some gambling going on. Remains to be seen if it's gonna enhance the game, though I have a good feeling.
I just want to know the cancel options, or if cancel options even exist. Aaaah!
The sad thing is that SFxT looks more complete than UMvC3, lol
Lili looks like a pretty fun character. I'll definitely try her out. Still want Juri, tho.
one thing i want to see is how good running away is in this game.... you dont have to do it for very long, but obviously in a real game situation... the majority of the time you and your opponent will be low on health when PM is activated. And when you add the High damage output in PM with the fact that one character dying ends the round. things could get interesting.
I hope they do like they have done at past events and hold some sort of tourney so we can see some people trying it out. and hopefully some top japanese players show up. only time will tell
Still... "iffy" on Pandora. I'll wait until I play it to see how I feel about it, but at LEAST there is an inherent risk in using it.
As for Lili... <3 <3 <3 <3 <3 <3
Thought I'd be maining Julia in this game, I was so wrong.
(unrelated side note: will likely main the team of Lili/Jaycee in TTT2 though.)
PANDORA...THE NEW RAGE QUIT!!
I just see it as people quitting online after they get their first character bodied.
now i dont play zangief at all .. but honestly ... why the hell cant his running grab be tis fast in ssf4AE ? the way it is right now is absolutely useles and easy to react to ..
i feel alot better after seeing the timeing on the pandora mode.
But christ zangiefing running bear grab, why isnt it like that in sf4? Thats gonna be aswome to use in sfxtekken.
jin,law and paul.They made Heihachi to short lilli is taller then him for godsakes
Too all of those who judged Pandora mode on a first glance. Eat it!
Pandora is brutal! It should at least leave the player with a pixel of life instead of killing... then again, but it does so much damage!
How does that work, Zangief being Heiachi teammate? I think He'd fit better with Rolento: they are both patriots, or King--you know why.
@43
i totally agree with yo, i can't wait for this. With every new info we receive my hype meter gets higher, man i about to overload.
@62
nope its fine being this short. As long as u cant cancel into it its fine. Just look at the power boost u get from it. THe only thing that can be seen as unfair is that the clock ticks while ur in the animation of piledrivers and that will hurt the grapplers specificly. But i wont it to be short, i dont want it to be commonly used.
Say that last SPD from gief in Pandora mode had killed her meanwhile his timer ran out during the animation....
Who wins?? Draw?
Seth says in another video that there's currenty no way to combo into PM.
http://shoryuken.com/2011/09/15/sfxt-...
Second Gamespot-hosted vid, like 3/4 in. Sorry, neglected to grab time. :<
So yea, as long as it stays uncomboable, I'm cool and doubt it'll see much use at high level.
Let’s get one thing clear Seth, Pandora is a comeback mechanic. "An unholy highstakes gamble" = Comeback Mechanic. That's what a comeback mechanic is supposed to be. You're supposed to take risk to comeback; you're not supposed to play conservative. Having a mechanic which encourages you to take risk and be aggressive to comeback when you’re losing. is . a comeback mechanic.
I was kinda hoping that Pandora would actually turn out to the opposite of a comeback mechanic. Say you were able to activate Pandora at any health range and the time that it was active increased with the amount of health that was sacrificed. Then instead of Pandora increasing damage, or extending combos, or giving your infinite meter it instead did something like decreased recovery on normal or made any special cancelable so that if your opponent was trying to take risk to comeback you could more easily punish that. In essence a mechanic to encourage someone who is in the lead to remain aggressive and someone who is losing to remain conservative; the opposite of the natural flow of combat.
Instead we have Netsu combined with Xfactor combined with Ono. More over with this gem crap coming down pipe which basically sounds like perks ala CoD to add in with all the confusion.
Look I'm all open for new mechanics and all, but this is just getting too absurd... I'm also concerned that while this may be an effort to reach out to casual gamers, the games getting too complex. Casual gamers don't play 3s because of its complexity and I fear that the srsbsns gamers won't play SFxT either due to the ridiculous comeback mechanics and inconsistent perks system.
@69
I heard that somewhere before.....
@70
Pandora mode only encourages centralization with fighters. The second someone activates it, there's no longer "fighting" but a conflict on whether to spam them out with projectiles or run away.
Which is shameful in the world of real gaming.
never liked lili... (she kicks my ass :-P)
waiting for Jin, Asuka, Bryan and a couple others...
liking Rolento - always have, and how can you not?
Ibuki and him look like they actually make a good team. i love her "new" super move (reminiscent of SF3)
Pandora will only be good if you can cancel into it to another combo to finish them off.
If your opponent has almost full health and you activate Pandora, you will most likely be dead anyways. It gives you about 6-8 seconds to do a devastating combo. If your opponent is somewhat decent, im sure playing keep away wont be a problem and you will end up killing yourself.
I don't know why some of you are so gullible. It's great that PM doesn't last long, really.
But do keep in mind that you don't need to kill both characters in SFxT. As long as your opponent hasn't activated it, just killing off one of their characters is enough to pull a win. If the power boost is worth anything at all for the life draining consequence, it could still be very useful. How useful just isn't known until we see some good players use it.
So hyped.
i hope karin sakura,and xiaoyu are in this game hopefully she is from what im hearing they have more characters than UMVC3 so i hope so
not much risk with pandora if:
1- tag out first character when low on health
2- activate pandora mode when second character is low on health
this game sounded perfect before this was revealed. i'm sure the gems will ruin it even further :)
@78 kakattekina you weren't paying attention seth clearly states that the character that activates pandora must have 25% life they die and the partner comes in with boost. the boost only lasts for 8 seconds so if you don't win the round you get KO'd when those 8 seconds are up.
@79 CBX you clearly weren't paying attention to post #78 before you posted
good to see the stakes are high with pandora, i was worried it would be like an x-factor thing.