The X Button managed to get a quick interview with Seth Killian to discuss with him Street Fighter X Tekken and Ultimate Marvel vs. Capcom 3. Seth Killian comments a bit further on the now-controversial gem system in the snip below and you can catch the rest of the interview on their website.
Ciolek: And the gems are part of the strategy?
Seth Killian: Once we start to show the full scope of that, you'll see their possibilities. There are gems that will be helpful to new players. For things like the auto-block gem, I don't see any experienced players using it. But for inexperienced players, that would be a strong one. For more experienced players, stacking the gems creates a huge layer of depth, not only because your character is customized—maybe your Ken Masters is faster while mine hits harder.
But also because the gems don't just power you up automatically. They all have activation conditions. So maybe the activation condition for mine is that I have to throw you twice. And now because of that, that allows me some insight into what you might be trying to do next. And that's what the strategy of Street Fighter revolves around.
Ciolek: Will the gems be sold as DLC or unlocked by other means?
Seth Killian: The delivery method is still to be determined.
Ciolek: Is there any gem that you really think is more of a game-changer than any other?
Seth Killian: There are some interesting gems in there, but it's really more about combinations than any particular gem that's a monster. So I prefer to play speed-up gems—in Magic parlance, I like “speed decks.” As for the gems that have specific powers…they're not my favorites.
Tip from Chameleonice.
@2: It costs 1 bar per auto-block. If you don't block and you get hit, it uses up 1 bar and auto-blocks. If its a blockstring itll only use up 1 bar as well. So the opponent's gotta leave holes if he wants to deplete your whole meter rapidly.
Tbh I could think of some scenarios where really good defensive players would use auto-blocking to get out of the harder ambiguous crossups that even they would have trouble blocking but that might be easier said cause one poke = bar loss.
But w/e we'll wait and see really. Im excited IF this is balanced and well done. Competitively..its gonna take way to long tho, but maybe they have certain codes.
This gem system can only work for tournament play if all the gems are free.
Since this is such a "core game play mechanic", we shouldn't have to play for more of it.
Otherwise, the game becomes a trading card(gem) game like Yugioh or Magic:the gathering.
Though to be honest, everyone will just look for the right gem combination that would cause infinite combos, just like OTKs in Yugioh, or combo decks in MTG.
Well we had a good run guys! A nice little second renaissance in fighting games! The gems are going to kill the scene! Death by gems!
All kidding aside.
You're pretty much right on paper it wont work competitively because of time issues for tournaments and of course the accessibility of gems via DLC, unlocking, etc. But let's wait until we find out more info and see how it works before we completely write it off. This will probably just force tournament organizers to either only allow certain gems (stock gems) or maybe randomized gem selection (which is far fetched). It is pretty lame there is no function to turn it off.
If they do make a game for the hardcores, I'd suggest the next Vampire Savior game to be it. Or maybe a whole new series altogether.
Wait so there's a chance we have to pay for a mechanic that's REQUIRED?
I WANT to like this but they are messing up the delivery method royally, and that's not even considering the headache for competitive play just setting up, even if everything else anout Gems works out to be the best thing in the world and the biggest thing in fighters since the invention of the combo.
I just hope to God they only sell cosmetic gems as DLC, cause otherwise they took the winds right out of my sails for a game I was hype for.
@9 I guess you missed the memo about getting special gems if you pre-order.
(Obligatory comment:
Gems are awesome don't listen to haters Capcom, I want my King to Bling-Bling
Now:
gems will work in tourneys because DLC chars/costumes work in tourneys)
@6
Likewise, a good player will be able to easily take advantage of the other player's use of the auto-block gem to completely deplete his meter with tricky mixups and crossups.
Because meter is really important, I don't see many pro players willing to take that risk. Better to learn how to deal with those mixups manually than to rely a crutch that could cause other problems for you.
There's a reason why Seth keeps stressing that the auto-block gem is aimed towards beginners and not pros.
@10
If you think about it, gems can actually balance the whole game based on sheer combination and choice. For every chance that there's a possible rigged combination for a character, there's a counter-pick.
