• There will be a couple hundred gems available in Street Fighter X Tekken from the start.
• Gems vary by offense, defense and speed, but there are a lot of sub-categories in there.
• One example is a gem where the 3rd punch hits really hard. This wasn't elaborated on.
• According to Ono, the gem system is important as the super art or ultra combos, a very core thing. There's no modes where gems aren't accessible.
• Gems will be on the disc and if they need to expand after that, they can. If the community thinks of good ideas there could be more gems made available as DLC, in the future.
• There is some concern that people might not be using the tool set the developers had in mind. If things aren't working right, they can adjust the tool set for the community.
Tip from C_DUB.
No amount of rational explanation of this system that none of us have tried will convince us that this is a good idea and that we've been panicking like dumbstruck chickens because someone has presented something new to us and we're afraid of change.
Ugh. I'm not digging this Pandora OR Gem system. I'd rather play without it.
From the sounds of it, the gem system IS pay-to-win.
Capcom's been making enough money off the costumes and shadow modes and what-have-you, they've decided to make an entire game built around DLC!
And people will still defend them for it.
DLC gems so your weak punch can hit really hard!
I don't really see what's with the big fuss over this, as we haven't even seen how much the game can be improved (?!?!?) with them. Just judging by the looks, it... feels like something they tacked on because the game was looking too much like all other fighting games they make, but who knows, it could maybe even (GASP!) work!
#12 well maybe i'm wrong but from the sound of things it looks like we're forced to choose them...like i said maybe i'm wrong here as for the most part offline player it doesn't bother me that much, but i'd like my single player experience to be nonsense free without any gems, pandora or any toher possible modifiers, i don't find anything fun in such things as these two systems, so screw this...
I don't understand the pessimism too much. If they're making it balanced as they say they are, I can't see the gems being more powerful then, say, an assist in MvC3. These assists are just going to be available to fit around YOUR play style. I for one am actually excited for this prospect.
You all are overreacting, i'm sure most of the DLC gems are just "mid tier", like autoblock or something like that, gems mostly for beginners. In the last thread someone was comparing this system to Magic TG well, let me tell you that in magic the winner isn't the one with more cards, is the one who knows how to use his options. this is the same.
@16
If they're gonna shove these Gems down our throat, they had better give me a couple Gems I would actually use to help me.
A Parry Gem would make this a whole new game, and pros will actually be able to have more exciting matches compared to what's being given to us now.
Make it activate with a certain amount of Parries, each time, it gives you more meter with each Parry you do.
"OMG, I never tried this before, but it's going to be HORRIBLE!' *game is released* "OMG, This Gem system is AMAZING!, I thought there were overpowered gems, but instead we get to use different gems to make our own playstyle and character unique!
That's probably the mentality right there, however I think it's not the gems themselves that are going to be powerful, but the gem combinations you can come up with. But hey, it's something new, so there will probably be overpowered sh**.
And have any of you considered that the characters themselves can be overpowered(like Yun,Yang,Fei Long), and not just the Gems?
via Eric Sheppard:
Guys. This is just what we call "Innovation".
I am sorry that there are so many people who want to go back to say, CE days.
Remember when SF2 allowed you allowed you to select "old" versions of characters?
Remember when versus series allowed you to pick your assist type?
This actually reminds me of MOBAs.
For example, we may see a character that isn't as good as the other characters, but with the right gems and the right playstyle, they become viable. On the other hand, some of these runes, i mean, gems, may be BROKEN. In that case, it will be up to Capcom to fix them, or the community will have to declare them as "uber-gems" that are banned from gameplay.
Heres what I would like to happen.
1. Allow ALL runes to be accessible with no pre-order or savefile.
2. If #1 isn't true, BAN pre-order gems, and hope to god we don't have to grind to get them.
3. If certain gems allow for game-breaking things, SRK based list of banned gems.
Don't compare this to Smash, compare this to MOBA runes. That is exactly what it is.
Have people forgotten that Marvel Superhero's had the Gem System? http://en.wikipedia.org/wiki/Marvel_S...)
Read up again at how that system worked and then look at what they are presenting here.
I think the core of the frustration comes from Capcom limiting out options (and freedom) in the game by NOT putting this aside in "Gem Mode" or whatever. I really want to enjoy this game without having to worry about when my opponent is going to get a mini- X factor and rape my team or if he's going to use the super block making cross ups impossible ect...
