Official patch notes for Super Street Fighter 4 Arcade Edition are coming very soon, as a release date of Nov. 30 was given on the Japanese development blog. Seth Killian reiterated this note, and commented that El Fuerte has only gotten better.Seth Killian: Dun dun dun! Final balance changes for SSFIV Arcade Edition 2012 written up, post incoming. Read and em weep and/or/also cheer :)
I assume Capcom still hates Fuerte? — FuriousJodo
Seth Killian: El Fuerte got nothing but better, plus one change in particular I've been waiting for forever...
Is another patch for the re-release of Marvel vs. Capcom 2 ever going to come? — Burning Typhoon
Svensson: Sorry mate, MvC2 is completely done. No further updates are planned.
When Capcom releases a game and sends copies of it to retail for $39.99, do you receive the money from the game store or does the game store buy the games from you and gain the rest of the money for themselves? — CheerfulJochan
Svensson: Actually, in "theory" the retailer buys the games from us at the outset at a fairly consistent wholesale price. They then resell it to consumers at a higher price (retailer margin varies by country but the low end is about 20%... it's considerably higher in Europe than in the US/Canada). Also, bear in mind that many of our larger retailers have "terms" with us, which means, they're effectively buying on credit. So we don't necessarily see the cash until some months later (often after they've sold through). In that situation, the actual cashflow can almost look like a consignment deal.
So in the big picture, to us, shipped = sold.
Then there's the "fine print". In many Western territories (this doesn't exist in Japan), we have what's called price protection or in extreme cases for some countries (not the US or Canada), returns. If the goods we've shipped don't sell through, we need to issue a credit to the retailer to allow them to move to the next price tier down (or two price tiers). That process generally continues until either all of the inventory moves through or you hit a minimum price threshold (at which point the dollars that were on the table for the retailer were inconsequential anyway). Typically 100% of the difference in the wholesale price points is absorbed by the publisher. You will also at times see "back end rebates" through some retailers. These are often also paid for by the publisher, but at times can have retailer share in the cost or they offer the publisher some reduced cost/free co-op marketing to promote the lower price to help that particular retailer move through inventory at a faster pace.
At the end of the day, the majority of the risk ultimately sits with the publisher. If the game doesn't move, we (sooner or later) have to eat the costs and mark it down if we want to continue to do business with the retailers. To be clear, nothing can kill the profitability of what would appear to be a "successful game" like bad forecasting and problematic inventory management. It's as much art as it is science. Thankfully, we've been quite good on our forecasting mostly in North/South America and we rarely have run into frequent problems here (knock on wood).
So, if you buy a non-Greatest Hits/Platinum title at $19.99, the odds are, after the retail margin, the accumulated price protection credits, the fixed costs of goods, the per unit share of the previously committed product development expense and the marketing investment, it was probably a per unit loss on the product for the publisher (though they're surely thankful that the inventory has moved so they aren't having uncomfortable conversations with their buyers and it does help recoup the dev and marketing spend).
And if you buy used, unless there's no new product anywhere in the channel, it's always a negative for us. It doesn't address any of our issues with inventory, profitability notwithstanding.
How about with digital releases where there is no actual copies sitting on shelves? — Eternal
Svensson: For that, it's a simple revenue split with the "store front" as units get sold through to consumers. That split varies from platform to platform and partner to partner but it tends to be most favorable for the content creator in most cases.
In that case, it's not front loaded as it is with retail product. Instead of having nearly all of your revenue in the first three months, it's spread over 3+ years (sometimes longer on PC).
Why is El Fuerte getting stronger? He is strong enough, hes too strong actually. His strenght comes from the fact that no one plays him so the few thast actually do have a free ride, cause nobody knows the matchup. Making him stronger makes those few way to overpowered. Hes just a failed character design, even Hakan gets played more and hes only here since super
#5 What a haterrrrrrrr. You do know that once you play him enough you'll be able to know the matchup? He is not strong because he CONSTANTLY needs a knockdown. His vortex is the bootleg version of Akuma because they're all not safe. He is not a failed character design. Stop hating. Who do you play huh?
hopefully Blanka will be top tier as he should have been
@5 Unpredictability will only carry you so far. Fuerte has some of the worst normals in the game; they really don't do anything for him because of their terrible range. Also, his damage and stamina aren't that good either.
He has 2 really good Ultras though, I'll give him that.
@4 umm.. were's the joke was I suppose to laugh?Because I'm not laughing Also TROLL ALERT.