Also, even with a top tier team...every top tier character has a weakness that is overshadowed by their strength. Take Yun for example. If he were to use gems...he'd either use the gems for helping his offence or speed...but he'd still have bad health and stamina in which the opposing team can use a grappler with attack boost and speed boost gems to take him out quick.
He could have it the other way around such as offence and speed is normal but defence is high as well. However, his offence and speed will be outclassed by an opponent who amplified their own character's offence and speed since they don't lack defence already.
Basically, the gem system allows for ever changing tier lists. This guy might be top tier for one month...then gets knocked out because someone found a counterpick against his team. For every set of gems, there's a counterpick to combat it.
Since the gems themselves are also balanced(hopefully based on what Seth says) because of conditions and the fact that passive gems take 1 meter...then, Capcom actually has a chance to make this system work if they don't screw up with DLC gems and pre-order gems.
Right now, there's still hope for the gem system, as long as Capcom does something with the DLC and pre-order gems. If they won't remove it, at least let us filter it out when we play online or in tournaments.
Then they also have to let us have all gems unlocked at the get go as well as finding a way with choosing gems faster during player select to help TOs.
I'm still iffy on gems. Til someone gets their hands on them, SFxT is gonna stay a big maybe for me.
This has been a relatively polarizing game. Initially it was the fear that they wouldn't mix well, then it was Pandora(which turned out to be useless), and now gems.
@16
Are you dense? Costumes have NO EFFECT whatsoever on gameplay, DLC gems do. Sigh.
(@22 not gonna respond b/c you're obviously a hater,
calm it down then we can talk about it like grown men.
But you probably dun wanna cuz you bling-phobic)
@21
Yeah I'm a bit iffy on gems as well...I'm really hoping they won't screw it up because it has a good chance of actually being awesome. Even about what I said up there, there's still a small chance that gems can be broken if the gems themselves aren't balanced enough. Just hoping that it doesn't end up that way and everything settles.
Lmao!!! @16 the gems will work because dlc characters and costumes work at tournaments. (Idiot)
If they try and have this game at a tournament with all the other fighting games it will expand from 2 days tournament to a 4 day tournament. Even if everyone has access to all 100+ gems with button checks and 5 gem selection each match it will take a long time just to get started. Then if someone loses they go back select new characters and gems again.
It might work for the first few tournaments but its going to conflict with other games and time schedules so some games will just have to be replaced or increase the time for tournaments by 2 days. Which cost a lot of money.
Also each x-box/ps3 will have to have all the gems unlocked which again will cost lots of money. G-luck with that.
I don't mind the idea of some small character tweaking through gems, it's the conditional stuff that bugs me. This "throw someone twice to get such-and-such benefit" that Seth keeps talking about sounds irritating. I'm just picturing matches where you sit there trying to tech throws constantly because your opponent needs to land them to activate his power gem. Ugh.
@24
-_______________- ...lol i can't get even mad at that.
@26
Here's the way I think about it. Including gems means that we'd have DLC and pre-order gems to worry about as well as the gem system.
However, if Capcom deals with those problems that DLC and pre-order gems represent as well as proving that the gem system works later down the road...then, we're gonna have the most genius system ever made for a fighter.
It's a big risk but it also can reap huge rewards for both Capcom and the fans because we'll get a way better game than if we never had gems. The gems will make the game fresh for yeaaaaaaars to come without ever needing additional installments because of the fact that gems introduce ever changing balance and could make characters even more fun.
For starters, they just need to solve the problems posed by DLC and pre-order gems and show us more information about gems down the road.
Hey I'm willing to give this a try. We've had the same types of fighting games for years (1p vs 2p, first one to KO 2 out of 3 times wins). While this is generally the same thing, the extra RPG-ish element that is reminiscence of World Tour mode from SFA3 is a nice change of pace.
na no matter what you say if you include gems it will only unbalance the game. ssf4 has problems with balance now add 100+ gems. No way in the world can you balance that much of anything. Besides it's to time consuming and expensive.
Sfxt will get best party game for year 2012.
