The Crew checks out if this anti hero is something to worry about it. He specializes in a long range game, relying heavily on full screen normals and hard hitting combos. This is great but can he stop a teleport.....
Tip submitted by an anonymous reader.
Few extra things he didn't mention:
-Using the motorcycle hyper, wait until you get 9-10 hits, then use the S version. It'll get the most damage. The H version is good for DHC into another character. Also don't premtively hit the attacks because when GR is getting on his bike, it'll remember the imput and the normal version is the only one that OTGs!!!
- Kara range on his level 3 is Godlike.
- Ammy and Morrigan can completely duck under GR's standig H at ANY distance. Learn those match-ups.
- Figure out which assists can help get Ghost Rider a combo going off of his jumping S. That move is really good and you can really lay the hurt on by using: fj.S + Assist into his BnB #1.
Lol!
"...if GPA is too low," it's "Penance Stare."
He knows the giant, flaming spike that comes out of the ground is called 'Heartless Spire' and not a command version of Hellfire, right? lol
Looking forward solely to Bar Fights Rhythm Showdown between Famous Frauds Swag Ross & The Combofiends vs Fraud Camp Jago.