Yes, I know that I will be able to use gems too but I want play the same game I saw in the trailers and have fun with just that and not have to deal with all this Gem drama.
(Here's a gem for ya Capcom:
Announce-gems-in-SFxT-gem
-Increase salt factors by 200%
-Makes fans hate SFxT more than UMVC3, which is very strange considering what they USED to say only a couple of days ago...
-Differentiate my Hakan from yours!
Also: Parrying will NOT make this a better game. 3SO just came out so there ya go kids)
@2
Really funny comment. I lol'd and agree with you.
They've announced about twelve NEW mechanics at this point, and NO ONE FREAKED OUT! Even after PANDORA NO ONE FREAKED OUT!
So this "afraid of change" crap isn't going to fly.
Now They say "we're giving you Gems", but... "if you abuse them the developers will step in and adjust them for you"!
LOOOOOOOOOOOOL! YOU'VE GOT TO BE KIDDING!
WTF!a couple hundred Gems? SHeeeeeeeeiiiiiiiitt!
I just want a normal fighting game with out all the cracker jack ammenities.
Hold up, do these gems vanish when you use them or can you reuse them over and over again? Because if I keep having to buy new gems because I've run out then that will be a big problem... And who cares if someone has better preorder gems? If you beat them it feels a lot better.
Hmm... Actually, I'm coming around a bit on it. Not to "oh my god I love it!" or anything, but if there's that many options available from the start, then it's a lot of possibilities, and it might not mean that I've got to do some special pre-order just to compete.
That also does confirm, at least for me, that TOs can outright ban gems that aren't standard. :-p
I'm still wary of it all, but we'll se. Also, DLC doesn't automatically mean "charge for it", but the jury is still out on that.
I do like that they're explicitly looking for community feedback on it though. So... still in wait-and-see mode, still not exactly a fan of it, but that at least calms some of my nerves about it, lol.
I'm starting to get the feeling that we're making this seem worse than it actually is. I'll be honest, my heart kinda sank a little when I heard about this, but I'm just going to wait and see what happens.
Up until this point I've thought this game was a gimmicky potential load of crap. But now that I watch this video, I've become a little excited about this game. I consider myself a very pro-gamer. I am willing to bet other most topest level gamers are excited as I am about this. The ability to tweak your characters to fit your game style is huge.... I'd pay extra for it if I had to. It's not so different from anything else you customize in life to get the edge. It usually cost money.
#44 ...really now? interesting was it your assumption or it really seemed like i care in my comment? guess you read between the lines way too much than, because i don't give a damn about these whole situation around gem system, it doesn't bother me at all, since i'm for the most part offline user...
This gem systems sucks u know why? cuz it will happen the same thing it happens in WoW, when someone figures out the best build of gems for each character everyone will re roll to that build so they can win, its not about adapting gems to your "playstyle", its about adapting gems so you can pull out maximum performance of each character. And im sure ppl are not scared of this mode because its new, we are scared by the fact that u actually have to pay extra cash for getting some DLC gems so your characters could be tournament viable when all the DLC should be vanity items to keep the game balanced.
@41 You're the man.
Anyway to add to that point, I was a little iffy about the idea of gems too, but because they seem to have so much confidence in this, I'm willing to give it a chance.
However, Capcom forcing these gems on us seems like an unnecessary gamble IMO. I understand that they're trying to give casual players a chance to compete with more advanced players, but I've always thought that a robust tutorial system would help that cause. I don't see the harm in giving us a "no-gems" mode.
Maybe they didn't have enough confidence that this game would appeal to the casual fanbase, so they threw the gems in. But I think that 4-player online, the tag system, and the two biggest fighting game franchises clashing is more than enough to hook the casual players.
Eh...doesn't make much of a difference. I get to play this game online with 3 of my friends at the same time and I'll get to team up Guy and Law. They could make the rest of the characters El Fuerte clones and I'd still buy it.
Damn, these whole gem factor looks too complicated and time killer. I think the top players will be based on who put in more time to get a perfect tweak on the gems rather than skill.