@32
Wolf, it's nearly impossible for the gems to unbalance the game if this all works out. For every set of gems you choose, there's a counter pick....there's so many counter picks for everything because of the sheer amount of combinations along with the fact that each character can choose their own gem sets. If the gem system works, it'll actually end up balancing everything on its own.
@33Lmao so because sf4 or mvc3 has 30+ characters it balances itself out because of counter picks? That isn't balance or logical.
Do you know how time consuming that is. Okay, we both sit down and do button checks. Now we both pick two characters. Now we see a list of 100+ gems and have to select 5. We both are scrolling through the list and choose 5. Now we fight. You win. Now I decide to counter pick you. You choose your characters and 5 gems again. I choose 2 characters and scroll though the 100+ gems to find the ones that counter picks you. I beat you the next time. Then we go back and do the samething over again because now you decided to counter pick my counter pick.
See how long that is? That is just 1 fight and having more doesn't mean balance. Look at mvc2 or even 3. remember how expensive it is for every gaming system to have the same gems. The tournament organizers has to buy all the dlc for each system. Does not make sense.
Only way I can see this not being time consuming is if everyone buys and brings a memory card that saves there gems and selection. Two plays sit down puts in memory card and start fighting. Capcom wouldn't implement that though. To much work.
How about a Gem that nullifies Gems?
Just an idea
:D
@38 yea that will be called the Mike Ross gem. good idea lmao
This is getting really interesting for me. Hope this works out, but I do agree that getting one set of matches going in tournaments will take like 20 mins just because of the vast selection of gems...Capcom better come up with an easy way of selecting the gems...maybe the users can pre-select a set of gems....the gems should also be sorted into categories. eg. offense, defense, etc
Hmm... I'm not liking the sound of this. I don't want to have to plan on having to throw my opponent twice, as Seth's example states, regardless of how the match is panning out. I don't like the idea of having a preset match plan based on the gems I pick that can't be adjusted to the current situation/opponent.
(@38 not gonna happen all our characters need their gems to SHINE and SPARKLE not be BLINDED by the ferocity of others!)
@35
I already mentioned that choosing gems was a problem...that's something capcom has to fix. I'm only concerned about the gem system right now.
Anyway, SF4 and MvC3 having 30 characters or more doesn't mean everything will balance itself out because there's NO way you can change how each character works. It's just 30+ characters in static form.
Give those 30+ characters gems as well as being able to team up with each other. No character will be static....every character will be dynamic on the tier list because like I said, for every pick of a set of gems for each character in a team, there's a set of other gems that'll combat that.
There's a million ways the game could be unbalanced and then there's a million ways it could be balanced as well.
Don't forget that the gems themselves benefit characters differently. One set of gems doesn't mean it'll be helpful for everyone because everyone has their own weaknesses and strengths that need a different set of gems to help them.
All they need to do is make it clear that each character in the game has a weakness and strength. A top tier character also has a weakness that maybe a low tier character could take advantage of. The top tier character would cover up that weakness with gems, but, he'll be matched on his strengths since the opponent could choose a set of gems that'll amplify his strengths to the level of the top tier.
I made a quick example with my matchup at comment 20.
In the end, I agree that they need to find a way with dealing with choosing gems. They can make it so that you have presets. Also, there's a time limit when choosing right? It won't take forever to choose gems because the time limit would still be like what...30 seconds? If you want to counterpick the opponent, you could choose a preset you've made and tweak it a little bit in under 10 secs to exploit the weakness you found of his playstyle.
Also, I'm sure each gem is organized through genres. That cuts loads of time in choosing gems. The only real problem lies with the passive gems since they mostly are unique...but we need more info on that right now.
Lastly, I never agreed with DLC or pre-order gems lol.
@33
Oh god... I did not just read that..
@wolfeyes187
Don't worry, tourneys will ban if this game EVER gets that far. Plus speculation to bring gems out in DLC or in-game?
That's pretty stupid Capcom but w/e. I'm down for some Super Smash Bros err Street Fighter x Tekken cuz Juri.
