Elaborating a bit on the gem system in Street Fighter X Tekken, Capcom special adviser, Seth Killian, spoke about some of the ins an outs on this controversial feature with Gamasutra.The Money Specter
How players will be able to get gems has also been a major topic of player discussion, with rumors suggesting microtransactions or grinding will be necessary.
"At this point we're still sort of figuring that stuff out," says Killian. "The game comes with some gems, some of them will be available as preorder bonuses and things like that." Some may be available packaged with DLC, as well.
"There's also worry about this guy [that] has more money and buys the special edition -- will he have an advantage over me?" The answer, says Killian, is no. "The gems, in the way we've approached them, are balanced against each other."
"If one gem has a bigger damage bonus, it has harder activation conditions."
Tip from Dashxero.
Glad they put this feature in :) Good job Capcom.
Lmao #7
still not getting the game, but it should be more fun to watch now.
this doesnt solve anything of the problems people are whining about. it doesnt help online and if i have money and high execution then we're back to square one.
not saying Seth has to tell us more but still. lets just wait and see. we still know almost nothing about gems. theres hundreds and we only know 5 and unspecific info on them.
@ NyuBomber - I've been hearing that lately, that Seth said it a long while ago. I wasn't aware of it myself lol.
But agreed, this still makes online play kinda'... ugh, lol.
At the very least, I know I'm still getting the game anyway. It's not completely forced.
FOR THE LOVE GOD SETH OR ONO dont troll people on this. WE WILL BE P!$$
@10 he doesnt have to tell us more now. we still have time for capcom to tell us more.
he adds that it's possible not to select any gems before a match, but there isn't a no gems option which locks them out of play. so this basicly means that we dont have to pick gems but the player im fighting is still able to pick em wtf? what the point then?
also why would a pre oredered version have more gems whilst they are already available? hello id like to have a complete game when i buy it for 60 bucks.
This fixes the issue of gems for tournaments, but I mostly play online so people are still gonna use them unless they add a no gem mode somewhere down the line. I think i'll just wait til the next version which will be 20 dollars cheaper and add more content.
Super Street fighter X Tekken (still in development)
If you dont pick gems then you dont have the possibility for an advantage. SIMPLE
I may not use the gems much but hey... it's cool. :)
i dont want a no gem mode btw. i want to be sure that gems will actually be cool. everyone should hope that gems are tournament viable. so far the only problem is how fast you can pick the gems (with hundreds there better be some uber organized list) and the preorder dlc gems. if those TRUELY dont pose any sort of threats then the game is back to being fine.
@14
yea i know whats the point? its not like SSBB because you can turn off items if your stage selection is selected at the random select stage screen. so basiclly i would have to guess if my opponent want to fight like a man or like a hedgehog.
It doesn't fix much. I mean it's good if tournaments decide not to use gems (which I hope they will). But unless there's a mode without gems for online play, people like me with no FGC around won't be able to play by tournament standards. That sucks azz.
Gems could've just been a cool single player gringing experience, kinda like the conquest mode in SC3 or whatever, with the possibility to bring your gems over to an online mode for some silly playermatches. That would've been perfect. Good playability for singleplayer (some ppl don't wanna play FG against other ppl), the possibility for ppl who like the idea of gems to play online, and then the more competitive side of the game without gems. Can't believe it wasn't made like that. So easy and everybody would be happy. There's always something... :(
SECRET:
This is Capcom's attempt to make the cheapest, fastest way to charge for DLC next to Color Swaps.
Better to make universal gem colors and some text than to think of new colors for every character.
I think it would be a good idea if you could acquire new gems and fill holes in your collection by defeating opponents that posess and use a gem in battle (perhaps with a perfect?), and then picking one of the gems he used in battle to add to your own collection. That way, preordering/buying from particular retailers has the draw that you get exclusive gems initially, but over time other people will eventually acquire them and it will balance out.
(Why would you EVER want to turn off gems? Silly Capcom! Everyone needs to BLING!)