This might not actually be as bad as you guys think. I have come around on this, I trust that Capcom will make a good choices with this system. Customization is a very good thing in fighting games, but before hand it used to be invisible, some player would adopt some unique tech or have a signature combo and grow his style throughout time. Example of this Poongko's Seth, Marlin Pie's Viper. This however makes customization a bit more visible and my personal feeling is that it will help people to further customize and differentiate their style. Now with regards to pre order gems it is not in Capcom's best interest to split up communities and I am positive that they know that. So if there was future gem packs they would likely be free or part of some really big update pack with characters and stages.
Overall the FGC needs to be more accepting and at least try new things before they judge it. We can't play super turbo forever and we need to move on.
If the community thinks of good ideas there could be more gems made available as DLC, in the future.
a Parry Gem would be interesting but would it be Free?
it wouldn't be fair if I have it and my opponent didn't. or give us the ON or OFF Gem Mode. thank you
THIS WILL BE MY FAVOURITE GAME FOREVER. Can't wait to buy the Collector edition... And all the upcoming DLC's! The only thing that I think is sad is that Oni probably won't make it...but hey, Gief + Hugo + Damage gem + HP gem + Speed gem? Hells yeah !!
Why doesn't anyone understand that the problem people have with this concept isn't that it's different/new, or that you customize your characters, (groove system, Marvel Super Heroes gem system, MvC assists, etc.) the real difference here is that THE GEMS WILL BE DLC, PAID DLC. AS IN THE MORE YOU PAY THE BETTER YOUR CHARACTER WILL BE. & What about tournaments? Who's to say that every single console at every tournament will have all the gems unlocked & all the useless DLC paid for just to "balance" the game. (& by balance I mean forcibly pay for the DLC so you don't get left behind in the competitive scene)
I laugh at the people taking Ono's word for the Gem System being balanced...... ONO'S WORD. Easily the biggest liar & the biggest troll of all game developers, & you're trusting him in saying that this will be 100% completely balanced.
LOL @ 61 - I only have one concern, how will people select their gems in LOCAL (not online) tournaments? I don't want to select my gems first cause then the opponent can simply counter pick. Anyway, can't wait anymore! 6 March baby! comon!!!!
Looks like they made a game that cant be nerfed.
Imagine you find that perfect gem combo that totally works even over powers you character. months down the line Capcom deems this "too-exploitable" and Haggar swings the nerf pipe at you.
But you are one of the folks who paid for your gems.
Now multiply THAT situation by any number.
Can Capcom deal with that kind of backlash?
Ill wait and see......but i damn sure aint spending a penny till its clear that this is the SAME game they were peddling BEFORE this GEM fiasco emerged,
(Parry gem is bad. New players will stand no chance against veteran ones, creating the Counterstrike effect where noobs get crushed and discouraged.
Capcom isn't about that.)
Fightsticks cost extra money and help you play better too. Shouldn't we ban those first?
@ #66 - MRN. Wolfkrone would disapprove :D ........Team marn.................XD
You guys went to wanting no gems in the game and now to wanting a parry gem in the game. What's up with that? You guys cry so much you don't no what u want. #sad
If anything is imba you can use it too, and to be real you idiots complain and brag about how deep and in depth third strike is because of parries, yet this customization is sooooo intense and terrible, the reality is that capcom has always catered to you guys and your bullsh1t while at the same time working for a profit. if anything be totally glad they thought of a way to seperate bads from goods while giving goods more people to play against.
Step up your game or play something else imo. LOL MORE OPTIONS TO TAKE PEOLE DOWN IM JUST NOT REAAADY FOR MIXUPS
IF they randomly decided to make dlc content that was the the only way to stay at the top and keep a huge advantage it would probably be hinted at because otherwise it would be a strategic loss, get a grip.
You cannot forget that if they make a terrible money biased game you guys can simply not play it and thats that, but so far what has happened?
@66
ummm, no. wolfkrone proves pads can compete. if you want to look at how dlc gems could disrupt the game, take a look at how the game guild wars work. look at the top teams with vanilla skills. ya that's right, no one. hardly anyone could compete without the right skill set without the expansions.
its simple; with a bigger set of gems, the variety of your advantages increases.
I dont see the mvc2 pros complaining about sent,storm, if you guys really think that one gem set is just going to be the best then what is the best gem set?
we dont know and thats because we are getting ahead of ourselves, Min maxing with gems could end up being just as big of a deal as people complaining about yun and yang, nobody ended up really suffering for it and you all never shut up. god forbid someones wins with something that should win. if you really cannot deal with something mirror it and be better. or be innovative, or better yet make your own game and get out of everyones way.
