Gardan06 created a video showing an extremely easy way to get Frank West to level 4, using 2 meter and Rocket Raccoon on point.
CoolBoyCorporate has created a video demonstrating some of Nova's tools with and without X-Factor.
Prometheus uploaded a combo video for Iron Fist. There are some pretty nice and high damage combos here.
Tips submitted by eiland_seahawks_fan, striderben, Rafael2487 and an anonymous submitter.
Another day another GLITCH!
Isnt it great the community does makes Capcom's JOB easier?
Actually, it makes the developer's job harder but the tester's job easier. It'll be a lot easier for everyone if nobody played the game.
Can someone tell me how to fight aganist Hulk?..
It seems he has so many safe moves that i cant punish..
Also they use Doom missiles as projectile..
Whenever missiles ends Hulk uses another armor punch.
Then i want to punish it but they use that punch into that special move (gamma sh*t,one more)
I defend that move too
But then they do the super to be safe..
I defend super too
But its safe..
They start to call missiles asist + armor punch again..
Super armor breaks in 2 hits,right? Why doesnt work for me?
Please help
There's another glitch with Strider where if you do Ouroboros and with more then half the timer do Legion, Ouroboros satellites will disappear because of Legion's animation, but the timer will still keep going down. I don't know if any one knew about this, and I don't have anything to record it.
I can get Frank to level 4 without any meter or booze, and can get him to level 5 still with no meter whilst drinking booze mid-combo. Here's how to do it: level 4- put Frank on point with Dorm (hole assist) then Dante as anchor ( jam assist) and do a standard magic series. Then call Dorm and take an OTG picture. This allows you to keep the combo going into another magic series on the tail end of the hole assist. After that call Dante and take another OTG pic but this time use the medium spin kick (shoryuken motion) to kick him out of the jam and into a hard knockdown. Then take another pic and boom level 4. Level 5- this require Dorm again but also Dr Strange and his superb Eye assist. Start a light medium heavy chain but call Strange right after the light attack, all the while charging the heavy version of the zombie. After the eye's last few hits throw out the zombie at it'll grab and keep the combo going. This is the time to booze up. You'll have enough time to finish your drink then hit them with a magic series. After this you'll need to do the hole assist and pic combination again then another launcher followed by another launcher (hit stun scaling) then take your final pic and boom level 5. There you go FGC. =D
I'm a big fan of the Nova/Deadpool combo as well. Alot of synergy minus when you DHC in the Air with Nova.
@7 plukoman87
Yes we have seen all the videos for that specific combo, but the problem is opening someone up with Frank at level 1 is pretty much impossible if you're playing against someone half competent. Also you're forced to use those characters if you want that combo to work. Similarly you need a specific character for this one (Rocket Raccoon) but you only need him to fill one spot. The other benefit this has is opening someone up with RR is far easier with his ability to instant overhead and 'teleport'.
@9 Oh Ok I didn't know for sure if the tech already existed on here. I was hoping to claim something for my own but it was not to be. Back to the lab.
#7 - all that hardwork done, and it's even possible to screw it up.
while in that example you don't even need to do a combo, just hit ROCK AND ROLL, time the DHC right (the timing is also easy) and take a pic.
very easy to pull off, not to mention you now have frank west level 4 or 5 on point with rocket raccoon's pendulum assist as backup
I wonder if he got that nova tech from here http://www.youtube.com/watch?v=eaenOE...
That glitch you saw with Firebrand, Frank can do it too.
The timing's strict, but if you do a regular air series in the corner and end it with his qcf+m (wall bounce) move, it gives you just enough time to TAC before you hit the ground, doing a forward TAC gives you another wall-bounce but, if timed correctly, Frank won't swap out, he'll have landed on the ground and be able to relaunch. Pretty pointless, but it's there.
Nova glitch has been known for a little while now. I wonder if Capcom is gonna patch it out when they (hopefully) remove the Wolverine infinite, or if they leave it in the game? It's not game breaking or anything, but it still is a glitch. Then again, it adds another facet to gameplay, and they didn't even remove the DHC glitch last time.
what does it take to get a video submitted on this site???????? i made a EASY dante infinite video check it out.
http://www.youtube.com/watch?v=KI-j1i...
@18 not to mention it's corner-only, plus it's dante.
Did the new NEW version of this game come out yet?
how is that nova thing a glitch?
If u have already used the ground bounce and try to ground bounce again, instant tech is always what happened with every character even in vanilla.
@5 bait out the punch. Everybody who uses hulk pretty much just does sH or gamma charge over and over. Play good keep away for awhile and when they get in bait out the punch. If you let the Hulk come to you, you'll end up in the corner; which is a benefit if the guy will just super after the punch because you can get the punish after any of the supers he chooses to do. If you don't have a really good priority character on your team, zoning is really your best defense against Hulks.
Also watch for the launcher! A lot of Hulk users throw out his launcher after sH is blocked, which isn't safe at all. If they throwout the launcher punish burn X-factor if you need to, especially if he gives you a lot of trouble.
Hope I helped a bit.
in all honesty i think i have the most fun with nova and firebrand than most of the people in the cast. idk why but they are just really enjoyable characters to play with
EASY?
But using Rocket Raccoon isnt EASY!