@8 I don't think this is a feature... we already knew that you can choose to not select any gems.
This isn't a separate mode, so I'm afraid this won't solve anything.
Seth keeps saying that he will try to answer any questions and doubts and that the situation is still not clear, but I think it's clear enough to confirm that the more you pay, the more competitve you will get.
Wich sucks, and if this won't change, I'm sorry but there's no way I'm buying this game.
Sorry I'm from Italy and my english may not be perfect
Gotta collect'm all! Battling for gems sounds great lol. Does add extra life to a fighter outside of pure competition =] I would love to take one of ya'lls gems after every win!.. That is if they make these gems one time use and you'll have to earn them again.. if only.
@31 It doesn't solve the problem. There is a key reason why they refuse to have a separate game mode without gems. Yeah I can choose to go without gems, but I can't make it that my opponent does too. With this in mind, no one seems to have even thought about Ranked match. In Ranked EVERYONE will use gems. That's a big problem that negates the " no equipping gems " option.
DLC should be used for characters that can add new gameplay challenges not GEMs. Certain Gems can do certain things. What in order make a team I like I would have to pay an additional (exaggeration) $20 more to buy all the gems?
I'm begging to think Capcom has gone down the path of extending their game with DLC and Trying to squeeze and dig deep in our pockets for more money that many of us don't have.
I'm at the border of the DLC and exclusive Pre-order bonuses. If it were new characters I would ok with but not for Gems that I may not have and others do have. Those players tha have more gems have more options and yes that is an advantage. It may not be OP but still perks can get really annoying.
I just want denial gems which when activated either deactivate some of my opponents gems or add additional restrictions to their gems activating when my gems are activated.
It's a very basic MtG concept that if they are pulling inspiration from MtG for this gem system should be in the game.
@35 thats exactly what we have to wait to see. i dont think its quite clear yet to say that paying equals win (in a sense) which is why we have to wait for more announcements to the game and the gem system.
by the way your english is better than some of the other stuff I've read. BY ENGLISH SPEAKING PEOPLE lol
@Fightingfan
You're BEGINNING to think this? This has been Capcom's MO since basically the company's inception. This current ploy seems much more egregious than past attempts, but it is certainly not a surprise?
I want a Channel gem and Fireball gem and Black Lotus gem so I can beat my opponent in one turn as long as I have a land in my initial hand.
(Who cares about Yun, let's all get GEMMED UP, AND START FLOSSIN')
@41 Thanks for the kind words :)
I really hope you are right, but from what we already know, it already seems clear that paying equals having more possibilities than others. Yeah, maybe not win, but it's still unbalanced, at least theoretically speaking.
I think a no-gems mode would solve everything, and a separate gem mode would only add more depth to the game and more fun for the casual gamers.
@1: ''It is possible to not select any gems. Good Job Capcom. Now you are listening.''
That was already known since the beginning tho lol. But who does that? Why would you give yourself a disadvantage? Its like saying..you don't have to activate X-factor..or you don't have to pick an assist and use it.
If there is no Disable gem mode nothing will change and everyone will still pick it,.
@43 this is exactly what i dont want. i want gems to be tournament viable. and not only that, i want it to be easy to select fast. obviously i dont want gems to be cheap. its not looking so much in the favor of my dreams right now but hopefully SOMETHING works out.
@46 that would be awesome but it seems capcom isn't going for that. that would've been the best option and a lot more worry free for all of us.
Since gems are a core mechanic, it's expected that the majority of players online will use them. If you feel you're skilled you can go on without them, but don't whine that it's unfair when you chose to pick any. lol
I think for tournaments this is good, probably will be the default way to go unless there is a quick way players can load up their chosen gems.
Whoever is saying that Capcom is beginning to listen, are you ****ing retarded?
There's no option to Disable gems, there's just an option to Not use them if You like, who the hell would handicap himself by not using gems when the person he's playing against will be using 'em?