Just get Fuerte in the corner. DEAD. in AE they slowed down his corner escape.
Let's see if they make it so Hakan or El Fuerte can escape corner pressure and frame traps without using meter.
@4 Sorry but Also one more thing This article have NOTTING TO DO WITH UMVC3 so that proves how dumb your comment was so if you want to troll do it right.
(@10 let's see if they make it so that Hakan can do anything to a crouched opponent...T-T
*is a unhappy SSFIV Hakan player who moved onto Marvel because AE changed nothing*)
Just because you don't know how to play against a certain character DOES NOT equate to that character being strong. It makes you an unprepared player.
@#5
just cause people dont know the matchup doesnt make him strong. He has poor offense/defense/low health/low damage. He only really becomes decent once he gets a knockdown and RSF which in itself is hard to set up and do.
LOL@ mvc2
El Fuerte would be much better if he didn't rely on randomess. More command grabs would have made him great... they should have put R Mika in instead :D.
He's always fun to use against friends though :D.
Fuerte needs to be the worst character in the game... alone with C.Viper. The way they design these characters are bad for several reasons, and because of that SF4 has always been a "get a hard knockdown and let's loop the unreactable setups" game, it's fun to watch but definitely not a healthy mechanic for the fighting games, it is repetitive and definitely not fun when you are playing against those characters, at the most extreme case we all saw what Yun did to AE with these kind of game style.
I didnt say Fuerte is a strong character, what i said is that no one plays him so nobody knows the matchup. He might be a bad character, but he still wins. And he might actually be bad against a shoryuken character, but makoto, juri, and rose, my 3 go to girls have a tough time dealing with his stuff.
#6 im not hating. You are pretty touchy it seems.
#13 I am very prepared, i play a lot of the cast, i seek out fighters and characrters that i previously lost to to get stronger and study the matchups. I know the options and favourite go to moves of any character, exept fuerte, because i get like 1 fuerte in a month, often less. How am i supposed to be prepared if only like 5 people in Europe actually like that character and play him?
I hope AE12 will be something worth playing, and I hope they dont add no gems to the game either jks. MvC2 is still poppin--for those who know how to play(like me and not MvC3 newbies) I like UMvC3, so fanboys, dont mess up my opinion on you and your XFC. I'll put them mixups on you.
It doesnt matter which changes come to the balance. People will still whine for a new balance. "wahhh my player has a bad match up" "waaaah this person is still OP" etc etc
Sometimes i wish it was like pre-sf4 where a game was left and player were left to fight the challenges. No matter how they attempt to balance it, there will still be character which are top tier and ones which are low.
wait, did ryu succumb to satsui no hado in sf4? his ultras are named metsu hadoken and metsu shoryuken (even tho it's clearly shin shoryuken from sf3). there's even a ryu title with satsui ryu. if that's true, why is evil ryu in arcade edition?? they should have given guy his "raging demon" move from the alpha series.
Asmiliz
dude...you dont know how to fight fuerte. he is really bad and easy to beat. sorry you dont play alot but not knowing a matchup doesnt make that char broken or overpowered. lol thanks though now I know how most of the elf haters think
I find that if you want to learn how to beat rare match ups, just ask to be their friend online and play ft10 sessions every week then improve from there. When you eventually surpass them you move on but keep them around to stay sharp. I have a guy on my friends list that is really great with Gen. I don't pay SSFIV as much but then I sparred with his Gen to get better fighting him.
So to be honest no on as an excuse againts fighting rare fighters. They exist, it's just when you find them. BE NICE and become friends with them. Be honest, let them know you want to learn how to play againts their character.
There is far too many tools out here to have an excuse for not knowing match ups. Everyone loses bad to unknowns, it's up to you to improve your game againts them and not pass them off as some rare and random encounter because they don't use Yun.
I don't get why PSN / XBL offer games for a much higher ONLINE price then for a retail version. BF can be purchased on PSN for a whooping 70€ while it can be bought for a mere 55€ on a disc, including actual production+transportation costs and the option to sell it again. So now, someone needs to tell me how digital releases will ever be dominant (and I'm all up for it, but not at this price). it needs to be CHEAPER online, not way more expensive. both, publisher AND front stores (psn, xbl) need to realize that.
I'm hoping they did something about those really stupid Akuma nerfs they gave him.
Sounds like the finally did something right.
I dont understand what compels them to nerf a character that only one or two people can even play on a competitive scale. (Akuma, Elf) Honestly, It's like theyre nerfing Tokido and Spab Rog, and it's atupid.
