Ayano-san went on Capcom-Unity and posted a blog about everything from New York Comic-Con. He recaps the gem system in Street Fighter X Tekken which is currently getting a lot of attention from the online community. Information about the Gem system has just been officially released, but it’s already creating a lot of talk online about the potential pros and cons of it! We took a lot of time to think about how we could expand the general fan base of fighting games and what approach would be best, and we finally came up with this solution.
Nonetheless, I suppose that everyone who reads my blog and has that passion for fighting games would like a better explanation of the Gem system, and I would love to as well, but remember that the game is still under development, and there’s always a chance that what I explain may not make it into the final game, so please be aware of that point.
Also, some websites have stated that you can filter matches to have fights with and without Gems. However, this is incorrect. We would like to state that when searching for matches, there is no such feature to turn on or off Gems. The Gems is a fundamental part of Street Fighter X Tekken and a highly important piece of the system. Be on the lookout for official information regarding the effects, conditions and costs of the Gems revealed thus far.
Emailed in by Rafael2487.
...now i'm going to comment on this one and i want to tell you one thing...i noticed many people were saying that it'll help (gem system) casual players get into the game and make things easier for them and that they gonna like it, but let me tell you its BS, i'm speaking for the name of those (at least i speak for myself) who categorize himself as CASUAL players and yet i dislike this system...do no think that the first thing any casual players will want is more customization options, some players (even casual ones) just want their experience nonsense free...
...if they throw in yet another "something nonsensial" that breaks balance of the game, than i might think about passing on this game and maybe wait for Namco's version instead, but as things stand right now it not bothers me that much, so i'd think about not getting it...like i said not until some other nonsense...
There is no assumption. I don't care if gems turn out to be balanced (which is impossible of there are hundreds of them), I care about the fact that it's imposed on those who don't want it, it's too complicated for casuals, and those who pre-order it are likely to have an unfair advantage over others.
I'd say our complaints are perfectly justified. We aren't gonna simply wait for assurance if we already hate the idea. If Capcom knew what they were doing, they would tell us on the spot exactly how they're sure the gems are balanced. So far, they have given no good explanation.
↑"By the way, blocking continuously (such as during block strings) will not drain the Cross Gauge repeatedly" - Dev blog
Gotta love the "wait and see people" it's like the guy who sees a trailer for a movie he was looking forward too and the movie looks like crap but he's so invested that he goes "Well come on guys you can't base how bad the movie is on the trailer". The trailers is there to get you excited and interested, if it fails, then you should not see the movie.
The same thing here. If all this information has you not liking the game. Don't buy it. Don't be a mindless drone and say "Well I'll wait and see when I get the game." that's poor consumer mentality and poor decision making in general. If you a skeptical about the quality of a product you should wait and see after it's released how it is.
Blinding buying SFxT get YOU nowhere and get the community nowhere.
Everything just looks complicated.I think they're just trying too hard to make the game more innovative, but it just seems as though they're just cramming in loads of new features for no reason.I'm not hating on SFxT we're not going to be buying it anytime soon, and I'm guessing it'll be good, but I just dont see the need to keep changing an already decent game.
There is no point asking for gems to be turned off if the game is going to be balanced with it in mind. There will be issues with or without gems.
Capcom have learned their lesson in calling anything balanced with their previous games. Most they'll tell you is that they try to give people choices and that it working as intended.
Casual players don't do a whole lot other than hadokens and shoryukens. So, if you don't like gems, you could simply not use them as well just like how you can play SF3 without ever parrying or SF4 without ever focus attacking. Capcom is not going to remove a mechanic just because some players don't want to use them.
The only legitimate concern is about exclusivity. Capcom hasn't been forthcoming on information on how that would work. I think it'll be better to focus on that instead of the removal of gems which goes nowhere.
My issue is the coloring hues around the characters. I like seeing them look more realistic rather than having odd color auras. Remove the auras. Have the gems at the bottom of the screen increase slightly in size and shine brightly when they're activated. I also agree with many others by saying it does seem like they are putting too much in too fast. This could have waited for the inevitable Super Hyper Ultimate SF x T version to come out next year.