I don't mind Capcom not including a No-Gems mode the same why I didn't mind them not including a No-Xfactor mode. This is the major gameplay mechanic for the game, and they're sticking by their design choice. No saying I like or not, but this is what they want the game to be. Take it or leave it.
I DO have a problem with the pre-order bonus and dlc gems though. Unless said gems are cosmetic in nature (though Seth pretty much confirmed that isn't the case), people willing to spend more will have an advantage. Not saying an insurmountable one, but it is inherently there. And I don't like that.
MetallicA your a idiot. Being able to not select gems makes it a whole lot easier for this game to be played at tournaments. Online idc about because I'm not playing it. Just streaming.
Make it like the touchscreen controls on the 3DS version of SSFIV, where you can search for matches that do not use said touch controls, or in the case gems. Solves the issue once and for all, people who want to use 'em can in ranked and those who don't, well, don't have to.
If everyone is saying that there isn't enough info as far as how these gems will play overall balance wise, then its right to also say that no one has enough info to determine how much of an advantage one player has over another for buying more gems. I am sure capcom thought this through before deciding this!
So lemme get this straight... you get these gems in a bag? How do you put them in your Playstation?
Tsk tsk tsk... Capcom still not getting it... How about just having a No gem Vs. Mode for offline and online... Is that hard, Capcom...
How do you know what gem does what? Is there a microchip in each one? I'm sorry but I'm confused. I see the picture of them on the picture of this article but I don't understand why Capcom would have you use little gems plastic or not.
@33
More options does not necessarily equate to "better" options.
So, boosterdetector, how many succesful games have you published?
You're entitled to your opinion, but I'm betting Ono has a bit more experience than you and I'm certain he knowd more about fighting games than you or me.
This game can fail, sure, but at least they will have tried something new. I will try it and then form an opinion about the gems or pandora.
Another thing, 100s of gems for everyone, and people salty over 9 extra gems for the people who pre-order? Really? Really? I know the special edition will have 45, but we'll still have 100s of gems, creating thousands of combinations most people likely will never try to begin with.
But if you want them you have the choice to buy the special edition. You don't want that? you find it too expensive? Then apparently you don't want them gems bad enough, get over it!
Many MMOs/RPG's/RTS's also offer special items with special editions or pre-orders, in some cases, extra powerful versions of existing items and guess what? It's not the end of the world as the core game is still complete and very playable.
Just watch people crawling back towards the gems begging for forgiveness.
Its gonna to be rough playing online with no gems vs someone with special edition gems. lol
And all I got from that article was "If gems don't work out with the e-sports community, then were gonna release a $60 expansion a couple of months down the road that will have a no gem option."
I love how this is the biggest cash grab in video game history and yet you bad kids will still RUSH OUT and buy this crap. Stay free online warrior stream monsters.
@76 You judge the meal after you have eaten it, or at least taken a bite, no? Besides, you were complaining about "bullsh!t mechanics", so that implies intricate knowledge of game design, where you are able to judge before you have even laid your hands on a build. Please teach me your awesome powers... moron.
There there, are we happy now? People can roll back the tears now hahaha
The only thing that would make me buy this game at this point is if Ono promised SF5 based on high sales of SFxT. Like, "if we sell 1.5 mil copies of SFxT, we can move forward with developing SF5."
However, SF5 won't have nearly the same nostalgic impact as SF4 did back in 2009.
Uhh, #1 and #2 from day 1 he has said you had the option to not use any gems yourself. That's been known. However, there isn't going to be a "no gem" filter for online matchmaking. Your opponent very well could be using gems where you're using none.
And lets face it...people are going to use gems. Some of you talk big but few of you will resist the urge to theorycraft your character by trying out different gem setups. It really is a neat idea. The only thing wrong with it is how they could end up making some people have an advantage over others or tournaments that may or may not have certain gems for people to play with.
Those are the core issues...not the fact that gems are in the game.