@ #26
I don't think Ryu succumbs to the Satsui No Hadou in SF4. I think he is just influenced by it. In SF3, he is cleansed of it.
Also, the Metsu Shoryuken is not a Shin Shoryuken.
Assuming Ryu is facing right:
Shin goes right punch left punch
Metsu goes left punch right punch
Shin is a more refined strike and has this power glow effect to it. Metsu is an unrefined strike with brute force (and it shows in SSF4.)
In Alpha, both start out with an elbow, and at first it's a Metsu Shoryuken and does measly damage. Only at the right distance does it become a Shin Shoryuken and does significantly more damage. Then in later games, the initial elbow strike is omitted. You could say Ryu learned to control the move better. Finally, in SF3, he has learned the Shin Shoryuken.
zUkUu: You do realize Akuma already has a low stamina, right? Even then, Akuma is hardly seen in tournaments aside from Infiltration, Tokido, and Eita.
@xShoneffx I would say that not knowing the matchup is still a valid issue though, I've played Gen since vanilla, and I have NEVER faced even a single other Gen player in ranked. Not even one, and he's the only character I haven't seen yet. I've faced a few Dan and Elf players, but those are rare as well, and the first time I came across a Dan player effectively using frame traps I was frankly baffled. I myself have won some completely unwarranted victories because people have no idea how to play against Gen, I saved a funny replay of my Gen tearing through the 5th ranked online Zangief who obviously had no experience playing against Gen whatsoever. On the other hand, characters like Elf, Gen and some others do need some serious buffs to be viable, and you won't see me argue against THAT.
akuma is seen widley enough. to me he is one of the "easierst" characters to "make function" on a high level. after you mastered his execution and remebered his setups you just stop "playing" him, you simply "use" him. that's what makes him so strong, and boring to play. it's all about getting into those setup situations and gamble with safe 50/50 mixups.
I main El Fuerte . This is nothing but good news as I find Elf punishes turtles the best. Only problem is being put in the corner and the characters that are problematic are Yang, Bison , Akuma , Honda and Blanka. Also Chun can be irritating but aside from that everyone else gets their fair share of punishment provided you get that knockdown. Rush Elf down just a little bit and he gets ruined. Seriously though he needs some decent normals because having to run run run all the time and be nothing but randomness is not fun.
@#26
you gotta keep in mind sf3 series comes after sf4. Ryu is still fighting off the satsui no hadou in sf4 if i remember the meager story they provided in arcade mode correctly. They are still named metsu cause ryu due to reason stated above.
And Guy raging demon like move you are refering to in the alpha series IS his Ultra 2. same motion and is a high power grab super. vid examples
http://www.youtube.com/watch?v=ddOnI_... A3
http://www.youtube.com/watch?v=9xkLvF... ssf4
#4 is obviously a scrub.Elf OP? he has some of the worst normals in the game in particular he def has the absolute WORST sweep in sf history. slow as hell with insane recovery and can be hit by high attacks.
his u1 is complete crap that even when set up right can still fail by going over the opponent despite still holding back on the dpad/stick.has no combos outside of the rsf/rscr.mk and chainable lp/lk.no viable block strings either so trying to apply pressure with rs anything will be met with mashed dp if not done properly.his shower kick isn't considered airborne and can be hit by shoto cr.mk/cr.rh unless done at max range.
he also has no real way to punish ppl who focus too much since its unrealistic to expect any1 to constantly have a quesadilla bomb charged at all times considering all the other buttons we'll be pressing. its just too uncomfortable. yet a perfectly good move [run,mk] could be a potential armor breaker yet literally serves no purpose outside of rsf,run,mk,super.elf is nothing but a fun yet piece of sh!t char. can't wait for 2012.
#27
Tell that to Gipie.
That "Elf" is such a bad character who needs a couple of buffs.
He plays elf all the time, who sits on 5k+ PP
The fun part is that he said himself that Elf is way too overpowered when it comes to making your opponent fail in the way you want them to.
But he wasn't complaining about the knockdown issue, he loved the knockdown. He said he enjoys making his opponents fail after every knockdown by guessing wrong.
So stop talkin' $hit ELF users. He's fine, not in dire need of buffs. THEN youll see they people who can really use him, be ontop of everybody else.
Hopefully a fix to RSF causing a stagger animation in certain characters (ryu, YUN!!!!! ffs), fatally altering the timing of what is already arguably the hardest combo in the game; as well as a fix to him sliding through certain charcters on a jumpin fierce slide.