Something that makes me nervous is how hard Capcom is pushing these gems. If they are so great, then people will choose to use them even if given the choice not to. The fact that they are pushing them so hard makes me fear that this is a DLC money making scheme.
Like I said before, I am now going to wait and see how things pan out before considering purchasing this game. This means no preorder gems for me, and if that is a disadvantage then no SFxT for me.
oh hey more people complaining about customization options capcom should just make 1 character so the randomness of hte game is taken out
#2 is right. You guys are afraid of change. How many times have we jumped the gun? We did the same thing with MvC3, and now this.
@70 & 77
Just like how I'm willing to bet that someone playing on pad can beat someone playing on a fightstick, I'm willing to bet that someone can win with just the free gems against someone who bought all the premium gems.
We shall wait and see before judging...Man..you people need to get out more and try some new things... With hundreds of gems available, I can already see the depth and creatively this game can bring...The trick of balancing this is to avoid having the best combination of gems...it has to have countering system where one set of gems will counter another set.
With that many gems, my guess would be each gem's effect will probably be very minimal.
I give Capcom props for trying something new with this fighting game.
This may sound complicated at first, but after release people will make guides and help each other find the best setup for each character
Then everyone will use those setups, or high risk/reward variations
And then no one will care that much about it anymore
It really baffles me how close minded so many of you people are. I do agree that this is a mechanic that, if implemented wrong by capcom, could possibly "break" the game.... Just as any other mechanic in any game.
"OMGz 100 gems and 50 characters = broken combinations"
If the tweaks that the gems provide are subtle enough (Think "slightly speed boost after blocking 10 moves", "slightly damage boost on your 10th hit", slightly better meter building after 20 seconds of a match"). I know "auto block" is a not so subtle mechanic, but the requirements to trigger this are yet to be decided (still much time left before release). As long as Capcom mange to keep the gem abilities as subtle, yet relevant, changes, I see no way for them to be broken. And if they are broken, I see no reason we can't bann them from tournaments or be patched by capcom.
"OMGz we need to pay extra to be good!"
I do agree that if this is the case, the extra gems would be worthless for tournament play. I would like to think that Capcom listens to all the feedback, and avoid this "pay to get better project", but if they somehow will ignore this, there is the simple solution of simply banning the buyable gems from tournaments. We would still have hundreds of gems to choose from, so it's not a big deal.
"OMGz why so many gems, do we need to buy new ones every time we use them?!"
To even think this baffles me. Of course not. (If Capcom did this, they would be stupid indeed)
All in all I hope this gem system will make us able to make minor changes to out own gameplay, and that it will add just a little more strategy at the select screen (Do not read as "win/loose" at the select screen).
The fact that people believe that Capcom WON'T do some serious nickel and diming on DLC gems is what baffles me. The concept is cool; however, there are always dominant combinations that everyone flocks to. That's how it is because it is easy and that's how it stays until some really awesome guy invents a new combination and then the masses switch to that. This is how it's been in basically every single strategy game ever. This is no different. It's cool that I will be able to tweak my character. It's not cool that I will definitely have to pay.
let me start by saying that i still dont like this idea very much (more so on the fact that they say its a core part of the game and they want it to be tournament approved....why are they pushing this system som much?)
BUT, if it turns out to be a system similar to cvs where you can create your own grooves, then...i just might accept/like it. hear me out, #39 mentioned a parry gem, what if the gem are more so move options (such as parry, dodge roll, air recovery, and run)that can be selected.
you guys remember how you had to buy the moves in the game to make your own grooves (in game)? mabe this is the same kind of deal......with the exeption of a few casual player optiions like auto guard. :/ dont kill me guys its just a theory :/
umeharayundaigo on October 18, 2011 at 7:28 p.m. #49
"This gem systems sucks u know why? cuz it will happen the same thing it happens in WoW, when someone figures out the best build of gems for each character everyone will re roll to that build so they can win, its not about adapting gems to your "playstyle", its about adapting gems so you can pull out maximum performance of each character. And im sure ppl are not scared of this mode because its new, we are scared by the fact that u actually have to pay extra cash for getting some DLC gems so your characters could be tournament viable when all the DLC should be vanity items to keep the game balanced."