Everyone is yelling about a "cash grab." Which is a reasonable concern if it will be one, which no one actually knows yet.
BUT
Capcom must have worked their asses off to make all the gems relatively balanced. And if they miss something, like Ono said, it can be patched out, a gem removed, or a gem added.
The FGC whines when they have to buy a new disc or the game isn't balanced the way 'we' like. This solves both problems. If you character lacks X, find a gem that helps X. If there is no gem or gem combination that helps X, Capcom can add X gem. Capcom can update anything broken/unintended EASILY.
Easily = Free
I think its a cleaner system than Mortal Kombats balancing process, and much better for offline play, since I doubt they would be patching/adding/removing very frequently. The solution to the main concern of everyone, potentially having to "pay to be good."
This brings me to the comments of Gootecks and Mike Ross. Like Gootecks, I was once a Magic: The Gathering player. Same stigma right? Gotta pay to win? Misconception. You have to spend some dollars (oh noes my allowance can't cover that AND my new wubwubwubwuuuuuuuubbfbfbfwubbb album), but you don't necessarily need to drop heavy dollars to build a good magic deck that can take out the $300 beast some other person built. I'm not concerned with having to pay for, say, a random "bag" of gems, as long as it isn't too expensive, and there's a way to save and load your setups easily. Odds are, the only Gems they'd ask you to pay for are the special edition or pre-order gems for like a dollar or two for all of them (can't make them free out the gate, pre-orders and SE Gems would be worthless people).
As long as whatever system they decide to implement costs us end users, as long as the prices aren't ridiculous, I'll bite, because its interesting and new.
3Sers have their parries, U/MvC3ers have their XFactors, SF4ers have their focus attacks, SxTers have their gems. Its a part of the game: learn it when it comes out, stop being scared, doomsayer cheapos (so easy chime in, trying to feel accepted in the negative wave isn't it sheep? "Yeeeaaah, I agree with everyone I feel loved" *barf*), and maybe you'll have some fun with it.
/end elitist/snobby/get off my lawn rant
Cheap, lily-livered, b*stards...
/really, end rant
@86, to be fair, reviewers actually play the game and make a decision after trying it...paid critics taste food or drinks, or read the book, or watch the movie, or see the play, before deciding if it works as a concept...or does that point fly over your head? If so, I see why you missed his main point. Granted, his post does smell of "designers know best," but his general point isn't as ridiculous as you make it out to be. Your logic about his logic relative to reviewers, is bunk.
What you know of the concept isn't enough to judge the entire system fairly. There just isn't enough information.
and seth said xfactor was going to be balanced because both players could use it and we all know how well that turned out.
sorry for the triple post!!!!!!
Correction to #87: Strike the first 'As long as' - "Whatever system they decide to implement costs us end users, as long as the prices aren't ridiculous, I'll bite, because its interesting and new." is how it should read
@diddysinatra
I am not at all saying that designers know best, but I have more faith in Ono than in an obnoxious "boosterdetector". of course we can all have our ideas and concerns, but as you said, there isn't enough information yet to make an informed decision.
There they go talking about balance as if they had any success with it in the past.
Like I say this a new way for them to get more $ through DLC, prepare to see 10 new gems pack for $5.
@Geniuzz
heh, I agree, I think Ono has always had his head on pretty well straight. I'm following his lead.
@Dude130 lol, I hadn't thought about that! I can just hear the trash talk:
"Mmmhm, I'm about to BEDAZZLE DAT ASS"
Every time someone starts in on a gem combo "Bling bling b*tch! Blaow! blaow!"
"Next time don't get yo gems from the pawn shop"
lulz
@96 What? Really? Selling an incomplete mechanic to the consumer isn't a cash grab? Blind Consumerism at it's finest!
THANK YOU! So I guess we should treat gems like Smash players treat items in their games.
