Evil Geniuses member, Justin Wong, has started a column here on EventHubs to help you improve your fighting game skills.Many players lose in the heat of battle because they “choke.” Choking usually means that the player could have won the match but they dropped the game winning combo or hit. One of the most important tools to have as a fighting game player is REALLY good execution. If you land a clean hit on your opponent, you want to make sure it’s going to count and get you closer to the win.
When I was growing up, I sat in the arcade (there was no access to these games for consoles at the time) for 5-6 hours every day during my summer vacation and practice my combos over and over. Practicing my combos over and over did 3 things for me.
How do we access the column without clicking the link in the news post¿ Catalyst are you going to make a columns section¿
very nice.. I only wish I could fight competitivly, but I've learned the hard way that epilepsy and game tournaments are a bad mix for me -_-;
......otherwise I'd still kick ass at SSBB.
also, I think I used to subconsiously "choke" in matches when it seemed like I shoulda won. There's a strong difference between getting whuped and knowing it was a case of skill, and getting whupped and realizing it was because you held back.
This is great and about time too. If pros want to make the scene bigger and not let anyone leave the game or even genre cause they think they suck, this is the type of stuff they got to do. It will only help them out in the grander scheme of things as well. Good stuff J.Wong.
Way to clear the original comments Eventhubs.
As I said before.
Very informative. Thank you Justin Wong.
Dunno if Justin will personally read this, but I had a question. This regiment pertains to the SF4 series, but the MVC series is a very different system. How does your training regiment change to include the idea of 3 characters. Do you essentially do the same training exercises as SF4 except 3 times (once for each character)?
Great read. At first glance, people may think oh, well this is nothing new. And it isn't. However, that doesn't change the fact that practice makes perfect. Great tips for people who want to improve, and great reminder for even the veterans.
I particularly like the term muscle memory when it comes to gaming. reacting with your eyes can be fast if you really work at it, but reacting with your body, knowing what is coming is even faster.
(IN BEFORE HATERS.
Seriously, the way people hate on Max I just KNOW someone's gonna hate on Wong too.
Like #13 :P)
I'm looking forward to this column having real advice.
If you didn't know you could or should use training mode to practice combos or punishes then GG.
Imagine everyone did this?
Then all the Yun crybabies would realize that regular lunge punches aren't safe on block. That most of the cast can punish upkicks, etc...
Ryu would no longer be top tier, lol.
Hopefully this will help remove all the little whiny babies.
I'm older than Justin, but he has been beating me since I officially went back to CTF in the early 90's and he was a little younger than me. If it wasn't for him, I wouldn't have been half as good as I am now. Thanks to him for making me salty but also throwing me pointers for all these years in every tourney I went to with him, he's the real deal, and knows what he's talking about. Peace.
Anything I can do, I am totally willing to practice as much as it takes.
The problem comes with stuff I cannot pull off even once. There's a big difference between doing something 100 times to master it and not succeeding once in 100 tries. Sometimes the frustration of this kind of "practice" just goes too far for an activity that is ultimately supposed to be fun.
I was flamed and called an idiot for saying training mode is the best tool to up your game a while back on here. Nice to see this type of content it makes this site stand way out from the rest, kudos guys.
@ Justin thanks for giving the community your time, great article!
Good to see something like this although as a competitive Counter-strike player for almost 10 yrs, its obvious that warm-up/training/practice is paramount to getting better.Its very similar for us PC FPS Players. Nice to see the community giving back to the newer players. We used to have that too lol.
It's nice that he did this, I'll definitely be reading up on it.
But really, the problem is the most people just want to have fun and don't have the discipline to actually be a good player (spending hours in training mode). So while I think the effort and thought is nice, in actuality I don't see much changing in terms of online.
Those that want to excel do so because they already have determination. There are too many videos on youtube/plus that excellent Air/Ryu video for me to believe people can't figure things out in training mode.
But still, this makes me happy.
NOW THIS IS WHAT IM TALIKNG ABOUT!! Pros giving back! Thanks J-wong!
I like what I read so far!