@4
Well, ''nonsense'' can be different for many players. Some people consider Viper's burnkicks as nonsense when they're actually really easy to counter. The thing is that many casual players don't want to bother trying to learn to counter something and would rather it be nerfed out (kind of how you just want the gems taken out without having touched the game yet).
So, if you say that some casual players want a ''nonsense free'' game, the truth is that they'll probably complain about a ton of different things that are actually fine, but capcom will try to please them anyways (with gems probably. Casual players will just blame something else for their losses (like they do with tiers). Don't know how you can hate it without trying it. It might be the most awesome thing ever.
@10
If they give you a ''no gems'' option you're just going to cry about it being unbalanced since capcom is balancing this game with the gems in mind. Wait 3 days after release to buy the game. Problem fixed, you'll know what you're getting in to at that point. No game is going to be perfectly balanced anyways.
What's next? The ability to customize your characters moveset?
Imagine Ryu doing a Spinning Pile Driver...or Cammy doing a Sonic Boom..... D:
http://www.youtube.com/watch?v=8ZFvbU...
So much for all of you whining about the Auto-Block gem, eh? Like I mentioned before, I can't wait to face scrubs with this on and drain all of their meter. :)
It's like trying to eat your favorite hot pocket, only to realize that Capcom has smacked it out of your hand and is trying to force escargot and caviar down your throat..
#17 ...Are you purposely asking for Capcom to leave content out of the game and only have it be available when it releases again 10 months down the road?
You, sir, blow my mind.
Let me start off by saying: Yes, I'd be lying if i said i didn't prefer SFxT to be more of a straight up fighter, rather than have these Gems. But some of the responses the system are just....ugh
The gems are in no way so game shattering for anyone (me at least) to outright pass on the game, before i get even get my mitts on it.
Let's be realistic; is there anyone who really thinks this system won't become second nature in less than a week? It will become as passive as selecting the assists for your characters in marvel. This gem system thing is all relatively recent, after the hints dropped by Ono up til now So YES, this is indeed a "wait and see" situation, as some folks have deemed it, no matter how you slice it.
tl;dr Despite the addition of a somewhat unnecessary system, If you thought the game looked like a blast before, this won't change anything ultimately. I'm not trying to convince people to love it, but come on: Yes, i'm still gonna get the only game that pits Street Fighters against Tekken...ers.
Pre-gem Builds worked splendidly. Why a highly anticipated fighting game crossover is being marketed as Smash Bros: Capcom Edition, I'll never know. It's not significant enough to make me not buy the game, but I'm not too happy with such an arguably ridiculous mechanic (for a fighting game) being forced down my throat.
Some people need to realize that there are two sides to every argument. I hate the people who get on their high horse and declare anyone with a negative opinion as salty (I'm looking at you #3), no matter how good their points may be.
@22 i'm pretty sure they didn't add a "REMOVE ULTRA METER" feature in Super Street Fighter or a "REMOVE X-FACTOR" feature in UMvC3. So i'm pretty sure if they do add a super or ultra or Ultimate version they aren't going to add that feature no matter how much people complain.
Uhhh #20 how does that prove the autblock gem is worthless? The person just didn't block and blocked 3 separate attacks that were not chain attacks. I think you might be confused at what the video shows. The video does not shows someone not blocking the first hit, it being autoblock and then blocking the rest. It just shows period a character not blocking and autoblock constantly blocking 3 separate attacks.
Gems to attract casuals?
Hmmmmmm? Most people find fighting games monotonous. Most casual gamers like variety and once they've seen the specials, supers, ultras and, a few combos unless they want to be competitive there's nothing left to intrigue them. The games tossed to the side in favor of the next new game.
I'm not sure gems will add enough variety to keep players. Fighting games don't evolve enough. Getting better, or learning some fancy is useless to most if t doesn't lead to a newer boss battle, or costume, or new world; the things that's keep most people playing other games.