<3
@45
lol Yeah, I can see it now. Omega SFxTekken Hyper Fighting, now with the ability to turn off gems -___-
Why does this game have to be played at tournaments anyway? Why can't can't it be treated like a casual game?
Player will still buy the game anyway because of Poison, Juri, Lili etc
Gems to me =awesome endless possibilities and tiers won't really matter now it's all about gems and the character no more mirror matches complete custimization now if I have to start paying for gens I'm gonna rage but right now I'm super pumped now if Sakura and Karin get in my hopes will all come true
(@50 welcome to the gem club brother, remember the haters just jealous of your SHINE!)
if anything this game will be the same exact thing as Dragon Ball Z Budokai 3 With the whole capsule combination's that's how im seeing this game will be with the gem system
In street fighter 4 we dont have to worry about unlocking core elements to the gameplay or any gem BS. I already didn't care about this game and now I really dont give a dam. Im more excited for AE 2012. In the end we will see how this game fairs out. I can promise this much to capcom I will NOT be buying this game when it first comes out. I will be playing a freinds copy and see if I even like this game.
I think UMVC3 is doing the correct thing by doing it as another mode to add more content and more replay value. I'm actually locking forward to that, but on the other hand on SFXT when they said the gems was part of the core mechanics it killed the hype for me, they can barely balance the game without gems, imagine all the troubles they gonna cause. I look at this as just another way to attract more gamers and add another content to the DLC library for + $.
Dragon Ball Z Budokai 3 lmao!
This will sell worse than ssf4,mvc3, umvc3, mk. Unless they find a way to disable it. Fighting game community does way more advertising by word of mouth and streams than capcom itself. So if most players/commentators disagree with the game. Guess what? Down goes sfxt.
The other gems must be really powerful for good players not to want to use autoblock at all. Autoblock might be bad against certain matchups like Dhalsim and Sagat where your gonna get hit trying to get in but what about characters like Cammy and Rufus who just wanna touch you once and it leads to a big combo. Also From what I see something as simple as landing a crouching medium kick in footsies leads to a lot of damage. It makes me wonder just how strong some of these other gems are.
if some gems are pre order, that means they are to be bought cause all the pre order so far in other games are to be bought, alt as pre order in umvc3, robin pre order in batman.... that's the way i see it
and now capcom says they don't know how they're gonna deliver it!!!!!, come on it's because of all the bad feed back they received they're now backing off about making it payable
that's also why thought ono said it'was fondamental to the game when first announced, but then recently seth said the boost given are small
the 2 throw exemple is a bad move, i don't wanna do special moves to activate a bonus, also i don't want the characters with green, purple...light around them,
auto block really !!!!
make it optionnal, the pre gem build were just fine
@53
I never used the capsules in that game. Except for the WE GOTTA POWER ones to level up quicker in Dragon arena mode.
The only way gems will work, is if people can someone transfer their gems already set up to a new console somehow (such as it somehow being stored in the controller preferences or something). If nothing automated can be done, I don't see how it'll work in tournies as things you need to be done rather quickly.
For online though, it'll be perfect.
Amazing how they are forcing it in. I wonder who came up with such a bad idea and for everyone to agree. That plus pandora is just to much. They are making the game more complicated for casuals in my opinion.
I thought casuals just want to pick up a game a play. Not spend time selecting all sorts of power ups to play a fighting game. It's a fighting game for F**k sake. I choose my characters you choose yours. lets play.
Gems will be used in tournaments
You'll all buy the game
You'll all love the gems
Safe
@62
MvC3 is crowned the scrub of fighting games. Smash bros has more depth than it.
@63
And we will all pick Ryu/Ken.
Lol..
@Pro-Gem
The game can taken competitively. Just because you're all pu$$ies doesn't mean there shouldn't be a group of people who want's to throw meaningless hours into a game in order to be the best.
If you wanna have "fun" play the game your way and we will play it ours.
Either that or go play Mario Party... w/gems it's practically the same thing LOL!
*Shots fired*
(Yes #63, we will all bling bling! Just imagine it!)