This is great news! I was worried that Capcom was going to make those pre-order only gems available as premium DLC or re-release the game with every gem as "Hyper Super Street Fighter X Tekken: The Grand Master, 2nd Impact Ultra Challenge of the World Warrior... Turbo" lol
obviously, they made the no gem selection for the whiners...
they still want the gem system to be the core of the game.
one more thing they can do i rekon, is make lobby names:
No Gems Please. lol
@Rising_Jaguar
You and all the other noobs, need to read the articles before you post any kind of comment.
This is not the first time they have said you don't have to equip gems. In fact, they mentioned that pretty much the day after they announced gem system.
And if you had read the article, like an informed person would have done, you would have realized that they never mention once that they are adding any kind of new system where you can disable gems for your own characters. So, you saying they added this new feature because of the "whiners" just makes you look like the most uninformed person on this thread.
I'm sick and tired of these people being "Title Commentators". Read the articles first so the next time you comment, it won't sound uninformed and idiotic.
@72 I totally agree
@85 Last I heard before this announcement was you wasn't going to be able to turn gems off. I assumed that you had to pick gems until now.
I'm going to stay away from this game. Not just cause I don't want gems, which I hope is banned for tourny play, but because I can't always make it out to events so I have to get my fix online... Online...
@104
thats a great idea!!! why did't i think of that? just make a room/lobby that say no gems, its genius XD
I like the gem idea brings a whole new depth to fighting games that has never been explored
Gems seem like an interesting concept for me to be honest. The only thing that worries me is the time it MIGHT take to get into a match during tournaments. Maybe SFXT will be a single elimination game...but that's a whole other can of worms to open latter.
im gonna agree and say hypers and ultra combos are definetly comeback mechanics one mistake tides of battle are turned a hyper combo was the first comeback mechanic
@#105StellarDoucheBag
Well for your clueless information, just because they announced it ages ago,
doesn't mean it'll go through to the final production of the game.
I've been keeping up to date you NOOB, with the updates, and in the link below
it states "There is no such feature to turn on / off Gems. The Gems is a fundamental
part of Street Fighter X Tekken and a HIGHLY IMPORTANT PIECE OF THE SYSTEM".
That info was only about a week ago. So try linking me back to a more updated post on that ==" and how about YOU try keeping up-to-date with info rather than relying on
past pieces of information, BEFORE you start calling people idiots...You Whiner. =="
And at least #104 likes me idea. ^^ Cheers!~
Third paragraph here, douchebagStella.
http://www.eventhubs.com/news/2011/oc...
this doesnt change anything. U wont have to select them and the only one that helps is local/tournament play, online people will always use gems. And if u notice when he answered the question on gem advantages/disadvantages he basicly confirmed that money=advantage since u WILL get strong stuff. The only "harder activation" is meaningless(and knowing capcom it will still be easy to do).
In all seriousness im just gonna wait for the second verison. I remember cvs1 and cvs2 were totally different and hopefully sfxtekken follows the same form with the 2 sfxtekken being the game we all really wanted).
Seriously, all u people that cant stand it(myself included) just need to not buy it, when capcom doesnt see the sells they wanted they will go back in and fix it.
If this game does flop instead of owning up to the fact that they jumped the shark on this one and pissed people off one to many times, they'll probably just sit around complaining instead, that nobody gave their "brillant idea" a fair chance to prove itself. Thus entirely missing the point of why most people complained about the gimmicky craps implimentation in the first place.
Using gems as an excuse to provide "balance" for your game is not brilliant its just plain lazy. "Hur dur! Don't like the movesets, priority,damage, range of a character? Just add em dem gems! lulululul"
Here's an idea Ono. How about you try making a standard no comeback/gimmickless fighter k-thx. And with all the extra time you've saved up not wasting time with untested non-tried and true forumlas, ACTUALLY LOOK IN TO BALANCING THE GAME FROM THE OUTSET! Instead of letting things slide so you have a better excuse as to WHY we need to see another release in the series. This is the 21st Century for christ's sake! Please join us in it.