All I have to ask for all the people who say "Just wait for the game to come out before you make a judgment" How can you justify the fact that people who preorder the game will have more gems, as in, MORE GAMEPLAY OPTIONS, than the people who didn't? How do you work out tournaments?
i have a feeling the gem system will be really good. like seriously... what would the actual NEGATIVE effect be? you'll be using gems to better suit your fighting style. the ONLY ways this could get ruined is by:
having the gems themselves unbalanced on top of making "stronger gems" ridiculously hard to come by or making them "exclusive" so there's only a small number of people with a particular gem.
so long as this doesn't occur, there should be no problem.
oh yeah, gems as dlc should be like... free. and if not, they should be cheap as hell.
but ultimately the gems should actually make the game more versatile and fun to play. just can't wait to the crying stops...
U want Gems???
We give you, THE GEMS!
Revolutionary! like Power Stone!!
While I'm not entirely sold on the gem system myself, it seems like way too many people are flying off the handle about it without bothering to even want to give it the college try.
I'm still looking forward to this game, however now I'm approaching it with cautious optimism. Here's to hoping that Ono fills out the rest of the roster with some worthwhile additions.
@Zero
i dont know man, i think the same thing could be said in vise versa about the trailer thing. in my opinion (my opinion) the avatar the last air bender movie had a really good trailer....but i think the movie sucked....i dont think we should base EVERYTHING on how the trailer depicts the product, agreed its a factor and not to be a hypocrite, but if a trailer is good yeah i might watch it because of it but it doesnt mean it will be a good movie :/
as for buying it just to see how the game is i 100% agree, i am buying it regardless, but i hope they will put out a demo before release so i can see what im buying. :/ mabe thats what the community means when they say wait and see, not buy it blindly but get a feel for it when it comes out or the demo....at least thats what i think, i cant speak for the whole community :/
you thought green hand was good? his whole body is green now. D:
@ 32 - This isn't just in response to you, but just in general as I've seen it a lot and really, it's not true.
Comeback mechanics HAVE BEEN in fighters before. Maybe they weren't as prevalent, but they were definitely there. Hell, supers/desperation moves/etc. themselves are comeback mechanics in most games. As you take damage, even chip damage, you build meter.
There could be an easy argument made of course that comeback mechanics were more *costly* in older fighters, but they were definitely still there. Hell, KOF98's "Extra" rewarded you for getting beat within an inch of your life by giving your infinite use of your level 1 supers.
(that was awesome btw)
Samurai Showdown gave you a dramatic power boost just for getting hit enough times in a match.
I'm not saying I agree that games should have them, but that's not something that Capcom just started. X-Factor is in my opinion the worst of them though, as it literally costs you nothing. The only real penalty is "who uses it first."
Even as wary of the gem system as I still am... it's not really a comeback mechanic (although I'm sure some gems will be comeback gems... oh joy). It looks like a cumbersome mechanic, but I'm at the point where I'm willing to give it an honest try.
@ Zero -
"Blinding buying SFxT get YOU nowhere and get the community nowhere."
If I've decided to give the game a chance despite not feeling strong about one mechanic in it, that's "blindly buying it"?
Not liking what I'm hearing and still being curious enough to try it aren't two mutually exclusive things. I'm not liking what I'm hearing (though I'm come around some now), but everything else about the game still sounds great, so I'm willing to not jump off a cliff about it and see what I think when I buy it.
The community will do just fine - if the game's that poorly received it'll fall to the wayside like a ton of other fighters that sucked. :-p
@ Lyn -
Completely agree on that. The glow and such is kinda' fugly, I don't need all these bright lights and colors blinding me every time I take five hits, lol. They could at least make it a little more subtle.
where did this idea of "cosmetic gems" come from? it says what the preorder gems are on the image that was released:
http://www.capcom-unity.com/snow_infe...
an "attack" pack, a "defense" pack, a "speed" pack, a "balance" pack, and a "cross gauge" pack.
Not getting it. They can't even balance 35 characters in ssf4. You expect me to believe they can balance 100+ gems. Not even possible. Watch there be a Ryu gem that lets Zangief shoot fireballs.
@51
I doubt there will be a fireball gem. Although there isn't a lot of information right now, most of the gems looks like they are only meant to tweak existing stats. Even the assist gems only perform existing move.