---------\\
pretty much this.
The system sounds cool. I am excited for it but EXCLUSIVE gems and DLC gems are gonna ruin this game if yuo need them to compete.
The gem system kills half the hype, and the boring, recycled character choice on capcom side kills the other half. Hype meter was like this for me.
Title announced : YEEEEEEEEAH
Poison/Hugo announced : HELLL YEEEEEEEAH
Recycled character announced: Uh yeah sure still looking forward
Rolento announced: YEEEEEEEEAH
More recycled characters: Okay...
Even more recycled characters: WTF!?
Gem System announced: Obvious money sink is obvious, fxxk that.
"Gems will be on the disc and if they need to expand after that, they can. If the community thinks of good ideas there could be more gems made available as DLC, in the future."If that's the case,then is it possible to ask for a parry gem?
This would actually be a really neat idea to help you further customize your play style. I mean imagine all the rushdown Juris being able to give up buffs to her projectiles in exchange for, say, comboing off her overhead. Meanwhile the more defensive/zoning ones get extra projectile range. etc, etc. Insert possibilities for your own characters here. I'm sure everyone has a few moves they wish were better for their play style and a few they barely touch (lol kasatushi).
My concerns though are these:
1: Capcom suck at balancing. I mean they're probably the best of any fg company but the bar is pretty low. I can't imagine there not being a bunch of gems that push the game closer to Marvel levels of silliness.
2: How are you supposed to take your gem setup to tournaments, ESPECIALLY if some of them are unlockable or DLC? People already complain about button checks, you seriously expect people to spend an extra ~2 minutes before EVERY SINGLE MATCH picking out 5 gems for each of their 2 characters, and potentially doing it again if they decide to swap characters?
Originally I thought this was going to just be stuff like "+10% damage for x seconds after a counter hit" but if there's over 100 really specific gems then... Yeah. The potential for both imbalance and huge time wasting is immense.
They are trying to make the game like "Smash Bros." but Smash Bros. has the option to turn off items.. hell even stages for that matter.
This game will be similar except, You don't have the choice to turn off items(gems), unless you're offline and force opponent to fight without them.
AM2 is the best at balancing fighting games by far. VF is way more balanced than any other series.
@ Lyn - to be fair though... it's different in the sense that gems aren't going to be appearing all over the stage and blowing up in your face randomly KO'ing you for no reason other than the random number generator felt like screwing with you that day. :-p
I kinda' agree with your general point though. I would still appreciate an option to turn it off.
Could be worse. They could include tripping.
* imagines Ken spamming DPs and then randomly tripping over his own feet and falling face-first to the ground *
LOL @ people saying "Capcom is doing a good job adding a new mechanic to the fighting scene blah, blah, blah.." and others saying "DLC gems will be mid tier and not over powered".
Point is, EVERY ****ING GAME MECHANIC SHOULD BE AVAILABLE TO EVERYONE in a fighting game, you DUMB ****s, no matter how good or bad they are, people will always figure out a way to use something that looks worthless at first in the most broken way.
If all gems will be available in the game someway via unlocking through modes, I'll be willing to accept it. If some gems will be indeed non-free DLC exclusive, I'm not going to buy this game (Yes I actually mean it and I hope any other fighting game fan would do the same).
Who the **** does Capcom think they are trying to make a money making machine off such a ridiculous system? When we pay $60 we expect to get a full game, not some half assed piece of ****. Believe it or not Capcom, there ARE some other game developers who aren't GREEDY ****s who we'll be buying their complete games instead of yours.
If Capcom doesn't change their greedy ass attitude, I hope SF dies with SFxT just like during the SF3 days.
I see a lot of people raging about the DLC gems, saying we will have to pay for them, but I have not seen or heard that that IS going to be the case.
Granted, Ono left it kind of in the middle, and Capcom's track record with (S)SF4(AE) and MvC3 might give us enough reason to worry, but I haven't played any beta build of the game, and I will just wait to see how it actually plays out.
One benefit I see coming from Gem customization will be that mirror matches become more exciting, as people will boost different attributes for their character.
The level of saltyness about this system before the majority has even touched it is amazing and I hope that Capcom pays attention.
