Sent in by über tipster, Rafael2487.
Having started playing fighting games with SFIV, I can say that 3S is the best offensive portions of the SFIV series crammed into a faster game engine. Plus parries.
Learning 1F links always seemed arbitrary to me, and even though focus cancelling allows for more creativity of combos in SFIV, it is refreshing that I don't need to spend an hour an day in training mode just to hit my combos consistently.
With super arts being the largest source of damage for combos, you find yourself hitting those badass combos more often.
And though I never reached a really high level of competitive play in SFIV, I always felt the wake-up mix-up game was very strict in what the pressuring player could and could not get away with.
All in all, it is a very nice change of pace.
I still think I am better at SSFIV, the mechanics are essentially easier. But at the level of play I am at right now and the players I come across I either get someone weaker in skill and play like your typical scrubs. (I'm not much better ^^' just basics and intermediate moves.) Or I get those who beast out and know their characters really well. So I'm at the middle road of skill level for myself. In third strike I feel like a n00b again with some basic footsie knowledge which doesn't translate too well into this game. But I do know I want to learn this game more, since it is getting a strong revival movement. (Will it outlast HD Remix? who can say!?)
@4
This game is going to be dead before SFxTekken. Maybe even before UMvC3.
This game is much more technical than SSF4. The parry system alone adds such a major wrinkle to the gameplay that it usually determines the winner in the end. In 4, I can't do FADC's or links, but I can do pretty much anything else. As for SF3, I can barely get beyond basic combos and parrying. To summarize, 4 is easier to pick up and play for me than 3. (Although tbh, I LOVE the fact that projectiles spamming will get you nowhere in this game, because you now have to play smart with your projectiles instead of just spraying and praying.)
I played a little SF2 in my youth, and I'm mainly an SF4 player, but I love 3S more after finally getting to play it. It just feels better to me as a fighting game. I like how precise you have to be and that seems to keep a lot of spamming at bay. The transition has been a little tough, but if you can do your basic 2 into 1 combos you fair ok. I was never great at SF4 anyway, though, so starting over wasn't too difficult. I've won a few online tournaments, however. The art style of this one is also so much better in my opinion.
I also played SF2 back in the day but I only started learning the game mechanics from SF4 onward. I prefer 3S I always hated focus cancelling and found the wake up game difficult to master, basically i sucked at SF4. But since 3SOE came out i have really put a effort in to learn the game and I am doing ok in ranked matches a lot better than i ever did in SF4 the parry system just feels natural and i enjoy the randomness makes me feel like i have a chance.
@fraudsquad2
Actually its an 8 character game.
Chun-Li, Yun, Ken, Makoto, Dudley, Urien, Oro, and Akuma are all pretty viable. It's just that Chun-Li is essentially SFIV sagat.. easy big damage.
3s more technical than SFIV? I'd like to see you do the more damaging Genei-jin combos like Keeper jin or kara palm juggles. Charge partitioning is definitely very demanding and technical. Parrying full supers is also not an easy task.. especially when the supers have strange hit rhythms and you have to memorize each and every rhythm for every attack.
Just sayin. I'm not saying any game is better than the other, but you need to know what you're talking about before you start spouting nonsense. I also play SFIV way more than SFIII because its easier to get into which is why its so popular because anyone can pick up the game.
@11
"all that truly matters is popularity and ssf4 is way more popular."
popularity doesnt make a game, gameplay and artwork does most of that. COD is arguably the most popular game out there, does that mean its better then some of the lesser? no. SF3 wins because the game has been out a little over 10 years and people still want to play it. even new comers enjoy it and want to get good at it. SF4 will die MUCH quicker then 3S, no matter how popular you think it is.
and in 3S i can name you a pro for every character except maybe Elena and Sean. Everyone is VIABLE. to say only 3 characters in the game are playable is something not even complete idiots at the game would say. quit playing online and go to some tournies or something. watch how fast you get beasted by good Oros or Necros. hell even Twelves will merk you.
@13
take Urien and Oro out of the list and your pretty accurate. those two may be probably the only chars in the game with unblockables but doesnt mean they're the most picked. it would be Chun, Yun, Ken, Makoto, Dudley and Akuma.