@50
So people who preorder / buy the SE edition get more gems. Yeah, that might mean that gems will be sold later as dlc and I think that sucks. I wouldn't want to have to buy gems every now and then (especially if they release superior ones as dlc). But guess what, we'll just have to deal with it like we always have or we can give capcom some feedback and opinions. The tournament community will do whatever has to be done either way. That might mean we ban dlc gems in tournaments. It's also possible that gems are bought for every system, who knows.
Most online players shouldn't even worry too much. Most players will blame tiers and gems for their loss and complain that the game is ''pay to win'', but the truth is that if they were to put in the time to get better at the game they would be able to overcome a slight disadvantage. Especially when you consider that most players are nowhere near the level of the top players we see on streams etc. I definitely don't want to buy gems as if they were costume packs (which I don't buy btw).
@51
No fighting game will be 100% balanced. The characters are too different to somehow achieve a 5-5 match-up with everyone. Lariats shooting fireballs would be funny lol.
@Cvsread
Sorry to burst your bubble but if it becomes "Pay to Win" then Tourneys(Where it matters the most) will ban gems altogether.
it shouldn't be a matter of who has more resources. It's all about skill.
If people want to play with gems fine; just leave it out where you're playing on a equal playing field with fair chances for everyone and not the person who paid 300$ and another paid 60
@53 my point exactly. how can you expect 100+ gems to be balanced?
To be honest, we don't even know if SFxT will be a popular tourney game so all this talk about banning is way premature. But for the sake of discussion, some tournaments ban Jill & Shuma but some didn't . When we have more information, then decisions such as banning can be made.
If you are worried about gems affecting online play, they could always do what soul caliber 4 did. Have a regular and a special mode. That will satisfy both sides. Also make it so people can try the game with gems and if they don't like it, never have to touch it again. And if people don't it, they don't have to ruin it for the other people that do, with all there complaining. Even though you have herd it a thousand times, "wait till you play it to comment".
@ #4
You're totally right. This game is convoluted mess. I can't imagine trying to explain this to casuals. Been there and done that with simpler fighters, and those were too much. This is NOT making things more attractive to casuals. Just the opposite. The more systems and options you introduce into a fighter, the more it alienates casuals. Period. The reason SF2 and MK got such a huge casual following is because they were so simple. All the many "cross" attacks, specials, etc are already way too much for casuals.
If people didn't automatically assume that every Capcom fighting game is a must play, then maybe they don't have to worry about Capcom forcing stuff down their throats so much.
i have been commenting on how i like this ssytem and all that, and the "no Gem" option did not seem bad to me, but clearly i had not thought that trough.
i tough something like: You can play with no gems on your own accord with friends or so.
but not being able to search for matches withtout them is a bit... meh. might suck for some players out there.
Hey,
Anyone noticed there is actually a new stage revealed on that blog?
I was hype on this game before the gems.. pandora was rediculious.. but the gems takes the pie!
Capcom! you're letting your entire fanbase down with this BS!
Im not buying this game at release.. Ill wait and see what the players who gets it is..
Ps.. Capcom has gone Nintendo..
"Screw our fans.. lets focus on families who dont give a damn about our products anyway"
Might turn out to be really cool way to customize characters in the end.
@BlankaBeast
My 3 ATK 2 SPD Ryu Vs Your 3 ATK 2 SPD Ryu
LEGGO!!!
lol, JK.
Iunno, At first when I read on the "Auto" gems, I was like.. "F*ck This!" then after thinking about it.. Iunno.. I still think the auto-gems should be removed though. It's too good.
#64
"If people didn't automatically assume that every Capcom fighting game is a must play, then maybe they don't have to worry about Capcom forcing stuff down their throats so much."
So, putting a feature in a video game is now called "forcing stuff down our throats"?
That's like complaining that Capcom is "forcing super bars down our throat" and that there should be a mode that lets us disable super bars.
Or that Capcom is "forcing this 6-button control scheme down our throats" and there should be a mode where we can only use 3 buttons.
Gems are a fundamental feature in SFxT, just like super bars and 6 buttons. IT'S PART OF THE GAME, not an extra side mode. They aren't forcing anything down your throat. They're...gasp... MAKING A NEW VIDEO GAME WITH A NEW FEATURE. How DARE they!
so many mechanics already implemented... I feel like this kind of ruined all of that, but I guess it'll just be a 'wait and see' game until March.