On the other hand, when Capcom announces a new version of this game within a few months after release, with the ability to switch Gems on/off and charge us for it, you guys will have to look in the mirror when you're wondering how/why that happened.
@112 I guess you didn't read this article http://www.eventhubs.com/news/2011/oc.... People like you fail to realize that Capcom is selling you an incomplete game mechanic. How can you sell a core element that is needed to play the game?
If they do release gems onto DLC (yes its possible they won't) then those gems will HAVE to be good, there's no way paid-for-gems will be crappy. I'm still reserving judgement until everything is set in stone. I commend Ono for trying something new, I genuinely like the idea, but leave DLC out, just focus on balancing the game.
Actually, @113, I have read that article and it talks about preorder exclusive Gems, but not about PAID DLC Gems, which is what I was talking about.
My stance on the exclusive gems is that we first need to know if they are useful at all, or just cosmetic. Considering you'll get several 100 Gems from the get-go, they might not even be that special. Remember the "benefit" owners of SF4 got? Yup, 2 more colors. Not really OP I would say.
I haven't argued against a complete vs incomplete game, so I'm not sure what you're talking about. Is a game incomplete because pr-orders get 9 more gems than the several 100 available from the start? Not so sure about that, my friend.
I understand your rage if you turn out to be right, I just don't see why I should rage based on assumptions. I'll wait and see and when it turns out to indeed be crap, I will deal with it.
To all the people saying it's like having grooves and multiple assist types in other games and thus allows characters to become more balanced, I dare to to see just how much variety there actually is in those games. Even in Japan, the supposed "good" N-groove teams in CvS2 will be hopelessly dominated if they went up against a good A-groove Sakura/Bison/Blanka. In MvC2, there are thousands of theoretically possible combinations, yet only three to ten of them actually top, and between those, only three to four are consistent, and the remaining thousands are hopelessly weak.
It's not a matter of adjusting customization options to your playstyle, it is, like someone said before, using the most broken gem/character combinations.
The worst part isn't even the predicted gameplay factor, it's that preorder will come with a special gem set, DLC gems will probably require extra cash, and not all gems are released from the start. What do you do if your gem set is not available at a tournament? What do you do if the best gem combinations only work with gems that come with the preorder or paid DLC? You say you trust that they will not make DLC gems stronger, but how will you know for sure? How will they know that there is no broken gem combination within the DLC if they haven't tested it?
Another stupid thing is that Capcom realized that an unlock system was a bad idea from Vanilla SF4's character unlocks, and yet they turned around and made the exact same mistake, only to the Nth degree, this time. And you trust that these people will make the game properly?
I laugh at the fact that they said gems were too important to gameplay If they were so important, then why were they not in the beta version of the game at all for the past year?
I'm also interested in hearing Harada's side of the story. I'm not sure if he has any role in actual game development, but I bet he has something to say about the gem system.
The gem system is important and is a core mechanic yet some of them has to be pay exclusive/Unlocked. It just doesn't make any sense. This is not MMORPG but a fighting game, everyone should and will fight at the same standard, which means unless the gems are free and accessible for everyone otherwise it's a big mistake capcom's making.
Ono states that they "want to get back players" that quit playing ( I presume he means SF4). It would be interesting to know some of the reasons people quit. I've heard the: "my character sux" "game too turtle friendly", "too much DP mashing & safe move spam" arguments. But it would be interesting to know the feedback they've gotten and how they developed the idea of the gems and the other mechanics they've put into the game as a means of retrieving and possibly keeping unsatisfied gamers.
@30
YES! MSH did have a Gem system - MSH also had an option to turn the s--t off if you didn't want to use them...
My guess is that the pre-order gems wont be that great, probably unimportant stuff (i hope) then the DLC'S gems that play a big part will be free and the miscellaneous DLC gems will be charged.
Capcom are forever trying to balance their games so charging people to have the upper hand doesn't make sense and will put a LOT of players off. I doubt this will be the case.
As for the game on a whole it looks pretty damn sick!!!! I like the new stuff and cant wait to get my hands on it. Just hoping the gem stuff is all balanced and no one is at an handy cap due to not buying the pre order or DLCs
reading through peoples comments and Im more than certain that the pre-order special gems wont be that special lol my guess is its some sort of gems to be able to change your characters appearance or something along them lines nothing to do with fighting ability its like the SF4 pre order you got costumes before they were released.
its crazy how some people are proper against the gem idea i understand if you have concern for the off balancing with the gems i am the same but have some faith in capcom they know how to make a good fighting game.