@120 They arent putting in gems to balance the game. The gems could LEAD to an overall balanced experience because you yourself can customize in accordance with your characters strengths and weaknesses, along with (more importantly) the player's own as well. There's a big difference.
And they have made plenty of gimmickless fighters. Sorry, but Ultras are not a gimmick. X-factor, perhaps. Ultras, no. They are just another super move that does build when you are hurt, but the winner could get ultra just from focusing moves. Plus, ultras have to have setups to land, unless you walk into a wakeup ultra, which is your own fault.
Point is, stop knocking on Capcom for trying to innovate. Nobody in this community ever thinks anything is a good idea until the next "bad idea" is revealed. Then people look back on the last thing they complained about and just shrug because it didnt turn out as bad as they thought. Let Capcom do their thing. If the idea ends up a flop, they will learn from it. If you want the genre to stay alive, you need innovators. The same old crap game after game won't cut it in this 21st century you're babbling about.
Speaking of complaining about gimmicks...lets not forget what game we are even talking about. Street Fighter x Tekken! That whole concept is just a big gimmick. Two unrelated universes fighting it out that use completely different styles of play done simply for fan-service. If there was ever a game that Capcom should be allowed to mess around and try out new ideas, it's this one. I rather have them experiment with this wild flashy game over messing around with Street Fighter 5 or another important franchise.
@121
this isnt innovateing. The game by itself before pandora/gems was totally different then anything they have done before, that was good, but this gem crap is just terrible. Custom grooves/ism's would have been great but this whole buy as u go crap is trash not to mention some of the things the gems do(auto bloc, cmon now) are just retarded.
if u call this innovating this genre wont last. U can do something different without alienating ur core following, if capcom really wanted to do this gem crap they should have done it with another franchise, ie freaking POWER STONE(that would have made sense).
Again, people just need to not buy this game. that would send capcom a message(and hopefully they fire ono).
@100 what are you talking about? First off, I did'nt say this wasn't a big "cash grab" I said it is not the "BIGGEST cash grab in VIDEO GAME HISTORY" as how you put it when there are clearly others that are truly crooked. Please read your responses carefully before responding.
And while selling an imcomplete mechanic could be called a "cash grab." you have to be fair in your assesment and recall that the game is still in development and nothing is written in stone.
I also don't buy things blindly, I am just an open minded person who is open to new ideas and will pay for it if I PERSONALLY feel the value is worth it. I should'nt have to buy something because everyone else says it's ok. That is TRUE blind consumerism if you ask me.
Gems are balanced against each other? That's a straight lie out of his a**. Look at how AE and MvC3 is so well balanced and then tell me you'll believe this kind of crap. Nothing changed for this game, DLC gems is still gonna be DLC and people who pay for extra gems and people who pay for DLC will still have more options and possibly better setup against the ones who doesn't.
I just wanted an old fashioned SF style fighting game where I could have my dream match of kazuya and ryu. Now the entire game focuses on something completely different. Pandora, gems, combo-able launchers, tag, gangbang tag. What the flipping fu(k Ono?
@123
The only part I disagree with them doing is if they make the gem component largely pay-to-play, and that hasn't even been set yet. I don't care if they had some random gems as DLC. Plenty of DLC in many games that would help you, but you don't need. Personally, i've never seen something as pre-order exclusive or even DLC (aside from characters) that I felt I truly needed. It's usually cosmetic or something gimmicky that would only appeal to certain people.
And maybe it was something different before for Capcom, but many others had done tag fighters. At first it really looked like a 2d tekken tag. Gems are no different from custom isms except there are many many more gems, and of course some will cost money, which i said i disagree with. But don't get heated about the pay part until they tell you how it works.
Regardless, it's still innovating and experimenting. Just because you don't like something you haven't tried and isn't even set in stone doesn't make it otherwise.
@124 don't even bother with that guy you were replying to lol. He obviously didn't even thoroughly read what you said, because his statement made no sense.