@11
oh yea and thinking that SF4 is more technical then 3S, just goes to show you have a biased hate towards the game. theres no way in hell anyone can think SF4 is more tech then 3S...NO way!
keep trolling, or get some brains and understand that what your saying, is completely ignorant.
@16 - It's been on life support? No sh*t. The only way to play it was to play it against friends at your house, at the arcades (largely dead), or GGPO on PC. You can't use the playerbase as an example before 3S:OE because it's not a fair comparison. That would be like calling SF4:AE dead in the US before console release because the majority of the playerbase doesn't have access to an arcade.
@11 - Are you retarded? You clearly don't have any idea what you're talking about. People cared about this game much longer than anyone will ever care about SF4 and have you even jumped on 3S:OE? There are a lot of people playing at all times of the day. As far as character selection goes, yeah there are a lot of Kens. That's to be expected since America loves their shotos, but Chun and Yun? I've played this a lot this past few weeks and i've fought more Qs than I have fought Chuns and Yuns combined. I could also say the same thing about Hugos and Necros so your point is invalid. Go back under your bridge.
"3s more technical than ssf4 my ass, c.forward xx sa2 with chun ftw, sooooo technical."
HK/Scissor kick pressure, reversal DP mashing, FADC to Ultra. Both sides can play that game. None of the above takes any amount of skill either.
@14 - sorry but 3s isn't more technical than ssf4.but ssf4 isn't more technical than 3s either, they each have mechanics and subsystems that make them technical in DIFFERENT ways.3s fanboys say parry makes 3s more technical since nothing is safe especially not fireball spam, but then someone can easily say "so whoever presses "toward" or "down" better wins, what's so technical about that?" especially when the trick to parrying is memorizing hit rhythms? it can also be said that parry diminshes the usefulness of projectiles and range fighting and breaks the game down to footsies,hit confirms,meaties,throws and punishments.sure chars like remy can CP LOV's at u all day but if u memorize the rhythm to parry them what's the point?to give ur opponent meter?
u also mentioned charge partitions but ssf4 has it also with chars like guile throwing back to back booms and dash up ultras so what's the difference there?the fact that 3s C.P. is used more?oh and if u honestly believe every char is viable then ur obviously either new to the game or in denial. just cuz u can name a pro for every char doesn't make them viable. At the absolute highest levels 3s is essentially a 3 char game (chun,yun,ken) sbo tourney results will tell u that.to be fair makoto and akuma have won a few as well so 5.3 S-tiers & 2 A.don't even bother looking at this games history at evo cuz its literally chun,yun and ken from 03 up to its last year.supposedly even kuroda's (the name every1 loves spitting when speaking of char viability) fav char is hugo, but come sbo who does he almost always use?akuma.while his teammates use chun, yun.so if every char is viable y hasn't any other char win yet?Options. parry is far from the ultimate equalizer yet it favors the chars that have more dmging options upon parrying successfully.twelves most dmging option is cr.short,flappy arms to sa1 or st.fwd,sjc to sa2 both do nothing.chun can b+fp,fireball to sa2 sjc from their she can reset for mixup to land another or j.rh for HKD all options do well over 30% dmg.that's just poor char design.
@19
first of all while SF4 is technical in its own way...3S is MORE technical. you cant be that stupid to say SF4 and 3S are equal in technicality. 3S has harder Execution, strict punishment (no Ultra whiff and 1000 frames of recovery), harder hit confirming (since theres no long FADC and long combos starting with jab jab, short short etc...) serious punishment situations off of one simple parry etc... which let me add. people think parrying is so easy? go play someone whos decent at 3S, and see if you can parry everything he does especailly on wake-up. no one wake up and attempts to parry everything (not counting OS parry) because its too risky, especially with chars who can ladn 30% dmaage off of one cr. Forward or 2X cr. shorts.