I would say have hope rather than just throw the towel in and say this game sucks because of pandora or gems lol
@Darkyellow: "The fact that people believe that Capcom WON'T do some serious nickel and diming on DLC gems is what baffles me. The concept is cool; however, there are always dominant combinations that everyone flocks to. That's how it is because it is easy and that's how it stays until some really awesome guy invents a new combination and then the masses switch to that. This is how it's been in basically every single strategy game ever."
Why wouldn't the optimal combination for a match vary by team matchup and playstyle?
Parry gem will be available in the SF3 Gem Pack along with red parry, super jump, bonus from taunts, building meter from whiffed normals, Aegis Reflector, Genei Jin and Elena skin mod.
kill me already with corny stupid gem mode, i hope if i dont pick them they wont be used. they are so gay with gem mode in my opinion. ive even heard pros say this gem system is getting ridiculous, but theres a large time before the game comes out, maybe they'll realize not every1 wants gem, listen to fans man please do.
I understand it.
It's what Ono wanted when he was talking about customizing characters.
It makes sense really. It means there are infinite possiblities (like sports).
AND IT WILL REALLY HELP WITH MATCH UPS. I think it's possible that with the right gems you can balance a match up. That's my hope anyway.
So there will be no need for re-balancing.
I think this is kind of innovation is worth exploring.
GEM's is just a stupid name and makes it sound like we are playing Zelda. Does GEM stand for something?
I swear there would not be so many complaints if they marketed it in a different way. See the positives people. Maybe even Ryu will have a chance against Dhalsim with the right gems!
@85:
Why do people keep saying the "anti-gem" coalition are "afraid of change"? for the 19,455,689,535,799,000 time, if all the gems (default/dlc alike) were available to everyone (not just people who don't mind wasting money), then the frustration would be a lot less. Has nothing to do with "CHANGE!" - then again, change ain't always good! look at Hip-Hop lol.
I just don't understand why they can't do the UMVC3 thing (H&H). Gem mode for those who want to get silly, and a normal mode for those who want that classic street fighter feel like myself.
The thing about it is. No matter how well balanced or whatnot those gems are, i dont want them. I especially like Street Fighter because of those few options. Its like a chess match, and thats what makes it exiting, u automaticly have an answer to everything, you can study the matchups, you know the situations that the other can put u in and u know in wich situations you have the upper hand. Gems add a new layer of tactics, but at the same time it destroys a lot of tactics and thats what i dont like about it. It becomes more random, cause you may know if its a defensive gem or an offensive gem and whatnot, but you dont know what it does, so how could you have an answer to it. But i guess its a new ip and they dont have to follow tha usual Street Fighter recipie, and im going to play this game anyway. Guess it would even be bad if they would follow the Street Fighter recipie too much cause then we would have no reason to play 4 anymore.
And on a side note: I cant wait to whip people online with Poison. Hope she gets some better costumes thou. I hate denim shorts.
1 we dont want gems
2 how do pre orders get more gems is beyond me
This gem system doesn't have a chance of being balanced in the first version of the game. I might skip it.
With a couple hundred gems and thus a huge amount of combinations on top of team combinations, I'm baffled at how Ono can even fathom saying it will level the playing field, there are so many variables in fighting games already that lessen or widen the playing field, that having the gem system seems so weird.
I agree with everyone else that says they're holding off on this game. It's almost a sure thing that a second version of this game, if not a large patch/dlc will be released a few months or around a year after launch to fix balance issues WITH OR WITHOUT the inclusion of a gem system since there is so much going on with the game already.
I'm not a hater/whiner/complainer, I'm not saying the gem system is stupid, all I'm saying is that it just seems a little much to add this into a game that already has so much in it as is. It might be really good for all I know, but then again it could be really bad.
What gets me is that they say the game is balanced around the Gem system and yet we have to buy them as DLC/pre-order option in order to 'customize' our characters as we see fit. I don't get it. Give us more characters for MNC3 and Karin in SFAE and I will be happy to pay for DLC.
Uuuughhh.