I love how so many people are complaining about the cash part when nothing is set aside from being limited editions, which is the same with every game nowadays. Heck, look at all the DLC Mortal Kombat had. Everyone praises that game for content, but they planned out all the DLC from the very beginning. Just be glad it's not like modern warfare 3, where you can get extra exp points online from buying Doritos and Mountain Dew.
I knew they are gonna take a step further with their big cash grab plan when they intentionally took out jill/suma and put them on DLC and then say they are "optional" in MvC3. Even great now not only DLC characters the core system is gonna be DLC as well. If the whole thing including the extra gems looks like one apple, then what you are getting is half of it for the price of one and then you'll have to pay double that price to get that 1 apple, that's what they are trying to do.
@123
I'm curious. How is it not innovating? To recollection, no other game in the genre has attempted something like this to date. If it has not been done before, does that not by definition mean that it is indeed an innovation? Has the English language changed over the course of the past few hours? The past few months? The past few years, even - to the point where the word "innovation" means some wholly other nebulous thing to which the people developing this game cannot possibly hope to ascribe?
You do realize that if those features didn't exist, you'd be shelling out cash for more of the same product you've already bought, right?
@127
theres a difference between doin something new and doin something stupid. it would be like if sf5 was 3d or used fps mechanics(yea its new, but its retarded) From the little bit of info we got most of us already have a good idea of wats gonna happen(and after mvc3/xfactor people arent gonna give capcom the benefit of the doubt anymore). Like i siad, sfxtekken was already something completely new for sf before they annouced gems and pandora, we didnt need either.
And they already said there selling gems in packages later on, which means u WILL pay for the more powerful stuff. Its set, thats it. In the end thats the whole purpose of the gems, to milk us. Thats capcoms real experiment, to see if we will go along and buy all the crap.
@Rising_Jaguar
What are you talking about??
You completely missed the point of this article and of what I said. I'll write slowly so you can understand this time.
What I said was that they have never said in this article, or any other article before this one, that they will be adding a "no gem" system.
What this article says (and you would know this if you actually read it first, which you obviously haven't) is that you can chose to not equip gems to your characters, but that this won't stop your opponent from equipping their own gems to there characters in a vs match. Its a choice to fight your opponent with or without your gems equipped regardless if they have there own equipped. Do you understand now?
You saying they are adding a "no gem" system because of "whiners" is in one word, incorrect.
You must suck at reading because this will be the second time I had to explain what the article stated. And you're not that good at writing either because I don't understand that gibberish you wrote back earlier. lol.
@Rising_Jaguar
Added notes that I forgot to re-explain to you:
And within a week of the gem system being announced, Capcom has said that you don't have to equip gems to your characters.
@132 You are deviating now. Adding a customization mechanic is nowhere near the examples you are giving. And that's really all it is. And out of the 100 plus gems used to customize, some will be DLC. Yeah I'm sure they will have DLC packs. They already said the majority will be on the disc available already. Your argument will only be valid if a game-breaker gem is released on DLC. And what the heck is wrong with Pandora?! An 8 second power gamble...you don't have to use it, but whats wrong with it. Go for Broke. Is it because he changes colors that it upsets you?
MVC3 is also no different than many other Capcom fighters. X Factor is just overpowered. MVC2, CvS2, SF Alpha 3, Third Strike...all of those have unbalanced or overpowered aspects. Now they are trying to fix it in Ultimate marvel, but we complain that it costs money despite all the new content lol.
Frankly, if you are so against these features, I hate to say it but just don't buy it and stop trying to indirectly convince others to follow your lead. Every offshoot franchise of Capcom's collection has some mechanic that is particular for that game. You either like it or you don't, but it's not a bad practice to try something new.
The problem is that in online matches, nobody will start up without the gems.
Why would anybody take the risk to not involve gems in their chance ofwinning?
It is at least something, but at high play, and pashionated addictive play, in the strive for becoming better.. gems is just a newbie friendly gimmick..
Also, the hype around SF x T totally died after the gems announcement..
