Akira Yasuda, better known as Akiman, is a very well regarded illustrator and character designer. He's worked on few games you might have heard about, namely Street Fighter Alpha 2/3, the Street Fighter 3 series, DarkStalkers and Street Fighter 2. He's made some beautiful pieces of artwork over the years, along with creating some prominent characters, but decided to leave Capcom in 2003 to become a freelancer.Not gonna lie, it saw "low salary" and "former Capcom SF artist" in the article, and I was immediately gonna jump on Capcom. XD I should stop doing that. Capcom isn't that cruel.
What is cruel is Enterbrain thinking that they can hire a professional for WAY less than what he originally got.
Ok, maybe not cruel, just dumb.
(Gotta get with the times, folks want their art all three dee a tized
jk...that sucks, bro. I love me some good art.)
Good. I'd be insulted at such an offer. I'd tell them to take those yens and stick them up their asses.
BTW, I noticed how you included 3rd Strike as part of his work but dismissed New Generation and 2nd Impact. Why don't you just say he worked on the SF3 series? You're selling his time and effort short here.
This isn't surprising, Japan has a tradition of not paying their artists well. A typical manga artist's assistants typically make $4.00 an hour AT MOST, normally in the two's and three's. Glad to hear Akira-san manages to get paid what he's deserved.
Thats just insulting to him,this guy makes amazing art.He should have never left Capcom.
@10
He's worked on few games you might have heard about, namely Street Fighter Alpha 2/3, the Street Fighter 3 series
Uhhh......
I guess some people never really learned how to read
THANK YOU Eventhubs for covering this.
People don't realize how the art and design of characters influence the game. It influences sales, character popularity, etc etc. Its great this is covered, horrible that he was offered such a low salary.
I've been meaning to talk to Akiman for a while and get some insight on the inspirations for his most famous pieces of art
@ Fivec I am confused as to how you have a valid comment. But ok.
Unfortunately artist just don't get the respect they used to. I have worked at a few dev houses where most of the artist get kept at a junior level so they don't have to pay them as much. Part of the reason is because there has been an inflation of artist over the last ten years. There are a lot of schools that will grant you a Designer degree with less than two years of school. So becoming a designer is actually cheaper than trying to become a programmer or a business major for an executive position. At this point they are treated like QA tseter who can draw, expendable.
But I do agree with this guys resume, the offer is insulting.
Catalyst more updates like this would be awesome. I love the SSF4AE combo videos but stuff like this really stands out.
@ #20
It's true. So many artists these days WITH the experience in professional painter programs. Akiman rose in the late 80s and 90s. For that reason, he is legend to the Japanese. What they wanted to pay him was below college level.
When I see people's art these days, I wonder who will make it since 80% of professional level character art / fan art is gdlk.
Confusing title, had to read article twice to grasp meaning, but that might be my own fault lol.
Got a SF artbook at home, Akiman's art is amazing. That offer is insulting.
For those of you who don't know. Enterbrain is the company that makes RPG Maker and Fighter Maker on the PC in Japan. They had some US and console releases. The art work is probably for a new Fighter Maker im gonna assume which is awsome because i love those games.
Having said that the offer for the drawings is ridiculous, Enterbrain should know better, your dealing with a legend in the fighting game community, art wise.
The publisher's offer was way too insulting. It's almost like attempting to hire a doctor to do your surgery and pay him with a cup of coffee. WTH were they thinking? Economy is bad but people aren't that desperate for work especially for someone with his credentials.
$1,000 is reasonable low for an art legend. But they wanted to pay him $103... for art that they can use in all promotions for the game? Get the scope of that. How did they come up with that sum?
They had the contacts to send the business message to Akiman. They put in the thought to do ask him to do art for the for the game. They are making a game, roughly knowing what kind of characters they want an artist to draw. ....All this thought, and they didn't think "Um hey $103 might be a little low."
My designer friends in Mexico draw horrible sh1t for elementary school's books, and have received for six drawings almost 1000 dollars in their first try as amateurs BY THE GOVERMENT.
This Enterbrain company should be looking for undergraduates or amateurs and stop foolin around like this creating this cheap 4ss reputation for themselves.
According to the link below, he's offered 100 USD for each character (i.e. all up, 600 USD), as opposed to what has been
quoted by the source used by Catalyst.
http://www.animenewsnetwork.com.au/in...
I agree - a low blow by the mag, kicking a dude when he's going through less than better times.
He also did the mech art for Code Geass.
Enterbrain are dicks.
Greedy Capcom treating him like he a s--t artist so not to really pay
Akiman was the best guy Capcom had. Capcom's character designs for SF since he left have been bad.
Damn Corporate bastards taking advantage of economy to pay a legendary artist that amount. That is a real insult. Akiman also worked on Final Fight, I need to add and he also created Chun Li.
Before Akiman, Ryu had that crappy red hair, white head band, chinese slipper shoes design.
Akiman came and recreated Ryu into the red headband, torn sleeves, bare footed badass that we know today.
Again A) People dont realize how the art affects your attraction to a game and B) Check out those Kotaku comments about the headline pic haha http://kotaku.com/5850382/stupidly-lo...
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