SF4 was made easy for new comers so that Capcom doesnt try to kill the SF scene like 3S almost did (because of how hard it was to play). huge reversal windows, easy hit confirms, Ultra meter for life saving wins etc...
in terms of technical 3S takes it by a long shot. id say its second most technical SF game next to ST.
also the best 3S player in the world plays with Q, so i dont understand how you can say "fav char is hugo"
everyone knows Kuroda mains are Q and Akuma. no Chun Yun or Ken there at all. and he beasts plenty of people with low tier characters. id like you to show me someone who beat a SF4 pro using Dan or Hakan at Evo. whats that? you cant? thats what i thought. so to say that "tournaments are only full of Chun Yun and Ken" is dumbing down the other players. for Gods sake look at AE. you got people who have switched their life time chars for Yun Yang and Fei. thats ebing nothing but a hypocrite at best.
i could go on and on about how 3S is the harder game, but whats the point. fanboys will be fanboys no matter what you say. dont get me wrong i like SF4 too, but when it comes to 3S its childs play. Daigo who was the best in SF4 for a long time (and maybe still is) got wrecked by A LOT of people in 3S. that should say something
@14 (cont.) - now ssf4 Jumping isn't safe making ground game important. zoning, spacing,footsies and positioning are all important to outmanuvering ur opponent thru the use of fireballs,dps,grabs,teleports etc.ppls biggest complaints usually involves fireball spam or the kd fireball chip kill.if ur getting killed by the former ur a scrub and need to up ur game.for the latter, sure u can't do anything but what can u do when yun activates gj and pressures with repeated cr.shorts? nothing.what can u consistently do about unblockables? nothing since parrying is too inconsistent. so it can also be said that its ur own fault for allowing urself to be put in that position. as for char viability, sure u can talk about fei and the twins till ur blue in the face but evo top 8 or even 16 has far more variety than 3s during any year its been at evo or sbo.
and no there no charge partitioning in SF4. the only reason you can dash Ultra or Super is because SF4 is the first SF game to introduce dashing and charged supers in the same game. charge partitioning would be to break up the charge so that you can still be mobile while charging (avoiding charge turtling completely). try doing Bisons PC after a dash. have fun wasting precious time in the lab, cuz you aint gonna pull it off.
"u also mentioned charge partitions but ssf4 has it also with chars like guile throwing back to back booms"
charge partitioning? thats charge buffering. not charge partitioning. learn some SF man. jeez.
"biggest complaints usually involves fireball spam or the kd fireball chip kill.if ur getting killed by the former ur a scrub"
are you out of your mind????!
Daigo was a "fireball spammer" (excellent zoner:no such thing as spamming) and he beat almost everyone one whos been in the SF4 tourny scene and then some. you have absolutely no idea what your talking about. no need to continue this convo. you have lost all credibility after saying such stupid things.
@20 - I never said they were equally technical just technical in different ways. btw harder to play doesn't equal more technical it just means harder to play.kuroda beasts scrubs with low tiers.come sbo he's ALWAYS using akuma.I said hugo was his fav not his main.sure ppl switched their mains to the top 3 but how did they do?so thats irrelivant.and 3s tourneys were full of chun yun and ken from 03 up to its last year u can wiki evo top 8 results for 3s if u think im making that 1 up if u wish.I'm a fanboy to sf period not any1 in particular.u might wanna read past the 1st sentence of my 1st comment to grasp what I was trying to say.
@24
thats what i was saying too. there both technical in there own way, but if put together in some sort of technicality competition...3S would score higher for more technical.
what your saying is that they're both technical equally. dont try to deny it, its up there in your previous posts. trying to equalize the technicality of both games by justifying charge buffers for Guile and dash ultras (which let me add are easier to do then charge partitions alone).
and ive seen the SBO results long ago. an interesting note about the finals is that the only chars to make it are Chun Yun Ken Makoto and Akuma. but people dont know that semi-finals and quarter finals had chars like Necro Yang Urien etc...
and Kuroda plays Akuma in SBO because its SBO a TEAM TOURNAMENT. hes not gonna risk losing his teammates a chance for finals and championship just so he could show off. even in the arcades he could hardly play other chars because if he lost hed had to pay again to play. on GGPO (where its free) he could use anyone he wants for as long as he wants. thats why theres vids of him practicing with Ibuki Urien Hugo etc...
oh btw i read your whole post before commenting just to make you happy :)
Max makes awesome vids for our community, this 'discussion' should be had somewhere else or never again.
Preferably the latter, everything that needs to be said has been, some like 4 some like 3 some like 2
*yawn*
@14
"popularity doesnt make a game, gameplay and artwork does most of that."