All I've ever really wanted from these updates is for them to smooth the kinks out of the engine instead of all these wild nerfs and buffs, fingers crossed for 2012. :)
Also LOL at all the Fuerte hate, anyone who can't beat this character needs to just stop playing the game; fukin noobs
Posted by zUkUu on November 28, 2011 at 9:14 p.m. #36
akuma is seen widley enough. to me he is one of the "easierst" characters to "make function" on a high level. after you mastered his execution and remebered his setups you just stop "playing" him, you simply "use" him. that's what makes him so strong, and boring to play. it's all about getting into those setup situations and gamble with safe 50/50 mixups.
..............totally clueless.
Buff him, nerf him, I don't care, I'll still use him.
@ #50
Stronger players do loops like there's no tomorrow.
@ #36
You're so clueless you don't even know that every time he goes for a grab he's putting 40+ % of his health gauge on the line.
And lmao @ "you use him", like every scenario is 100 % the same every time, and like the opponent is not gonna figure Gouki's options.
Learn how this game goes before spitting such nonsense on characters you simply hate.
***Puts on "hater blockers" from "Saints Row: The Third", and slaps people whining over how "strong" El Fuerte is.***
I agree that he has the worst normals in the game.
I agree that his randomness and knockdown setups can only be taken so far, until your opponents wisen up and NOT fall for his shenanigans, if you don't keep things random and change up, here and there.
I disagree with comments saying that he's strong enough or too strong. That's horsesh*t.
I agree that he COULD have been given some extra command grabs, or at least given a 360 motion type move or two, BUT as much as I would LOVE such additions, I also believe that the integrity of a DIFFERENT playstyle should be preserved, and would actually just improve his normals, and buff certain specials with some better priority and even frame advantage. I would DEFINITELY improve his slide kick to come out a LOT faster and have a better hitbox than it ever had. His slide kick is one about as crappy as C.Viper's aerial normals, and should come out faster than Balrog's (Claw's) slide kick. -Deejay's slide kick could use the SAME speed and priority, as well as verticle and horizontal hitbox range it used to have from SSF2 (pre-turbo), as well. hell, Deejay's charged "up kicks" should have the startup invincibility on the low and medium versions that they used to have from SSF2T, as well.
These are just my opinions, and while I respect the opinions of others here, I must beg to differ when I hear some of them.
El Fuerte is fun against friends, in my case, but I would really like to see enough improved in his arsenal, to take him up a few tiers in tourneys.
The hater blockers stay on.
My trolling is invincible to comebacks and can enither be parried, blocked, evaded, dispelled, Mega Crashed, teleported through/away from, and in attempting to do so would be to openly admit that you're gay and like it in the butt butt.
@36
You're just clueless... Daigo plays him and is arguably the highest of level when comparing high level play so shouldn't he be destroying everyone day one since he is 'Easy to use' and you just 'use' the character? He does not have safe 50/50's.
They can all be countered except safe jumps and whiffs eg Cross up tatsu can be dp auto corrected or will whiff if you use for example Ryu's crouching medium kick. It is argueable that it is safe on some characters without dp or slow reversal etc but then you can't just say he has safe 50/50s and that's that. Demon flip throw can be dpd, back dashed, hitbox lowered to make it whiff etc, whiff palm into crouching light is dp punishable and back dashable. Whilst also having a very low stamina bar, one mistake or one correct guess from the opponent can take off 50% hp easy.
Seth has the same 50/50 sh1t and that sh1t is legit, it is do anything you get dpd or don't do anything and you get spd'd so why aren't you complaining about seth? The only way to stop being spd is to jump or back dash or reversal and ex shoryu beats every possible option except teleports so why don't you cry about Seth? He is a 50/50 character, does Poongko just use him and not play him?
I can see why you hate Akuma since you play Cody so just stop crying about the bad matchup, you're clearly bias and just have trouble with Akuma.
Comparing AE Akuma to Yun and Fei is just a joke and quite frankly you are just a joke. If the top level japanese players don't put him that high then why should we listen to some scrub who is just crying about a matchup?
I don't really mind the nerfs tbh since I've kinda got used to the idea it'll just be a bit harder to win in some cases and less braindead but that's nothing that destroys the character. I reckon he is fine the way he is after the nerfs but little b1tches like zukuu just need to stop complaining.
@52
"Stronger players do loops like there's no tomorrow."