This game could've a lot more interesting. I'll still pick it up fo sure, looks dope, but simple things would've made it much better IMO. I know it's not out yet but I have a good idea of what I like. No gems, no cross assault, no magic series and no pandora. Magie series and pandora aren't that big of a deal but still. However, the roster is much more interesting than AE, with characters that I actually like, so that's a huge plus.
@70
Funny how everything you mentioned was back in July-August where Hype was literally bursting through computer screens.
My hat off to you sir/madam for you share the same dream as I do.
AE roster isn't "omg" but adding 2 pairs of clones and injecting Fei Long with "Broken" serum didn't help it at all.
Tekken 6 players i know said they still don't like this game because its street fighter with some tekken characters in it. If there was a chance of them getting it just because of some of their favorite fighters its gone now because Gems just turned it to Super Smash Brothers with Items.
Tekken 6 players are waiting for Tekken X Street Fighter so they can have a tekken game with Street fighters in it.
Sfxt+Beer=Mario party 2012
Okay maybe I'm exaggerating a little bit. It's more like Dragon Ball Z Budokai 3
I wasnt even being sarcastic(well maybe a little), but seriously even a Gem to inactivate all your opponents gems might be a good idea!
I can see it now....
xx char with xx gem is OP...lol.
Better hurry up CAPCOM KIDDIES and release some more info on Gems. How does it feel to watch your entire fan base vanish right before your eyes? Better release the entire "scope" of the gem system or else good luck finding your way out of the bargain bin.
Yea Kinda like how Netflix lost over 800,000 subscribers.
@78 Wow I didn't even know they lost that much. That whole Qwikster (?) thing was a joke and it backfired. Especially compounded with the whole price increase.
May I reccommend 5 Gems to be added into the game?
Evolution
Devastation
Tougeki
Toohon
Godsgarden
All of these gems do jack squat and are available to all players on all systems from the beginning.
People who think gems will balance things out are just dumb, there will always be a top tier combination. People will just copy/paste pro player's setup, jump on the bandwagon start playing the same character using the same gems and hopefully they'll buy the required gems and make capcom some money. I believe that's one of their business plan.
I'll just have to do one of the following.
A. Make a facebook page for Street Fighter X Tekken who don't use Gems to find other players who don't use gems can hand out their tags for 360 or PSN for skill based battles.
B. Play only friends.
C. See option A.
Seriously capcom casuals will never learn to play fighters right if you keep babying them.
@79 yea check it out http://money.cnn.com/2011/10/24/techn...
This as sfxt written all over it.
Baka! No they just like Tekken's engine Not Street fighter with gems. Same reason why most Street Fighter players don't play tekken.
I'm just waiting for these three gems:
-Damage boost in Pandora.
-Speed Boost in Pandora
-Pandora time extension
-Free tag cancel (per combo?)
-Quicker charge on specials (e.g. hadoken>ex-hadoken>Shinku hadoken. charge time is shortened)
Also, Gems CAN work... but it will take a lot of effort on both parts (players and Developers)
especially since Players by nature try to do what the developers don't want.
Seth said that you can stack gems. so... does that mean that if there's a char that does high damage... and has 5 damage multiplier gems... and they stack... wouldn't that mean that a c.l could take 30% health? depending on the conditions.
so I guess Tournaments can apply a ratio system to the gems (If it's required) to help with Balance.
I can guarantee that the glitches in this game will be funny to see.
the combinations of the gems... maybe there's a "Vampire" gem that sucks away health as you do damage. but if you have it activate AFTER the damage multipliers then you gain more health on top of that.
there. low health/low damage/high speed/mixup char instant top teir.
(wow, i can't stick to a topic...)
Still what get's me is that they said Gems are an integral part of balance for SFXTekken yet they are going to have exclusive pre-order gems etc. It would be frustrating to those that want to play a certain way but they have to pay extra money for it.
DLC can be great but also very frustrating. We all want new added characters etc but to have to pay extra $$ for something that is supposed to balance this particular fighting game is ridiculous.