Then explain how such a crappy FPS game like Halo blew up so large. Because all the little xbox live college boys were like "hey check out this shooting game" when playing xbox became trendy and not just for "video game nerds" anymore. It's one of the worst fps ever and ushered in a whole era of extremely dumbed-down console fanboi fps games that sucked gameplay-wise yet still became insanely popular.
Back on the main topic. I was a huge fighting game fan in the arcade days (shoutouts to the Break!) and played everything, street fighter just happened to be my favorite of the bunch. 3s is the one that actually made me stop playing the series to be honest. It was just too "different" at the time and it wasn't that I didnt want to play it, I just didn't want to spend $100 in a weekend trying to re-learn the SF game all over again. I am however glad I can get it on a console now (in a true port) and learn it on my own time at home.
I do however think it's hilarious that after 14 years the SAME arguments are being had about the game. You'd think the community would have either come to an agreement on things by now or at least laid them to rest and just played the damn games. Kids these days...
^ There is no way you could possibly in the world diss Halo..that game dominated the fps scene for damn near ten years. It took everything that fps were and just took it to the next level..that game basically made XBL what it is today.
@28
i've only played Halo 1 so my knowledge on the franchise is extremely limited. what i do know, however, is that it won game of the year award, despite it being only for the Xbox. i have played Halo 1 and i have to tell you it took FPS to a new level. you could do much things in that game that most FPS in this generation still dont have. but anyways this isnt about Halo. its about SF.
SF3 is a SF game with new elements. its different, thats what makes it such a great game. it has the SF feel to it, with more. and it introduced a lot of new ways to play the game (like grab tech, parrying, etc...)
you cant advance a franchise like SF by keeping it the same (gameplay wise) and slightly toned up graphics. not one SF game is the same. SF1 is different from SF2. and thats different from SF Alpha series, which is different from SF3 etc...
if you want the same game every year then be my guest, either go make it yourself, or find a company that will provide you with a game that never changes. dont complain about a game that changes.
@29
I dont know whether you are being serious or trying for a massive troll with that post.
In any case allow me to fix what you just said...
That game dominated the fps scene ON XBOX for damn near ten years.
It took everything that fps were and just took completely backwards..
That game basically made XBL what it is today. (prob the only true statement you made in that entire post.)
@28 i agree with you about Halo,that game was just to overrated for me,i played it,liked it,but i just couldnt understand the whole mass appeal madness of it all,same with COD.Those are fun games and all but i guess the gameplay and the especially the art style didnt grip me as much as i would like.Anyway I prefer SF3 becuase of the art style,music,presentation and overall gameplay speed,but i still like SF4.But my favorite is still CvS2.
@32 Yup, I like Gears of War a bit better, kind of wish that was their flagship title instead of Halo. Plus it's not forced in your face like every day you turn on the Xbox. Im hearing Gears 3 is gonna be sick.
in related news. I remember SF2. I bought it for the SNES. Thats where I learned how to do all the SF moves, Fireball, Dragon Punch, Spin Kicks. I followed the Alpha series too. Fun times man. I just never got into it hardcore, as far as I know I did'nt know communites like this existed around me until way late. By that time girls and all that stuff started to happen and well...life :P
ok long time reader first time writer.
played sf4 mained Abel and continuted to do so unto SF4AE which i still main Abel
just got SF 3rd Strike, oh i dunnno about 4 days ago, now im not an uber street fighter aficionado but i like the game read my tutorials and practice for hours a day. AND i must say SF4AE (or whatever) is WAY easier to pick up and play. FADC is easy and crafty way to get in on your opponent, ( but has nothing on parry) and the ultra does scream " SAVE ME BUTTON" but to do effective combos you must have had some knowledge of the how to do it. Now that that is done having played 3rd Strike for 20 hours or so i must say it is a better game (despite the speed which took me forever to become acclimated to!) Its deep in its pool of "what can i do" meanwhile SF4 really feels like well only THIS will work, make the game feel really open in its approach. But in the end i guess only time will tell if SF4 is as good as it predecessor on the game circut. MY VOTES ON SF 3rd STRIKE!
alex for the win
3s is faster, more fun to play, and has more style than sf4. BUT,... sf4 still wins cause its more "popular". and to give it fair credit, sf4 looks amazing too.