To make this game a bigget succes, the gems should be a special mode.
I personally was hype as F*#K!
Then the gems came around and I haven't been hype since..
Even considered not even getting the game, and it's even one of my most wanted of all time..
You ruined your own godlike crossover Capcom..
Street Fighter IV does'nt have comeback and newbie friendly gimmicks..
Why do you think it's such a massive succes?
@135
Seriously, any person that plays enough mutli player games, fighting or any other genre can see something like this becomeing stupid. Consider if u played cod and the more powerful weapons/perks where sold as dlc, sound ridiculous right? Well thats what capcoms doin.
I dont have to talk anybody into not buying the game, just look at what its become and understand that i am one of many that went from being extremely hyped for the game to disgusted with it in the matter of seconds. Every forum/site has had more or less the same reaction to them and i know if people like myself just stood clear of the game it would be better for the genre as a whole. When u buy crap thats what the company will make, but when the crap doesnt sell companies return to the drawing board.
Ill wait till sfxtekken2 or better yet cvs3.
@stellar
"What I said was that they have never said in this article,
or any other article before this one, that they will be adding a "no gem" system. "
Yeah...They didn't HAVE to say that because it was already stated;
'there's no such feature to turn it off'. which makes it safe to assume the fact; you
can't turn ON/OFF the gems...
But that is why, THIS article CLARIFIES, is that even though you cant
turn it completely off, you have the choice to not equip the gems~
Which is what I believe you were trying to tell me, yes yes?
Now...What i meant by 'they made the no gem selection for the whiners...' is because
if it WAS, safe to assume that 'you can't completely turn it off', they made the option to go into battle without the gems, so that people quit complaining about having the
option to 'completely' turn off the gem system.
I can see the point you're trying to prove, but my point still stands, you ass. Lolz.
How about we get over this and play afew games in SF? Hopefully
you live within Australia so we can enjoy a good match without lagg (:
How's that? Arguments aside?
@138 That's exactly the problem. You can't just make the assumption that overpowered ones would be sold as DLC. If you want to assume that just because, fine. But there is no point. Seth was right in that Capcom made a huge mistake revealing such a small part of their Gem plans so earlier. Had they just left it at "Gems would be used to customize abilities", people would have just speculated, the game would have been released, saw some DLC ones and shrugged, and went about their business. Even after seeing some like auto-block, nobody would have freaked because they would have the finished product and all the others to compare to. Now we still have 5 months to release with no info, and all the time to be bored and speculate bad scenarios.
You may cringe, but even MVC3's x-factor isn't completely terrible. Sure, it's overpowered, and can let noobs win sometimes. But even at high level play, it has lead to hundreds of hype moments everytime it's played because the possibilities are endless. Now in Ultimate, it's being fine tuned. I don't know why people assume Capcom doesn't know at all what they are doing when they have made amazing titles for years. They fault at times, but they aren't idiots.
@136
Please tell me why this is such a newbie friendly gimmick. In fact, it's quite the opposite. Sure, something like autoblock and autotech (which is all you could possibly be basing anything on) helps new players. But those are just fundamentals that a good player can already do. Instead, they can use thier slots to boost up their strength or defense. So it's giving them something extra that the new player can't have, simply because they rely on those basic gems. It will give new players a starting block, but entice them to learn the real deal so they can use the gems for more useful abilities. Why can't people see it both ways? And why do you care so much for the barrier to entry to be lower? It's not keeping you from still playing at your own skill level and finding others to do the same.
The longer the fighting game community keeps themselves in this little box with their own ideas of what's good and bad that keep it from being accessible, the less it will grow, and the less money will be given to developers for it.
What Seth is saying is that the gems do not give a player a real advantage:"If one gem has a bigger damage bonus, it has harder activation conditions." So not using any gems or not having any gems that came with pre-orders is not gonna make a difference altogether.
It is possible to not select any gems. Good Job Capcom. Now you are listening.