In SFxT, I see the gems as being not all that different from having the benefits of having an assist in MvC. I mean, what do assists do in MvC? They extend your combos and damage output, they make things safer, and build you extra meter. As such, people choose the best assists to complement their playstyle.
Gems do the same thing essentially and seeing that SFxT doesn't have assists per say, it really kinda makes sense. Of course people will choose the best gems, but remember that the gem selection per team is likely to not be universal and synonymous with each given team. The characters in this game are far too different to allow for that.
As far as paying for the assortments of gem packs, I mostly disagree with the prospect. Because that would mean that we would be obligated to pay for gems AND DLC characters. My only gripe about gems (like many others') is that they probably wont be free.
@95
It's not as much as Gems as it's just another scheme from Capcom.
There's too many possibilities and situations where Gems could fail that people are raging over it due to past experiences with this same scenario.
on top of that, Gems through DLC? That's another cash cow.
@96
I agree that this is just a money-marketing scheme, or at least was. Luckily, Capcom hasn't finalized whether or not they will be paid DLC. Hopefully they will heed our outcries and concerns.
If they have any inhibitions that the game will fail because of this and/or past experiences hopefully they'll wise up.
Is anyone else getting tired of this? It's like the twins all over again...
Sob
Sob
Sob
Who gives a $hit? Capcom is locked in Gem mode, that isn't going to change. If it's a "Money Grab" they don't buy the DLC Gems. I'm sure we'll figure out a way to win.
I don't like the Gems either. It's lame! But it's a Versus Game Mechanic. Rent the damn game and see if you like it before you purchase.
I'm buying it regardless, SF4 will probably remain my main FG.
If Capcom are smart they'll reconsider this whole "pay to win" bullsh*t and they'll make *all* the gems available to everyone for free, either by in-game unlocking or as free DLC.
They may make a quick buck at first with DLC gems, but I think that in the long run the majority of players, including the casual ones, will be too annoyed by having to buy gems in order to stay competitive and the game may end up dying in a few months. Not to mention all the people that wont be buying it in the first place due to said DLC shenanigans.
I really want to like this, but I hate how it's considered a "core" mechanic.
Sure, it's "like" SFA3's World Tour, but the POINT of it was to be entirely optional, and something to keep you wanting to play it longer, by decking out your favorite characters with Super Guard, Custom Combo, etc...
But the point is, it was optional and for "Hey, I think *my* Karin could beat *your* Bison" moments...it was good as an extra mode.
When you bring something into a core mechanic that others would WANT to see as (purely) an optional mode (a la Heroes and Heralds)...you get many unhappy people.
Them not even sure how the f*ck the Gems will be unlocked proves how batsh!t insane they are at the moment.
Broken games are actually very fun and can still be played in tournaments. I just don't want to have to pay for the hilarious brokenness that will be Zangief doing a 1-hit KO after landing an SPD.
Ummmm gems as DLC? Hell no.
For that matter, wtf happened with Capcom and DLC anyway? Now I have to pay for extra characters? I remember when all you needed was hard work, patience, and, in extreme cases, a cheat code. What happened to THOSE days? Should I really pay for costumes for 35 or so characters when Tekken 6 has access to 40 characters and their costumes FOR FREE and in addition to that THEY LET YOU CUSTOMIZE THE COSTUMES. FFS.
Seriously guys…get a grip. I know you're trying to make a buck and all, but a change of clothes should NEVER cost $5. Hell, it's not like you can wear 'em.
/rant.
Better yet, like Seth's "Speed Deck" we should be able to build a "Mana Drain" or "Energy Denial" deck. Using my above example of gem names:
Evolution: After landing two special moves your opponent's gem activation is suspended until they land a special move (or your Evolution Gem activation times out)
Devastation: After knocking down your opponent twice, their latest activated gem expires.
Tougeki: After landing 2 tag combos your opponent's gem activation is suspend until they land a tag combo. (or your Tougeki Gem activation expires)
Toohon: After landing 5 normal moves your opponent's latest activated gem expires.