Good for them, I do too (in training mode :P),what does that have to do with speculating on how Fuerte is going to be improved?!?!?!?!?
Keep your mouth shut when you don't know what you're talking about :)
@5
"Why is El Fuerte getting stronger? He is strong enough, hes too strong actually."
your first statement.
@21 (same guy)
"I didnt say Fuerte is a strong character, what i said is that no one plays him so nobody knows the matchup."
thats a contradiction, if ive ever seen one. Fuerte is not strong. Fuerte relies on gambling with his "vortex" and his damage potential comes from YOU (the player) being an execution king. simply put...if your not good at the game, dont play Fuerte. that makes him a weak character not a strong one.
lmao @GW
I don't complain at all. All I say is that he has many setups to do incredible low risk / high reward mixups. and they nerfed exactly that with adding 2 frames to his front throw (also making easy unblockables a thing of the past). even if they change another of his setups, he would still be top tier and a valid tournament character. in parituclar when you compare him with elf and even put both on the same level(like the guy did at wich my initial post was directed). fact is, you play akuma to get any knock down and do your oki stuff, after that you just do any of his setups. play characters who actually need to deal with footsie as their sole gameplan and you see the difference.
OMFG!! anybody saying elf is overpowered is a fuking scrub! gipie said elf is overpowered huh? yea cuz he's won SOoo many tournaments right? hell, elf has never won a tourney since the chars creation.Even with great elf users like kai (r.I.p. now uses another char),spab rog, gipie and whoever else is in the top 10 bp list for elf. All these great elf users and not 1 major won for the char and maybe a random top 8 here and there.Yet elf is so overpowered right? learn the matchup scrubs or stay free.
zUkUu: I think you should actually try playing as Akuma first before you make that sort of judgement.
A good buff would make ALL versions of the Q-Bomb (hold K) do a wallbounce or knock down with invincible startup like headbutt or SRK that way Elf can escape the corner easier like everyone else.
Just remove Fuerte from the game, he's ridiculously annoying, takes no skill to play, is a stupid character design and gets better constantly. I'd pay microsoft points to have him removed from the game. You play FUERTE YOUR A SCRUB- FACT!
@RagingDemon
I did. Like 90% of the cast. but if you play him and don't get his playstyle, I can see that arguing with you makes no sense. it doesn't take anything away from the characters, it's a mere fact; that doesn't make him scrub friendly or anything.
#59 You took it out of context, directly after the first statement i described why hes strong(because of the poor usage and the lack of experience against this character)
The second statement is a reply to the guys that acted as if i said he has great moves and whatnot. So in the context i used it in its not a contradiction.
Anybody here dont know el fuerte matchup? ok here is, just do a reversal or a focus in some situations, then when you knocked elf down just rush him and he will die, cuz he dont have any scape or reversal move, thats all, is that complicated?
And not knowing the match dont make the character you are facing stronger, it only make you an unprepared noob that will only be crounched,so stay free. thats all
lol @66. thats just funny. "Guilessonicboom" lol
oh and U4iA27 although you are on fuertes side your wrong on a couple of things when it comes to fuerte. like his slide. it has some start up thats true but its recovery is actually REALLY good. your thinking of his run slide which starts fast but recovers for a long time. also his shower kick does go over lows but you can grab it (retarded, I know). his U1 isnt that bad either. timing isnt really hard or easy to mess up but it sucks against characters who can stall in the air
cant wait to see the "buff's" to fuerte and lol at the haters already salty
@60
Akuma does play footsies, to get that knockdown Akuma needs to play footsies because they don't just jump in and hope for the best and get a knockdown. He may not solely rely on footsies like Gen etc but he still does rely on it to get his initial knockdown. Yeah after a knockdown it just becomes setups but once they escape and regroup, it's back to zoning and playing footsies until the next knockdown because untechable knockdowns aren't free and they way you say he is just about knockdowns is basically implying spam crouching hard kick and it'll hit eventually.
There are different type of Akuma players so don't just bunch them all together. There are the vortex heavy ones eg Tokido and their are zoning more controlled ones Daigo and Momochi (In Vanilla) When you are playing any character obviously you would go on the offensive when you get a knockdown except for turtles etc so why are you critizing Akuma when others like Seth, Ibuki, Gief, viper etc do the same thing? They all get an untechable knockdown then they all start their mind games esp viper who can do it from full screen yet you complain about Akuma? Saying he needs more nerfs is stupid.
Who in their right mind thought that MVC2, of all games, would get a patch?
The game is dead.