Godsgarden: After landing 2 counter hits your opponent's gem activation is suspended until they land a counter hit. (or your Godsgarden Gem activation expires)
@105
Yeah, and good luck "learning" the game with all of that Bull$hit going on.
What's really sad is that your example probably isn't that far from the truth. Makes me want to throw up.
But again, at the end of the day it's my choice to purchase or not.
@106
Why would I have problems learning the game with that kind of a deck. Personally I enjoy playing games like MtG from time to time and when I do I usually like playing a denial deck. With this you'd be able to enjoy a fairly "vanilla" experience while playing online. Furthermore if tournament players wanted to "ban" gems we could basically require players only use Denial Gems like the ones described above and mechanically get a gem free game.
I have never traveled anywhere to play in a tourney which I know most people commenting haven't or maybe once or twice try to see the positive this game is gonna be awesome (if Sakura is in it jk)
Pay to win. I'm going to put my tinfoil hat on and say that Capcom doesn't want to confirm the DLC gems before release, because they know that this is going to kill the game.
We'll see if I'm wrong.
@107
News Flash, This isn't a "Deck" your playing with! I'm sure your card games are cool, idk anything about it so I'm not knocking it.
But it has it's place. And this isn't it. This is a Fighting game! For me the "Gems" are the built in Fighting Styles that make each fighter unique! I don't want everyone's Weakness cured by Gems. And I don't want there Strengths to be steroided out by Gems either.
How would the Card Game community feel if I tried to Infuse a little Fighting Game into there Card System?
I show up throwing punches to spice it up and add a little realism?!?
No, you don't want me Punching people at your Magic Party. And I want a visceral fight using trained/learned skills.
Not Easy Mode Auto Gems.
the bulk of the community hates the gems/feel that the gems are ruining/gonna ruin the game. Simple solution, DONT BUY IT, let capom do a super sfxtekken and fix it(ie take them out).
The fans have to remember we have the power, if we dont buy they will go and make something that we want instead of trying to just shovel things on to us.
@118
Isn't it sucky that with all the good things this game had going for it, that this is what it's all been reduced to.
They also introduced three NEW cancel options. And some kind of Combo Breaker. Who knows how/if these systems work because no one cares anymore! It's all about the Gems now.
Really sad
@119
whats really sad is how capcom is casualizeing the hell out of the games. A combobreaker? Yea i can see that become a mash fest mechanic just like how short cuts turned reversals into a joke. And i have read that there were changes to the chains, cause they arent easy enough? At this rate sf5 will be smash bros.
Fighting games have always been a niche thing, trying to have them appeal to casuals will just kill the game. Capcom should put more effort into teaching how to play instead of just watering down mechanics.
1. Gems need to be either free/unlockable.
2. At least 4~6 more new faces that isn't recycled from SSF4
If I don't see any of the above before release then I'll just pass on this one and wait for KOFXIII and Skullgirls. I'm not freaking buying "Super Street Fighter 4 x Tekken Bullcrap: The Gathering Edition".
@120
But they won't "Teach" Casuals how the game is played.
It's cheaper to just water it down to where "Your grandparents can even join in on the fun."
SMDH.
Like said before, Smash Bros. Teaches you how to play the absolute basic of the basic.
SF has never done that and continues to.
@120,122
I agree to an extent. I think SF4 hit the Perfect mix of Hardcore meets Casual to make a High selling product.
Input Leniency, Auto Correct and even Short Cuts were implemented for casual players, no doubt.
But all three of these mechanics can also be Controlled and used to a Pros advantage if you LEARN how to manipulate them.
Example: Cool Guile or Balrog combos using input leniency. Frame advantage by Properly using Short Cuts or Perfectly utilized combos using Auto Correct.
I do however feel that SFxT is going too far when you can equip "tools" to do the moves for you!
That's Auto Pilot, and I don't like it!
What's next? Mapping commands like a DS? Why don't we just play with Tool Assisted controllers then?
Just my two cents.
Gems aren't going to work competitively. This will be nice as a party game with smash brother brawl, and Mario party 8 though. Good job CC for making a fighting game for casuals. Now can we get one just for hard-core?